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SDL2: rebuilt for windows after applying commit rev. 11938 from mainstream.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1576 af15c1b1-3010-417e-b628-4374ebc0bcbd
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4 changed files with 4 additions and 2 deletions
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@ -20,6 +20,7 @@ Windows UWP:
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Mac OS X:
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Mac OS X:
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* Added support for the Vulkan SDK for Mac:
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* Added support for the Vulkan SDK for Mac:
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https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
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https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
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* Added support for OpenGL ES using ANGLE when it's available
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Mac OS X / iOS / tvOS:
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Mac OS X / iOS / tvOS:
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* Added a Metal 2D render implementation
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* Added a Metal 2D render implementation
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@ -32,6 +33,7 @@ iOS / Android:
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* Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default)
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* Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default)
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Android:
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Android:
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* SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-project-ant
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* SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1)
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* SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1)
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* Added SDL_IsAndroidTV() to tell whether the application is running on Android TV
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* Added SDL_IsAndroidTV() to tell whether the application is running on Android TV
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@ -1,2 +1,2 @@
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#define SDL_REVISION "hg-11911:235c5929651c"
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#define SDL_REVISION "hg-11914:f1084c419f33"
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#define SDL_REVISION_NUMBER 11911
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#define SDL_REVISION_NUMBER 11914
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