don't used pressed / released macros

This commit is contained in:
Eric Wasylishen 2014-09-05 12:27:23 -06:00
parent da6152589d
commit 6715003bd8

View file

@ -531,8 +531,8 @@ void IN_SendKeyEvents (void)
if (IN_SDL2_QuakeKeyHandledAsTextInput(qkey) && !gamekey)
{
Key_Event (qkey, SDL_PRESSED, false);
Key_Event (qkey, SDL_RELEASED, false);
Key_Event (qkey, true, false);
Key_Event (qkey, false, false);
}
}
}