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Make sure world.message is set in csqc.
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@ -777,6 +777,9 @@ void _Host_Frame (double time)
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if (qcvm->extglobals.player_localnum)
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*qcvm->extglobals.player_localnum = cl.viewentity-1; //this is a guess, but is important for scoreboards.
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//set a few worldspawn fields too
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qcvm->edicts->v.message = PR_SetEngineString(cl.levelname);
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//and call the init function... if it exists.
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qcvm->worldmodel = cl.worldmodel;
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SV_ClearWorld();
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