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Clear startdemo list on game change
This fixes inconsistent behavior when starting a game with -ad vs starting with id1 and using 'game ad' in the console (since id1 has startdemos in its quake.rc file, while ad doesn't).
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3 changed files with 15 additions and 0 deletions
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@ -2202,6 +2202,7 @@ static void COM_Game_f (void)
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R_NewGame ();
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R_NewGame ();
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}
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}
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ExtraMaps_NewGame ();
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ExtraMaps_NewGame ();
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Host_Resetdemos ();
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DemoList_Rebuild ();
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DemoList_Rebuild ();
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Con_Printf("\"game\" changed to \"%s\"\n", COM_SkipPath(com_gamedir));
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Con_Printf("\"game\" changed to \"%s\"\n", COM_SkipPath(com_gamedir));
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@ -2271,6 +2271,19 @@ static void Host_Stopdemo_f (void)
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CL_Disconnect ();
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CL_Disconnect ();
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}
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}
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/*
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==================
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Host_Resetdemos
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Clear looping demo list (called on game change)
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==================
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*/
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void Host_Resetdemos (void)
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{
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memset (cls.demos, 0, sizeof (cls.demos));
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cls.demonum = 0;
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}
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//=============================================================================
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//=============================================================================
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/*
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/*
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@ -315,6 +315,7 @@ void Host_Quit_f (void);
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void Host_ClientCommands (const char *fmt, ...) FUNC_PRINTF(1,2);
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void Host_ClientCommands (const char *fmt, ...) FUNC_PRINTF(1,2);
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void Host_ShutdownServer (qboolean crash);
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void Host_ShutdownServer (qboolean crash);
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void Host_WriteConfiguration (void);
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void Host_WriteConfiguration (void);
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void Host_Resetdemos (void);
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void ExtraMaps_Init (void);
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void ExtraMaps_Init (void);
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void Modlist_Init (void);
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void Modlist_Init (void);
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