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more documentation updates.
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@ -9,7 +9,7 @@
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<sect> About <p>
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<sect> About <p>
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<url url="http://quakespasm.sourceforge.net" name="QuakeSpasm">
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<url url="http://quakespasm.sourceforge.net" name="QuakeSpasm">
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is a modern, cross-platform Quake 1 engine based on <url url="http://www.celephais.net/fitzquake" name="FitzQuake">.
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is a modern, cross-platform Quake engine based on <url url="http://www.celephais.net/fitzquake" name="FitzQuake">.
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</p><p>
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</p><p>
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It includes support for 64 bit CPUs and custom music playback, a new
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It includes support for 64 bit CPUs and custom music playback, a new
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sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
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sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
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@ -103,6 +103,7 @@ These buttons can be bound normally:
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<item>XBUTTON
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<item>XBUTTON
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<item>YBUTTON
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<item>YBUTTON
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</itemize>
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</itemize>
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quakespasm.pak contains a default.cfg which has been updated to give some default bindings. L/R shoulder buttons are bound to weapon switching, and L/R triggers are jump and attack.
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quakespasm.pak contains a default.cfg which has been updated to give some default bindings. L/R shoulder buttons are bound to weapon switching, and L/R triggers are jump and attack.
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<p>
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<p>
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The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift and also uses ideas and code from LordHavoc (DarkPlaces).
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The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift and also uses ideas and code from LordHavoc (DarkPlaces).
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@ -141,10 +142,8 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
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QuakeSpasm 0.93.3 has initial support for playing the 2021 re-release content:
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QuakeSpasm 0.93.3 has initial support for playing the 2021 re-release content:
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<itemize>
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<itemize>
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<item> Copy the quakespasm exe to your rerelease installation.
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<item> Copy the quakespasm exe to your rerelease installation.
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<item> Note: Do not mix-and-match original and rerelease contents: results may be unpredictable.
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<item> Extract the localization folder from QuakeEX.kpf (which is actually a zip file), and place it in the rerelease directory. Linux (Unix) users can do the following, for example:<newline>
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<item> Extract the English localization file in the rerelease directory:<newline>
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<verb>unzip QuakeEX.kpf localization/loc_english.txt</verb>
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<em>unzip QuakeEX.kpf localization/loc_english.txt</em><newline>
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Note: the extracted file should be in the 'rerelease/localization' directory, not 'rerelease'.
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<item> Run quakespasm as you normally do.
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<item> Run quakespasm as you normally do.
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</itemize>
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</itemize>
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@ -152,12 +151,13 @@ QuakeSpasm 0.93.3 has initial support for playing the 2021 re-release content:
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<sect1> Changes in 0.93.3<p>
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<sect1> Changes in 0.93.3<p>
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<itemize>
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<itemize>
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<item> Initial support for playing the 'Quake 2021 re-release' content.
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<item> Initial support for playing the 'Quake 2021 re-release' content (thanks to Andrei Drexler for bulk of the work.)
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<item> Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
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<item> Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
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<item> Fixed buffer overflow with large char skybox names (sf.net bug/38)
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<item> Fixed buffer overflow with large char skybox names (sf.net bug/38)
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<item> Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)
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<item> Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)
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<item> OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)
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<item> OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)
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<item> OpenGL: merged surface mark & cull optimizations from vkQuake.
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<item> OpenGL: merged surface mark & cull optimizations from vkQuake.
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<item> Changed 'model has a skin taller than 480' error into a warning
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<item> Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)
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<item> Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)
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<item> Support for external vis files.
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<item> Support for external vis files.
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<item> Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map.
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<item> Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map.
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@ -76,7 +76,7 @@
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<P>
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<P>
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<A HREF="http://quakespasm.sourceforge.net">QuakeSpasm</A>
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<A HREF="http://quakespasm.sourceforge.net">QuakeSpasm</A>
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is a modern, cross-platform Quake 1 engine based on
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is a modern, cross-platform Quake engine based on
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P>
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P>
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<P>It includes support for 64 bit CPUs and custom music playback, a new
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<P>It includes support for 64 bit CPUs and custom music playback, a new
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sound driver, some graphical niceities, and numerous bug-fixes and other improvements.</P>
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sound driver, some graphical niceities, and numerous bug-fixes and other improvements.</P>
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@ -183,8 +183,8 @@ SDL is probably less buggy, but SDL2 has nicer features and smoother mouse input
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<LI>XBUTTON</LI>
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<LI>XBUTTON</LI>
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<LI>YBUTTON</LI>
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<LI>YBUTTON</LI>
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</UL>
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</UL>
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</P>
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quakespasm.pak contains a default.cfg which has been updated to give some default bindings. L/R shoulder buttons are bound to weapon switching, and L/R triggers are jump and attack.</P>
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<P>quakespasm.pak contains a default.cfg which has been updated to give some default bindings. L/R shoulder buttons are bound to weapon switching, and L/R triggers are jump and attack.</P>
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<P>The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift and also uses ideas and code from LordHavoc (DarkPlaces).</P>
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<P>The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift and also uses ideas and code from LordHavoc (DarkPlaces).</P>
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<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling and Installation</A></H2>
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<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling and Installation</A></H2>
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@ -224,10 +224,11 @@ Compile time options include
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<P>QuakeSpasm 0.93.3 has initial support for playing the 2021 re-release content:
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<P>QuakeSpasm 0.93.3 has initial support for playing the 2021 re-release content:
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<UL>
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<UL>
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<LI> Copy the quakespasm exe to your rerelease installation.</LI>
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<LI> Copy the quakespasm exe to your rerelease installation.</LI>
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<LI> Note: Do not mix-and-match original and rerelease contents: results may be unpredictable.</LI>
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<LI> Extract the localization folder from QuakeEX.kpf (which is actually a zip file), and place it in the rerelease directory. Linux (Unix) users can do the following, for example:<BR>
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<LI> Extract the English localization file in the rerelease directory:<BR>
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<PRE>
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<EM>unzip QuakeEX.kpf localization/loc_english.txt</EM><BR>
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unzip QuakeEX.kpf localization/loc_english.txt
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Note: the extracted file should be in the 'rerelease/localization' directory, not 'rerelease'.</LI>
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</PRE>
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</LI>
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<LI> Run quakespasm as you normally do.</LI>
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<LI> Run quakespasm as you normally do.</LI>
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</UL>
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</UL>
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</P>
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</P>
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@ -239,12 +240,13 @@ Note: the extracted file should be in the 'rerelease/localization' directory, no
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<P>
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<P>
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<UL>
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<UL>
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<LI> Initial support for playing the 'Quake 2021 re-release' content.</LI>
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<LI> Initial support for playing the 'Quake 2021 re-release' content (thanks to Andrei Drexler for bulk of the work.)</LI>
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<LI> Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)</LI>
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<LI> Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)</LI>
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<LI> Fixed buffer overflow with large char skybox names (sf.net bug/38)</LI>
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<LI> Fixed buffer overflow with large char skybox names (sf.net bug/38)</LI>
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<LI> Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)</LI>
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<LI> Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)</LI>
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<LI> OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)</LI>
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<LI> OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)</LI>
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<LI> OpenGL: merged surface mark & cull optimizations from vkQuake.</LI>
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<LI> OpenGL: merged surface mark & cull optimizations from vkQuake.</LI>
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<LI> Changed 'model has a skin taller than 480' error into a warning</LI>
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<LI> Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)</LI>
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<LI> Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)</LI>
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<LI> Support for external vis files.</LI>
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<LI> Support for external vis files.</LI>
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<LI> Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map.</LI>
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<LI> Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map.</LI>
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@ -62,7 +62,7 @@
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1. About
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1. About
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QuakeSpasm <http://quakespasm.sourceforge.net> is a modern, cross-
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QuakeSpasm <http://quakespasm.sourceforge.net> is a modern, cross-
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platform Quake 1 engine based on FitzQuake
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platform Quake engine based on FitzQuake
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<http://www.celephais.net/fitzquake>.
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<http://www.celephais.net/fitzquake>.
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It includes support for 64 bit CPUs and custom music playback, a new
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It includes support for 64 bit CPUs and custom music playback, a new
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@ -261,13 +261,10 @@
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o Copy the quakespasm exe to your rerelease installation.
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o Copy the quakespasm exe to your rerelease installation.
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o Note: Do not mix-and-match original and rerelease contents: results
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o Extract the localization folder from QuakeEX.kpf (which is actually
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may be unpredictable.
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a zip file), and place it in the rerelease directory. Linux (Unix)
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users can do the following, for example:
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o Extract the English localization file in the rerelease directory:
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unzip QuakeEX.kpf localization/loc_english.txt
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unzip QuakeEX.kpf localization/loc_english.txt
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Note: the extracted file should be in the 'rerelease/localization'
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directory, not 'rerelease'.
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o Run quakespasm as you normally do.
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o Run quakespasm as you normally do.
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@ -277,7 +274,8 @@
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6.1. Changes in 0.93.3
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6.1. Changes in 0.93.3
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o Initial support for playing the 'Quake 2021 re-release' content.
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o Initial support for playing the 'Quake 2021 re-release' content
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(thanks to Andrei Drexler for bulk of the work.)
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o Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
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o Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
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@ -289,6 +287,8 @@
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o OpenGL: merged surface mark & cull optimizations from vkQuake.
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o OpenGL: merged surface mark & cull optimizations from vkQuake.
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o Changed 'model has a skin taller than 480' error into a warning
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o Reject lit files if they're the wrong size (eg hipnotic/start.bsp
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o Reject lit files if they're the wrong size (eg hipnotic/start.bsp
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vs id1/start.lit or just a bsp that no longer has any coloured
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vs id1/start.lit or just a bsp that no longer has any coloured
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lits, etc)
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lits, etc)
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