Add a 'dir' command, to help people with figuring out which files are where.

This commit is contained in:
Shpoike 2021-03-18 08:12:24 +00:00
parent 343ee56c1d
commit 521bc5aab4

View file

@ -2957,6 +2957,45 @@ static void COM_Game_f (void)
Con_Printf("\"game\" is \"%s\"\n", COM_GetGameNames(true)); Con_Printf("\"game\" is \"%s\"\n", COM_GetGameNames(true));
} }
//
//Spike -- so people can more easily see where their files are actually coming from (to help resolve file conflicts)
//lack of mouse-coy makes this a pain to report still, however
//
static qboolean COM_Dir_Result2(void *ctx, const char *fname, time_t mtime, size_t fsize, searchpath_t *spath)
{
searchpath_t **primary = ctx;
if (!*primary)
*primary = spath;
return false;
}
static qboolean COM_Dir_Result(void *ctx, const char *fname, time_t mtime, size_t fsize, searchpath_t *spath)
{
searchpath_t *primary = NULL;
const char *prefix;
COM_ListAllFiles(&primary, fname, COM_Dir_Result2, 0, NULL);
if (primary == spath)
prefix = "^m"; //file that will be opened.
else
prefix = ""; //file that will be ignored.
if (fsize > 1024*1024*1024)
Con_SafePrintf("%s %6.1fgb %-32s %s\n", prefix, (double)fsize/(1024*1024*1024), fname, spath->filename);
else if (fsize > 1024*1024)
Con_SafePrintf("%s %6.1fmb %-32s %s\n", prefix, (double)fsize/(1024*1024), fname, spath->filename);
else if (fsize > 1024)
Con_SafePrintf("%s %6.1fkb %-32s %s\n", prefix, (double)fsize/1024, fname, spath->filename);
else
Con_SafePrintf("%s %4.0fb %-32s %s\n", prefix, (double)fsize, fname, spath->filename);
return true;
}
static void COM_Dir_f(void)
{
int i;
for (i = 1; i < Cmd_Argc(); i++)
COM_ListAllFiles(NULL, Cmd_Argv(i), COM_Dir_Result, 0, NULL);
}
/* /*
================= =================
COM_InitFilesystem COM_InitFilesystem
@ -2971,6 +3010,10 @@ void COM_InitFilesystem (void) //johnfitz -- modified based on topaz's tutorial
Cvar_RegisterVariable (&registered); Cvar_RegisterVariable (&registered);
Cvar_RegisterVariable (&cmdline); Cvar_RegisterVariable (&cmdline);
Cmd_AddCommand ("path", COM_Path_f); Cmd_AddCommand ("path", COM_Path_f);
Cmd_AddCommand ("dir", COM_Dir_f);
Cmd_AddCommand ("ls", COM_Dir_f);
Cmd_AddCommand ("which", COM_Dir_f);
Cmd_AddCommand ("flocate", COM_Dir_f);
Cmd_AddCommand ("game", COM_Game_f); //johnfitz Cmd_AddCommand ("game", COM_Game_f); //johnfitz
Cmd_AddCommand ("gamedir", COM_Game_f); //Spike -- alternative name for it, consistent with quakeworld and a few other engines Cmd_AddCommand ("gamedir", COM_Game_f); //Spike -- alternative name for it, consistent with quakeworld and a few other engines