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bumped version to 0.85.6 in the development tree. documentation tidy-up.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@549 af15c1b1-3010-417e-b628-4374ebc0bcbd
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4 changed files with 15 additions and 14 deletions
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@ -39,8 +39,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define X11_VERSION 1.10
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#define FITZQUAKE_VERSION 0.85 //johnfitz
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#define QUAKESPASM_VERSION 0.5
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#define QUAKESPASM_VER_PATCH 5 // helper to print a string like 0.85.4
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#define QUAKESPASM_VERSION 0.6
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#define QUAKESPASM_VER_PATCH 6 // helper to print a string like 0.85.6
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//define PARANOID // speed sapping error checking
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@ -161,15 +161,15 @@ Compile time options include
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<LI> SDL input driver updated adding native keymap and dead key support to the console</LI>
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<LI> Fixed a crash in net play in maps with extended limits</LI>
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<LI> Verified successful compilation using gcc-4.6.x</LI>
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<LI> Added a cvar gl_zfix to stop GL texture flicker (z fighting)</LI>
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<LI> Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'</LI>
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<LI> Read video variables early so that a vid_restart isn't necessary after init</LI>
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<LI> mlook and lookspring fixes</LI>
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<LI> Added support for loading external entity files, controlled by new cvar external_ents.</LI>
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<LI> Added support for loading external entity files, controlled by new cvar 'external_ents'</LI>
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<LI> Made mp3 playback to allocate system memory instead of zone</LI>
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<LI> Some updates to the progs interpreter code</LI>
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<LI> Fixed r_nolerp_list parsing code from fitzquake</LI>
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<LI> Fixed r_nolerp_list parsing code of fitzquake</LI>
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<LI> Made sure that deathmatch and coop are not set at the same time</LI>
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<LI> Several code updates from uHexen2, several code cleanups.</LI>
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<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.85.4</A>
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@ -95,15 +95,15 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
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<item> SDL input driver updated adding native keymap and dead key support to the console
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<item> Fixed a crash in net play in maps with extended limits
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<item> Verified successful compilation using gcc-4.6.x
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<item> Added a cvar gl_zfix to stop GL texture flicker (z fighting)
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<item> Added workaround against GL texture flicker (z fighting), controlled by new cvar 'gl_zfix'
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<item> Read video variables early so that a vid_restart isn't necessary after init
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<item> mlook and lookspring fixes
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<item> Added support for loading external entity files, controlled by new cvar external_ents.
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<item> Added support for loading external entity files, controlled by new cvar 'external_ents'
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<item> Made mp3 playback to allocate system memory instead of zone
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<item> Some updates to the progs interpreter code
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<item> Fixed r_nolerp_list parsing code from fitzquake
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<item> Fixed r_nolerp_list parsing code of fitzquake
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<item> Made sure that deathmatch and coop are not set at the same time
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<item> Several code updates from uHexen2, several code cleanups.
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<item> Several code updates from uHexen2 project, several code cleanups.
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</itemize>
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</p>
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@ -163,7 +163,8 @@
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o Verified successful compilation using gcc-4.6.x
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o Added a cvar gl_zfix to stop GL texture flicker (z fighting)
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o Added workaround against GL texture flicker (z fighting),
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controlled by new cvar 'gl_zfix'
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o Read video variables early so that a vid_restart isn't necessary
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after init
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@ -171,17 +172,17 @@
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o mlook and lookspring fixes
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o Added support for loading external entity files, controlled by new
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cvar external_ents.
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cvar 'external_ents'
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o Made mp3 playback to allocate system memory instead of zone
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o Some updates to the progs interpreter code
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o Fixed r_nolerp_list parsing code from fitzquake
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o Fixed r_nolerp_list parsing code of fitzquake
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o Made sure that deathmatch and coop are not set at the same time
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o Several code updates from uHexen2, several code cleanups.
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o Several code updates from uHexen2 project, several code cleanups.
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5.2. Changes in 0.85.4
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