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quakespasm.pak: More z-fighting workarounds.
This fixes: e2m3: - The floorpiece (when down) and wallpiece (when open) by the crates opposite the normal exit. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1135 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -1230,6 +1230,7 @@
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"targetname" "t11"
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"wait" "10"
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"model" "*25"
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"lip" "7" // svdijk -- added to prevent z-fighting
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}
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{
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"classname" "func_door_secret"
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@ -1237,6 +1238,7 @@
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"spawnflags" "8"
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"targetname" "t11"
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"model" "*26"
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"t_length" "65" // svdijk -- added to prevent z-fighting
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}
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{
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"classname" "light"
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