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Documentation typos
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<P>
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<H2><A NAME="toc3">3.</A> <A HREF="README.html#s3">Hints </A></H2>
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<UL>
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<LI><A NAME="toc3.1">3.1</A> <A HREF="README.html#ss3.1">Music Playback</A>
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</UL>
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<P>
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<H2><A NAME="toc4">4.</A> <A HREF="README.html#s4">Compiling </A></H2>
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@ -63,7 +66,7 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
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<P><EM> Visit the
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A> for a full run-down of engine's commands and variables.</EM></P>
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A> for a full run-down of the engine's commands and variables.</EM></P>
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<P>
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<UL>
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<LI>To disable some changes, use "<B>quakespasm -fitz</B>"
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@ -74,18 +77,19 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
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<LI><B>Shift+Escape</B> draws the Console.</LI>
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<LI>From the console, use <B>UP</B> to browse the command line history, and
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<B>TAB</B> to autocomplete command and map names.</LI>
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<LI>There currently no CD Music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..</LI>
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<LI>There is currently no CD Music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..</LI>
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<LI>In windows, alternative CD drives are accessible by "<B>quakespasm -cddev F</B>" (for example)
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</LI>
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<LI>Quakespasm allows loading new games (mods) on the fly with "<B>game</B> <EM>GAMENAME</EM>"</LI>
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</UL>
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</P>
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<H3>Music Playback</H3>
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<H2><A NAME="ss3.1">3.1</A> <A HREF="#toc3.1">Music Playback</A>
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</H2>
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<P>From 0.85.4 Quakespasm can play back external MP3, OGG and Wave music files.
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<UL>
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<LI>Tracks should be named "track01.ogg, track02.ogg" ... (for example), and placed into "Quake/id1/music".</LI>
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<LI>Linux users may need some extra libraries installed : libmad for MP3, and libogg and libvorbis for OGG.</LI>
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<LI>Tracks should be named "track02.ogg, track03.ogg" ... (for example. There is no track01), and placed into "Quake/id1/music".</LI>
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<LI>Linux users may need some extra libraries installed: libmad-0.15.1b for MP3, and libogg-1.2.2 and libvorbis-1.3.2 for OGG.</LI>
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<LI>Use the "-nomusic" option to disable this feature.</LI>
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</UL>
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</P>
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@ -26,7 +26,7 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
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<sect> Hints <p>
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<em> Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> for a full run-down of engine's commands and variables.</em>
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<em> Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> for a full run-down of the engine's commands and variables.</em>
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<itemize>
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<item>To disable some changes, use "<bf>quakespasm -fitz</bf>"
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@ -37,17 +37,17 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
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<item><bf>Shift+Escape</bf> draws the Console.
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<item>From the console, use <bf>UP</bf> to browse the command line history, and
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<bf>TAB</bf> to autocomplete command and map names.
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<item>There currently no CD Music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..
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<item>There is currently no CD Music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..
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<item>In windows, alternative CD drives are accessible by "<bf>quakespasm -cddev F</bf>" (for example)
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<item>Quakespasm allows loading new games (mods) on the fly with "<bf>game</bf> <em>GAMENAME</em>"
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</itemize>
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</p>
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<sect2>Music Playback<p>
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<sect1>Music Playback<p>
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From 0.85.4 Quakespasm can play back external MP3, OGG and Wave music files.
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<itemize>
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<item>Tracks should be named "track01.ogg, track02.ogg" ... (for example), and placed into "Quake/id1/music".
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<item>Linux users may need some extra libraries installed : libmad for MP3, and libogg and libvorbis for OGG.
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<item>Tracks should be named "track02.ogg, track03.ogg" ... (for example. There is no track01), and placed into "Quake/id1/music".
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<item>Linux users may need some extra libraries installed: libmad-0.15.1b for MP3, and libogg-1.2.2 and libvorbis-1.3.2 for OGG.
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<item>Use the "-nomusic" option to disable this feature.
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</itemize>
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@ -8,7 +8,7 @@
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1. About
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2. Downloads
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3. Hints
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3..1 Music Playback
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3.1 Music Playback
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4. Compiling
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5. Changes
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@ -54,7 +54,7 @@
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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a full run-down of engine's commands and variables.
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a full run-down of the engine's commands and variables.
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o To disable some changes, use "quakespasm -fitz"
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@ -66,7 +66,7 @@
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o From the console, use UP to browse the command line history, and
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TAB to autocomplete command and map names.
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o There currently no CD Music volume support. cd_sdl.c needs
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o There is currently no CD Music volume support. cd_sdl.c needs
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replacing with cd_linux.c, cd_bsd.c etc..
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o In windows, alternative CD drives are accessible by "quakespasm
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@ -75,16 +75,16 @@
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o Quakespasm allows loading new games (mods) on the fly with "game
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GAMENAME"
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3.0.1. Music Playback
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3.1. Music Playback
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From 0.85.4 Quakespasm can play back external MP3, OGG and Wave music
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files.
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o Tracks should be named "track01.ogg, track02.ogg" ... (for
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example), and placed into "Quake/id1/music".
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o Tracks should be named "track02.ogg, track03.ogg" ... (for example.
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There is no track01), and placed into "Quake/id1/music".
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o Linux users may need some extra libraries installed : libmad for
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MP3, and libogg and libvorbis for OGG.
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o Linux users may need some extra libraries installed: libmad-0.15.1b
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for MP3, and libogg-1.2.2 and libvorbis-1.3.2 for OGG.
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o Use the "-nomusic" option to disable this feature.
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