quakespasm/README.sgml

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<!doctype linuxdoc system>
<article>
<title>QuakeSpasm
<toc>
<verb></verb>
QuakeSpasm 0.85.3 (unreleased) (18 September 2010)
<sect> About <p>
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake.
It includes 64bit CPU cupport, a new sound driver, several networking fixes, and a few graphical niceities.
<url url="http://quakespasm.sourceforge.net">
<sect> Hints <p>
<itemize>
<item>To disable some changes, use "<bf>quakespasm -fitz</bf>"
<item>For different sound drivers use "<bf>SDL_AUDIODRIVER=</bf><em>DRIVER</em><bf> ./quakespasm</bf>"
, where DRIVER may be alsa, dsp, pulse, esd ...
<item><bf>Shift+Escape</bf> draws the Console.
<item>From the console, use <bf>UP</bf> to browse the command line history, and
<bf>TAB</bf> to autocomplete command and map names.
<item>Quakespasm allows loading new games (mods) on the fly with "<bf>game</bf> <em>GAMENAME</em>"
</itemize>
<sect> Downloads <p>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download" name="Source">
<newline>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download" name="Linux binary">
<newline>
<url url="http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download" name="Windows">
<newline>
<sect> Compiling <p>
Just extract the source tarball, then
<code>
cd quakespasm-0.85.3
make
cp quakespasm /usr/local/games/quake (for eg)
</code>
<em>Use <bf>make DEBUG=1</bf> for debugging.</em>
<newline>
<newline>
<em>Optionally, HOME directory support can be enabled via the <bf>Misc/homedir_0.patch</bf> diff.</em>
<newline>
<newline>
If for any reason this doesn't work, the project can also be built with Codeblocks.
This is a large, free, integrated development environment that requires wxWidgets and cmake to install.
The process is not for the faint hearted.
<sect> Changes<p>
<sect1> 0.85.3<p>
<itemize>
<item> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net
<item> Much needed OSX framework stuff from Kristian
<item> Add a persistent history feature (thanks Baker)
<item> Add a slider for scr_sbaralpha, which now defaults to 0.95 (slightly transparent, allowing for nicer status bar)
<item> Allow for player messages longer than 32 chars
<item> Sockaddr fix for FreeBSD/OSX/etc networking
<item> Connect status bar size to the scale slider
<item> Include an ISNAN (is not-a-number) fix to catch the occassional quake C bug giving traceline problems
<item> Enumerate options menus
<item> Add a "prev weapon" menu item (from Sander)
<item> Small fix to Sound Block/Unblock on win32
<item> Lots of code fixes (some from uhexen2)
<item> Shift+Escape opens console
<item> Sys_Error calls Host_Shutdown
</itemize>
<sect1> 0.85.2<p>
<itemize>
<item> Replace the old "Screen size" slider with a "Scale" slider
<item> Don't constantly open and close condebug log
<item> Heap of C clean-ups
<item> Fix mapname sorting
<item> Alias the "mods" command to "games"
<item> Block/Unblock sound upon focus loss/gain
<item> NAT fix (networking protocol fix)
<item> SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000
<item> sv_main.c (localmodels) Bumped array size from 5 to 6 in order for it to operate correctly with the raised limits of fitzquake-0.85
<item> Accept commandline options like "+connect ip:port"
<item> Add OSX Makefile (tested?)
</itemize>
<sect1> 0.85.1<p>
<itemize>
<item>64 bit CPU support
<item>Restructured SDL sound driver
<item>Custom conback
<item>Tweaked the command line completion , and added a map/changelevel autocompletion function
<item>Alt+Enter toggles fullscreen
<item>Disable Draw_BeginDisc which causes core dumps when called excessively
<item>Show helpful info on start-up
<item>Include real map name (sv.name) and skill in the status bar
<item>Remove confirm quit dialog
<item>Don't spam the console with PackFile seek requests
<item>Default to window mode
<item>Withdraw console when playing demos
<item>Don't play demos on program init
<item>Default Heapsize is 64meg
<item>Changes to default console alpha, speed
<item>Changes to cvar persistence gl_flashblend(default 0), r_shadow, r_wateralpha, r_dynamic, r_novis
</itemize>
<sect> Todo <p>
<itemize>
<item>Ogg/Mp3 music file support
<item>Tested HOME directory support
<item>Fix Centerview (V_StartPitchDrift)
<item>Fix compiler warnings
<item>Tie down the "-window/-fullscreen" options / behaviour ?
</itemize>
<sect> Links <p>
<url url="http://quakespasm.sourceforge.net" name="QuakeSpasm Homepage">
<newline>
<url url="http://sourceforge.net/projects/quakespasm" name="QuakeSpasm Project page">
<newline>
<url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage">
<newline>
<url url="http://www.kristianduske.com/fitzquake" name="Sleepwalkr's Original SDL Port">
<newline>
<url name="Baker's 0.85 Source Code" url="http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip">
<newline>
<url url="http://www.celephais.net/board/view_thread.php?id=60172" name="Func SDL Fitzquake forum">
<newline>
<url url="mailto:gmail - dot - com - username - sezeroz" name="Ozkan's email">
<newline>
<url url="mailto:yahoo - dot - com - username - stevenaaus" name="Stevenaaus email">
<newline>
<url url="mailto:gmail - dot - com - username - inveigle" name="Kristian's email">
</article>