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Don't write gl_TexCoord[1] in shader
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@ -96,7 +96,6 @@ void GLAlias_CreateShaders (void)
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"void main()\n"
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"{\n"
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" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
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" gl_TexCoord[1] = gl_MultiTexCoord0;\n"
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" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
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" gl_FrontColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
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"}\n";
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