fix world rendering on windows

This commit is contained in:
Eric Wasylishen 2014-09-26 12:52:38 -07:00
parent 9cb668e087
commit ceca8dd695

View file

@ -266,16 +266,21 @@ void GL_DrawAliasFrame (aliashdr_t *paliashdr, lerpdata_t lerpdata)
// glEnable(GL_TEXTURE_2D);
glDrawElements(GL_TRIANGLES, paliashdr->numindexes, GL_UNSIGNED_SHORT, (void *)paliashdr->vboindexofs);
glDisableClientState (GL_VERTEX_ARRAY);
GL_ClientActiveTextureFunc (GL_TEXTURE0_ARB);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
GL_ClientActiveTextureFunc (GL_TEXTURE1_ARB);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
GL_ClientActiveTextureFunc (GL_TEXTURE2_ARB);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
glDisableClientState (GL_NORMAL_ARRAY);
GL_DisableVertexAttribArrayFunc(pose1VertexAttrIndex);
GL_DisableVertexAttribArrayFunc(pose2VertexAttrIndex);
GL_ClientActiveTextureFunc(GL_TEXTURE0_ARB);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
GL_ClientActiveTextureFunc(GL_TEXTURE1_ARB);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
GL_ClientActiveTextureFunc(GL_TEXTURE2_ARB);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
GL_DisableVertexAttribArrayFunc(pose1NormalAttrIndex);
GL_DisableVertexAttribArrayFunc(pose2NormalAttrIndex);
GL_UseProgramFunc(0);
return;