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re-diff'ed some of the extra patches.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@725 af15c1b1-3010-417e-b628-4374ebc0bcbd
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commit
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2 changed files with 16 additions and 16 deletions
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@ -1,11 +1,11 @@
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support for user directories, based on uhexen2 and tyrquake:
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** against quakespasm svn revision 588.
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** against quakespasm svn revision 725.
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** on-the-fly game directory switching not supported yet.
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** minimally tested, needs more work.
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Index: Quake/sys_sdl_unix.c
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===================================================================
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--- Quake/sys_sdl_unix.c (revision 588)
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--- Quake/sys_sdl_unix.c (revision 699)
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+++ Quake/sys_sdl_unix.c (working copy)
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@@ -20,6 +20,8 @@
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@ -24,9 +24,9 @@ Index: Quake/sys_sdl_unix.c
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+#include <pwd.h>
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+#endif /* USE_PASSWORD_FILE */
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#include "SDL.h"
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@@ -139,9 +144,43 @@
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#if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG)
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#include <SDL/SDL.h>
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@@ -143,9 +148,43 @@
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return -1;
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}
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@ -73,9 +73,9 @@ Index: Quake/sys_sdl_unix.c
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void Sys_mkdir (const char *path)
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Index: Quake/common.c
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===================================================================
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--- Quake/common.c (revision 588)
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--- Quake/common.c (revision 658)
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+++ Quake/common.c (working copy)
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@@ -1846,32 +1846,34 @@ pack_t *COM_LoadPackFile (const char *pa
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@@ -1854,32 +1854,34 @@ pack_t *COM_LoadPackFile (const char *pa
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COM_AddGameDirectory -- johnfitz -- modified based on topaz's tutorial
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=================
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*/
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@ -114,7 +114,7 @@ Index: Quake/common.c
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pak = COM_LoadPackFile (pakfile);
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if (!pak)
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break;
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@@ -1881,6 +1883,14 @@ static void COM_AddGameDirectory (const
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@@ -1889,6 +1891,14 @@ static void COM_AddGameDirectory (const
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search->next = com_searchpaths;
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com_searchpaths = search;
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}
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@ -129,7 +129,7 @@ Index: Quake/common.c
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}
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#if defined(USE_QS_CONBACK)
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@@ -1935,8 +1945,7 @@ void COM_InitFilesystem (void) //johnfit
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@@ -1943,8 +1953,7 @@ void COM_InitFilesystem (void) //johnfit
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}
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// start up with GAMENAME by default (id1)
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@ -139,7 +139,7 @@ Index: Quake/common.c
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#if defined(USE_QS_CONBACK)
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if (!fitzmode)
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@@ -1950,17 +1959,17 @@ void COM_InitFilesystem (void) //johnfit
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@@ -1958,17 +1967,17 @@ void COM_InitFilesystem (void) //johnfit
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com_nummissionpacks = 0;
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if (COM_CheckParm ("-rogue"))
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{
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@ -160,7 +160,7 @@ Index: Quake/common.c
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com_nummissionpacks++;
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}
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//johnfitz
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@@ -1969,7 +1978,7 @@ void COM_InitFilesystem (void) //johnfit
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@@ -1977,7 +1986,7 @@ void COM_InitFilesystem (void) //johnfit
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if (i && i < com_argc-1)
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{
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com_modified = true;
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@ -1,7 +1,7 @@
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Index: Quake/gl_model.c
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===================================================================
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--- Quake/gl_model.c (revision 588)
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--- Quake/gl_model.c (revision 676)
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+++ Quake/gl_model.c (working copy)
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@@ -387,6 +387,8 @@ void Mod_LoadTextures (lump_t *l)
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extern byte *hunk_base;
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@ -85,9 +85,9 @@ Index: Quake/gl_model.c
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if (!data)
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Index: Quake/gl_rmain.c
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===================================================================
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--- Quake/gl_rmain.c (revision 588)
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--- Quake/gl_rmain.c (revision 660)
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+++ Quake/gl_rmain.c (working copy)
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@@ -102,6 +102,7 @@
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@@ -100,6 +100,7 @@
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cvar_t r_nolerp_list = {"r_nolerp_list", "progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl", CVAR_NONE};
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extern cvar_t r_vfog;
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//johnfitz
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@ -97,7 +97,7 @@ Index: Quake/gl_rmain.c
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Index: Quake/gl_rmisc.c
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===================================================================
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--- Quake/gl_rmisc.c (revision 588)
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--- Quake/gl_rmisc.c (revision 660)
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+++ Quake/gl_rmisc.c (working copy)
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@@ -44,6 +44,7 @@
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extern cvar_t r_lerpmove;
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@ -107,7 +107,7 @@ Index: Quake/gl_rmisc.c
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extern cvar_t gl_zfix; // QuakeSpasm z-fighting fix
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@@ -243,6 +244,7 @@ void R_Init (void)
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@@ -168,6 +169,7 @@ void R_Init (void)
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Cvar_RegisterVariable (&r_nolerp_list);
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Cvar_SetCallback (&r_nolerp_list, R_NoLerpList_f);
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//johnfitz
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