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more comment tweaks
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@ -114,6 +114,13 @@ void GLAlias_CreateShaders (void)
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=============
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GL_DrawAliasFrame_ARB -- ericw
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Optimized alias model drawing codepath.
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Compared to the original GL_DrawAliasFrame, this makes 1 draw call,
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no vertex data is uploaded (it's already in the r_meshvbo and r_meshindexesvbo
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static VBOs), and lerping and lighting is done in the vertex shader
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(see r_alias_vertexshader.glsl, but it's compiled ahead of time to ARB assembly
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using compile_vertexshader.sh and saved in r_alias_vertexshader.h).
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Based on code by MH from RMQEngine
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=============
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*/
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