SDL2: rebuilt for windows after applying commit rev. 11938 from mainstream.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1576 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2018-03-26 23:55:17 +00:00
parent 2242ca68e5
commit 8b24098367
4 changed files with 4 additions and 2 deletions

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@ -20,6 +20,7 @@ Windows UWP:
Mac OS X: Mac OS X:
* Added support for the Vulkan SDK for Mac: * Added support for the Vulkan SDK for Mac:
https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/ https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
* Added support for OpenGL ES using ANGLE when it's available
Mac OS X / iOS / tvOS: Mac OS X / iOS / tvOS:
* Added a Metal 2D render implementation * Added a Metal 2D render implementation
@ -32,6 +33,7 @@ iOS / Android:
* Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default) * Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default)
Android: Android:
* SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-project-ant
* SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1) * SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1)
* Added SDL_IsAndroidTV() to tell whether the application is running on Android TV * Added SDL_IsAndroidTV() to tell whether the application is running on Android TV

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@ -1,2 +1,2 @@
#define SDL_REVISION "hg-11911:235c5929651c" #define SDL_REVISION "hg-11914:f1084c419f33"
#define SDL_REVISION_NUMBER 11911 #define SDL_REVISION_NUMBER 11914

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