README tweaks

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@271 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
stevenaaus 2010-08-14 11:59:39 +00:00
parent 1dca306415
commit 09e39cc3f0
2 changed files with 44 additions and 31 deletions

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@ -17,10 +17,10 @@
<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2> <H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
<P> <P>
<H2><A NAME="toc2">2.</A> <A HREF="README.html#s2">Hints </A></H2> <H2><A NAME="toc2">2.</A> <A HREF="README.html#s2">Downloads </A></H2>
<P> <P>
<H2><A NAME="toc3">3.</A> <A HREF="README.html#s3">Downloads </A></H2> <H2><A NAME="toc3">3.</A> <A HREF="README.html#s3">Hints </A></H2>
<P> <P>
<H2><A NAME="toc4">4.</A> <A HREF="README.html#s4">Compiling </A></H2> <H2><A NAME="toc4">4.</A> <A HREF="README.html#s4">Compiling </A></H2>
@ -49,7 +49,15 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
<P> <P>
<A HREF="http://quakespasm.sourceforge.net">http://quakespasm.sourceforge.net</A></P> <A HREF="http://quakespasm.sourceforge.net">http://quakespasm.sourceforge.net</A></P>
<H2><A NAME="s2">2.</A> <A HREF="#toc2">Hints </A></H2> <H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
<P>
<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download">Source</A><BR>
<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download">Linux binary</A><BR>
<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download">Windows</A><BR></P>
<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints </A></H2>
<P> <P>
@ -68,14 +76,8 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
</LI> </LI>
</UL> </UL>
</P> </P>
<P><EM> Visit the
<H2><A NAME="s3">3.</A> <A HREF="#toc3">Downloads </A></H2> <A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A> for a full run-down of this engine's features.</EM></P>
<P>
<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download">Source</A><BR>
<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download">Linux binary</A><BR>
<A HREF="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download">Windows</A><BR></P>
<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling </A></H2> <H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling </A></H2>
@ -87,9 +89,15 @@ make
cp quakespasm /usr/local/games/quake (for eg) cp quakespasm /usr/local/games/quake (for eg)
</PRE> </PRE>
<HR> <HR>
<BR>
<EM>Use <B>make DEBUG=1</B> for debugging.</EM><BR><BR> Compile time options include
<EM>Optionally, HOME directory support can be enabled via the <B>Misc/homedir_0.patch</B> diff.</EM><BR><BR> <UL>
<LI><B>make DEBUG=1</B> for debugging</LI>
<LI><B>make SDLNET=1</B> to enable SDL_net (Otherwise the socket api will be used directly)</LI>
<LI><B>make SDL_CONFIG=</B><EM>/PATH/TO/SDL-CONFIG</EM> for unusual SDL installs<BR><BR></LI>
<LI>HOME directory support can be enabled via the <B>Misc/homedir_0.patch</B> diff</LI>
</UL>
<BR>
If for any reason this doesn't work, the project can also be built with Codeblocks. If for any reason this doesn't work, the project can also be built with Codeblocks.
This is a large, free, integrated development environment that requires wxWidgets and cmake to install. This is a large, free, integrated development environment that requires wxWidgets and cmake to install.
The process is not for the faint hearted.</P> The process is not for the faint hearted.</P>
@ -105,8 +113,8 @@ The process is not for the faint hearted.</P>
<LI> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net</LI> <LI> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net</LI>
<LI> Much needed OSX framework stuff from Kristian</LI> <LI> Much needed OSX framework stuff from Kristian</LI>
<LI> Add a persistent history feature (thanks Baker)</LI> <LI> Add a persistent history feature (thanks Baker)</LI>
<LI> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for nicer status bar)</LI> <LI> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)</LI>
<LI> Allow for player messages longer than 32 chars</LI> <LI> Allow player messages longer than 32 chars</LI>
<LI> Sockaddr fix for FreeBSD/OSX/etc networking</LI> <LI> Sockaddr fix for FreeBSD/OSX/etc networking</LI>
<LI> Connect status bar size to the scale slider</LI> <LI> Connect status bar size to the scale slider</LI>
<LI> Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems</LI> <LI> Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems</LI>
@ -114,7 +122,6 @@ The process is not for the faint hearted.</P>
<LI> Add a "prev weapon" menu item (from Sander)</LI> <LI> Add a "prev weapon" menu item (from Sander)</LI>
<LI> Small fix to Sound Block/Unblock on win32</LI> <LI> Small fix to Sound Block/Unblock on win32</LI>
<LI> Lots of code fixes (some from uhexen2)</LI> <LI> Lots of code fixes (some from uhexen2)</LI>
<LI> Shift+Escape opens console</LI>
<LI> Sys_Error calls Host_Shutdown <LI> Sys_Error calls Host_Shutdown
</LI> </LI>
</UL> </UL>

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@ -13,6 +13,15 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
<url url="http://quakespasm.sourceforge.net"> <url url="http://quakespasm.sourceforge.net">
<sect> Downloads <p>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download" name="Source">
<newline>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download" name="Linux binary">
<newline>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download" name="Windows">
<newline>
<sect> Hints <p> <sect> Hints <p>
<itemize> <itemize>
@ -30,14 +39,7 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
</itemize> </itemize>
<sect> Downloads <p> <em> Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> for a full run-down of this engine's features.</em>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download" name="Source">
<newline>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download" name="Linux binary">
<newline>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download" name="Windows">
<newline>
<sect> Compiling <p> <sect> Compiling <p>
Just extract the source tarball, then Just extract the source tarball, then
@ -46,11 +48,16 @@ cd quakespasm-0.85.3
make make
cp quakespasm /usr/local/games/quake (for eg) cp quakespasm /usr/local/games/quake (for eg)
</code> </code>
<em>Use <bf>make DEBUG=1</bf> for debugging.</em> <newline>
Compile time options include
<itemize>
<item><bf>make DEBUG=1</bf> for debugging
<item><bf>make SDLNET=1</bf> to enable SDL_net (Otherwise the socket api will be used directly)
<item><bf>make SDL_CONFIG=</bf><em>/PATH/TO/SDL-CONFIG</em> for unusual SDL installs
<newline> <newline>
<newline> <newline>
<em>Optionally, HOME directory support can be enabled via the <bf>Misc/homedir_0.patch</bf> diff.</em> <item>HOME directory support can be enabled via the <bf>Misc/homedir_0.patch</bf> diff
<newline> </itemize>
<newline> <newline>
If for any reason this doesn't work, the project can also be built with Codeblocks. If for any reason this doesn't work, the project can also be built with Codeblocks.
This is a large, free, integrated development environment that requires wxWidgets and cmake to install. This is a large, free, integrated development environment that requires wxWidgets and cmake to install.
@ -62,8 +69,8 @@ The process is not for the faint hearted.
<item> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net <item> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net
<item> Much needed OSX framework stuff from Kristian <item> Much needed OSX framework stuff from Kristian
<item> Add a persistent history feature (thanks Baker) <item> Add a persistent history feature (thanks Baker)
<item> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for nicer status bar) <item> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for a nicer status bar)
<item> Allow for player messages longer than 32 chars <item> Allow player messages longer than 32 chars
<item> Sockaddr fix for FreeBSD/OSX/etc networking <item> Sockaddr fix for FreeBSD/OSX/etc networking
<item> Connect status bar size to the scale slider <item> Connect status bar size to the scale slider
<item> Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems <item> Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems
@ -71,7 +78,6 @@ The process is not for the faint hearted.
<item> Add a "prev weapon" menu item (from Sander) <item> Add a "prev weapon" menu item (from Sander)
<item> Small fix to Sound Block/Unblock on win32 <item> Small fix to Sound Block/Unblock on win32
<item> Lots of code fixes (some from uhexen2) <item> Lots of code fixes (some from uhexen2)
<item> Shift+Escape opens console
<item> Sys_Error calls Host_Shutdown <item> Sys_Error calls Host_Shutdown
</itemize> </itemize>