Docs update

This commit is contained in:
Spike 2018-05-05 16:21:09 +01:00 committed by Shpoike
parent 91668b230f
commit 3c671f325d
2 changed files with 13 additions and 10 deletions

View file

@ -1225,7 +1225,7 @@ qboolean COM_DownloadNameOkay(const char *filename)
q_strcasecmp(filename, "bsp") &&
q_strcasecmp(filename, "mdl") &&
q_strcasecmp(filename, "iqm") && //in case we ever support these later
q_strcasecmp(filename, "md3") && //in case we ever support these later
q_strcasecmp(filename, "md3") &&
q_strcasecmp(filename, "spr") &&
q_strcasecmp(filename, "spr32") &&
//audio formats

View file

@ -10,7 +10,7 @@ QuakeSpasm-Spiked
It includes networking fixes and improvements, which means you can
actually stand a chance of being able to use this thing as a server.
It also includes a whole load of (serverside) QuakeC extensions so that
It also includes a whole load of QuakeC extensions so that
modders are no longer limited to what is essentially crippleware.
If the way I explain that grates on you, then you're probably part of
the reason why I got annoyed enough to spend my time on this.
@ -95,6 +95,9 @@ QuakeSpasm-Spiked
----------------------
3.2. Modding features
o Support for custom huds (or even menus) via Simple CSQC.
Check the devkit for an example.
o Supports md3 (no shaders, no tags).
o Raised limits for the mdl format (much rewritten, vertex limit is somewhere north of 32k, which should be enough...).
@ -144,7 +147,9 @@ QuakeSpasm-Spiked
Baseline Limits (limit annihilated)
Visible Entities (limit nuked from orbit)
Lightmap Data (limit obliterated)
Max Lightmaps (limit amputated)
Max Lightstyles (now 255 - bsp2 format limit).
Lightmap Dimensions (now 256, for surface dimensions up to 4080qu)
o BSPX support.
Lits can be embedded now, for fewer files to distribute.
@ -184,8 +189,6 @@ QuakeSpasm-Spiked
o maybe menuqc. otherwise known as cvar hell, so mods can avoid quake's clunky nightmare.
o maybe basic csqc. primarily for huds.
-----------
5. Copyright