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don't used pressed / released macros
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1 changed files with 2 additions and 2 deletions
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@ -531,8 +531,8 @@ void IN_SendKeyEvents (void)
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if (IN_SDL2_QuakeKeyHandledAsTextInput(qkey) && !gamekey)
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{
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Key_Event (qkey, SDL_PRESSED, false);
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Key_Event (qkey, SDL_RELEASED, false);
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Key_Event (qkey, true, false);
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Key_Event (qkey, false, false);
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}
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}
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}
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