remove unnecessary "glx" usage

This commit is contained in:
Eric Wasylishen 2017-05-17 11:37:54 -06:00
parent 26029c52ac
commit 8058d0b43e

View file

@ -722,7 +722,7 @@ void GL_SetCanvas (canvastype newcanvas)
break;
case CANVAS_WARPIMAGE:
glOrtho (0, 128, 0, 128, -99999, 99999);
glViewport (glx, 0+vid.unscaled_height-gl_warpimagesize, gl_warpimagesize, gl_warpimagesize);
glViewport (0, vid.unscaled_height-gl_warpimagesize, gl_warpimagesize, gl_warpimagesize);
break;
case CANVAS_CROSSHAIR: //0,0 is center of viewport
s = CLAMP (1.0, scr_crosshairscale.value, 10.0);