README tweaks

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@271 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
stevenaaus 2010-08-14 11:59:39 +00:00
parent ecdc407d9c
commit 24503db905
2 changed files with 44 additions and 31 deletions

View file

@ -17,10 +17,10 @@
<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
<P>
<H2><A NAME="toc2">2.</A> <A HREF="README.html#s2">Hints </A></H2>
<H2><A NAME="toc2">2.</A> <A HREF="README.html#s2">Downloads </A></H2>
<P>
<H2><A NAME="toc3">3.</A> <A HREF="README.html#s3">Downloads </A></H2>
<H2><A NAME="toc3">3.</A> <A HREF="README.html#s3">Hints </A></H2>
<P>
<H2><A NAME="toc4">4.</A> <A HREF="README.html#s4">Compiling </A></H2>
@ -49,7 +49,15 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
<P>
<A HREF="http://quakespasm.sourceforge.net">http://quakespasm.sourceforge.net</A></P>
<H2><A NAME="s2">2.</A> <A HREF="#toc2">Hints </A></H2>
<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
<P>
<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download">Source</A><BR>
<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download">Linux binary</A><BR>
<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download">Windows</A><BR></P>
<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints </A></H2>
<P>
@ -68,14 +76,8 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
</LI>
</UL>
</P>
<H2><A NAME="s3">3.</A> <A HREF="#toc3">Downloads </A></H2>
<P>
<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download">Source</A><BR>
<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download">Linux binary</A><BR>
<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download">Windows</A><BR></P>
<P><EM> Visit the
<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A> for a full run-down of this engine's features.</EM></P>
<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling </A></H2>
@ -87,9 +89,15 @@ make
cp quakespasm /usr/local/games/quake (for eg)
</PRE>
<HR>
<EM>Use <B>make DEBUG=1</B> for debugging.</EM><BR><BR>
<EM>Optionally, HOME directory support can be enabled via the <B>Misc/homedir_0.patch</B> diff.</EM><BR><BR>
<BR>
Compile time options include
<UL>
<LI><B>make DEBUG=1</B> for debugging</LI>
<LI><B>make SDLNET=1</B> to enable SDL_net (Otherwise the socket api will be used directly)</LI>
<LI><B>make SDL_CONFIG=</B><EM>/PATH/TO/SDL-CONFIG</EM> for unusual SDL installs<BR><BR></LI>
<LI>HOME directory support can be enabled via the <B>Misc/homedir_0.patch</B> diff</LI>
</UL>
<BR>
If for any reason this doesn't work, the project can also be built with Codeblocks.
This is a large, free, integrated development environment that requires wxWidgets and cmake to install.
The process is not for the faint hearted.</P>
@ -105,8 +113,8 @@ The process is not for the faint hearted.</P>
<LI> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net</LI>
<LI> Much needed OSX framework stuff from Kristian</LI>
<LI> Add a persistent history feature (thanks Baker)</LI>
<LI> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for nicer status bar)</LI>
<LI> Allow for player messages longer than 32 chars</LI>
<LI> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)</LI>
<LI> Allow player messages longer than 32 chars</LI>
<LI> Sockaddr fix for FreeBSD/OSX/etc networking</LI>
<LI> Connect status bar size to the scale slider</LI>
<LI> Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems</LI>
@ -114,7 +122,6 @@ The process is not for the faint hearted.</P>
<LI> Add a "prev weapon" menu item (from Sander)</LI>
<LI> Small fix to Sound Block/Unblock on win32</LI>
<LI> Lots of code fixes (some from uhexen2)</LI>
<LI> Shift+Escape opens console</LI>
<LI> Sys_Error calls Host_Shutdown
</LI>
</UL>

View file

@ -13,6 +13,15 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
<url url="http://quakespasm.sourceforge.net">
<sect> Downloads <p>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download" name="Source">
<newline>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download" name="Linux binary">
<newline>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download" name="Windows">
<newline>
<sect> Hints <p>
<itemize>
@ -30,14 +39,7 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
</itemize>
<sect> Downloads <p>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download" name="Source">
<newline>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download" name="Linux binary">
<newline>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download" name="Windows">
<newline>
<em> Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> for a full run-down of this engine's features.</em>
<sect> Compiling <p>
Just extract the source tarball, then
@ -46,11 +48,16 @@ cd quakespasm-0.85.3
make
cp quakespasm /usr/local/games/quake (for eg)
</code>
<em>Use <bf>make DEBUG=1</bf> for debugging.</em>
<newline>
Compile time options include
<itemize>
<item><bf>make DEBUG=1</bf> for debugging
<item><bf>make SDLNET=1</bf> to enable SDL_net (Otherwise the socket api will be used directly)
<item><bf>make SDL_CONFIG=</bf><em>/PATH/TO/SDL-CONFIG</em> for unusual SDL installs
<newline>
<newline>
<em>Optionally, HOME directory support can be enabled via the <bf>Misc/homedir_0.patch</bf> diff.</em>
<newline>
<item>HOME directory support can be enabled via the <bf>Misc/homedir_0.patch</bf> diff
</itemize>
<newline>
If for any reason this doesn't work, the project can also be built with Codeblocks.
This is a large, free, integrated development environment that requires wxWidgets and cmake to install.
@ -62,8 +69,8 @@ The process is not for the faint hearted.
<item> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net
<item> Much needed OSX framework stuff from Kristian
<item> Add a persistent history feature (thanks Baker)
<item> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for nicer status bar)
<item> Allow for player messages longer than 32 chars
<item> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)
<item> Allow player messages longer than 32 chars
<item> Sockaddr fix for FreeBSD/OSX/etc networking
<item> Connect status bar size to the scale slider
<item> Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems
@ -71,7 +78,6 @@ The process is not for the faint hearted.
<item> Add a "prev weapon" menu item (from Sander)
<item> Small fix to Sound Block/Unblock on win32
<item> Lots of code fixes (some from uhexen2)
<item> Shift+Escape opens console
<item> Sys_Error calls Host_Shutdown
</itemize>