revert r612, fix VID_Test blackscreen properly

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@826 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
svdijk 2013-03-02 09:34:18 +00:00
parent 137d3c2141
commit a275c2d76f
3 changed files with 5 additions and 3 deletions

View file

@ -652,7 +652,7 @@ void Draw_ConsoleBackground (void)
alpha = (con_forcedup) ? 1.0 : scr_conalpha.value;
// GL_SetCanvas (CANVAS_CONSOLE); //in case this is called from weird places
GL_SetCanvas (CANVAS_CONSOLE); //in case this is called from weird places
if (alpha > 0.0)
{

View file

@ -1035,7 +1035,10 @@ void SCR_UpdateScreen (void)
if (scr_drawdialog) //new game confirm
{
Sbar_Draw ();
if (con_forcedup)
Draw_ConsoleBackground ();
else
Sbar_Draw ();
Draw_FadeScreen ();
SCR_DrawNotifyString ();
}

View file

@ -379,7 +379,6 @@ static void VID_Test (void)
old_fullscreen = draw_context->flags & SDL_FULLSCREEN ? true : false;
VID_Restart ();
SCR_UpdateScreen ();
//pop up confirmation dialoge
if (!SCR_ModalMessage("Would you like to keep this\nvideo mode? (y/n)\n", 5.0f))