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Regenerate Quakespasm.{html,txt}
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1191 af15c1b1-3010-417e-b628-4374ebc0bcbd
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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<HTML>
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<HTML>
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<HEAD>
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<HEAD>
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<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.21">
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<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.69">
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<TITLE>QuakeSpasm</TITLE>
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<TITLE>QuakeSpasm</TITLE>
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</HEAD>
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</HEAD>
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<BODY>
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<BODY>
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<H1>QuakeSpasm</H1>
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<H1>QuakeSpasm</H1>
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<H2></H2><P>
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<H2></H2>
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<P>
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<PRE>
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<PRE>
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</PRE>
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</PRE>
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</P>
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</P>
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<P><EM>Page last edited Oct. 17, 2014</EM></P>
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<P><EM>Page last edited Mar. 17, 2015</EM></P>
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<P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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@ -40,16 +41,17 @@
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<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Changes</A></H2>
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<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Changes</A></H2>
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<UL>
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<UL>
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<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.90.0</A>
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<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.90.1</A>
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<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.85.9</A>
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<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.90.0</A>
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<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.85.8</A>
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<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.85.9</A>
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<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.85.7</A>
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<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.85.8</A>
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<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.85.6</A>
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<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.85.7</A>
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<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.85.5</A>
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<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.85.6</A>
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<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.85.4</A>
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<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.85.5</A>
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<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.3</A>
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<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.4</A>
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<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.2</A>
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<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.3</A>
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<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.1</A>
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<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.2</A>
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<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.1</A>
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</UL>
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</UL>
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<P>
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<P>
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<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Todo </A></H2>
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<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Todo </A></H2>
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@ -166,7 +168,9 @@ Compile time options include
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<P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P>
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<P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P>
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<H2><A NAME="s5">5.</A> <A HREF="#toc5">Known Bugs </A></H2>
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<H2><A NAME="s5">5.</A> <A HREF="#toc5">Known Bugs </A></H2>
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<P>Some versions of Xorg and SDL have brightness issues.<BR>
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<P>Brightness issues should be fixed with GLSL gamma in 0.90.1, if your system supports OpenGL 2. For reference on older systems:<BR>
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Some versions of Xorg and SDL have brightness issues.<BR>
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Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
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Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
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these patched libSDL binaries may help.
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these patched libSDL binaries may help.
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<UL>
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<UL>
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@ -176,13 +180,58 @@ these patched libSDL binaries may help.
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<A HREF="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download">Gamma patched libSDL (x86_64-linux)</A></LI>
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<A HREF="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download">Gamma patched libSDL (x86_64-linux)</A></LI>
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</UL>
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</UL>
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</P>
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</P>
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<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
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<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).</P>
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<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).</P>
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<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
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<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
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<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.90.0</A>
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<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.90.1</A>
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</H2>
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<H3>Bugfixes</H3>
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<P>
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<UL>
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<LI> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).</LI>
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<LI> Fix texture memory leak when changing video modes with SDL2.</LI>
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<LI> Fix rare incorrect mdl lighting on 64-bit builds.
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<A HREF="http://forums.inside3d.com/viewtopic.php?f=3&t=5620">(details here.)</A></LI>
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<LI> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).</LI>
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<LI> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.</LI>
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<LI> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.</LI>
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</UL>
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</P>
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<H3>Performance</H3>
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<P>
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<UL>
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<LI> Use multithreaded OpenGL on OS X for better performance.</LI>
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<LI> New, faster mdl renderer using GLSL. Disable with "-noglslalias".</LI>
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</UL>
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</P>
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<H3>Interface/visual improvements</H3>
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<P>
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<UL>
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<LI> Support pausing demo playback with the "pause" command.</LI>
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<LI> Autocompletion of mod names for the "game" command.</LI>
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<LI> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".</LI>
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<LI> Use high-quality water by default (r_oldwater 0).</LI>
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</UL>
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</P>
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<H3>Code cleanup</H3>
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<P>
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<UL>
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<LI> Clean up IDE project files to build on fresh systems.</LI>
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<LI> Update 3rd-party libraries.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.90.0</A>
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</H2>
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</H2>
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<P>
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<P>
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<LI> Other fixes and clean-ups.</LI>
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<LI> Other fixes and clean-ups.</LI>
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</UL>
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</UL>
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</P>
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</P>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.85.9</A>
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<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.85.9</A>
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</H2>
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</H2>
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<P>
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<P>
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<LI> Several other minor fixes/cleanups.</LI>
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<LI> Several other minor fixes/cleanups.</LI>
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</UL>
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</UL>
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</P>
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</P>
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<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.85.8</A>
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<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.85.8</A>
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</H2>
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</H2>
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<P>
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<P>
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<LI> Miscellaneous source code cleanups.</LI>
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<LI> Miscellaneous source code cleanups.</LI>
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</UL>
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</UL>
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</P>
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</P>
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<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.85.7</A>
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<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.85.7</A>
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</H2>
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</H2>
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<P>
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<P>
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<LI> Several other small changes mostly invisible to the end-user</LI>
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<LI> Several other small changes mostly invisible to the end-user</LI>
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</UL>
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</UL>
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</P>
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</P>
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<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.85.6</A>
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<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.85.6</A>
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</H2>
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</H2>
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<P>
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<P>
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<LI> Minor SDL video fixes.</LI>
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<LI> Minor SDL video fixes.</LI>
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</UL>
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</UL>
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</P>
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</P>
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<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.85.5</A>
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<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.5</A>
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</H2>
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</H2>
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<P>
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<P>
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<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
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<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
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</UL>
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</UL>
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</P>
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</P>
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<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.4</A>
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<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.85.4</A>
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</H2>
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</H2>
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<P>
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<P>
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<LI> Other minor sound and cdaudio updates</LI>
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<LI> Other minor sound and cdaudio updates</LI>
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</UL>
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</UL>
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</P>
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</P>
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<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.85.3</A>
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<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.3</A>
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</H2>
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</H2>
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<P>
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<P>
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</UL>
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</UL>
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</P>
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</P>
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<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.2</A>
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<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.2</A>
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</H2>
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</H2>
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<P>
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<P>
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</UL>
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</UL>
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</P>
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</P>
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<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.1</A>
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<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.1</A>
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</H2>
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</H2>
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<P>
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<P>
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130
Quakespasm.txt
130
Quakespasm.txt
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Table of Contents
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Table of Contents
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1. About
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1. About
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2. Downloads
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2. Downloads
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3. Hints
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3. Hints
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5. Known Bugs
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5. Known Bugs
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6. Changes
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6. Changes
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6.1 Changes in 0.90.0
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6.1 Changes in 0.90.1
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6.2 Changes in 0.85.9
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6.1.1 Bugfixes
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6.3 Changes in 0.85.8
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6.1.2 Performance
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6.4 Changes in 0.85.7
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6.1.3 Interface/visual improvements
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6.5 Changes in 0.85.6
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6.1.4 Code cleanup
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6.6 Changes in 0.85.5
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6.2 Changes in 0.90.0
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6.7 Changes in 0.85.4
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6.3 Changes in 0.85.9
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6.8 Changes in 0.85.3
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6.4 Changes in 0.85.8
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6.9 Changes in 0.85.2
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6.5 Changes in 0.85.7
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6.10 Changes in 0.85.1
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6.6 Changes in 0.85.6
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6.7 Changes in 0.85.5
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6.8 Changes in 0.85.4
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6.9 Changes in 0.85.3
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6.10 Changes in 0.85.2
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6.11 Changes in 0.85.1
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7. Todo
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7. Todo
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8. Copyright
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8. Copyright
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9. Contact
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9. Contact
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10. Links
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10. Links
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______________________________________________________________________
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______________________________________________________________________
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Page last edited Oct. 17, 2014
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Page last edited Mar. 17, 2015
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||||||
1. About
|
1. About
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||||||
|
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||||||
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@ -48,19 +54,19 @@
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includes a new sound driver, some graphical niceities, and numerous
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includes a new sound driver, some graphical niceities, and numerous
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||||||
bug-fixes and minor improvements.
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bug-fixes and minor improvements.
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2. Downloads
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2. Downloads
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o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
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o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
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||||||
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o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
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o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
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||||||
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||||||
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3. Hints
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3. Hints
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||||||
|
|
||||||
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
|
||||||
a full run-down of the engine's commands and variables.
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a full run-down of the engine's commands and variables.
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||||||
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o To disable some changes, use "quakespasm -fitz"
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o To disable some changes, use "quakespasm -fitz"
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o Quakespasm's custom data is stored in "quakespasm.pak". Install
|
o Quakespasm's custom data is stored in "quakespasm.pak". Install
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@ -102,7 +108,6 @@
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||||||
o See <Quakespasm-Music.txt> for more details.
|
o See <Quakespasm-Music.txt> for more details.
|
||||||
|
|
||||||
|
|
||||||
4. Compiling and Installation
|
4. Compiling and Installation
|
||||||
|
|
||||||
Quakespasm's (optional) custom data is now stored in the file
|
Quakespasm's (optional) custom data is now stored in the file
|
||||||
|
@ -154,9 +159,11 @@
|
||||||
Alternatively, have a look at Makefile.darwin for more instructions on
|
Alternatively, have a look at Makefile.darwin for more instructions on
|
||||||
building from a console.
|
building from a console.
|
||||||
|
|
||||||
|
|
||||||
5. Known Bugs
|
5. Known Bugs
|
||||||
|
|
||||||
|
Brightness issues should be fixed with GLSL gamma in 0.90.1, if your
|
||||||
|
system supports OpenGL 2. For reference on older systems:
|
||||||
|
|
||||||
Some versions of Xorg and SDL have brightness issues.
|
Some versions of Xorg and SDL have brightness issues.
|
||||||
Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have
|
Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have
|
||||||
Xorg >= 7.5 and broken brightness, these patched libSDL binaries may
|
Xorg >= 7.5 and broken brightness, these patched libSDL binaries may
|
||||||
|
@ -166,10 +173,8 @@
|
||||||
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
|
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
|
||||||
|
|
||||||
o Gamma patched libSDL (x86_64-linux)
|
o Gamma patched libSDL (x86_64-linux)
|
||||||
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download>
|
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
|
||||||
|
AMD64.tgz/download>
|
||||||
OS X has a well known gamma issue where the screen turns dark, but we
|
|
||||||
currently have no fix.
|
|
||||||
|
|
||||||
The "game" command doesn't execute quake.rc in the new game directory
|
The "game" command doesn't execute quake.rc in the new game directory
|
||||||
being switched to. This means any custom key bindings in a mod's
|
being switched to. This means any custom key bindings in a mod's
|
||||||
|
@ -178,15 +183,65 @@
|
||||||
instead of using the game console command. Or, after running the game
|
instead of using the game console command. Or, after running the game
|
||||||
command, you can run "exec quake.rc" by yourself (YMMV).
|
command, you can run "exec quake.rc" by yourself (YMMV).
|
||||||
|
|
||||||
|
|
||||||
6. Changes
|
6. Changes
|
||||||
|
|
||||||
6.1. Changes in 0.90.0
|
6.1. Changes in 0.90.1
|
||||||
|
|
||||||
|
6.1.1. Bugfixes
|
||||||
|
|
||||||
|
|
||||||
|
o Fix dynamic light artifact where changing lightmap are rendered one
|
||||||
|
frame late (bug introduced in 0.90.0).
|
||||||
|
|
||||||
|
o Fix texture memory leak when changing video modes with SDL2.
|
||||||
|
|
||||||
|
o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
|
||||||
|
<http://forums.inside3d.com/viewtopic.php?f=3&t=5620>
|
||||||
|
|
||||||
|
o Fix fullbrights turning black after "kill" command (bug introduced
|
||||||
|
in 0.90.0).
|
||||||
|
|
||||||
|
o Clear all fog values on map change to prevent colored fog carrying
|
||||||
|
over to jam3_tronyn.bsp.
|
||||||
|
|
||||||
|
o Allow loading saves with } character in quoted strings, fixes issue
|
||||||
|
with retrojam1_skacky.bsp.
|
||||||
|
|
||||||
|
6.1.2. Performance
|
||||||
|
|
||||||
|
|
||||||
|
o Use multithreaded OpenGL on OS X for better performance.
|
||||||
|
|
||||||
|
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
|
||||||
|
|
||||||
|
6.1.3. Interface/visual improvements
|
||||||
|
|
||||||
|
|
||||||
|
o Support pausing demo playback with the "pause" command.
|
||||||
|
|
||||||
|
o Autocompletion of mod names for the "game" command.
|
||||||
|
|
||||||
|
o New gamma correction implementation using GLSL. Fixes all known
|
||||||
|
gamma issues (affecting the full display, persisting after
|
||||||
|
quitting, or darkening the screen on OS X). Disable with
|
||||||
|
"-noglslgamma".
|
||||||
|
|
||||||
|
o Use high-quality water by default (r_oldwater 0).
|
||||||
|
|
||||||
|
6.1.4. Code cleanup
|
||||||
|
|
||||||
|
|
||||||
|
o Clean up IDE project files to build on fresh systems.
|
||||||
|
|
||||||
|
o Update 3rd-party libraries.
|
||||||
|
|
||||||
|
6.2. Changes in 0.90.0
|
||||||
|
|
||||||
|
|
||||||
o Fix issues on Windows systems with DPI scaling.
|
o Fix issues on Windows systems with DPI scaling.
|
||||||
|
|
||||||
o Unix/Mac user directories support. Disabled by default,
|
o Unix/Mac user directories support. Disabled by default, 'make
|
||||||
'make DO_USERDIRS=1' to enable it.
|
DO_USERDIRS=1' to enable it.
|
||||||
|
|
||||||
o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
|
o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
|
||||||
|
|
||||||
|
@ -288,8 +343,8 @@
|
||||||
|
|
||||||
o Other fixes and clean-ups.
|
o Other fixes and clean-ups.
|
||||||
|
|
||||||
|
6.3. Changes in 0.85.9
|
||||||
|
|
||||||
6.2. Changes in 0.85.9
|
|
||||||
|
|
||||||
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
|
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
|
||||||
|
|
||||||
|
@ -335,8 +390,8 @@
|
||||||
|
|
||||||
o Several other minor fixes/cleanups.
|
o Several other minor fixes/cleanups.
|
||||||
|
|
||||||
|
6.4. Changes in 0.85.8
|
||||||
|
|
||||||
6.3. Changes in 0.85.8
|
|
||||||
|
|
||||||
o Made Quake shareware 1.00 and 1.01 versions to be recognized
|
o Made Quake shareware 1.00 and 1.01 versions to be recognized
|
||||||
properly.
|
properly.
|
||||||
|
@ -382,8 +437,8 @@
|
||||||
|
|
||||||
o Miscellaneous source code cleanups.
|
o Miscellaneous source code cleanups.
|
||||||
|
|
||||||
|
6.5. Changes in 0.85.7
|
||||||
|
|
||||||
6.4. Changes in 0.85.7
|
|
||||||
|
|
||||||
o Added support for cross-level demo playback
|
o Added support for cross-level demo playback
|
||||||
|
|
||||||
|
@ -408,8 +463,8 @@
|
||||||
|
|
||||||
o Several other small changes mostly invisible to the end-user
|
o Several other small changes mostly invisible to the end-user
|
||||||
|
|
||||||
|
6.6. Changes in 0.85.6
|
||||||
|
|
||||||
6.5. Changes in 0.85.6
|
|
||||||
|
|
||||||
o More work for string buffer safety
|
o More work for string buffer safety
|
||||||
|
|
||||||
|
@ -421,8 +476,8 @@
|
||||||
|
|
||||||
o Minor SDL video fixes.
|
o Minor SDL video fixes.
|
||||||
|
|
||||||
|
6.7. Changes in 0.85.5
|
||||||
|
|
||||||
6.6. Changes in 0.85.5
|
|
||||||
|
|
||||||
o SDL input driver updated adding native keymap and dead key support
|
o SDL input driver updated adding native keymap and dead key support
|
||||||
to the console
|
to the console
|
||||||
|
@ -452,8 +507,8 @@
|
||||||
|
|
||||||
o Several code updates from uHexen2 project, several code cleanups.
|
o Several code updates from uHexen2 project, several code cleanups.
|
||||||
|
|
||||||
|
6.8. Changes in 0.85.4
|
||||||
|
|
||||||
6.7. Changes in 0.85.4
|
|
||||||
|
|
||||||
o Implement music (OGG, MP3, WAV) playback
|
o Implement music (OGG, MP3, WAV) playback
|
||||||
|
|
||||||
|
@ -480,8 +535,8 @@
|
||||||
|
|
||||||
o Other minor sound and cdaudio updates
|
o Other minor sound and cdaudio updates
|
||||||
|
|
||||||
|
6.9. Changes in 0.85.3
|
||||||
|
|
||||||
6.8. Changes in 0.85.3
|
|
||||||
|
|
||||||
o Fix the "-dedicated" option (thanks Oz) and add platform specific
|
o Fix the "-dedicated" option (thanks Oz) and add platform specific
|
||||||
networking code (default) rather than SDL_net
|
networking code (default) rather than SDL_net
|
||||||
|
@ -517,8 +572,8 @@
|
||||||
o Add a "-cd" option to let the CD Player work in dedicated mode, and
|
o Add a "-cd" option to let the CD Player work in dedicated mode, and
|
||||||
some other CD tweaks.
|
some other CD tweaks.
|
||||||
|
|
||||||
|
6.10. Changes in 0.85.2
|
||||||
|
|
||||||
6.9. Changes in 0.85.2
|
|
||||||
|
|
||||||
o Replace the old "Screen size" slider with a "Scale" slider
|
o Replace the old "Screen size" slider with a "Scale" slider
|
||||||
|
|
||||||
|
@ -545,8 +600,8 @@
|
||||||
|
|
||||||
o Add OSX Makefile (tested?)
|
o Add OSX Makefile (tested?)
|
||||||
|
|
||||||
|
6.11. Changes in 0.85.1
|
||||||
|
|
||||||
6.10. Changes in 0.85.1
|
|
||||||
|
|
||||||
o 64 bit CPU support
|
o 64 bit CPU support
|
||||||
|
|
||||||
|
@ -583,9 +638,9 @@
|
||||||
o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
|
o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
|
||||||
r_wateralpha, r_dynamic, r_novis
|
r_wateralpha, r_dynamic, r_novis
|
||||||
|
|
||||||
|
|
||||||
7. Todo
|
7. Todo
|
||||||
|
|
||||||
|
|
||||||
o Add uHexen2's first person camera (and menu item)
|
o Add uHexen2's first person camera (and menu item)
|
||||||
|
|
||||||
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
|
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
|
||||||
|
@ -593,9 +648,9 @@
|
||||||
|
|
||||||
o Test usb keyboards.
|
o Test usb keyboards.
|
||||||
|
|
||||||
|
|
||||||
8. Copyright
|
8. Copyright
|
||||||
|
|
||||||
|
|
||||||
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
|
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
|
||||||
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
|
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
|
||||||
|
|
||||||
|
@ -603,9 +658,9 @@
|
||||||
CREATIVE COMMONS PUBLIC LICENSE
|
CREATIVE COMMONS PUBLIC LICENSE
|
||||||
<http://creativecommons.org/licenses/by/3.0/legalcode>
|
<http://creativecommons.org/licenses/by/3.0/legalcode>
|
||||||
|
|
||||||
|
|
||||||
9. Contact
|
9. Contact
|
||||||
|
|
||||||
|
|
||||||
o QuakeSpasm Project page
|
o QuakeSpasm Project page
|
||||||
<http://sourceforge.net/projects/quakespasm>
|
<http://sourceforge.net/projects/quakespasm>
|
||||||
|
|
||||||
|
@ -617,9 +672,9 @@
|
||||||
Sander <mailto:gmail - dot - com - username - a.h.vandijk>,
|
Sander <mailto:gmail - dot - com - username - a.h.vandijk>,
|
||||||
Stevenaaus <mailto:yahoo - dot - com - username - stevenaaus>
|
Stevenaaus <mailto:yahoo - dot - com - username - stevenaaus>
|
||||||
|
|
||||||
|
|
||||||
10. Links
|
10. Links
|
||||||
|
|
||||||
|
|
||||||
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
|
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
|
||||||
|
|
||||||
o Downloads <http://quakespasm.sourceforge.net/download.htm>
|
o Downloads <http://quakespasm.sourceforge.net/download.htm>
|
||||||
|
@ -631,3 +686,4 @@
|
||||||
|
|
||||||
o Inside 3D forums <http://forums.inside3d.com/viewforum.php?f=14>
|
o Inside 3D forums <http://forums.inside3d.com/viewforum.php?f=14>
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue