bumped version to 0.85.6 in the development tree. documentation tidy-up.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@549 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2011-12-25 09:28:30 +00:00
parent 5b180894a2
commit 8fe6e6efb4
4 changed files with 15 additions and 14 deletions

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@ -39,8 +39,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define X11_VERSION 1.10
#define FITZQUAKE_VERSION 0.85 //johnfitz
#define QUAKESPASM_VERSION 0.5
#define QUAKESPASM_VER_PATCH 5 // helper to print a string like 0.85.4
#define QUAKESPASM_VERSION 0.6
#define QUAKESPASM_VER_PATCH 6 // helper to print a string like 0.85.6
//define PARANOID // speed sapping error checking

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@ -161,15 +161,15 @@ Compile time options include
<LI> SDL input driver updated adding native keymap and dead key support to the console</LI>
<LI> Fixed a crash in net play in maps with extended limits</LI>
<LI> Verified successful compilation using gcc-4.6.x</LI>
<LI> Added a cvar gl_zfix to stop GL texture flicker (z fighting)</LI>
<LI> Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'</LI>
<LI> Read video variables early so that a vid_restart isn't necessary after init</LI>
<LI> mlook and lookspring fixes</LI>
<LI> Added support for loading external entity files, controlled by new cvar external_ents.</LI>
<LI> Added support for loading external entity files, controlled by new cvar 'external_ents'</LI>
<LI> Made mp3 playback to allocate system memory instead of zone</LI>
<LI> Some updates to the progs interpreter code</LI>
<LI> Fixed r_nolerp_list parsing code from fitzquake</LI>
<LI> Fixed r_nolerp_list parsing code of fitzquake</LI>
<LI> Made sure that deathmatch and coop are not set at the same time</LI>
<LI> Several code updates from uHexen2, several code cleanups.</LI>
<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.85.4</A>

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@ -95,15 +95,15 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
<item> SDL input driver updated adding native keymap and dead key support to the console
<item> Fixed a crash in net play in maps with extended limits
<item> Verified successful compilation using gcc-4.6.x
<item> Added a cvar gl_zfix to stop GL texture flicker (z fighting)
<item> Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'
<item> Read video variables early so that a vid_restart isn't necessary after init
<item> mlook and lookspring fixes
<item> Added support for loading external entity files, controlled by new cvar external_ents.
<item> Added support for loading external entity files, controlled by new cvar 'external_ents'
<item> Made mp3 playback to allocate system memory instead of zone
<item> Some updates to the progs interpreter code
<item> Fixed r_nolerp_list parsing code from fitzquake
<item> Fixed r_nolerp_list parsing code of fitzquake
<item> Made sure that deathmatch and coop are not set at the same time
<item> Several code updates from uHexen2, several code cleanups.
<item> Several code updates from uHexen2 project, several code cleanups.
</itemize>
</p>

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@ -163,7 +163,8 @@
o Verified successful compilation using gcc-4.6.x
o Added a cvar gl_zfix to stop GL texture flicker (z fighting)
o Added workaround against GL texture flicker (z fighting),
controlled by new cvar 'gl_zfix'
o Read video variables early so that a vid_restart isn't necessary
after init
@ -171,17 +172,17 @@
o mlook and lookspring fixes
o Added support for loading external entity files, controlled by new
cvar external_ents.
cvar 'external_ents'
o Made mp3 playback to allocate system memory instead of zone
o Some updates to the progs interpreter code
o Fixed r_nolerp_list parsing code from fitzquake
o Fixed r_nolerp_list parsing code of fitzquake
o Made sure that deathmatch and coop are not set at the same time
o Several code updates from uHexen2, several code cleanups.
o Several code updates from uHexen2 project, several code cleanups.
5.2. Changes in 0.85.4