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documentation updates
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@ -86,10 +86,10 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
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<H2><A NAME="ss3.1">3.1</A> <A HREF="#toc3.1">Music Playback</A>
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</H2>
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<P>From 0.85.4 Quakespasm can play back external MP3, OGG and Wave music files.
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<P>Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music files.
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<UL>
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<LI>Tracks should be named "track02.ogg, track03.ogg" ... (for example. There is no track01), and placed into "Quake/id1/music".</LI>
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<LI>Linux users may need some extra libraries installed: libmad-0.15.1b for MP3, and libogg-1.2.2 and libvorbis-1.3.2 for OGG.</LI>
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<LI>Tracks should be named "track02.ogg, track03.ogg" ... (for example. there is no track01), and placed into "Quake/id1/music".</LI>
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<LI>Unix users may need some extra libraries installed: libmad for MP3 and libogg and libvorbis for OGG.</LI>
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<LI>Use the "-nomusic" option to disable this feature.</LI>
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</UL>
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</P>
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@ -114,10 +114,8 @@ Compile time options include
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</UL>
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</P>
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<P>Streaming music playback requires "libmad" for MP3, and "libogg", "libvorbis" for OGG files.</P>
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<P>HOME directory support can be enabled via the <B>Misc/homedir_0.patch</B> diff</P>
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<P><EM>If for any reason this doesn't work, the project can also be built with Codeblocks.
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This is a large, free, integrated development environment that requires wxWidgets and cmake to install.
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The process is not for the faint hearted</EM></P>
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<P>HOME directory support can be enabled via the <B>Misc/homedir_0.patch</B></P>
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<P>The project can also be built with Codeblocks (project files included).</P>
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.
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<H2><A NAME="s5">5.</A> <A HREF="#toc5">Changes</A></H2>
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@ -128,7 +126,8 @@ The process is not for the faint hearted</EM></P>
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<P>
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<UL>
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<LI> Implement music (ogg, mp3, wav) playback</LI>
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<LI> A better fix for the infamous "SV_TouchLinks: next != l->next" problem</LI>
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<LI> A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"</LI>
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<LI> Add support for mouse buttons 4 and 5</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">0.85.3</A>
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@ -44,10 +44,10 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
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</itemize>
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</p>
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<sect1>Music Playback<p>
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From 0.85.4 Quakespasm can play back external MP3, OGG and Wave music files.
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Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music files.
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<itemize>
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<item>Tracks should be named "track02.ogg, track03.ogg" ... (for example. There is no track01), and placed into "Quake/id1/music".
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<item>Linux users may need some extra libraries installed: libmad-0.15.1b for MP3, and libogg-1.2.2 and libvorbis-1.3.2 for OGG.
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<item>Tracks should be named "track02.ogg, track03.ogg" ... (for example. there is no track01), and placed into "Quake/id1/music".
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<item>Unix users may need some extra libraries installed: libmad for MP3 and libogg and libvorbis for OGG.
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<item>Use the "-nomusic" option to disable this feature.
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</itemize>
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@ -67,16 +67,15 @@ Compile time options include
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<item><bf>make SDL_CONFIG=</bf><em>/PATH/TO/SDL-CONFIG</em> for unusual SDL installs
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</itemize>
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<p>Streaming music playback requires "libmad" for MP3, and "libogg", "libvorbis" for OGG files.
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<p>HOME directory support can be enabled via the <bf>Misc/homedir_0.patch</bf> diff
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<p><em>If for any reason this doesn't work, the project can also be built with Codeblocks.
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This is a large, free, integrated development environment that requires wxWidgets and cmake to install.
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The process is not for the faint hearted</em></p>.
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<p>HOME directory support can be enabled via the <bf>Misc/homedir_0.patch</bf>
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<p>The project can also be built with Codeblocks (project files included).</p>.
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<sect> Changes<p>
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<sect1> 0.85.4<p>
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<itemize>
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<item> Implement music (ogg, mp3, wav) playback
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<item> A better fix for the infamous "SV_TouchLinks: next != l->next" problem
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<item> A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"
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<item> Add support for mouse buttons 4 and 5
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</itemize>
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</p>
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<sect1> 0.85.3<p>
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@ -77,14 +77,14 @@
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3.1. Music Playback
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From 0.85.4 Quakespasm can play back external MP3, OGG and Wave music
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files.
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Since version 0.85.4, Quakespasm can play back external MP3, OGG and
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Wave music files.
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o Tracks should be named "track02.ogg, track03.ogg" ... (for example.
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There is no track01), and placed into "Quake/id1/music".
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there is no track01), and placed into "Quake/id1/music".
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o Linux users may need some extra libraries installed: libmad-0.15.1b
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for MP3, and libogg-1.2.2 and libvorbis-1.3.2 for OGG.
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o Unix users may need some extra libraries installed: libmad for MP3
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and libogg and libvorbis for OGG.
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o Use the "-nomusic" option to disable this feature.
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@ -113,12 +113,9 @@
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"libvorbis" for OGG files.
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HOME directory support can be enabled via the Misc/homedir_0.patch
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diff
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If for any reason this doesn't work, the project can also be built
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with Codeblocks. This is a large, free, integrated development
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environment that requires wxWidgets and cmake to install. The process
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is not for the faint hearted.
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The project can also be built with Codeblocks (project files included).
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5. Changes
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@ -128,8 +125,11 @@
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o Implement music (ogg, mp3, wav) playback
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o A better fix for the infamous "SV_TouchLinks: next != l->next"
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problem
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o A better fix for the infamous SV_TouchLinks problem, no more hard
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lockups with maps such as "whiteroom"
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o Add support for mouse buttons 4 and 5
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5.2. 0.85.3
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