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gl_vidnt.c (GL_MTexCoord2fFunc, GL_SelectTextureFunc): these aren't externs
in this file. made it to look like gl_vidsdl.c. glquake.h: removed commented out multitexture stuff. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@126 af15c1b1-3010-417e-b628-4374ebc0bcbd
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2 changed files with 3 additions and 16 deletions
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@ -131,8 +131,8 @@ PROC glVertexPointerEXT;
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typedef void (APIENTRY *lp3DFXFUNC) (int, int, int, int, int, const void*);
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extern MTEXCOORDFUNC GL_MTexCoord2fFunc = NULL; //johnfitz
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extern SELECTTEXFUNC GL_SelectTextureFunc = NULL; //johnfitz
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PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc = NULL; //johnfitz
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PFNGLACTIVETEXTUREARBPROC GL_SelectTextureFunc = NULL; //johnfitz
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typedef BOOL (APIENTRY * SETSWAPFUNC) (int); //johnfitz
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typedef int (APIENTRY * GETSWAPFUNC) (void); //johnfitz
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@ -168,24 +168,11 @@ extern const char *gl_extensions;
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// Multitexture
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#define TEXTURE0_SGIS 0x835E
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#define TEXTURE1_SGIS 0x835F
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//#define APIENTRY /* */
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//johnfitz -- modified multitexture support
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/*
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typedef void (APIENTRY *SELECTTEXFUNC) (GLenum);
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typedef void (APIENTRY *MTEXCOORDFUNC) (GLenum, GLfloat, GLfloat);
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extern MTEXCOORDFUNC GL_MTexCoord2fFunc;
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extern SELECTTEXFUNC GL_SelectTextureFunc;
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#define GL_TEXTURE0_ARB 0x84C0
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#define GL_TEXTURE1_ARB 0x84C1
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*/
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//johnfitz
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extern PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc;
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extern PFNGLACTIVETEXTUREARBPROC GL_SelectTextureFunc;
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extern GLenum TEXTURE0, TEXTURE1;
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//johnfitz
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//johnfitz -- anisotropic filtering
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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