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docs: Update Quakespasm.sgml with latest changes
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1220 af15c1b1-3010-417e-b628-4374ebc0bcbd
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1 changed files with 14 additions and 3 deletions
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@ -115,6 +115,8 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<item> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).
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<item> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).
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<item> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.
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<item> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.
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<item> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.
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<item> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.
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<item> Fix viewmodel not lerping on extended-limit maps.
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<item> Fix crash on out-of-bounds skin number.
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</itemize>
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</itemize>
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<sect2> Performance
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<sect2> Performance
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@ -123,12 +125,21 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<item> New, faster mdl renderer using GLSL. Disable with "-noglslalias".
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<item> New, faster mdl renderer using GLSL. Disable with "-noglslalias".
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</itemize>
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</itemize>
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<sect2> Interface/visual improvements
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<sect2> Visual improvements
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<itemize>
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<itemize>
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<item> Support pausing demo playback with the "pause" command.
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<item> Autocompletion of mod names for the "game" command.
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<item> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".
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<item> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".
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<item> Use high-quality water by default (r_oldwater 0).
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<item> Use high-quality water by default (r_oldwater 0).
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<item> Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.)
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<item> r_noshadow_list cvar added (from MarkV.)
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</itemize>
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<sect2> Interface improvements
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<itemize>
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<item> Support pausing demo playback with the "pause" command.
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<item> Autocompletion for "game", "record", "playdemo".
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<item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (takes effect upon entering fullscreen mode the next time.)
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<item> Silence "exceeded standard limit" messages unless developer cvar is >= 1.
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<item> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
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</itemize>
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</itemize>
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<sect2> Code cleanup
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<sect2> Code cleanup
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