don't skip vbo check

This commit is contained in:
Eric Wasylishen 2014-10-17 16:34:36 -06:00
parent 9a0d529195
commit 16b8e4f259

View file

@ -841,8 +841,8 @@ static void GL_CheckExtensions (void)
//
if (COM_CheckParm("-novbo"))
Con_Warning ("Vertex buffer objects disabled at command line\n");
else if (gl_version_major < 1 || (gl_version_major == 1 && gl_version_minor < 5))
Con_Warning ("OpenGL version < 1.5, skipping ARB_vertex_buffer_object check\n");
// else if (gl_version_major < 1 || (gl_version_major == 1 && gl_version_minor < 5))
// Con_Warning ("OpenGL version < 1.5, skipping ARB_vertex_buffer_object check\n");
else
{
GL_BindBufferFunc = (PFNGLBINDBUFFERARBPROC) SDL_GL_GetProcAddress("glBindBufferARB");