common.c: make plain files overrule files inside a PAK file

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@988 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
svdijk 2014-09-07 12:32:27 +00:00
parent 5e8102e1e6
commit 049e34a3f6
1 changed files with 7 additions and 7 deletions

View File

@ -1927,13 +1927,6 @@ static void COM_AddGameDirectory (const char *base, const char *dir)
path_id = com_searchpaths->path_id << 1;
else path_id = 1U;
// add the directory to the search path
search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
search->path_id = path_id;
q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
search->next = com_searchpaths;
com_searchpaths = search;
// add any pak files in the format pak0.pak pak1.pak, ...
for (i = 0; ; i++)
{
@ -1963,6 +1956,13 @@ static void COM_AddGameDirectory (const char *base, const char *dir)
}
if (!pak) break;
}
// add the directory to the search path -- moved here from before the pakn.pak loop -- svdijk
search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
search->path_id = path_id;
q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
search->next = com_searchpaths;
com_searchpaths = search;
}
/*