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Fix off-by-one error in R_ShowBoundingBoxes
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@ -731,7 +731,7 @@ void R_ShowBoundingBoxes (void)
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glDisable (GL_CULL_FACE);
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glColor3f (1,1,1);
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for (i=0, ed=NEXT_EDICT(sv.edicts) ; i<sv.num_edicts ; i++, ed=NEXT_EDICT(ed))
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for (i=1, ed=NEXT_EDICT(sv.edicts) ; i<sv.num_edicts ; i++, ed=NEXT_EDICT(ed))
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{
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if (ed == sv_player)
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continue; //don't draw player's own bbox
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