Don't write gl_TexCoord[1] in shader

This commit is contained in:
Eric Wasylishen 2014-11-07 16:27:16 -07:00
parent e10e18031f
commit 2d633b6913

View file

@ -96,7 +96,6 @@ void GLAlias_CreateShaders (void)
"void main()\n"
"{\n"
" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
" gl_TexCoord[1] = gl_MultiTexCoord0;\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" gl_FrontColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
"}\n";