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<toc> <toc>
<verb></verb> <verb></verb>
<em>Page last edited June 4, 2015</em> <em>Page last edited December 2015</em>
<sect> About <p> <sect> About <p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML> <HTML>
<HEAD> <HEAD>
<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.66"> <META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.69">
<TITLE>QuakeSpasm</TITLE> <TITLE>QuakeSpasm</TITLE>
</HEAD> </HEAD>
<BODY> <BODY>
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<PRE> <PRE>
</PRE> </PRE>
</P> </P>
<P><EM>Page last edited June 4, 2015</EM></P> <P><EM>Page last edited December 2015</EM></P>
<P> <P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2> <H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>

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Table of Contents Table of Contents
1. About 1. About
2. Downloads 2. Downloads
3. Hints 3. Hints
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9. Contact 9. Contact
10. Links 10. Links
______________________________________________________________________ ______________________________________________________________________
Page last edited June 4, 2015 Page last edited December 2015
1. About 1. About
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includes a new sound driver, some graphical niceities, and numerous includes a new sound driver, some graphical niceities, and numerous
bug-fixes and other improvements. bug-fixes and other improvements.
2. Downloads 2. Downloads
o Project Downloads: http://quakespasm.sourceforge.net/download.htm
o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/ o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
3. Hints 3. Hints
Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for
a full run-down of the engine's commands and variables. a full run-down of the engine's commands and variables.
o To disable some changes, use "quakespasm -fitz" o To disable some changes, use "quakespasm -fitz"
o Quakespasm's custom data is stored in "quakespasm.pak". Install o Quakespasm's custom data is stored in "quakespasm.pak". Install
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o Use the "-noextmusic" option to disable this feature. o Use the "-noextmusic" option to disable this feature.
o See Quakespasm-Music.txt for more details. o See <Quakespasm-Music.txt> for more details.
4. Compiling and Installation 4. Compiling and Installation
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quakespasm.pak. This file should be placed alongside your quakespasm quakespasm.pak. This file should be placed alongside your quakespasm
binary and id1 directory. binary and id1 directory.
To check-out the latest version of QuakeSpasm, use To check-out the latest version of QuakeSpasm, use svn co
svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
4.1. Linux/Unix 4.1. Linux/Unix
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Alternatively, have a look at Makefile.darwin for more instructions on Alternatively, have a look at Makefile.darwin for more instructions on
building from a console. building from a console.
5. Known Bugs 5. Known Bugs
Brightness issues should be fixed with GLSL gamma in 0.90.1, if your Brightness issues should be fixed with GLSL gamma in 0.90.1, if your
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help. help.
o Gamma patched libSDL (i686-linux) o Gamma patched libSDL (i686-linux)
http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download <http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
o Gamma patched libSDL (x86_64-linux) o Gamma patched libSDL (x86_64-linux)
http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download <http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
AMD64.tgz/download>
The "game" command doesn't execute quake.rc in the new game directory The "game" command doesn't execute quake.rc in the new game directory
being switched to. This means any custom key bindings in a mod's being switched to. This means any custom key bindings in a mod's
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instead of using the game console command. Or, after running the game instead of using the game console command. Or, after running the game
command, you can run "exec quake.rc" by yourself (YMMV). command, you can run "exec quake.rc" by yourself (YMMV).
6. Changes 6. Changes
6.1. Changes in 0.90.1 6.1. Changes in 0.90.1
6.1.1. Bugfixes 6.1.1. Bugfixes
o Fix dynamic light artifact where changing lightmap are rendered one o Fix dynamic light artifact where changing lightmap are rendered one
frame late (bug introduced in 0.90.0). frame late (bug introduced in 0.90.0).
o Fix texture memory leak when changing video modes with SDL2. o Fix texture memory leak when changing video modes with SDL2.
o Fix rare incorrect mdl lighting on 64-bit builds. (details here: o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
http://forums.inside3d.com/viewtopic.php?f=3&t=5620) <http://forums.inside3d.com/viewtopic.php?f=3&t=5620>
o Fix fullbrights turning black after "kill" command (bug introduced o Fix fullbrights turning black after "kill" command (bug introduced
in 0.90.0). in 0.90.0).
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6.1.2. Performance 6.1.2. Performance
o Use multithreaded OpenGL on OS X for better performance. o Use multithreaded OpenGL on OS X for better performance.
o New, faster mdl renderer using GLSL. Disable with "-noglslalias". o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
6.1.3. Visual improvements 6.1.3. Visual improvements
o New gamma correction implementation using GLSL. Fixes all known o New gamma correction implementation using GLSL. Fixes all known
gamma issues (affecting the full display, persisting after gamma issues (affecting the full display, persisting after
quitting, or darkening the screen on OS X). Disable with quitting, or darkening the screen on OS X). Disable with
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6.1.4. Interface improvements 6.1.4. Interface improvements
o Support pausing demo playback with the "pause" command. o Support pausing demo playback with the "pause" command.
o Autocompletion for "game", "record", "playdemo". o Autocompletion for "game", "record", "playdemo".
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6.1.5. Code cleanup 6.1.5. Code cleanup
o Clean up IDE project files to build on fresh systems. o Clean up IDE project files to build on fresh systems.
o Update 3rd-party libraries. o Update 3rd-party libraries.
6.2. Changes in 0.90.0 6.2. Changes in 0.90.0
o Fix issues on Windows systems with DPI scaling. o Fix issues on Windows systems with DPI scaling.
o Unix/Mac user directories support. Disabled by default, o Unix/Mac user directories support. Disabled by default, 'make
'make DO_USERDIRS=1' to enable it. DO_USERDIRS=1' to enable it.
o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it. o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
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o Other fixes and clean-ups. o Other fixes and clean-ups.
6.3. Changes in 0.85.9 6.3. Changes in 0.85.9
o Fixes for several undefined behaviors in C code (gcc-4.8 support.) o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
o Implemented Hor+ style field of view (FOV) scaling, useful for o Implemented Hor+ style field of view (FOV) scaling, useful for
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o Several other minor fixes/cleanups. o Several other minor fixes/cleanups.
6.4. Changes in 0.85.8 6.4. Changes in 0.85.8
o Made Quake shareware 1.00 and 1.01 versions to be recognized o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly. properly.
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o Miscellaneous source code cleanups. o Miscellaneous source code cleanups.
6.5. Changes in 0.85.7 6.5. Changes in 0.85.7
o Added support for cross-level demo playback o Added support for cross-level demo playback
o gl_texturemode is reimplemented as a cvar with a callback and the o gl_texturemode is reimplemented as a cvar with a callback and the
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o Several other small changes mostly invisible to the end-user o Several other small changes mostly invisible to the end-user
6.6. Changes in 0.85.6 6.6. Changes in 0.85.6
o More work for string buffer safety o More work for string buffer safety
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
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o Minor SDL video fixes. o Minor SDL video fixes.
6.7. Changes in 0.85.5 6.7. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support o SDL input driver updated adding native keymap and dead key support
to the console to the console
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o Several code updates from uHexen2 project, several code cleanups. o Several code updates from uHexen2 project, several code cleanups.
6.8. Changes in 0.85.4 6.8. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback o Implement music (OGG, MP3, WAV) playback
o A better fix for the infamous SV_TouchLinks problem, no more hard o A better fix for the infamous SV_TouchLinks problem, no more hard
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o Other minor sound and cdaudio updates o Other minor sound and cdaudio updates
6.9. Changes in 0.85.3 6.9. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net networking code (default) rather than SDL_net
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o Add a "-cd" option to let the CD Player work in dedicated mode, and o Add a "-cd" option to let the CD Player work in dedicated mode, and
some other CD tweaks. some other CD tweaks.
6.10. Changes in 0.85.2 6.10. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log o Don't constantly open and close condebug log
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o Add OSX Makefile (tested?) o Add OSX Makefile (tested?)
6.11. Changes in 0.85.1 6.11. Changes in 0.85.1
o 64 bit CPU support o 64 bit CPU support
o Restructured SDL sound driver o Restructured SDL sound driver
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow, o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
r_wateralpha, r_dynamic, r_novis r_wateralpha, r_dynamic, r_novis
7. Todo 7. Todo
o Add uHexen2's first person camera (and menu item) o Add uHexen2's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper o Native CD audio support (if desired). cd_sdl.c doesn't have proper
volume controls and SDL2 doesn't support CD audio volume controls and SDL2 doesn't support CD audio
8. Copyright 8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2: http://www.gnu.org/licenses/gpl-2.0.html LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
o Quakespasm console background image by AAS, released under the o Quakespasm console background image by AAS, released under the
CREATIVE COMMONS PUBLIC LICENSE: CREATIVE COMMONS PUBLIC LICENSE
http://creativecommons.org/licenses/by/3.0/legalcode <http://creativecommons.org/licenses/by/3.0/legalcode>
9. Contact 9. Contact
o QuakeSpasm Project page:
http://sourceforge.net/projects/quakespasm
o Bug reports: o QuakeSpasm Project page
http://sourceforge.net/p/quakespasm/bugs/?source=navbar <http://sourceforge.net/projects/quakespasm>
o Bug reports
<http://sourceforge.net/p/quakespasm/bugs/?source=navbar>
o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project
leader), Eric <mailto:gmail - dot - com - username - ewasylishen>, leader), Eric <mailto:gmail - dot - com - username - ewasylishen>,
Sander <mailto:gmail - dot - com - username - a.h.vandijk>, Sander <mailto:gmail - dot - com - username - a.h.vandijk>,
Stevenaaus <mailto:yahoo - dot - com - username - stevenaaus> Stevenaaus <mailto:yahoo - dot - com - username - stevenaaus>
10. Links 10. Links
o QuakeSpasm Homepage: http://quakespasm.sourceforge.net
o Downloads: http://quakespasm.sourceforge.net/download.htm o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
o FitzQuake Homepage: http://www.celephais.net/fitzquake o Downloads <http://quakespasm.sourceforge.net/download.htm>
o FitzQuake Homepage <http://www.celephais.net/fitzquake>
o Func Quakespasm forum
<http://www.celephais.net/board/view_thread.php?id=60452>
o Inside 3D forums <http://forums.inside3d.com/viewforum.php?f=14>
o Func Quakespasm forum:
http://www.celephais.net/board/view_thread.php?id=60452
o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14