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Add a 'dir' command, to help people with figuring out which files are where.
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@ -2957,6 +2957,45 @@ static void COM_Game_f (void)
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Con_Printf("\"game\" is \"%s\"\n", COM_GetGameNames(true));
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Con_Printf("\"game\" is \"%s\"\n", COM_GetGameNames(true));
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}
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}
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//
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//Spike -- so people can more easily see where their files are actually coming from (to help resolve file conflicts)
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//lack of mouse-coy makes this a pain to report still, however
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//
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static qboolean COM_Dir_Result2(void *ctx, const char *fname, time_t mtime, size_t fsize, searchpath_t *spath)
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{
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searchpath_t **primary = ctx;
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if (!*primary)
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*primary = spath;
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return false;
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}
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static qboolean COM_Dir_Result(void *ctx, const char *fname, time_t mtime, size_t fsize, searchpath_t *spath)
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{
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searchpath_t *primary = NULL;
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const char *prefix;
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COM_ListAllFiles(&primary, fname, COM_Dir_Result2, 0, NULL);
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if (primary == spath)
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prefix = "^m"; //file that will be opened.
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else
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prefix = ""; //file that will be ignored.
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if (fsize > 1024*1024*1024)
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Con_SafePrintf("%s %6.1fgb %-32s %s\n", prefix, (double)fsize/(1024*1024*1024), fname, spath->filename);
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else if (fsize > 1024*1024)
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Con_SafePrintf("%s %6.1fmb %-32s %s\n", prefix, (double)fsize/(1024*1024), fname, spath->filename);
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else if (fsize > 1024)
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Con_SafePrintf("%s %6.1fkb %-32s %s\n", prefix, (double)fsize/1024, fname, spath->filename);
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else
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Con_SafePrintf("%s %4.0fb %-32s %s\n", prefix, (double)fsize, fname, spath->filename);
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return true;
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}
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static void COM_Dir_f(void)
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{
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int i;
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for (i = 1; i < Cmd_Argc(); i++)
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COM_ListAllFiles(NULL, Cmd_Argv(i), COM_Dir_Result, 0, NULL);
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}
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/*
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/*
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=================
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=================
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COM_InitFilesystem
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COM_InitFilesystem
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@ -2971,6 +3010,10 @@ void COM_InitFilesystem (void) //johnfitz -- modified based on topaz's tutorial
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Cvar_RegisterVariable (®istered);
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Cvar_RegisterVariable (®istered);
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Cvar_RegisterVariable (&cmdline);
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Cvar_RegisterVariable (&cmdline);
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Cmd_AddCommand ("path", COM_Path_f);
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Cmd_AddCommand ("path", COM_Path_f);
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Cmd_AddCommand ("dir", COM_Dir_f);
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Cmd_AddCommand ("ls", COM_Dir_f);
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Cmd_AddCommand ("which", COM_Dir_f);
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Cmd_AddCommand ("flocate", COM_Dir_f);
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Cmd_AddCommand ("game", COM_Game_f); //johnfitz
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Cmd_AddCommand ("game", COM_Game_f); //johnfitz
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Cmd_AddCommand ("gamedir", COM_Game_f); //Spike -- alternative name for it, consistent with quakeworld and a few other engines
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Cmd_AddCommand ("gamedir", COM_Game_f); //Spike -- alternative name for it, consistent with quakeworld and a few other engines
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