documentation updates

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@409 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2011-02-10 18:15:19 +00:00
parent 8d3ba3ac02
commit 6c4d84d52d
3 changed files with 26 additions and 28 deletions

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@ -86,10 +86,10 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
<H2><A NAME="ss3.1">3.1</A> <A HREF="#toc3.1">Music Playback</A>
</H2>
<P>From 0.85.4 Quakespasm can play back external MP3, OGG and Wave music files.
<P>Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music files.
<UL>
<LI>Tracks should be named "track02.ogg, track03.ogg" ... (for example. There is no track01), and placed into "Quake/id1/music".</LI>
<LI>Linux users may need some extra libraries installed: libmad-0.15.1b for MP3, and libogg-1.2.2 and libvorbis-1.3.2 for OGG.</LI>
<LI>Tracks should be named "track02.ogg, track03.ogg" ... (for example. there is no track01), and placed into "Quake/id1/music".</LI>
<LI>Unix users may need some extra libraries installed: libmad for MP3 and libogg and libvorbis for OGG.</LI>
<LI>Use the "-nomusic" option to disable this feature.</LI>
</UL>
</P>
@ -114,10 +114,8 @@ Compile time options include
</UL>
</P>
<P>Streaming music playback requires "libmad" for MP3, and "libogg", "libvorbis" for OGG files.</P>
<P>HOME directory support can be enabled via the <B>Misc/homedir_0.patch</B> diff</P>
<P><EM>If for any reason this doesn't work, the project can also be built with Codeblocks.
This is a large, free, integrated development environment that requires wxWidgets and cmake to install.
The process is not for the faint hearted</EM></P>
<P>HOME directory support can be enabled via the <B>Misc/homedir_0.patch</B></P>
<P>The project can also be built with Codeblocks (project files included).</P>
.
<H2><A NAME="s5">5.</A> <A HREF="#toc5">Changes</A></H2>
@ -128,7 +126,8 @@ The process is not for the faint hearted</EM></P>
<P>
<UL>
<LI> Implement music (ogg, mp3, wav) playback</LI>
<LI> A better fix for the infamous "SV_TouchLinks: next != l->next" problem</LI>
<LI> A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"</LI>
<LI> Add support for mouse buttons 4 and 5</LI>
</UL>
</P>
<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">0.85.3</A>

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@ -44,10 +44,10 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
</itemize>
</p>
<sect1>Music Playback<p>
From 0.85.4 Quakespasm can play back external MP3, OGG and Wave music files.
Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music files.
<itemize>
<item>Tracks should be named "track02.ogg, track03.ogg" ... (for example. There is no track01), and placed into "Quake/id1/music".
<item>Linux users may need some extra libraries installed: libmad-0.15.1b for MP3, and libogg-1.2.2 and libvorbis-1.3.2 for OGG.
<item>Tracks should be named "track02.ogg, track03.ogg" ... (for example. there is no track01), and placed into "Quake/id1/music".
<item>Unix users may need some extra libraries installed: libmad for MP3 and libogg and libvorbis for OGG.
<item>Use the "-nomusic" option to disable this feature.
</itemize>
@ -67,16 +67,15 @@ Compile time options include
<item><bf>make SDL_CONFIG=</bf><em>/PATH/TO/SDL-CONFIG</em> for unusual SDL installs
</itemize>
<p>Streaming music playback requires "libmad" for MP3, and "libogg", "libvorbis" for OGG files.
<p>HOME directory support can be enabled via the <bf>Misc/homedir_0.patch</bf> diff
<p><em>If for any reason this doesn't work, the project can also be built with Codeblocks.
This is a large, free, integrated development environment that requires wxWidgets and cmake to install.
The process is not for the faint hearted</em></p>.
<p>HOME directory support can be enabled via the <bf>Misc/homedir_0.patch</bf>
<p>The project can also be built with Codeblocks (project files included).</p>.
<sect> Changes<p>
<sect1> 0.85.4<p>
<itemize>
<item> Implement music (ogg, mp3, wav) playback
<item> A better fix for the infamous "SV_TouchLinks: next != l->next" problem
<item> A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"
<item> Add support for mouse buttons 4 and 5
</itemize>
</p>
<sect1> 0.85.3<p>

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@ -77,14 +77,14 @@
3.1. Music Playback
From 0.85.4 Quakespasm can play back external MP3, OGG and Wave music
files.
Since version 0.85.4, Quakespasm can play back external MP3, OGG and
Wave music files.
o Tracks should be named "track02.ogg, track03.ogg" ... (for example.
There is no track01), and placed into "Quake/id1/music".
there is no track01), and placed into "Quake/id1/music".
o Linux users may need some extra libraries installed: libmad-0.15.1b
for MP3, and libogg-1.2.2 and libvorbis-1.3.2 for OGG.
o Unix users may need some extra libraries installed: libmad for MP3
and libogg and libvorbis for OGG.
o Use the "-nomusic" option to disable this feature.
@ -113,12 +113,9 @@
"libvorbis" for OGG files.
HOME directory support can be enabled via the Misc/homedir_0.patch
diff
If for any reason this doesn't work, the project can also be built
with Codeblocks. This is a large, free, integrated development
environment that requires wxWidgets and cmake to install. The process
is not for the faint hearted.
The project can also be built with Codeblocks (project files included).
5. Changes
@ -128,8 +125,11 @@
o Implement music (ogg, mp3, wav) playback
o A better fix for the infamous "SV_TouchLinks: next != l->next"
problem
o A better fix for the infamous SV_TouchLinks problem, no more hard
lockups with maps such as "whiteroom"
o Add support for mouse buttons 4 and 5
5.2. 0.85.3