docs: Update Quakespasm.sgml with latest changes

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1220 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Eric Wasylishen 2015-05-31 21:16:57 +00:00
parent 0ba423061b
commit 2c312c486d

View file

@ -115,6 +115,8 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<item> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0). <item> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).
<item> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp. <item> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.
<item> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp. <item> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.
<item> Fix viewmodel not lerping on extended-limit maps.
<item> Fix crash on out-of-bounds skin number.
</itemize> </itemize>
<sect2> Performance <sect2> Performance
@ -123,12 +125,21 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<item> New, faster mdl renderer using GLSL. Disable with "-noglslalias". <item> New, faster mdl renderer using GLSL. Disable with "-noglslalias".
</itemize> </itemize>
<sect2> Interface/visual improvements <sect2> Visual improvements
<itemize> <itemize>
<item> Support pausing demo playback with the "pause" command.
<item> Autocompletion of mod names for the "game" command.
<item> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma". <item> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".
<item> Use high-quality water by default (r_oldwater 0). <item> Use high-quality water by default (r_oldwater 0).
<item> Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.)
<item> r_noshadow_list cvar added (from MarkV.)
</itemize>
<sect2> Interface improvements
<itemize>
<item> Support pausing demo playback with the "pause" command.
<item> Autocompletion for "game", "record", "playdemo".
<item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (takes effect upon entering fullscreen mode the next time.)
<item> Silence "exceeded standard limit" messages unless developer cvar is >= 1.
<item> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
</itemize> </itemize>
<sect2> Code cleanup <sect2> Code cleanup