quakespasm/Quake/Makefile.w64

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# GNU Makefile for cross-compiling quakespasm.exe (Win64 : MinGW-w64)
# using cross-toolchains on a linux host / Aug. 17, 2010.
# "make DEBUG=1" builds debug client
# "make WINSOCK2=0" to use the old WinSock 1.1 api when not using SDL_net.
# otherwise, WinSock2 api will be used.
# "make SDLNET=1" to enable SDL_net. otherwise, the WinSock api will be
# used directly.
# "make SDL_CONFIG=/path/to/sdl-config" for sdl-config from cross-compiled SDL
# ============================================================================
# Helper functions
# ============================================================================
check_gcc = $(shell if echo | $(CC) $(1) -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;)
# ============================================================================
DEBUG ?= 0
WINSOCK2 ?= 1
SDLNET ?= 0
TOPDIR := $(shell pwd)
# ---------------------------------------
# Define some build variables
# ---------------------------------------
TARGET=x86_64-w64-mingw32
CROSS_COMPILE=1
ifeq ($(CROSS_COMPILE),1)
TOOLCHAIN_PREFIX=$(TARGET)-
else
TOOLCHAIN_PREFIX=
endif
CC = $(TOOLCHAIN_PREFIX)gcc
WINDRES = $(TOOLCHAIN_PREFIX)windres
STRIP = $(TOOLCHAIN_PREFIX)strip
#CPUFLAGS= -mtune=k8
#CPUFLAGS= -march=atom
CPUFLAGS=
DFLAGS ?=
CFLAGS ?= -Wall -Wno-trigraphs
# CFLAGS += -Werror
CFLAGS += $(CPUFLAGS)
ifneq ($(DEBUG),0)
DFLAGS += -DDEBUG
CFLAGS += -g
do_strip=
else
DFLAGS += -DNDEBUG
CFLAGS += -O2
CFLAGS += $(call check_gcc,-fweb,)
CFLAGS += $(call check_gcc,-frename-registers,)
cmd_strip=$(STRIP) $(1)
define do_strip
$(call cmd_strip,$(1));
endef
endif
SDL_CONFIG ?= sdl-config
SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
SDL_LFLAGS := $(shell $(SDL_CONFIG) --libs)
ifeq ($(WINSOCK2),1)
DEFWINSOCK :=-D_USE_WINSOCK2
LIBWINSOCK := ws2_32
else
DEFWINSOCK :=
LIBWINSOCK := wsock32
endif
ifeq ($(SDLNET),1)
NET_LIBS := SDL_net
CFLAGS +=-D_USE_SDLNET
else
CFLAGS += $(DEFWINSOCK)
NET_LIBS := $(LIBWINSOCK)
endif
COMMON_LIBS:= m opengl32
LIBS := $(patsubst %,-l%,$(COMMON_LIBS) $(NET_LIBS))
# ---------------------------
# targets
# ---------------------------
.PHONY: clean debug release
DEFAULT_TARGET := quakespasm.exe
# ---------------------------
# rules
# ---------------------------
%.o: %.c
$(CC) $(DFLAGS) -c $(CFLAGS) $(SDL_CFLAGS) -o $@ $^
%.res: ../Windows/%.rc
$(WINDRES) --output-format=coff -I../Windows -o $@ $^
# ----------------------------------------------------------------------------
# objects
# ----------------------------------------------------------------------------
COMOBJ_SND := snd_dma.o snd_mix.o snd_mem.o
SYSOBJ_SND := snd_sdl.o
SYSOBJ_CDA := cd_sdl.o
SYSOBJ_INPUT := in_sdl.o
SYSOBJ_GL_VID:= gl_vidsdl.o
ifeq ($(SDLNET),1)
SYSOBJ_NET := net_sdl.o net_sdlnet.o
else
SYSOBJ_NET := net_win.o net_wins.o net_wipx.o
endif
SYSOBJ_SYS := pl_win.o sys_sdl_win.o
SYSOBJ_MAIN:= main_sdl.o
SYSOBJ_RES := QuakeSpasm.res
GLOBJS = \
gl_refrag.o \
gl_rlight.o \
gl_rmain.o \
gl_fog.o \
gl_rmisc.o \
r_part.o \
r_world.o \
gl_screen.o \
gl_sky.o \
gl_warp.o \
$(SYSOBJ_GL_VID) \
gl_draw.o \
image.o \
gl_texmgr.o \
gl_mesh.o \
r_sprite.o \
r_alias.o \
r_brush.o \
gl_model.o
OBJS := \
$(GLOBJS) \
$(SYSOBJ_INPUT) \
$(COMOBJ_SND) \
$(SYSOBJ_SND) \
$(SYSOBJ_CDA) \
$(SYSOBJ_NET) \
net_dgrm.o \
net_loop.o \
net_main.o \
chase.o \
cl_demo.o \
cl_input.o \
cl_main.o \
cl_parse.o \
cl_tent.o \
console.o \
keys.o \
menu.o \
sbar.o \
view.o \
wad.o \
cmd.o \
common.o \
crc.o \
cvar.o \
host.o \
host_cmd.o \
mathlib.o \
pr_cmds.o \
pr_edict.o \
pr_exec.o \
sv_main.o \
sv_move.o \
sv_phys.o \
sv_user.o \
world.o \
conback.o \
zone.o \
$(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES)
# ------------------------
# build rules for mingw-w64 :
# ------------------------
quakespasm.exe: $(OBJS)
$(CC) $(CFLAGS) -o quakespasm.exe $(OBJS) $(SDL_LFLAGS) $(LIBS)
$(call do_strip,$@)
release: quakespasm.exe
debug:
$(error Use "make DEBUG=1")
clean:
rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)