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bump version to 0.93.0 (there has been enough changes), update changelog.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1437 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2017-07-27 15:56:58 +00:00
parent 6793c30712
commit 72d5f11278
6 changed files with 100 additions and 38 deletions

View file

@ -157,9 +157,9 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
</p> </p>
<sect> Changes<p> <sect> Changes<p>
<sect1> Changes in 0.92.2<p> <sect1> Changes in 0.93.0<p>
<itemize> <itemize>
<item> Raise MAX_MAP_LEAFS from 70000 to 80000 (for ad_sepulcher). <item> Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.
<item> Raise MAX_STATIC_ENTITIES from 512 to 4096. <item> Raise MAX_STATIC_ENTITIES from 512 to 4096.
<item> Raise MAX_STACK_DEPTH from 32 to 64. <item> Raise MAX_STACK_DEPTH from 32 to 64.
<item> Raise command buffer size from 8K to 256K to support large configs. <item> Raise command buffer size from 8K to 256K to support large configs.

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@ -17,7 +17,7 @@
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
<string>APPL</string> <string>APPL</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>
<string>0.92.2</string> <string>0.93.0</string>
<key>CFBundleSignature</key> <key>CFBundleSignature</key>
<string>????</string> <string>????</string>
<key>LSApplicationCategoryType</key> <key>LSApplicationCategoryType</key>

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@ -36,8 +36,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define X11_VERSION 1.10 #define X11_VERSION 1.10
#define FITZQUAKE_VERSION 0.85 //johnfitz #define FITZQUAKE_VERSION 0.85 //johnfitz
#define QUAKESPASM_VERSION 0.92 #define QUAKESPASM_VERSION 0.93
#define QUAKESPASM_VER_PATCH 2 // helper to print a string like 0.92.1 #define QUAKESPASM_VER_PATCH 0 // helper to print a string like 0.92.1
#ifndef QUAKESPASM_VER_SUFFIX #ifndef QUAKESPASM_VER_SUFFIX
#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1" #define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
#endif #endif

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@ -12,7 +12,7 @@
<PRE> <PRE>
</PRE> </PRE>
</P> </P>
<P><EM>Page last edited: August 2016</EM></P> <P><EM>Page last edited: July 2017</EM></P>
<P> <P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2> <H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
@ -42,20 +42,21 @@
<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Changes</A></H2> <H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Changes</A></H2>
<UL> <UL>
<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.92.1</A> <LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.93.0</A>
<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.92.0</A> <LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.92.1</A>
<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.91.0</A> <LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.92.0</A>
<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.90.1</A> <LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.91.0</A>
<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.90.0</A> <LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.90.1</A>
<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.85.9</A> <LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.90.0</A>
<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.85.8</A> <LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.85.9</A>
<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.7</A> <LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.8</A>
<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.6</A> <LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.7</A>
<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.5</A> <LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.6</A>
<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.4</A> <LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.5</A>
<LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.3</A> <LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.4</A>
<LI><A NAME="toc6.13">6.13</A> <A HREF="Quakespasm.html#ss6.13">Changes in 0.85.2</A> <LI><A NAME="toc6.13">6.13</A> <A HREF="Quakespasm.html#ss6.13">Changes in 0.85.3</A>
<LI><A NAME="toc6.14">6.14</A> <A HREF="Quakespasm.html#ss6.14">Changes in 0.85.1</A> <LI><A NAME="toc6.14">6.14</A> <A HREF="Quakespasm.html#ss6.14">Changes in 0.85.2</A>
<LI><A NAME="toc6.15">6.15</A> <A HREF="Quakespasm.html#ss6.15">Changes in 0.85.1</A>
</UL> </UL>
<P> <P>
<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Todo </A></H2> <H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Todo </A></H2>
@ -245,7 +246,31 @@ these patched libSDL binaries may help.
<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.92.1</A> <H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.93.0</A>
</H2>
<P>
<UL>
<LI> Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.</LI>
<LI> Raise MAX_STATIC_ENTITIES from 512 to 4096.</LI>
<LI> Raise MAX_STACK_DEPTH from 32 to 64.</LI>
<LI> Raise command buffer size from 8K to 256K to support large configs.</LI>
<LI> Remove MAX_EFRAGS limit.</LI>
<LI> Remove "Loadgame buffer overflow" limit, which could happen when loading DP or QSS saves.</LI>
<LI> Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.</LI>
<LI> Change "game" command to now exec quake.rc.</LI>
<LI> Change "games"/"mods" commands to list all subdirectories.</LI>
<LI> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.</LI>
<LI> New "find"/"apropos" command, searches for commands/cvar names for the given substring (from Spike).</LI>
<LI> New "randmap" command for loading a random map.</LI>
<LI> Fix macOS startup delay (avoid calling gethostbyname() for ".local" hostnames).</LI>
<LI> Fix memory corruption in PF_lightstyle with out of bounds lightstyles.</LI>
<LI> Fix crash in BoundPoly with polygons extending beyond +/-9999.</LI>
<LI> Fix QS window to stay on the current monitor when changing video modes (SDL2 only).</LI>
<LI> Updated some of the third-party libraries.</LI>
</UL>
</P>
<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.92.1</A>
</H2> </H2>
<P> <P>
@ -255,7 +280,7 @@ these patched libSDL binaries may help.
<LI> Updated some of the third-party libraries.</LI> <LI> Updated some of the third-party libraries.</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.92.0</A> <H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.92.0</A>
</H2> </H2>
<P> <P>
@ -275,7 +300,7 @@ these patched libSDL binaries may help.
<LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI> <LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.91.0</A> <H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.91.0</A>
</H2> </H2>
@ -335,7 +360,7 @@ these patched libSDL binaries may help.
<LI> Raised MAX_SFX to 1024 (was 512).</LI> <LI> Raised MAX_SFX to 1024 (was 512).</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.90.1</A> <H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.90.1</A>
</H2> </H2>
@ -395,7 +420,7 @@ these patched libSDL binaries may help.
<LI> Update 3rd-party libraries.</LI> <LI> Update 3rd-party libraries.</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.90.0</A> <H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.90.0</A>
</H2> </H2>
<P> <P>
@ -440,7 +465,7 @@ these patched libSDL binaries may help.
<LI> Other fixes and clean-ups.</LI> <LI> Other fixes and clean-ups.</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.85.9</A> <H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.9</A>
</H2> </H2>
<P> <P>
@ -464,7 +489,7 @@ these patched libSDL binaries may help.
<LI> Several other minor fixes/cleanups.</LI> <LI> Several other minor fixes/cleanups.</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.8</A> <H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.85.8</A>
</H2> </H2>
<P> <P>
@ -489,7 +514,7 @@ these patched libSDL binaries may help.
<LI> Miscellaneous source code cleanups.</LI> <LI> Miscellaneous source code cleanups.</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.85.7</A> <H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.7</A>
</H2> </H2>
<P> <P>
@ -507,7 +532,7 @@ these patched libSDL binaries may help.
<LI> Several other small changes mostly invisible to the end-user</LI> <LI> Several other small changes mostly invisible to the end-user</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.6</A> <H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.6</A>
</H2> </H2>
<P> <P>
@ -518,7 +543,7 @@ these patched libSDL binaries may help.
<LI> Minor SDL video fixes.</LI> <LI> Minor SDL video fixes.</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.5</A> <H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.5</A>
</H2> </H2>
<P> <P>
@ -537,7 +562,7 @@ these patched libSDL binaries may help.
<LI> Several code updates from uHexen2 project, several code cleanups.</LI> <LI> Several code updates from uHexen2 project, several code cleanups.</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.4</A> <H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.4</A>
</H2> </H2>
<P> <P>
@ -555,7 +580,7 @@ these patched libSDL binaries may help.
<LI> Other minor sound and cdaudio updates</LI> <LI> Other minor sound and cdaudio updates</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.3</A> <H2><A NAME="ss6.13">6.13</A> <A HREF="#toc6.13">Changes in 0.85.3</A>
</H2> </H2>
<P> <P>
@ -578,7 +603,7 @@ these patched libSDL binaries may help.
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.13">6.13</A> <A HREF="#toc6.13">Changes in 0.85.2</A> <H2><A NAME="ss6.14">6.14</A> <A HREF="#toc6.14">Changes in 0.85.2</A>
</H2> </H2>
<P> <P>
@ -597,7 +622,7 @@ these patched libSDL binaries may help.
</UL> </UL>
</P> </P>
<H2><A NAME="ss6.14">6.14</A> <A HREF="#toc6.14">Changes in 0.85.1</A> <H2><A NAME="ss6.15">6.15</A> <A HREF="#toc6.15">Changes in 0.85.1</A>
</H2> </H2>
<P> <P>

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@ -19,7 +19,7 @@
5. Known Bugs 5. Known Bugs
6. Changes 6. Changes
6.1 Changes in 0.92.2 6.1 Changes in 0.93.0
6.2 Changes in 0.92.1 6.2 Changes in 0.92.1
6.3 Changes in 0.92.0 6.3 Changes in 0.92.0
6.4 Changes in 0.91.0 6.4 Changes in 0.91.0
@ -53,7 +53,7 @@
______________________________________________________________________ ______________________________________________________________________
Page last edited: August 2016 Page last edited: July 2017
1. About 1. About
@ -294,9 +294,46 @@
6. Changes 6. Changes
6.1. Changes in 0.92.2 6.1. Changes in 0.93.0
o o Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.
o Raise MAX_STATIC_ENTITIES from 512 to 4096.
o Raise MAX_STACK_DEPTH from 32 to 64.
o Raise command buffer size from 8K to 256K to support large configs.
o Remove MAX_EFRAGS limit.
o Remove "Loadgame buffer overflow" limit, which could happen when
loading DP or QSS saves.
o Adjust "exceeds standard limit of" debug warnings to include the
actual QS limit.
o Change "game" command to now exec quake.rc.
o Change "games"/"mods" commands to list all subdirectories.
o New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
1/3, or 1/4 resolution.
o New "find"/"apropos" command, searches for commands/cvar names for
the given substring (from Spike).
o New "randmap" command for loading a random map.
o Fix macOS startup delay (avoid calling gethostbyname() for ".local"
hostnames).
o Fix memory corruption in PF_lightstyle with out of bounds
lightstyles.
o Fix crash in BoundPoly with polygons extending beyond +/-9999.
o Fix QS window to stay on the current monitor when changing video
modes (SDL2 only).
o Updated some of the third-party libraries. o Updated some of the third-party libraries.