2016-01-16 19:28:04 +00:00
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allow plain files to override files inside a PAK file -- Sander van Dijk.
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2014-09-08 09:30:51 +00:00
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Index: Quake/common.c
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===================================================================
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2016-01-16 19:28:04 +00:00
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--- Quake/common.c (revision 1280)
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2014-09-08 09:30:51 +00:00
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+++ Quake/common.c (working copy)
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2016-01-16 19:28:04 +00:00
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@@ -1911,13 +1911,6 @@ static void COM_AddGameDirectory (const
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2014-09-08 09:30:51 +00:00
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else path_id = 1U;
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2016-01-16 19:28:04 +00:00
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2014-09-10 07:28:28 +00:00
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_add_path:
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2014-09-08 09:30:51 +00:00
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- // add the directory to the search path
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- search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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- search->path_id = path_id;
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- q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
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- search->next = com_searchpaths;
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- com_searchpaths = search;
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-
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// add any pak files in the format pak0.pak pak1.pak, ...
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for (i = 0; ; i++)
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{
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2016-01-16 19:28:04 +00:00
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@@ -1949,6 +1942,13 @@ _add_path:
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2014-09-08 09:30:51 +00:00
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if (!pak) break;
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}
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2014-09-10 07:28:28 +00:00
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2016-01-16 19:28:04 +00:00
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+ // add the directory to the search path -- moved here from before the pakX.pak loop -- svdijk.
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2014-09-08 09:30:51 +00:00
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+ search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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+ search->path_id = path_id;
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+ q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
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+ search->next = com_searchpaths;
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+ com_searchpaths = search;
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2014-09-10 07:28:28 +00:00
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+
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if (!been_here && host_parms->userdir != host_parms->basedir)
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{
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been_here = true;
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