windows SDL2: add watcom libs

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1452 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2017-07-29 00:32:22 +00:00
parent 25571466a4
commit 4f333c9abe
5 changed files with 1446 additions and 0 deletions

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; lib /def:SDL2.def /out:SDL2.lib /machine:x86
LIBRARY SDL2.dll
EXPORTS
SDL_AddEventWatch
SDL_AddHintCallback
SDL_AddTimer
SDL_AllocFormat
SDL_AllocPalette
SDL_AllocRW
SDL_AtomicAdd
SDL_AtomicCAS
SDL_AtomicCASPtr
SDL_AtomicGet
SDL_AtomicGetPtr
SDL_AtomicLock
SDL_AtomicSet
SDL_AtomicSetPtr
SDL_AtomicTryLock
SDL_AtomicUnlock
SDL_AudioInit
SDL_AudioQuit
SDL_BuildAudioCVT
SDL_CalculateGammaRamp
SDL_CaptureMouse
SDL_ClearError
SDL_ClearHints
SDL_ClearQueuedAudio
SDL_CloseAudio
SDL_CloseAudioDevice
SDL_CondBroadcast
SDL_CondSignal
SDL_CondWait
SDL_CondWaitTimeout
SDL_ConvertAudio
SDL_ConvertPixels
SDL_ConvertSurface
SDL_ConvertSurfaceFormat
SDL_CreateColorCursor
SDL_CreateCond
SDL_CreateCursor
SDL_CreateMutex
SDL_CreateRGBSurface
SDL_CreateRGBSurfaceFrom
SDL_CreateRGBSurfaceWithFormat
SDL_CreateRGBSurfaceWithFormatFrom
SDL_CreateRenderer
SDL_CreateSemaphore
SDL_CreateShapedWindow
SDL_CreateSoftwareRenderer
SDL_CreateSystemCursor
SDL_CreateTexture
SDL_CreateTextureFromSurface
SDL_CreateThread
SDL_CreateWindow
SDL_CreateWindowAndRenderer
SDL_CreateWindowFrom
SDL_DXGIGetOutputInfo
SDL_DYNAPI_entry
SDL_DelEventWatch
SDL_DelHintCallback
SDL_Delay
SDL_DequeueAudio
SDL_DestroyCond
SDL_DestroyMutex
SDL_DestroyRenderer
SDL_DestroySemaphore
SDL_DestroyTexture
SDL_DestroyWindow
SDL_DetachThread
SDL_Direct3D9GetAdapterIndex
SDL_DisableScreenSaver
SDL_EnableScreenSaver
SDL_EnclosePoints
SDL_Error
SDL_EventState
SDL_FillRect
SDL_FillRects
SDL_FilterEvents
SDL_FlushEvent
SDL_FlushEvents
SDL_FreeCursor
SDL_FreeFormat
SDL_FreePalette
SDL_FreeRW
SDL_FreeSurface
SDL_FreeWAV
SDL_GL_BindTexture
SDL_GL_CreateContext
SDL_GL_DeleteContext
SDL_GL_ExtensionSupported
SDL_GL_GetAttribute
SDL_GL_GetCurrentContext
SDL_GL_GetCurrentWindow
SDL_GL_GetDrawableSize
SDL_GL_GetProcAddress
SDL_GL_GetSwapInterval
SDL_GL_LoadLibrary
SDL_GL_MakeCurrent
SDL_GL_ResetAttributes
SDL_GL_SetAttribute
SDL_GL_SetSwapInterval
SDL_GL_SwapWindow
SDL_GL_UnbindTexture
SDL_GL_UnloadLibrary
SDL_GameControllerAddMapping
SDL_GameControllerAddMappingsFromRW
SDL_GameControllerClose
SDL_GameControllerEventState
SDL_GameControllerFromInstanceID
SDL_GameControllerGetAttached
SDL_GameControllerGetAxis
SDL_GameControllerGetAxisFromString
SDL_GameControllerGetBindForAxis
SDL_GameControllerGetBindForButton
SDL_GameControllerGetButton
SDL_GameControllerGetButtonFromString
SDL_GameControllerGetJoystick
SDL_GameControllerGetProduct
SDL_GameControllerGetProductVersion
SDL_GameControllerGetStringForAxis
SDL_GameControllerGetStringForButton
SDL_GameControllerGetVendor
SDL_GameControllerMapping
SDL_GameControllerMappingForGUID
SDL_GameControllerMappingForIndex
SDL_GameControllerName
SDL_GameControllerNameForIndex
SDL_GameControllerNumMappings
SDL_GameControllerOpen
SDL_GameControllerUpdate
SDL_GetAssertionHandler
SDL_GetAssertionReport
SDL_GetAudioDeviceName
SDL_GetAudioDeviceStatus
SDL_GetAudioDriver
SDL_GetAudioStatus
SDL_GetBasePath
SDL_GetCPUCacheLineSize
SDL_GetCPUCount
SDL_GetClipRect
SDL_GetClipboardText
SDL_GetClosestDisplayMode
SDL_GetColorKey
SDL_GetCurrentAudioDriver
SDL_GetCurrentDisplayMode
SDL_GetCurrentVideoDriver
SDL_GetCursor
SDL_GetDefaultAssertionHandler
SDL_GetDefaultCursor
SDL_GetDesktopDisplayMode
SDL_GetDisplayBounds
SDL_GetDisplayDPI
SDL_GetDisplayMode
SDL_GetDisplayName
SDL_GetDisplayUsableBounds
SDL_GetError
SDL_GetEventFilter
SDL_GetGlobalMouseState
SDL_GetGrabbedWindow
SDL_GetHint
SDL_GetHintBoolean
SDL_GetKeyFromName
SDL_GetKeyFromScancode
SDL_GetKeyName
SDL_GetKeyboardFocus
SDL_GetKeyboardState
SDL_GetModState
SDL_GetMouseFocus
SDL_GetMouseState
SDL_GetNumAudioDevices
SDL_GetNumAudioDrivers
SDL_GetNumDisplayModes
SDL_GetNumRenderDrivers
SDL_GetNumTouchDevices
SDL_GetNumTouchFingers
SDL_GetNumVideoDisplays
SDL_GetNumVideoDrivers
SDL_GetPerformanceCounter
SDL_GetPerformanceFrequency
SDL_GetPixelFormatName
SDL_GetPlatform
SDL_GetPowerInfo
SDL_GetPrefPath
SDL_GetQueuedAudioSize
SDL_GetRGB
SDL_GetRGBA
SDL_GetRelativeMouseMode
SDL_GetRelativeMouseState
SDL_GetRenderDrawBlendMode
SDL_GetRenderDrawColor
SDL_GetRenderDriverInfo
SDL_GetRenderTarget
SDL_GetRenderer
SDL_GetRendererInfo
SDL_GetRendererOutputSize
SDL_GetRevision
SDL_GetRevisionNumber
SDL_GetScancodeFromKey
SDL_GetScancodeFromName
SDL_GetScancodeName
SDL_GetShapedWindowMode
SDL_GetSurfaceAlphaMod
SDL_GetSurfaceBlendMode
SDL_GetSurfaceColorMod
SDL_GetSystemRAM
SDL_GetTextureAlphaMod
SDL_GetTextureBlendMode
SDL_GetTextureColorMod
SDL_GetThreadID
SDL_GetThreadName
SDL_GetTicks
SDL_GetTouchDevice
SDL_GetTouchFinger
SDL_GetVersion
SDL_GetVideoDriver
SDL_GetWindowBordersSize
SDL_GetWindowBrightness
SDL_GetWindowData
SDL_GetWindowDisplayIndex
SDL_GetWindowDisplayMode
SDL_GetWindowFlags
SDL_GetWindowFromID
SDL_GetWindowGammaRamp
SDL_GetWindowGrab
SDL_GetWindowID
SDL_GetWindowMaximumSize
SDL_GetWindowMinimumSize
SDL_GetWindowOpacity
SDL_GetWindowPixelFormat
SDL_GetWindowPosition
SDL_GetWindowSize
SDL_GetWindowSurface
SDL_GetWindowTitle
SDL_GetWindowWMInfo
SDL_HapticClose
SDL_HapticDestroyEffect
SDL_HapticEffectSupported
SDL_HapticGetEffectStatus
SDL_HapticIndex
SDL_HapticName
SDL_HapticNewEffect
SDL_HapticNumAxes
SDL_HapticNumEffects
SDL_HapticNumEffectsPlaying
SDL_HapticOpen
SDL_HapticOpenFromJoystick
SDL_HapticOpenFromMouse
SDL_HapticOpened
SDL_HapticPause
SDL_HapticQuery
SDL_HapticRumbleInit
SDL_HapticRumblePlay
SDL_HapticRumbleStop
SDL_HapticRumbleSupported
SDL_HapticRunEffect
SDL_HapticSetAutocenter
SDL_HapticSetGain
SDL_HapticStopAll
SDL_HapticStopEffect
SDL_HapticUnpause
SDL_HapticUpdateEffect
SDL_Has3DNow
SDL_HasAVX
SDL_HasAVX2
SDL_HasAltiVec
SDL_HasClipboardText
SDL_HasEvent
SDL_HasEvents
SDL_HasIntersection
SDL_HasMMX
SDL_HasNEON
SDL_HasRDTSC
SDL_HasSSE
SDL_HasSSE2
SDL_HasSSE3
SDL_HasSSE41
SDL_HasSSE42
SDL_HasScreenKeyboardSupport
SDL_HideWindow
SDL_Init
SDL_InitSubSystem
SDL_IntersectRect
SDL_IntersectRectAndLine
SDL_IsGameController
SDL_IsScreenKeyboardShown
SDL_IsScreenSaverEnabled
SDL_IsShapedWindow
SDL_IsTextInputActive
SDL_JoystickClose
SDL_JoystickCurrentPowerLevel
SDL_JoystickEventState
SDL_JoystickFromInstanceID
SDL_JoystickGetAttached
SDL_JoystickGetAxis
SDL_JoystickGetAxisInitialState
SDL_JoystickGetBall
SDL_JoystickGetButton
SDL_JoystickGetDeviceGUID
SDL_JoystickGetDeviceProduct
SDL_JoystickGetDeviceProductVersion
SDL_JoystickGetDeviceType
SDL_JoystickGetDeviceVendor
SDL_JoystickGetGUID
SDL_JoystickGetGUIDFromString
SDL_JoystickGetGUIDString
SDL_JoystickGetHat
SDL_JoystickGetProduct
SDL_JoystickGetProductVersion
SDL_JoystickGetType
SDL_JoystickGetVendor
SDL_JoystickInstanceID
SDL_JoystickIsHaptic
SDL_JoystickName
SDL_JoystickNameForIndex
SDL_JoystickNumAxes
SDL_JoystickNumBalls
SDL_JoystickNumButtons
SDL_JoystickNumHats
SDL_JoystickOpen
SDL_JoystickUpdate
SDL_LoadBMP_RW
SDL_LoadDollarTemplates
SDL_LoadFunction
SDL_LoadObject
SDL_LoadWAV_RW
SDL_LockAudio
SDL_LockAudioDevice
SDL_LockMutex
SDL_LockSurface
SDL_LockTexture
SDL_Log
SDL_LogCritical
SDL_LogDebug
SDL_LogError
SDL_LogGetOutputFunction
SDL_LogGetPriority
SDL_LogInfo
SDL_LogMessage
SDL_LogMessageV
SDL_LogResetPriorities
SDL_LogSetAllPriority
SDL_LogSetOutputFunction
SDL_LogSetPriority
SDL_LogVerbose
SDL_LogWarn
SDL_LowerBlit
SDL_LowerBlitScaled
SDL_MapRGB
SDL_MapRGBA
SDL_MasksToPixelFormatEnum
SDL_MaximizeWindow
SDL_MemoryBarrierAcquireFunction
SDL_MemoryBarrierReleaseFunction
SDL_MinimizeWindow
SDL_MixAudio
SDL_MixAudioFormat
SDL_MouseIsHaptic
SDL_NumHaptics
SDL_NumJoysticks
SDL_OpenAudio
SDL_OpenAudioDevice
SDL_PauseAudio
SDL_PauseAudioDevice
SDL_PeepEvents
SDL_PixelFormatEnumToMasks
SDL_PollEvent
SDL_PumpEvents
SDL_PushEvent
SDL_QueryTexture
SDL_QueueAudio
SDL_Quit
SDL_QuitSubSystem
SDL_RWFromConstMem
SDL_RWFromFP
SDL_RWFromFile
SDL_RWFromMem
SDL_RaiseWindow
SDL_ReadBE16
SDL_ReadBE32
SDL_ReadBE64
SDL_ReadLE16
SDL_ReadLE32
SDL_ReadLE64
SDL_ReadU8
SDL_RecordGesture
SDL_RegisterApp
SDL_RegisterEvents
SDL_RemoveTimer
SDL_RenderClear
SDL_RenderCopy
SDL_RenderCopyEx
SDL_RenderDrawLine
SDL_RenderDrawLines
SDL_RenderDrawPoint
SDL_RenderDrawPoints
SDL_RenderDrawRect
SDL_RenderDrawRects
SDL_RenderFillRect
SDL_RenderFillRects
SDL_RenderGetClipRect
SDL_RenderGetD3D9Device
SDL_RenderGetIntegerScale
SDL_RenderGetLogicalSize
SDL_RenderGetScale
SDL_RenderGetViewport
SDL_RenderIsClipEnabled
SDL_RenderPresent
SDL_RenderReadPixels
SDL_RenderSetClipRect
SDL_RenderSetIntegerScale
SDL_RenderSetLogicalSize
SDL_RenderSetScale
SDL_RenderSetViewport
SDL_RenderTargetSupported
SDL_ReportAssertion
SDL_ResetAssertionReport
SDL_RestoreWindow
SDL_SaveAllDollarTemplates
SDL_SaveBMP_RW
SDL_SaveDollarTemplate
SDL_SemPost
SDL_SemTryWait
SDL_SemValue
SDL_SemWait
SDL_SemWaitTimeout
SDL_SetAssertionHandler
SDL_SetClipRect
SDL_SetClipboardText
SDL_SetColorKey
SDL_SetCursor
SDL_SetError
SDL_SetEventFilter
SDL_SetHint
SDL_SetHintWithPriority
SDL_SetMainReady
SDL_SetModState
SDL_SetPaletteColors
SDL_SetPixelFormatPalette
SDL_SetRelativeMouseMode
SDL_SetRenderDrawBlendMode
SDL_SetRenderDrawColor
SDL_SetRenderTarget
SDL_SetSurfaceAlphaMod
SDL_SetSurfaceBlendMode
SDL_SetSurfaceColorMod
SDL_SetSurfacePalette
SDL_SetSurfaceRLE
SDL_SetTextInputRect
SDL_SetTextureAlphaMod
SDL_SetTextureBlendMode
SDL_SetTextureColorMod
SDL_SetThreadPriority
SDL_SetWindowBordered
SDL_SetWindowBrightness
SDL_SetWindowData
SDL_SetWindowDisplayMode
SDL_SetWindowFullscreen
SDL_SetWindowGammaRamp
SDL_SetWindowGrab
SDL_SetWindowHitTest
SDL_SetWindowIcon
SDL_SetWindowInputFocus
SDL_SetWindowMaximumSize
SDL_SetWindowMinimumSize
SDL_SetWindowModalFor
SDL_SetWindowOpacity
SDL_SetWindowPosition
SDL_SetWindowResizable
SDL_SetWindowShape
SDL_SetWindowSize
SDL_SetWindowTitle
SDL_SetWindowsMessageHook
SDL_ShowCursor
SDL_ShowMessageBox
SDL_ShowSimpleMessageBox
SDL_ShowWindow
SDL_SoftStretch
SDL_StartTextInput
SDL_StopTextInput
SDL_TLSCreate
SDL_TLSGet
SDL_TLSSet
SDL_ThreadID
SDL_TryLockMutex
SDL_UnionRect
SDL_UnloadObject
SDL_UnlockAudio
SDL_UnlockAudioDevice
SDL_UnlockMutex
SDL_UnlockSurface
SDL_UnlockTexture
SDL_UnregisterApp
SDL_UpdateTexture
SDL_UpdateWindowSurface
SDL_UpdateWindowSurfaceRects
SDL_UpdateYUVTexture
SDL_UpperBlit
SDL_UpperBlitScaled
SDL_VideoInit
SDL_VideoQuit
SDL_WaitEvent
SDL_WaitEventTimeout
SDL_WaitThread
SDL_WarpMouseGlobal
SDL_WarpMouseInWindow
SDL_WasInit
SDL_WriteBE16
SDL_WriteBE32
SDL_WriteBE64
SDL_WriteLE16
SDL_WriteLE32
SDL_WriteLE64
SDL_WriteU8
SDL_abs
SDL_acos
SDL_asin
SDL_atan
SDL_atan2
SDL_atof
SDL_atoi
SDL_calloc
SDL_ceil
SDL_copysign
SDL_cos
SDL_cosf
SDL_fabs
SDL_floor
SDL_free
SDL_getenv
SDL_iconv
SDL_iconv_close
SDL_iconv_open
SDL_iconv_string
SDL_isdigit
SDL_isspace
SDL_itoa
SDL_lltoa
SDL_log
SDL_ltoa
SDL_malloc
SDL_memcmp
SDL_memcpy
SDL_memmove
SDL_memset
SDL_pow
SDL_qsort
SDL_realloc
SDL_scalbn
SDL_setenv
SDL_sin
SDL_sinf
SDL_snprintf
SDL_sqrt
SDL_sqrtf
SDL_sscanf
SDL_strcasecmp
SDL_strchr
SDL_strcmp
SDL_strdup
SDL_strlcat
SDL_strlcpy
SDL_strlen
SDL_strlwr
SDL_strncasecmp
SDL_strncmp
SDL_strrchr
SDL_strrev
SDL_strstr
SDL_strtod
SDL_strtol
SDL_strtoll
SDL_strtoul
SDL_strtoull
SDL_strupr
SDL_tan
SDL_tanf
SDL_tolower
SDL_toupper
SDL_uitoa
SDL_ulltoa
SDL_ultoa
SDL_utf8strlcpy
SDL_vsnprintf
SDL_vsscanf
SDL_wcslcat
SDL_wcslcpy
SDL_wcslen

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++'_SDL_AddEventWatch'.'SDL2.dll'..'SDL_AddEventWatch'
++'_SDL_AddHintCallback'.'SDL2.dll'..'SDL_AddHintCallback'
++'_SDL_AddTimer'.'SDL2.dll'..'SDL_AddTimer'
++'_SDL_AllocFormat'.'SDL2.dll'..'SDL_AllocFormat'
++'_SDL_AllocPalette'.'SDL2.dll'..'SDL_AllocPalette'
++'_SDL_AllocRW'.'SDL2.dll'..'SDL_AllocRW'
++'_SDL_AtomicAdd'.'SDL2.dll'..'SDL_AtomicAdd'
++'_SDL_AtomicCAS'.'SDL2.dll'..'SDL_AtomicCAS'
++'_SDL_AtomicCASPtr'.'SDL2.dll'..'SDL_AtomicCASPtr'
++'_SDL_AtomicGet'.'SDL2.dll'..'SDL_AtomicGet'
++'_SDL_AtomicGetPtr'.'SDL2.dll'..'SDL_AtomicGetPtr'
++'_SDL_AtomicLock'.'SDL2.dll'..'SDL_AtomicLock'
++'_SDL_AtomicSet'.'SDL2.dll'..'SDL_AtomicSet'
++'_SDL_AtomicSetPtr'.'SDL2.dll'..'SDL_AtomicSetPtr'
++'_SDL_AtomicTryLock'.'SDL2.dll'..'SDL_AtomicTryLock'
++'_SDL_AtomicUnlock'.'SDL2.dll'..'SDL_AtomicUnlock'
++'_SDL_AudioInit'.'SDL2.dll'..'SDL_AudioInit'
++'_SDL_AudioQuit'.'SDL2.dll'..'SDL_AudioQuit'
++'_SDL_BuildAudioCVT'.'SDL2.dll'..'SDL_BuildAudioCVT'
++'_SDL_CalculateGammaRamp'.'SDL2.dll'..'SDL_CalculateGammaRamp'
++'_SDL_CaptureMouse'.'SDL2.dll'..'SDL_CaptureMouse'
++'_SDL_ClearError'.'SDL2.dll'..'SDL_ClearError'
++'_SDL_ClearHints'.'SDL2.dll'..'SDL_ClearHints'
++'_SDL_ClearQueuedAudio'.'SDL2.dll'..'SDL_ClearQueuedAudio'
++'_SDL_CloseAudio'.'SDL2.dll'..'SDL_CloseAudio'
++'_SDL_CloseAudioDevice'.'SDL2.dll'..'SDL_CloseAudioDevice'
++'_SDL_CondBroadcast'.'SDL2.dll'..'SDL_CondBroadcast'
++'_SDL_CondSignal'.'SDL2.dll'..'SDL_CondSignal'
++'_SDL_CondWait'.'SDL2.dll'..'SDL_CondWait'
++'_SDL_CondWaitTimeout'.'SDL2.dll'..'SDL_CondWaitTimeout'
++'_SDL_ConvertAudio'.'SDL2.dll'..'SDL_ConvertAudio'
++'_SDL_ConvertPixels'.'SDL2.dll'..'SDL_ConvertPixels'
++'_SDL_ConvertSurface'.'SDL2.dll'..'SDL_ConvertSurface'
++'_SDL_ConvertSurfaceFormat'.'SDL2.dll'..'SDL_ConvertSurfaceFormat'
++'_SDL_CreateColorCursor'.'SDL2.dll'..'SDL_CreateColorCursor'
++'_SDL_CreateCond'.'SDL2.dll'..'SDL_CreateCond'
++'_SDL_CreateCursor'.'SDL2.dll'..'SDL_CreateCursor'
++'_SDL_CreateMutex'.'SDL2.dll'..'SDL_CreateMutex'
++'_SDL_CreateRGBSurface'.'SDL2.dll'..'SDL_CreateRGBSurface'
++'_SDL_CreateRGBSurfaceFrom'.'SDL2.dll'..'SDL_CreateRGBSurfaceFrom'
++'_SDL_CreateRGBSurfaceWithFormat'.'SDL2.dll'..'SDL_CreateRGBSurfaceWithFormat'
++'_SDL_CreateRGBSurfaceWithFormatFrom'.'SDL2.dll'..'SDL_CreateRGBSurfaceWithFormatFrom'
++'_SDL_CreateRenderer'.'SDL2.dll'..'SDL_CreateRenderer'
++'_SDL_CreateSemaphore'.'SDL2.dll'..'SDL_CreateSemaphore'
++'_SDL_CreateShapedWindow'.'SDL2.dll'..'SDL_CreateShapedWindow'
++'_SDL_CreateSoftwareRenderer'.'SDL2.dll'..'SDL_CreateSoftwareRenderer'
++'_SDL_CreateSystemCursor'.'SDL2.dll'..'SDL_CreateSystemCursor'
++'_SDL_CreateTexture'.'SDL2.dll'..'SDL_CreateTexture'
++'_SDL_CreateTextureFromSurface'.'SDL2.dll'..'SDL_CreateTextureFromSurface'
++'_SDL_CreateThread'.'SDL2.dll'..'SDL_CreateThread'
++'_SDL_CreateWindow'.'SDL2.dll'..'SDL_CreateWindow'
++'_SDL_CreateWindowAndRenderer'.'SDL2.dll'..'SDL_CreateWindowAndRenderer'
++'_SDL_CreateWindowFrom'.'SDL2.dll'..'SDL_CreateWindowFrom'
++'_SDL_DXGIGetOutputInfo'.'SDL2.dll'..'SDL_DXGIGetOutputInfo'
++'_SDL_DYNAPI_entry'.'SDL2.dll'..'SDL_DYNAPI_entry'
++'_SDL_DelEventWatch'.'SDL2.dll'..'SDL_DelEventWatch'
++'_SDL_DelHintCallback'.'SDL2.dll'..'SDL_DelHintCallback'
++'_SDL_Delay'.'SDL2.dll'..'SDL_Delay'
++'_SDL_DequeueAudio'.'SDL2.dll'..'SDL_DequeueAudio'
++'_SDL_DestroyCond'.'SDL2.dll'..'SDL_DestroyCond'
++'_SDL_DestroyMutex'.'SDL2.dll'..'SDL_DestroyMutex'
++'_SDL_DestroyRenderer'.'SDL2.dll'..'SDL_DestroyRenderer'
++'_SDL_DestroySemaphore'.'SDL2.dll'..'SDL_DestroySemaphore'
++'_SDL_DestroyTexture'.'SDL2.dll'..'SDL_DestroyTexture'
++'_SDL_DestroyWindow'.'SDL2.dll'..'SDL_DestroyWindow'
++'_SDL_DetachThread'.'SDL2.dll'..'SDL_DetachThread'
++'_SDL_Direct3D9GetAdapterIndex'.'SDL2.dll'..'SDL_Direct3D9GetAdapterIndex'
++'_SDL_DisableScreenSaver'.'SDL2.dll'..'SDL_DisableScreenSaver'
++'_SDL_EnableScreenSaver'.'SDL2.dll'..'SDL_EnableScreenSaver'
++'_SDL_EnclosePoints'.'SDL2.dll'..'SDL_EnclosePoints'
++'_SDL_Error'.'SDL2.dll'..'SDL_Error'
++'_SDL_EventState'.'SDL2.dll'..'SDL_EventState'
++'_SDL_FillRect'.'SDL2.dll'..'SDL_FillRect'
++'_SDL_FillRects'.'SDL2.dll'..'SDL_FillRects'
++'_SDL_FilterEvents'.'SDL2.dll'..'SDL_FilterEvents'
++'_SDL_FlushEvent'.'SDL2.dll'..'SDL_FlushEvent'
++'_SDL_FlushEvents'.'SDL2.dll'..'SDL_FlushEvents'
++'_SDL_FreeCursor'.'SDL2.dll'..'SDL_FreeCursor'
++'_SDL_FreeFormat'.'SDL2.dll'..'SDL_FreeFormat'
++'_SDL_FreePalette'.'SDL2.dll'..'SDL_FreePalette'
++'_SDL_FreeRW'.'SDL2.dll'..'SDL_FreeRW'
++'_SDL_FreeSurface'.'SDL2.dll'..'SDL_FreeSurface'
++'_SDL_FreeWAV'.'SDL2.dll'..'SDL_FreeWAV'
++'_SDL_GL_BindTexture'.'SDL2.dll'..'SDL_GL_BindTexture'
++'_SDL_GL_CreateContext'.'SDL2.dll'..'SDL_GL_CreateContext'
++'_SDL_GL_DeleteContext'.'SDL2.dll'..'SDL_GL_DeleteContext'
++'_SDL_GL_ExtensionSupported'.'SDL2.dll'..'SDL_GL_ExtensionSupported'
++'_SDL_GL_GetAttribute'.'SDL2.dll'..'SDL_GL_GetAttribute'
++'_SDL_GL_GetCurrentContext'.'SDL2.dll'..'SDL_GL_GetCurrentContext'
++'_SDL_GL_GetCurrentWindow'.'SDL2.dll'..'SDL_GL_GetCurrentWindow'
++'_SDL_GL_GetDrawableSize'.'SDL2.dll'..'SDL_GL_GetDrawableSize'
++'_SDL_GL_GetProcAddress'.'SDL2.dll'..'SDL_GL_GetProcAddress'
++'_SDL_GL_GetSwapInterval'.'SDL2.dll'..'SDL_GL_GetSwapInterval'
++'_SDL_GL_LoadLibrary'.'SDL2.dll'..'SDL_GL_LoadLibrary'
++'_SDL_GL_MakeCurrent'.'SDL2.dll'..'SDL_GL_MakeCurrent'
++'_SDL_GL_ResetAttributes'.'SDL2.dll'..'SDL_GL_ResetAttributes'
++'_SDL_GL_SetAttribute'.'SDL2.dll'..'SDL_GL_SetAttribute'
++'_SDL_GL_SetSwapInterval'.'SDL2.dll'..'SDL_GL_SetSwapInterval'
++'_SDL_GL_SwapWindow'.'SDL2.dll'..'SDL_GL_SwapWindow'
++'_SDL_GL_UnbindTexture'.'SDL2.dll'..'SDL_GL_UnbindTexture'
++'_SDL_GL_UnloadLibrary'.'SDL2.dll'..'SDL_GL_UnloadLibrary'
++'_SDL_GameControllerAddMapping'.'SDL2.dll'..'SDL_GameControllerAddMapping'
++'_SDL_GameControllerAddMappingsFromRW'.'SDL2.dll'..'SDL_GameControllerAddMappingsFromRW'
++'_SDL_GameControllerClose'.'SDL2.dll'..'SDL_GameControllerClose'
++'_SDL_GameControllerEventState'.'SDL2.dll'..'SDL_GameControllerEventState'
++'_SDL_GameControllerFromInstanceID'.'SDL2.dll'..'SDL_GameControllerFromInstanceID'
++'_SDL_GameControllerGetAttached'.'SDL2.dll'..'SDL_GameControllerGetAttached'
++'_SDL_GameControllerGetAxis'.'SDL2.dll'..'SDL_GameControllerGetAxis'
++'_SDL_GameControllerGetAxisFromString'.'SDL2.dll'..'SDL_GameControllerGetAxisFromString'
++'_SDL_GameControllerGetBindForAxis'.'SDL2.dll'..'SDL_GameControllerGetBindForAxis'
++'_SDL_GameControllerGetBindForButton'.'SDL2.dll'..'SDL_GameControllerGetBindForButton'
++'_SDL_GameControllerGetButton'.'SDL2.dll'..'SDL_GameControllerGetButton'
++'_SDL_GameControllerGetButtonFromString'.'SDL2.dll'..'SDL_GameControllerGetButtonFromString'
++'_SDL_GameControllerGetJoystick'.'SDL2.dll'..'SDL_GameControllerGetJoystick'
++'_SDL_GameControllerGetProduct'.'SDL2.dll'..'SDL_GameControllerGetProduct'
++'_SDL_GameControllerGetProductVersion'.'SDL2.dll'..'SDL_GameControllerGetProductVersion'
++'_SDL_GameControllerGetStringForAxis'.'SDL2.dll'..'SDL_GameControllerGetStringForAxis'
++'_SDL_GameControllerGetStringForButton'.'SDL2.dll'..'SDL_GameControllerGetStringForButton'
++'_SDL_GameControllerGetVendor'.'SDL2.dll'..'SDL_GameControllerGetVendor'
++'_SDL_GameControllerMapping'.'SDL2.dll'..'SDL_GameControllerMapping'
++'_SDL_GameControllerMappingForGUID'.'SDL2.dll'..'SDL_GameControllerMappingForGUID'
++'_SDL_GameControllerMappingForIndex'.'SDL2.dll'..'SDL_GameControllerMappingForIndex'
++'_SDL_GameControllerName'.'SDL2.dll'..'SDL_GameControllerName'
++'_SDL_GameControllerNameForIndex'.'SDL2.dll'..'SDL_GameControllerNameForIndex'
++'_SDL_GameControllerNumMappings'.'SDL2.dll'..'SDL_GameControllerNumMappings'
++'_SDL_GameControllerOpen'.'SDL2.dll'..'SDL_GameControllerOpen'
++'_SDL_GameControllerUpdate'.'SDL2.dll'..'SDL_GameControllerUpdate'
++'_SDL_GetAssertionHandler'.'SDL2.dll'..'SDL_GetAssertionHandler'
++'_SDL_GetAssertionReport'.'SDL2.dll'..'SDL_GetAssertionReport'
++'_SDL_GetAudioDeviceName'.'SDL2.dll'..'SDL_GetAudioDeviceName'
++'_SDL_GetAudioDeviceStatus'.'SDL2.dll'..'SDL_GetAudioDeviceStatus'
++'_SDL_GetAudioDriver'.'SDL2.dll'..'SDL_GetAudioDriver'
++'_SDL_GetAudioStatus'.'SDL2.dll'..'SDL_GetAudioStatus'
++'_SDL_GetBasePath'.'SDL2.dll'..'SDL_GetBasePath'
++'_SDL_GetCPUCacheLineSize'.'SDL2.dll'..'SDL_GetCPUCacheLineSize'
++'_SDL_GetCPUCount'.'SDL2.dll'..'SDL_GetCPUCount'
++'_SDL_GetClipRect'.'SDL2.dll'..'SDL_GetClipRect'
++'_SDL_GetClipboardText'.'SDL2.dll'..'SDL_GetClipboardText'
++'_SDL_GetClosestDisplayMode'.'SDL2.dll'..'SDL_GetClosestDisplayMode'
++'_SDL_GetColorKey'.'SDL2.dll'..'SDL_GetColorKey'
++'_SDL_GetCurrentAudioDriver'.'SDL2.dll'..'SDL_GetCurrentAudioDriver'
++'_SDL_GetCurrentDisplayMode'.'SDL2.dll'..'SDL_GetCurrentDisplayMode'
++'_SDL_GetCurrentVideoDriver'.'SDL2.dll'..'SDL_GetCurrentVideoDriver'
++'_SDL_GetCursor'.'SDL2.dll'..'SDL_GetCursor'
++'_SDL_GetDefaultAssertionHandler'.'SDL2.dll'..'SDL_GetDefaultAssertionHandler'
++'_SDL_GetDefaultCursor'.'SDL2.dll'..'SDL_GetDefaultCursor'
++'_SDL_GetDesktopDisplayMode'.'SDL2.dll'..'SDL_GetDesktopDisplayMode'
++'_SDL_GetDisplayBounds'.'SDL2.dll'..'SDL_GetDisplayBounds'
++'_SDL_GetDisplayDPI'.'SDL2.dll'..'SDL_GetDisplayDPI'
++'_SDL_GetDisplayMode'.'SDL2.dll'..'SDL_GetDisplayMode'
++'_SDL_GetDisplayName'.'SDL2.dll'..'SDL_GetDisplayName'
++'_SDL_GetDisplayUsableBounds'.'SDL2.dll'..'SDL_GetDisplayUsableBounds'
++'_SDL_GetError'.'SDL2.dll'..'SDL_GetError'
++'_SDL_GetEventFilter'.'SDL2.dll'..'SDL_GetEventFilter'
++'_SDL_GetGlobalMouseState'.'SDL2.dll'..'SDL_GetGlobalMouseState'
++'_SDL_GetGrabbedWindow'.'SDL2.dll'..'SDL_GetGrabbedWindow'
++'_SDL_GetHint'.'SDL2.dll'..'SDL_GetHint'
++'_SDL_GetHintBoolean'.'SDL2.dll'..'SDL_GetHintBoolean'
++'_SDL_GetKeyFromName'.'SDL2.dll'..'SDL_GetKeyFromName'
++'_SDL_GetKeyFromScancode'.'SDL2.dll'..'SDL_GetKeyFromScancode'
++'_SDL_GetKeyName'.'SDL2.dll'..'SDL_GetKeyName'
++'_SDL_GetKeyboardFocus'.'SDL2.dll'..'SDL_GetKeyboardFocus'
++'_SDL_GetKeyboardState'.'SDL2.dll'..'SDL_GetKeyboardState'
++'_SDL_GetModState'.'SDL2.dll'..'SDL_GetModState'
++'_SDL_GetMouseFocus'.'SDL2.dll'..'SDL_GetMouseFocus'
++'_SDL_GetMouseState'.'SDL2.dll'..'SDL_GetMouseState'
++'_SDL_GetNumAudioDevices'.'SDL2.dll'..'SDL_GetNumAudioDevices'
++'_SDL_GetNumAudioDrivers'.'SDL2.dll'..'SDL_GetNumAudioDrivers'
++'_SDL_GetNumDisplayModes'.'SDL2.dll'..'SDL_GetNumDisplayModes'
++'_SDL_GetNumRenderDrivers'.'SDL2.dll'..'SDL_GetNumRenderDrivers'
++'_SDL_GetNumTouchDevices'.'SDL2.dll'..'SDL_GetNumTouchDevices'
++'_SDL_GetNumTouchFingers'.'SDL2.dll'..'SDL_GetNumTouchFingers'
++'_SDL_GetNumVideoDisplays'.'SDL2.dll'..'SDL_GetNumVideoDisplays'
++'_SDL_GetNumVideoDrivers'.'SDL2.dll'..'SDL_GetNumVideoDrivers'
++'_SDL_GetPerformanceCounter'.'SDL2.dll'..'SDL_GetPerformanceCounter'
++'_SDL_GetPerformanceFrequency'.'SDL2.dll'..'SDL_GetPerformanceFrequency'
++'_SDL_GetPixelFormatName'.'SDL2.dll'..'SDL_GetPixelFormatName'
++'_SDL_GetPlatform'.'SDL2.dll'..'SDL_GetPlatform'
++'_SDL_GetPowerInfo'.'SDL2.dll'..'SDL_GetPowerInfo'
++'_SDL_GetPrefPath'.'SDL2.dll'..'SDL_GetPrefPath'
++'_SDL_GetQueuedAudioSize'.'SDL2.dll'..'SDL_GetQueuedAudioSize'
++'_SDL_GetRGB'.'SDL2.dll'..'SDL_GetRGB'
++'_SDL_GetRGBA'.'SDL2.dll'..'SDL_GetRGBA'
++'_SDL_GetRelativeMouseMode'.'SDL2.dll'..'SDL_GetRelativeMouseMode'
++'_SDL_GetRelativeMouseState'.'SDL2.dll'..'SDL_GetRelativeMouseState'
++'_SDL_GetRenderDrawBlendMode'.'SDL2.dll'..'SDL_GetRenderDrawBlendMode'
++'_SDL_GetRenderDrawColor'.'SDL2.dll'..'SDL_GetRenderDrawColor'
++'_SDL_GetRenderDriverInfo'.'SDL2.dll'..'SDL_GetRenderDriverInfo'
++'_SDL_GetRenderTarget'.'SDL2.dll'..'SDL_GetRenderTarget'
++'_SDL_GetRenderer'.'SDL2.dll'..'SDL_GetRenderer'
++'_SDL_GetRendererInfo'.'SDL2.dll'..'SDL_GetRendererInfo'
++'_SDL_GetRendererOutputSize'.'SDL2.dll'..'SDL_GetRendererOutputSize'
++'_SDL_GetRevision'.'SDL2.dll'..'SDL_GetRevision'
++'_SDL_GetRevisionNumber'.'SDL2.dll'..'SDL_GetRevisionNumber'
++'_SDL_GetScancodeFromKey'.'SDL2.dll'..'SDL_GetScancodeFromKey'
++'_SDL_GetScancodeFromName'.'SDL2.dll'..'SDL_GetScancodeFromName'
++'_SDL_GetScancodeName'.'SDL2.dll'..'SDL_GetScancodeName'
++'_SDL_GetShapedWindowMode'.'SDL2.dll'..'SDL_GetShapedWindowMode'
++'_SDL_GetSurfaceAlphaMod'.'SDL2.dll'..'SDL_GetSurfaceAlphaMod'
++'_SDL_GetSurfaceBlendMode'.'SDL2.dll'..'SDL_GetSurfaceBlendMode'
++'_SDL_GetSurfaceColorMod'.'SDL2.dll'..'SDL_GetSurfaceColorMod'
++'_SDL_GetSystemRAM'.'SDL2.dll'..'SDL_GetSystemRAM'
++'_SDL_GetTextureAlphaMod'.'SDL2.dll'..'SDL_GetTextureAlphaMod'
++'_SDL_GetTextureBlendMode'.'SDL2.dll'..'SDL_GetTextureBlendMode'
++'_SDL_GetTextureColorMod'.'SDL2.dll'..'SDL_GetTextureColorMod'
++'_SDL_GetThreadID'.'SDL2.dll'..'SDL_GetThreadID'
++'_SDL_GetThreadName'.'SDL2.dll'..'SDL_GetThreadName'
++'_SDL_GetTicks'.'SDL2.dll'..'SDL_GetTicks'
++'_SDL_GetTouchDevice'.'SDL2.dll'..'SDL_GetTouchDevice'
++'_SDL_GetTouchFinger'.'SDL2.dll'..'SDL_GetTouchFinger'
++'_SDL_GetVersion'.'SDL2.dll'..'SDL_GetVersion'
++'_SDL_GetVideoDriver'.'SDL2.dll'..'SDL_GetVideoDriver'
++'_SDL_GetWindowBordersSize'.'SDL2.dll'..'SDL_GetWindowBordersSize'
++'_SDL_GetWindowBrightness'.'SDL2.dll'..'SDL_GetWindowBrightness'
++'_SDL_GetWindowData'.'SDL2.dll'..'SDL_GetWindowData'
++'_SDL_GetWindowDisplayIndex'.'SDL2.dll'..'SDL_GetWindowDisplayIndex'
++'_SDL_GetWindowDisplayMode'.'SDL2.dll'..'SDL_GetWindowDisplayMode'
++'_SDL_GetWindowFlags'.'SDL2.dll'..'SDL_GetWindowFlags'
++'_SDL_GetWindowFromID'.'SDL2.dll'..'SDL_GetWindowFromID'
++'_SDL_GetWindowGammaRamp'.'SDL2.dll'..'SDL_GetWindowGammaRamp'
++'_SDL_GetWindowGrab'.'SDL2.dll'..'SDL_GetWindowGrab'
++'_SDL_GetWindowID'.'SDL2.dll'..'SDL_GetWindowID'
++'_SDL_GetWindowMaximumSize'.'SDL2.dll'..'SDL_GetWindowMaximumSize'
++'_SDL_GetWindowMinimumSize'.'SDL2.dll'..'SDL_GetWindowMinimumSize'
++'_SDL_GetWindowOpacity'.'SDL2.dll'..'SDL_GetWindowOpacity'
++'_SDL_GetWindowPixelFormat'.'SDL2.dll'..'SDL_GetWindowPixelFormat'
++'_SDL_GetWindowPosition'.'SDL2.dll'..'SDL_GetWindowPosition'
++'_SDL_GetWindowSize'.'SDL2.dll'..'SDL_GetWindowSize'
++'_SDL_GetWindowSurface'.'SDL2.dll'..'SDL_GetWindowSurface'
++'_SDL_GetWindowTitle'.'SDL2.dll'..'SDL_GetWindowTitle'
++'_SDL_GetWindowWMInfo'.'SDL2.dll'..'SDL_GetWindowWMInfo'
++'_SDL_HapticClose'.'SDL2.dll'..'SDL_HapticClose'
++'_SDL_HapticDestroyEffect'.'SDL2.dll'..'SDL_HapticDestroyEffect'
++'_SDL_HapticEffectSupported'.'SDL2.dll'..'SDL_HapticEffectSupported'
++'_SDL_HapticGetEffectStatus'.'SDL2.dll'..'SDL_HapticGetEffectStatus'
++'_SDL_HapticIndex'.'SDL2.dll'..'SDL_HapticIndex'
++'_SDL_HapticName'.'SDL2.dll'..'SDL_HapticName'
++'_SDL_HapticNewEffect'.'SDL2.dll'..'SDL_HapticNewEffect'
++'_SDL_HapticNumAxes'.'SDL2.dll'..'SDL_HapticNumAxes'
++'_SDL_HapticNumEffects'.'SDL2.dll'..'SDL_HapticNumEffects'
++'_SDL_HapticNumEffectsPlaying'.'SDL2.dll'..'SDL_HapticNumEffectsPlaying'
++'_SDL_HapticOpen'.'SDL2.dll'..'SDL_HapticOpen'
++'_SDL_HapticOpenFromJoystick'.'SDL2.dll'..'SDL_HapticOpenFromJoystick'
++'_SDL_HapticOpenFromMouse'.'SDL2.dll'..'SDL_HapticOpenFromMouse'
++'_SDL_HapticOpened'.'SDL2.dll'..'SDL_HapticOpened'
++'_SDL_HapticPause'.'SDL2.dll'..'SDL_HapticPause'
++'_SDL_HapticQuery'.'SDL2.dll'..'SDL_HapticQuery'
++'_SDL_HapticRumbleInit'.'SDL2.dll'..'SDL_HapticRumbleInit'
++'_SDL_HapticRumblePlay'.'SDL2.dll'..'SDL_HapticRumblePlay'
++'_SDL_HapticRumbleStop'.'SDL2.dll'..'SDL_HapticRumbleStop'
++'_SDL_HapticRumbleSupported'.'SDL2.dll'..'SDL_HapticRumbleSupported'
++'_SDL_HapticRunEffect'.'SDL2.dll'..'SDL_HapticRunEffect'
++'_SDL_HapticSetAutocenter'.'SDL2.dll'..'SDL_HapticSetAutocenter'
++'_SDL_HapticSetGain'.'SDL2.dll'..'SDL_HapticSetGain'
++'_SDL_HapticStopAll'.'SDL2.dll'..'SDL_HapticStopAll'
++'_SDL_HapticStopEffect'.'SDL2.dll'..'SDL_HapticStopEffect'
++'_SDL_HapticUnpause'.'SDL2.dll'..'SDL_HapticUnpause'
++'_SDL_HapticUpdateEffect'.'SDL2.dll'..'SDL_HapticUpdateEffect'
++'_SDL_Has3DNow'.'SDL2.dll'..'SDL_Has3DNow'
++'_SDL_HasAVX'.'SDL2.dll'..'SDL_HasAVX'
++'_SDL_HasAVX2'.'SDL2.dll'..'SDL_HasAVX2'
++'_SDL_HasAltiVec'.'SDL2.dll'..'SDL_HasAltiVec'
++'_SDL_HasClipboardText'.'SDL2.dll'..'SDL_HasClipboardText'
++'_SDL_HasEvent'.'SDL2.dll'..'SDL_HasEvent'
++'_SDL_HasEvents'.'SDL2.dll'..'SDL_HasEvents'
++'_SDL_HasIntersection'.'SDL2.dll'..'SDL_HasIntersection'
++'_SDL_HasMMX'.'SDL2.dll'..'SDL_HasMMX'
++'_SDL_HasNEON'.'SDL2.dll'..'SDL_HasNEON'
++'_SDL_HasRDTSC'.'SDL2.dll'..'SDL_HasRDTSC'
++'_SDL_HasSSE'.'SDL2.dll'..'SDL_HasSSE'
++'_SDL_HasSSE2'.'SDL2.dll'..'SDL_HasSSE2'
++'_SDL_HasSSE3'.'SDL2.dll'..'SDL_HasSSE3'
++'_SDL_HasSSE41'.'SDL2.dll'..'SDL_HasSSE41'
++'_SDL_HasSSE42'.'SDL2.dll'..'SDL_HasSSE42'
++'_SDL_HasScreenKeyboardSupport'.'SDL2.dll'..'SDL_HasScreenKeyboardSupport'
++'_SDL_HideWindow'.'SDL2.dll'..'SDL_HideWindow'
++'_SDL_Init'.'SDL2.dll'..'SDL_Init'
++'_SDL_InitSubSystem'.'SDL2.dll'..'SDL_InitSubSystem'
++'_SDL_IntersectRect'.'SDL2.dll'..'SDL_IntersectRect'
++'_SDL_IntersectRectAndLine'.'SDL2.dll'..'SDL_IntersectRectAndLine'
++'_SDL_IsGameController'.'SDL2.dll'..'SDL_IsGameController'
++'_SDL_IsScreenKeyboardShown'.'SDL2.dll'..'SDL_IsScreenKeyboardShown'
++'_SDL_IsScreenSaverEnabled'.'SDL2.dll'..'SDL_IsScreenSaverEnabled'
++'_SDL_IsShapedWindow'.'SDL2.dll'..'SDL_IsShapedWindow'
++'_SDL_IsTextInputActive'.'SDL2.dll'..'SDL_IsTextInputActive'
++'_SDL_JoystickClose'.'SDL2.dll'..'SDL_JoystickClose'
++'_SDL_JoystickCurrentPowerLevel'.'SDL2.dll'..'SDL_JoystickCurrentPowerLevel'
++'_SDL_JoystickEventState'.'SDL2.dll'..'SDL_JoystickEventState'
++'_SDL_JoystickFromInstanceID'.'SDL2.dll'..'SDL_JoystickFromInstanceID'
++'_SDL_JoystickGetAttached'.'SDL2.dll'..'SDL_JoystickGetAttached'
++'_SDL_JoystickGetAxis'.'SDL2.dll'..'SDL_JoystickGetAxis'
++'_SDL_JoystickGetAxisInitialState'.'SDL2.dll'..'SDL_JoystickGetAxisInitialState'
++'_SDL_JoystickGetBall'.'SDL2.dll'..'SDL_JoystickGetBall'
++'_SDL_JoystickGetButton'.'SDL2.dll'..'SDL_JoystickGetButton'
++'_SDL_JoystickGetDeviceGUID'.'SDL2.dll'..'SDL_JoystickGetDeviceGUID'
++'_SDL_JoystickGetDeviceProduct'.'SDL2.dll'..'SDL_JoystickGetDeviceProduct'
++'_SDL_JoystickGetDeviceProductVersion'.'SDL2.dll'..'SDL_JoystickGetDeviceProductVersion'
++'_SDL_JoystickGetDeviceType'.'SDL2.dll'..'SDL_JoystickGetDeviceType'
++'_SDL_JoystickGetDeviceVendor'.'SDL2.dll'..'SDL_JoystickGetDeviceVendor'
++'_SDL_JoystickGetGUID'.'SDL2.dll'..'SDL_JoystickGetGUID'
++'_SDL_JoystickGetGUIDFromString'.'SDL2.dll'..'SDL_JoystickGetGUIDFromString'
++'_SDL_JoystickGetGUIDString'.'SDL2.dll'..'SDL_JoystickGetGUIDString'
++'_SDL_JoystickGetHat'.'SDL2.dll'..'SDL_JoystickGetHat'
++'_SDL_JoystickGetProduct'.'SDL2.dll'..'SDL_JoystickGetProduct'
++'_SDL_JoystickGetProductVersion'.'SDL2.dll'..'SDL_JoystickGetProductVersion'
++'_SDL_JoystickGetType'.'SDL2.dll'..'SDL_JoystickGetType'
++'_SDL_JoystickGetVendor'.'SDL2.dll'..'SDL_JoystickGetVendor'
++'_SDL_JoystickInstanceID'.'SDL2.dll'..'SDL_JoystickInstanceID'
++'_SDL_JoystickIsHaptic'.'SDL2.dll'..'SDL_JoystickIsHaptic'
++'_SDL_JoystickName'.'SDL2.dll'..'SDL_JoystickName'
++'_SDL_JoystickNameForIndex'.'SDL2.dll'..'SDL_JoystickNameForIndex'
++'_SDL_JoystickNumAxes'.'SDL2.dll'..'SDL_JoystickNumAxes'
++'_SDL_JoystickNumBalls'.'SDL2.dll'..'SDL_JoystickNumBalls'
++'_SDL_JoystickNumButtons'.'SDL2.dll'..'SDL_JoystickNumButtons'
++'_SDL_JoystickNumHats'.'SDL2.dll'..'SDL_JoystickNumHats'
++'_SDL_JoystickOpen'.'SDL2.dll'..'SDL_JoystickOpen'
++'_SDL_JoystickUpdate'.'SDL2.dll'..'SDL_JoystickUpdate'
++'_SDL_LoadBMP_RW'.'SDL2.dll'..'SDL_LoadBMP_RW'
++'_SDL_LoadDollarTemplates'.'SDL2.dll'..'SDL_LoadDollarTemplates'
++'_SDL_LoadFunction'.'SDL2.dll'..'SDL_LoadFunction'
++'_SDL_LoadObject'.'SDL2.dll'..'SDL_LoadObject'
++'_SDL_LoadWAV_RW'.'SDL2.dll'..'SDL_LoadWAV_RW'
++'_SDL_LockAudio'.'SDL2.dll'..'SDL_LockAudio'
++'_SDL_LockAudioDevice'.'SDL2.dll'..'SDL_LockAudioDevice'
++'_SDL_LockMutex'.'SDL2.dll'..'SDL_LockMutex'
++'_SDL_LockSurface'.'SDL2.dll'..'SDL_LockSurface'
++'_SDL_LockTexture'.'SDL2.dll'..'SDL_LockTexture'
++'_SDL_Log'.'SDL2.dll'..'SDL_Log'
++'_SDL_LogCritical'.'SDL2.dll'..'SDL_LogCritical'
++'_SDL_LogDebug'.'SDL2.dll'..'SDL_LogDebug'
++'_SDL_LogError'.'SDL2.dll'..'SDL_LogError'
++'_SDL_LogGetOutputFunction'.'SDL2.dll'..'SDL_LogGetOutputFunction'
++'_SDL_LogGetPriority'.'SDL2.dll'..'SDL_LogGetPriority'
++'_SDL_LogInfo'.'SDL2.dll'..'SDL_LogInfo'
++'_SDL_LogMessage'.'SDL2.dll'..'SDL_LogMessage'
++'_SDL_LogMessageV'.'SDL2.dll'..'SDL_LogMessageV'
++'_SDL_LogResetPriorities'.'SDL2.dll'..'SDL_LogResetPriorities'
++'_SDL_LogSetAllPriority'.'SDL2.dll'..'SDL_LogSetAllPriority'
++'_SDL_LogSetOutputFunction'.'SDL2.dll'..'SDL_LogSetOutputFunction'
++'_SDL_LogSetPriority'.'SDL2.dll'..'SDL_LogSetPriority'
++'_SDL_LogVerbose'.'SDL2.dll'..'SDL_LogVerbose'
++'_SDL_LogWarn'.'SDL2.dll'..'SDL_LogWarn'
++'_SDL_LowerBlit'.'SDL2.dll'..'SDL_LowerBlit'
++'_SDL_LowerBlitScaled'.'SDL2.dll'..'SDL_LowerBlitScaled'
++'_SDL_MapRGB'.'SDL2.dll'..'SDL_MapRGB'
++'_SDL_MapRGBA'.'SDL2.dll'..'SDL_MapRGBA'
++'_SDL_MasksToPixelFormatEnum'.'SDL2.dll'..'SDL_MasksToPixelFormatEnum'
++'_SDL_MaximizeWindow'.'SDL2.dll'..'SDL_MaximizeWindow'
++'_SDL_MemoryBarrierAcquireFunction'.'SDL2.dll'..'SDL_MemoryBarrierAcquireFunction'
++'_SDL_MemoryBarrierReleaseFunction'.'SDL2.dll'..'SDL_MemoryBarrierReleaseFunction'
++'_SDL_MinimizeWindow'.'SDL2.dll'..'SDL_MinimizeWindow'
++'_SDL_MixAudio'.'SDL2.dll'..'SDL_MixAudio'
++'_SDL_MixAudioFormat'.'SDL2.dll'..'SDL_MixAudioFormat'
++'_SDL_MouseIsHaptic'.'SDL2.dll'..'SDL_MouseIsHaptic'
++'_SDL_NumHaptics'.'SDL2.dll'..'SDL_NumHaptics'
++'_SDL_NumJoysticks'.'SDL2.dll'..'SDL_NumJoysticks'
++'_SDL_OpenAudio'.'SDL2.dll'..'SDL_OpenAudio'
++'_SDL_OpenAudioDevice'.'SDL2.dll'..'SDL_OpenAudioDevice'
++'_SDL_PauseAudio'.'SDL2.dll'..'SDL_PauseAudio'
++'_SDL_PauseAudioDevice'.'SDL2.dll'..'SDL_PauseAudioDevice'
++'_SDL_PeepEvents'.'SDL2.dll'..'SDL_PeepEvents'
++'_SDL_PixelFormatEnumToMasks'.'SDL2.dll'..'SDL_PixelFormatEnumToMasks'
++'_SDL_PollEvent'.'SDL2.dll'..'SDL_PollEvent'
++'_SDL_PumpEvents'.'SDL2.dll'..'SDL_PumpEvents'
++'_SDL_PushEvent'.'SDL2.dll'..'SDL_PushEvent'
++'_SDL_QueryTexture'.'SDL2.dll'..'SDL_QueryTexture'
++'_SDL_QueueAudio'.'SDL2.dll'..'SDL_QueueAudio'
++'_SDL_Quit'.'SDL2.dll'..'SDL_Quit'
++'_SDL_QuitSubSystem'.'SDL2.dll'..'SDL_QuitSubSystem'
++'_SDL_RWFromConstMem'.'SDL2.dll'..'SDL_RWFromConstMem'
++'_SDL_RWFromFP'.'SDL2.dll'..'SDL_RWFromFP'
++'_SDL_RWFromFile'.'SDL2.dll'..'SDL_RWFromFile'
++'_SDL_RWFromMem'.'SDL2.dll'..'SDL_RWFromMem'
++'_SDL_RaiseWindow'.'SDL2.dll'..'SDL_RaiseWindow'
++'_SDL_ReadBE16'.'SDL2.dll'..'SDL_ReadBE16'
++'_SDL_ReadBE32'.'SDL2.dll'..'SDL_ReadBE32'
++'_SDL_ReadBE64'.'SDL2.dll'..'SDL_ReadBE64'
++'_SDL_ReadLE16'.'SDL2.dll'..'SDL_ReadLE16'
++'_SDL_ReadLE32'.'SDL2.dll'..'SDL_ReadLE32'
++'_SDL_ReadLE64'.'SDL2.dll'..'SDL_ReadLE64'
++'_SDL_ReadU8'.'SDL2.dll'..'SDL_ReadU8'
++'_SDL_RecordGesture'.'SDL2.dll'..'SDL_RecordGesture'
++'_SDL_RegisterApp'.'SDL2.dll'..'SDL_RegisterApp'
++'_SDL_RegisterEvents'.'SDL2.dll'..'SDL_RegisterEvents'
++'_SDL_RemoveTimer'.'SDL2.dll'..'SDL_RemoveTimer'
++'_SDL_RenderClear'.'SDL2.dll'..'SDL_RenderClear'
++'_SDL_RenderCopy'.'SDL2.dll'..'SDL_RenderCopy'
++'_SDL_RenderCopyEx'.'SDL2.dll'..'SDL_RenderCopyEx'
++'_SDL_RenderDrawLine'.'SDL2.dll'..'SDL_RenderDrawLine'
++'_SDL_RenderDrawLines'.'SDL2.dll'..'SDL_RenderDrawLines'
++'_SDL_RenderDrawPoint'.'SDL2.dll'..'SDL_RenderDrawPoint'
++'_SDL_RenderDrawPoints'.'SDL2.dll'..'SDL_RenderDrawPoints'
++'_SDL_RenderDrawRect'.'SDL2.dll'..'SDL_RenderDrawRect'
++'_SDL_RenderDrawRects'.'SDL2.dll'..'SDL_RenderDrawRects'
++'_SDL_RenderFillRect'.'SDL2.dll'..'SDL_RenderFillRect'
++'_SDL_RenderFillRects'.'SDL2.dll'..'SDL_RenderFillRects'
++'_SDL_RenderGetClipRect'.'SDL2.dll'..'SDL_RenderGetClipRect'
++'_SDL_RenderGetD3D9Device'.'SDL2.dll'..'SDL_RenderGetD3D9Device'
++'_SDL_RenderGetIntegerScale'.'SDL2.dll'..'SDL_RenderGetIntegerScale'
++'_SDL_RenderGetLogicalSize'.'SDL2.dll'..'SDL_RenderGetLogicalSize'
++'_SDL_RenderGetScale'.'SDL2.dll'..'SDL_RenderGetScale'
++'_SDL_RenderGetViewport'.'SDL2.dll'..'SDL_RenderGetViewport'
++'_SDL_RenderIsClipEnabled'.'SDL2.dll'..'SDL_RenderIsClipEnabled'
++'_SDL_RenderPresent'.'SDL2.dll'..'SDL_RenderPresent'
++'_SDL_RenderReadPixels'.'SDL2.dll'..'SDL_RenderReadPixels'
++'_SDL_RenderSetClipRect'.'SDL2.dll'..'SDL_RenderSetClipRect'
++'_SDL_RenderSetIntegerScale'.'SDL2.dll'..'SDL_RenderSetIntegerScale'
++'_SDL_RenderSetLogicalSize'.'SDL2.dll'..'SDL_RenderSetLogicalSize'
++'_SDL_RenderSetScale'.'SDL2.dll'..'SDL_RenderSetScale'
++'_SDL_RenderSetViewport'.'SDL2.dll'..'SDL_RenderSetViewport'
++'_SDL_RenderTargetSupported'.'SDL2.dll'..'SDL_RenderTargetSupported'
++'_SDL_ReportAssertion'.'SDL2.dll'..'SDL_ReportAssertion'
++'_SDL_ResetAssertionReport'.'SDL2.dll'..'SDL_ResetAssertionReport'
++'_SDL_RestoreWindow'.'SDL2.dll'..'SDL_RestoreWindow'
++'_SDL_SaveAllDollarTemplates'.'SDL2.dll'..'SDL_SaveAllDollarTemplates'
++'_SDL_SaveBMP_RW'.'SDL2.dll'..'SDL_SaveBMP_RW'
++'_SDL_SaveDollarTemplate'.'SDL2.dll'..'SDL_SaveDollarTemplate'
++'_SDL_SemPost'.'SDL2.dll'..'SDL_SemPost'
++'_SDL_SemTryWait'.'SDL2.dll'..'SDL_SemTryWait'
++'_SDL_SemValue'.'SDL2.dll'..'SDL_SemValue'
++'_SDL_SemWait'.'SDL2.dll'..'SDL_SemWait'
++'_SDL_SemWaitTimeout'.'SDL2.dll'..'SDL_SemWaitTimeout'
++'_SDL_SetAssertionHandler'.'SDL2.dll'..'SDL_SetAssertionHandler'
++'_SDL_SetClipRect'.'SDL2.dll'..'SDL_SetClipRect'
++'_SDL_SetClipboardText'.'SDL2.dll'..'SDL_SetClipboardText'
++'_SDL_SetColorKey'.'SDL2.dll'..'SDL_SetColorKey'
++'_SDL_SetCursor'.'SDL2.dll'..'SDL_SetCursor'
++'_SDL_SetError'.'SDL2.dll'..'SDL_SetError'
++'_SDL_SetEventFilter'.'SDL2.dll'..'SDL_SetEventFilter'
++'_SDL_SetHint'.'SDL2.dll'..'SDL_SetHint'
++'_SDL_SetHintWithPriority'.'SDL2.dll'..'SDL_SetHintWithPriority'
++'_SDL_SetMainReady'.'SDL2.dll'..'SDL_SetMainReady'
++'_SDL_SetModState'.'SDL2.dll'..'SDL_SetModState'
++'_SDL_SetPaletteColors'.'SDL2.dll'..'SDL_SetPaletteColors'
++'_SDL_SetPixelFormatPalette'.'SDL2.dll'..'SDL_SetPixelFormatPalette'
++'_SDL_SetRelativeMouseMode'.'SDL2.dll'..'SDL_SetRelativeMouseMode'
++'_SDL_SetRenderDrawBlendMode'.'SDL2.dll'..'SDL_SetRenderDrawBlendMode'
++'_SDL_SetRenderDrawColor'.'SDL2.dll'..'SDL_SetRenderDrawColor'
++'_SDL_SetRenderTarget'.'SDL2.dll'..'SDL_SetRenderTarget'
++'_SDL_SetSurfaceAlphaMod'.'SDL2.dll'..'SDL_SetSurfaceAlphaMod'
++'_SDL_SetSurfaceBlendMode'.'SDL2.dll'..'SDL_SetSurfaceBlendMode'
++'_SDL_SetSurfaceColorMod'.'SDL2.dll'..'SDL_SetSurfaceColorMod'
++'_SDL_SetSurfacePalette'.'SDL2.dll'..'SDL_SetSurfacePalette'
++'_SDL_SetSurfaceRLE'.'SDL2.dll'..'SDL_SetSurfaceRLE'
++'_SDL_SetTextInputRect'.'SDL2.dll'..'SDL_SetTextInputRect'
++'_SDL_SetTextureAlphaMod'.'SDL2.dll'..'SDL_SetTextureAlphaMod'
++'_SDL_SetTextureBlendMode'.'SDL2.dll'..'SDL_SetTextureBlendMode'
++'_SDL_SetTextureColorMod'.'SDL2.dll'..'SDL_SetTextureColorMod'
++'_SDL_SetThreadPriority'.'SDL2.dll'..'SDL_SetThreadPriority'
++'_SDL_SetWindowBordered'.'SDL2.dll'..'SDL_SetWindowBordered'
++'_SDL_SetWindowBrightness'.'SDL2.dll'..'SDL_SetWindowBrightness'
++'_SDL_SetWindowData'.'SDL2.dll'..'SDL_SetWindowData'
++'_SDL_SetWindowDisplayMode'.'SDL2.dll'..'SDL_SetWindowDisplayMode'
++'_SDL_SetWindowFullscreen'.'SDL2.dll'..'SDL_SetWindowFullscreen'
++'_SDL_SetWindowGammaRamp'.'SDL2.dll'..'SDL_SetWindowGammaRamp'
++'_SDL_SetWindowGrab'.'SDL2.dll'..'SDL_SetWindowGrab'
++'_SDL_SetWindowHitTest'.'SDL2.dll'..'SDL_SetWindowHitTest'
++'_SDL_SetWindowIcon'.'SDL2.dll'..'SDL_SetWindowIcon'
++'_SDL_SetWindowInputFocus'.'SDL2.dll'..'SDL_SetWindowInputFocus'
++'_SDL_SetWindowMaximumSize'.'SDL2.dll'..'SDL_SetWindowMaximumSize'
++'_SDL_SetWindowMinimumSize'.'SDL2.dll'..'SDL_SetWindowMinimumSize'
++'_SDL_SetWindowModalFor'.'SDL2.dll'..'SDL_SetWindowModalFor'
++'_SDL_SetWindowOpacity'.'SDL2.dll'..'SDL_SetWindowOpacity'
++'_SDL_SetWindowPosition'.'SDL2.dll'..'SDL_SetWindowPosition'
++'_SDL_SetWindowResizable'.'SDL2.dll'..'SDL_SetWindowResizable'
++'_SDL_SetWindowShape'.'SDL2.dll'..'SDL_SetWindowShape'
++'_SDL_SetWindowSize'.'SDL2.dll'..'SDL_SetWindowSize'
++'_SDL_SetWindowTitle'.'SDL2.dll'..'SDL_SetWindowTitle'
++'_SDL_SetWindowsMessageHook'.'SDL2.dll'..'SDL_SetWindowsMessageHook'
++'_SDL_ShowCursor'.'SDL2.dll'..'SDL_ShowCursor'
++'_SDL_ShowMessageBox'.'SDL2.dll'..'SDL_ShowMessageBox'
++'_SDL_ShowSimpleMessageBox'.'SDL2.dll'..'SDL_ShowSimpleMessageBox'
++'_SDL_ShowWindow'.'SDL2.dll'..'SDL_ShowWindow'
++'_SDL_SoftStretch'.'SDL2.dll'..'SDL_SoftStretch'
++'_SDL_StartTextInput'.'SDL2.dll'..'SDL_StartTextInput'
++'_SDL_StopTextInput'.'SDL2.dll'..'SDL_StopTextInput'
++'_SDL_TLSCreate'.'SDL2.dll'..'SDL_TLSCreate'
++'_SDL_TLSGet'.'SDL2.dll'..'SDL_TLSGet'
++'_SDL_TLSSet'.'SDL2.dll'..'SDL_TLSSet'
++'_SDL_ThreadID'.'SDL2.dll'..'SDL_ThreadID'
++'_SDL_TryLockMutex'.'SDL2.dll'..'SDL_TryLockMutex'
++'_SDL_UnionRect'.'SDL2.dll'..'SDL_UnionRect'
++'_SDL_UnloadObject'.'SDL2.dll'..'SDL_UnloadObject'
++'_SDL_UnlockAudio'.'SDL2.dll'..'SDL_UnlockAudio'
++'_SDL_UnlockAudioDevice'.'SDL2.dll'..'SDL_UnlockAudioDevice'
++'_SDL_UnlockMutex'.'SDL2.dll'..'SDL_UnlockMutex'
++'_SDL_UnlockSurface'.'SDL2.dll'..'SDL_UnlockSurface'
++'_SDL_UnlockTexture'.'SDL2.dll'..'SDL_UnlockTexture'
++'_SDL_UnregisterApp'.'SDL2.dll'..'SDL_UnregisterApp'
++'_SDL_UpdateTexture'.'SDL2.dll'..'SDL_UpdateTexture'
++'_SDL_UpdateWindowSurface'.'SDL2.dll'..'SDL_UpdateWindowSurface'
++'_SDL_UpdateWindowSurfaceRects'.'SDL2.dll'..'SDL_UpdateWindowSurfaceRects'
++'_SDL_UpdateYUVTexture'.'SDL2.dll'..'SDL_UpdateYUVTexture'
++'_SDL_UpperBlit'.'SDL2.dll'..'SDL_UpperBlit'
++'_SDL_UpperBlitScaled'.'SDL2.dll'..'SDL_UpperBlitScaled'
++'_SDL_VideoInit'.'SDL2.dll'..'SDL_VideoInit'
++'_SDL_VideoQuit'.'SDL2.dll'..'SDL_VideoQuit'
++'_SDL_WaitEvent'.'SDL2.dll'..'SDL_WaitEvent'
++'_SDL_WaitEventTimeout'.'SDL2.dll'..'SDL_WaitEventTimeout'
++'_SDL_WaitThread'.'SDL2.dll'..'SDL_WaitThread'
++'_SDL_WarpMouseGlobal'.'SDL2.dll'..'SDL_WarpMouseGlobal'
++'_SDL_WarpMouseInWindow'.'SDL2.dll'..'SDL_WarpMouseInWindow'
++'_SDL_WasInit'.'SDL2.dll'..'SDL_WasInit'
++'_SDL_WriteBE16'.'SDL2.dll'..'SDL_WriteBE16'
++'_SDL_WriteBE32'.'SDL2.dll'..'SDL_WriteBE32'
++'_SDL_WriteBE64'.'SDL2.dll'..'SDL_WriteBE64'
++'_SDL_WriteLE16'.'SDL2.dll'..'SDL_WriteLE16'
++'_SDL_WriteLE32'.'SDL2.dll'..'SDL_WriteLE32'
++'_SDL_WriteLE64'.'SDL2.dll'..'SDL_WriteLE64'
++'_SDL_WriteU8'.'SDL2.dll'..'SDL_WriteU8'
++'_SDL_abs'.'SDL2.dll'..'SDL_abs'
++'_SDL_acos'.'SDL2.dll'..'SDL_acos'
++'_SDL_asin'.'SDL2.dll'..'SDL_asin'
++'_SDL_atan'.'SDL2.dll'..'SDL_atan'
++'_SDL_atan2'.'SDL2.dll'..'SDL_atan2'
++'_SDL_atof'.'SDL2.dll'..'SDL_atof'
++'_SDL_atoi'.'SDL2.dll'..'SDL_atoi'
++'_SDL_calloc'.'SDL2.dll'..'SDL_calloc'
++'_SDL_ceil'.'SDL2.dll'..'SDL_ceil'
++'_SDL_copysign'.'SDL2.dll'..'SDL_copysign'
++'_SDL_cos'.'SDL2.dll'..'SDL_cos'
++'_SDL_cosf'.'SDL2.dll'..'SDL_cosf'
++'_SDL_fabs'.'SDL2.dll'..'SDL_fabs'
++'_SDL_floor'.'SDL2.dll'..'SDL_floor'
++'_SDL_free'.'SDL2.dll'..'SDL_free'
++'_SDL_getenv'.'SDL2.dll'..'SDL_getenv'
++'_SDL_iconv'.'SDL2.dll'..'SDL_iconv'
++'_SDL_iconv_close'.'SDL2.dll'..'SDL_iconv_close'
++'_SDL_iconv_open'.'SDL2.dll'..'SDL_iconv_open'
++'_SDL_iconv_string'.'SDL2.dll'..'SDL_iconv_string'
++'_SDL_isdigit'.'SDL2.dll'..'SDL_isdigit'
++'_SDL_isspace'.'SDL2.dll'..'SDL_isspace'
++'_SDL_itoa'.'SDL2.dll'..'SDL_itoa'
++'_SDL_lltoa'.'SDL2.dll'..'SDL_lltoa'
++'_SDL_log'.'SDL2.dll'..'SDL_log'
++'_SDL_ltoa'.'SDL2.dll'..'SDL_ltoa'
++'_SDL_malloc'.'SDL2.dll'..'SDL_malloc'
++'_SDL_memcmp'.'SDL2.dll'..'SDL_memcmp'
++'_SDL_memcpy'.'SDL2.dll'..'SDL_memcpy'
++'_SDL_memmove'.'SDL2.dll'..'SDL_memmove'
++'_SDL_memset'.'SDL2.dll'..'SDL_memset'
++'_SDL_pow'.'SDL2.dll'..'SDL_pow'
++'_SDL_qsort'.'SDL2.dll'..'SDL_qsort'
++'_SDL_realloc'.'SDL2.dll'..'SDL_realloc'
++'_SDL_scalbn'.'SDL2.dll'..'SDL_scalbn'
++'_SDL_setenv'.'SDL2.dll'..'SDL_setenv'
++'_SDL_sin'.'SDL2.dll'..'SDL_sin'
++'_SDL_sinf'.'SDL2.dll'..'SDL_sinf'
++'_SDL_snprintf'.'SDL2.dll'..'SDL_snprintf'
++'_SDL_sqrt'.'SDL2.dll'..'SDL_sqrt'
++'_SDL_sqrtf'.'SDL2.dll'..'SDL_sqrtf'
++'_SDL_sscanf'.'SDL2.dll'..'SDL_sscanf'
++'_SDL_strcasecmp'.'SDL2.dll'..'SDL_strcasecmp'
++'_SDL_strchr'.'SDL2.dll'..'SDL_strchr'
++'_SDL_strcmp'.'SDL2.dll'..'SDL_strcmp'
++'_SDL_strdup'.'SDL2.dll'..'SDL_strdup'
++'_SDL_strlcat'.'SDL2.dll'..'SDL_strlcat'
++'_SDL_strlcpy'.'SDL2.dll'..'SDL_strlcpy'
++'_SDL_strlen'.'SDL2.dll'..'SDL_strlen'
++'_SDL_strlwr'.'SDL2.dll'..'SDL_strlwr'
++'_SDL_strncasecmp'.'SDL2.dll'..'SDL_strncasecmp'
++'_SDL_strncmp'.'SDL2.dll'..'SDL_strncmp'
++'_SDL_strrchr'.'SDL2.dll'..'SDL_strrchr'
++'_SDL_strrev'.'SDL2.dll'..'SDL_strrev'
++'_SDL_strstr'.'SDL2.dll'..'SDL_strstr'
++'_SDL_strtod'.'SDL2.dll'..'SDL_strtod'
++'_SDL_strtol'.'SDL2.dll'..'SDL_strtol'
++'_SDL_strtoll'.'SDL2.dll'..'SDL_strtoll'
++'_SDL_strtoul'.'SDL2.dll'..'SDL_strtoul'
++'_SDL_strtoull'.'SDL2.dll'..'SDL_strtoull'
++'_SDL_strupr'.'SDL2.dll'..'SDL_strupr'
++'_SDL_tan'.'SDL2.dll'..'SDL_tan'
++'_SDL_tanf'.'SDL2.dll'..'SDL_tanf'
++'_SDL_tolower'.'SDL2.dll'..'SDL_tolower'
++'_SDL_toupper'.'SDL2.dll'..'SDL_toupper'
++'_SDL_uitoa'.'SDL2.dll'..'SDL_uitoa'
++'_SDL_ulltoa'.'SDL2.dll'..'SDL_ulltoa'
++'_SDL_ultoa'.'SDL2.dll'..'SDL_ultoa'
++'_SDL_utf8strlcpy'.'SDL2.dll'..'SDL_utf8strlcpy'
++'_SDL_vsnprintf'.'SDL2.dll'..'SDL_vsnprintf'
++'_SDL_vsscanf'.'SDL2.dll'..'SDL_vsscanf'
++'_SDL_wcslcat'.'SDL2.dll'..'SDL_wcslcat'
++'_SDL_wcslcpy'.'SDL2.dll'..'SDL_wcslcpy'
++'_SDL_wcslen'.'SDL2.dll'..'SDL_wcslen'

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@ -0,0 +1,67 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is an include file for windows.h with the SDL build settings */
#ifndef _INCLUDED_WINDOWS_H
#define _INCLUDED_WINDOWS_H
#if defined(__WIN32__)
#define WIN32_LEAN_AND_MEAN
#define STRICT
#ifndef UNICODE
#define UNICODE 1
#endif
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
#endif
#include <windows.h>
/* Routines to convert from UTF8 to native Windows text */
#if UNICODE
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UTF-16LE", (char *)(S), (SDL_wcslen(S)+1)*sizeof(WCHAR))
#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (char *)(S), SDL_strlen(S)+1)
#else
/* !!! FIXME: UTF8ToString() can just be a SDL_strdup() here. */
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)(S), (SDL_strlen(S)+1))
#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)(S), SDL_strlen(S)+1)
#endif
/* Sets an error message based on a given HRESULT */
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
/* Sets an error message based on GetLastError(). Always return -1. */
extern int WIN_SetError(const char *prefix);
/* Wrap up the oddities of CoInitialize() into a common function. */
extern HRESULT WIN_CoInitialize(void);
extern void WIN_CoUninitialize(void);
/* Returns SDL_TRUE if we're running on Windows Vista and newer */
extern BOOL WIN_IsWindowsVistaOrGreater(void);
/* You need to SDL_free() the result of this call. */
extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);
#endif /* _INCLUDED_WINDOWS_H */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,208 @@
/*
SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98
The WinMain function -- calls your program's main() function
*/
#include "SDL_config.h"
#ifdef __WIN32__
/* Include this so we define UNICODE properly */
/*#include "../../core/windows/SDL_windows.h"*/
#include "SDL_windows.h" /* copied here from the SDL2 source tree */
/* Include the SDL main definition header */
#include "SDL.h"
#include "SDL_main.h"
#ifdef main
# undef main
#endif /* main */
static void
UnEscapeQuotes(char *arg)
{
char *last = NULL;
while (*arg) {
if (*arg == '"' && (last != NULL && *last == '\\')) {
char *c_curr = arg;
char *c_last = last;
while (*c_curr) {
*c_last = *c_curr;
c_last = c_curr;
c_curr++;
}
*c_last = '\0';
}
last = arg;
arg++;
}
}
/* Parse a command line buffer into arguments */
static int
ParseCommandLine(char *cmdline, char **argv)
{
char *bufp;
char *lastp = NULL;
int argc, last_argc;
argc = last_argc = 0;
for (bufp = cmdline; *bufp;) {
/* Skip leading whitespace */
while (SDL_isspace(*bufp)) {
++bufp;
}
/* Skip over argument */
if (*bufp == '"') {
++bufp;
if (*bufp) {
if (argv) {
argv[argc] = bufp;
}
++argc;
}
/* Skip over word */
lastp = bufp;
while (*bufp && (*bufp != '"' || *lastp == '\\')) {
lastp = bufp;
++bufp;
}
} else {
if (*bufp) {
if (argv) {
argv[argc] = bufp;
}
++argc;
}
/* Skip over word */
while (*bufp && !SDL_isspace(*bufp)) {
++bufp;
}
}
if (*bufp) {
if (argv) {
*bufp = '\0';
}
++bufp;
}
/* Strip out \ from \" sequences */
if (argv && last_argc != argc) {
UnEscapeQuotes(argv[last_argc]);
}
last_argc = argc;
}
if (argv) {
argv[argc] = NULL;
}
return (argc);
}
/* Pop up an out of memory message, returns to Windows */
static BOOL
OutOfMemory(void)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
return FALSE;
}
#if defined(_MSC_VER)
/* The VC++ compiler needs main/wmain defined */
# define console_ansi_main main
# if UNICODE
# define console_wmain wmain
# endif
#endif
/* WinMain, main, and wmain eventually call into here. */
static int
main_utf8(int argc, char *argv[])
{
SDL_SetMainReady();
/* Run the application main() code */
return SDL_main(argc, argv);
}
/* Gets the arguments with GetCommandLine, converts them to argc and argv
and calls main_utf8 */
static int
main_getcmdline()
{
char **argv;
int argc;
char *cmdline;
int retval = 0;
/* Grab the command line */
TCHAR *text = GetCommandLine();
#if UNICODE
cmdline = WIN_StringToUTF8(text);
#else
/* !!! FIXME: are these in the system codepage? We need to convert to UTF-8. */
cmdline = SDL_strdup(text);
#endif
if (cmdline == NULL) {
return OutOfMemory();
}
/* Parse it into argv and argc */
argc = ParseCommandLine(cmdline, NULL);
argv = SDL_stack_alloc(char *, argc + 1);
if (argv == NULL) {
return OutOfMemory();
}
ParseCommandLine(cmdline, argv);
retval = main_utf8(argc, argv);
SDL_stack_free(argv);
SDL_free(cmdline);
return retval;
}
/* This is where execution begins [console apps, ansi] */
int
console_ansi_main(int argc, char *argv[])
{
return main_getcmdline();
}
#if UNICODE
/* This is where execution begins [console apps, unicode] */
int
console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
{
int retval = 0;
char **argv = SDL_stack_alloc(char*, argc + 1);
int i;
for (i = 0; i < argc; ++i) {
argv[i] = WIN_StringToUTF8(wargv[i]);
}
argv[argc] = NULL;
retval = main_utf8(argc, argv);
/* !!! FIXME: we are leaking all the elements of argv we allocated. */
SDL_stack_free(argv);
return retval;
}
#endif
/* This is where execution begins [windowed apps] */
int WINAPI
WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
{
return main_getcmdline();
}
#endif /* __WIN32__ */
/* vi: set ts=4 sw=4 expandtab: */