add credits for borrowed code from RMQEngine

This commit is contained in:
Eric Wasylishen 2014-09-28 00:59:42 -06:00
parent 3483a74c91
commit 77306075d1
4 changed files with 26 additions and 10 deletions

View file

@ -355,6 +355,13 @@ void GL_MakeAliasModelDisplayLists (qmodel_t *m, aliashdr_t *hdr)
unsigned int r_meshindexbuffer = 0;
unsigned int r_meshvertexbuffer = 0;
/*
================
GL_MakeAliasModelDisplayLists_VBO
Original code by MH from RMQEngine
================
*/
void GL_MakeAliasModelDisplayLists_VBO (void)
{
int i, j;
@ -450,6 +457,13 @@ extern float r_avertexnormals[NUMVERTEXNORMALS][3];
GLuint r_meshvbo = 0;
GLuint r_meshindexesvbo = 0;
/*
================
GLMesh_LoadVertexBuffers
Original code by MH from RMQEngine
================
*/
void GLMesh_LoadVertexBuffers (void)
{
int j;

View file

@ -282,6 +282,7 @@ Alias models are position independent, so the cache manager can move them.
==============================================================================
*/
//-- from RMQEngine
// split out to keep vertex sizes down
typedef struct aliasmesh_s
{
@ -295,11 +296,11 @@ typedef struct meshxyz_s
float normal[3];
} meshxyz_t;
typedef struct meshst_s
{
float st[2];
} meshst_t;
//--
typedef struct
{

View file

@ -86,7 +86,9 @@ void *GLARB_GetNormalOffset (aliashdr_t *hdr, int pose)
/*
=============
GL_DrawAliasFrame_GLSL
GL_DrawAliasFrame_GLSL -- ericw
Based on code by MH from RMQEngine
=============
*/
void GL_DrawAliasFrame_GLSL (aliashdr_t *paliashdr, lerpdata_t lerpdata)
@ -127,7 +129,7 @@ void GL_DrawAliasFrame_GLSL (aliashdr_t *paliashdr, lerpdata_t lerpdata)
"attribute vec3 Pose1Normal;\n"
"attribute vec4 Pose2Vert;\n"
"attribute vec3 Pose2Normal;\n"
"float r_avertexnormal_dot(vec3 vertexnormal)\n"
"float r_avertexnormal_dot(vec3 vertexnormal) // from MH \n"
"{\n"
" float dot = dot(vertexnormal, ShadeVector);\n"
" // wtf - this reproduces anorm_dots within as reasonable a degree of tolerance as the >= 0 case\n"
@ -237,19 +239,18 @@ void GL_DrawAliasFrame_GLSL (aliashdr_t *paliashdr, lerpdata_t lerpdata)
GL_VertexAttribPointerFunc (pose2NormalAttrIndex, 3, GL_FLOAT, GL_FALSE, sizeof (meshxyz_t), GLARB_GetNormalOffset (paliashdr, lerpdata.pose2));
GL_EnableVertexAttribArrayFunc (pose2NormalAttrIndex);
// Uniform
// set uniforms
GL_Uniform1fFunc(blendLoc, blend);
GL_Uniform3fFunc(shadevectorLoc, shadevector[0], shadevector[1], shadevector[2]);
GL_Uniform4fFunc(lightColorLoc, lightcolor[0], lightcolor[1], lightcolor[2], entalpha);
//
// ericw -- bind it and stuff
// draw
// GL_SelectTexture (GL_TEXTURE0_ARB);
// glEnable(GL_TEXTURE_2D);
glDrawElements(GL_TRIANGLES, paliashdr->numindexes, GL_UNSIGNED_SHORT, (void *)(intptr_t)paliashdr->vboindexofs);
// clean up
GL_DisableVertexAttribArrayFunc(pose1VertexAttrIndex);
GL_DisableVertexAttribArrayFunc(pose2VertexAttrIndex);