quakespasm/Quake/pr_edict.c

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/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sv_edict.c -- entity dictionary
#include "quakedef.h"
qboolean pr_alpha_supported; //johnfitz
dprograms_t *progs;
dfunction_t *pr_functions;
dstatement_t *pr_statements;
globalvars_t *pr_global_struct;
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
float *pr_globals; // same as pr_global_struct
int pr_edict_size; // in bytes
static char *pr_strings;
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
static int pr_stringssize;
static const char **pr_knownstrings;
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
static int pr_maxknownstrings;
static int pr_numknownstrings;
static ddef_t *pr_fielddefs;
static ddef_t *pr_globaldefs;
unsigned short pr_crc;
int type_size[8] = {
1, // ev_void
1, // sizeof(string_t) / 4 // ev_string
1, // ev_float
3, // ev_vector
1, // ev_entity
1, // ev_field
1, // sizeof(func_t) / 4 // ev_function
1 // sizeof(void *) / 4 // ev_pointer
};
ddef_t *ED_FieldAtOfs (int ofs);
qboolean ED_ParseEpair (void *base, ddef_t *key, const char *s);
cvar_t nomonsters = {"nomonsters", "0"};
cvar_t gamecfg = {"gamecfg", "0"};
cvar_t scratch1 = {"scratch1", "0"};
cvar_t scratch2 = {"scratch2", "0"};
cvar_t scratch3 = {"scratch3", "0"};
cvar_t scratch4 = {"scratch4", "0"};
cvar_t savedgamecfg = {"savedgamecfg", "0", true};
cvar_t saved1 = {"saved1", "0", true};
cvar_t saved2 = {"saved2", "0", true};
cvar_t saved3 = {"saved3", "0", true};
cvar_t saved4 = {"saved4", "0", true};
#define MAX_FIELD_LEN 64
#define GEFV_CACHESIZE 2
typedef struct {
ddef_t *pcache;
char field[MAX_FIELD_LEN];
} gefv_cache;
static gefv_cache gefvCache[GEFV_CACHESIZE] = {{NULL, ""}, {NULL, ""}};
/*
=================
ED_ClearEdict
Sets everything to NULL
=================
*/
void ED_ClearEdict (edict_t *e)
{
memset (&e->v, 0, progs->entityfields * 4);
e->free = false;
}
/*
=================
ED_Alloc
Either finds a free edict, or allocates a new one.
Try to avoid reusing an entity that was recently freed, because it
can cause the client to think the entity morphed into something else
instead of being removed and recreated, which can cause interpolated
angles and bad trails.
=================
*/
edict_t *ED_Alloc (void)
{
int i;
edict_t *e;
for ( i=svs.maxclients+1 ; i<sv.num_edicts ; i++)
{
e = EDICT_NUM(i);
// the first couple seconds of server time can involve a lot of
// freeing and allocating, so relax the replacement policy
if (e->free && ( e->freetime < 2 || sv.time - e->freetime > 0.5 ) )
{
ED_ClearEdict (e);
return e;
}
}
if (i == sv.max_edicts) //johnfitz -- use sv.max_edicts instead of MAX_EDICTS
Host_Error ("ED_Alloc: no free edicts (max_edicts is %i)", sv.max_edicts); //johnfitz -- was Sys_Error
sv.num_edicts++;
e = EDICT_NUM(i);
ED_ClearEdict (e);
return e;
}
/*
=================
ED_Free
Marks the edict as free
FIXME: walk all entities and NULL out references to this entity
=================
*/
void ED_Free (edict_t *ed)
{
SV_UnlinkEdict (ed); // unlink from world bsp
ed->free = true;
ed->v.model = 0;
ed->v.takedamage = 0;
ed->v.modelindex = 0;
ed->v.colormap = 0;
ed->v.skin = 0;
ed->v.frame = 0;
VectorCopy (vec3_origin, ed->v.origin);
VectorCopy (vec3_origin, ed->v.angles);
ed->v.nextthink = -1;
ed->v.solid = 0;
ed->alpha = ENTALPHA_DEFAULT; //johnfitz -- reset alpha for next entity
ed->freetime = sv.time;
}
//===========================================================================
/*
============
ED_GlobalAtOfs
============
*/
ddef_t *ED_GlobalAtOfs (int ofs)
{
ddef_t *def;
int i;
for (i=0 ; i<progs->numglobaldefs ; i++)
{
def = &pr_globaldefs[i];
if (def->ofs == ofs)
return def;
}
return NULL;
}
/*
============
ED_FieldAtOfs
============
*/
ddef_t *ED_FieldAtOfs (int ofs)
{
ddef_t *def;
int i;
for (i=0 ; i<progs->numfielddefs ; i++)
{
def = &pr_fielddefs[i];
if (def->ofs == ofs)
return def;
}
return NULL;
}
/*
============
ED_FindField
============
*/
ddef_t *ED_FindField (const char *name)
{
ddef_t *def;
int i;
for (i=0 ; i<progs->numfielddefs ; i++)
{
def = &pr_fielddefs[i];
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
if (!strcmp(PR_GetString(def->s_name),name))
return def;
}
return NULL;
}
/*
============
ED_FindGlobal
============
*/
ddef_t *ED_FindGlobal (const char *name)
{
ddef_t *def;
int i;
for (i=0 ; i<progs->numglobaldefs ; i++)
{
def = &pr_globaldefs[i];
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
if (!strcmp(PR_GetString(def->s_name),name))
return def;
}
return NULL;
}
/*
============
ED_FindFunction
============
*/
dfunction_t *ED_FindFunction (const char *name)
{
dfunction_t *func;
int i;
for (i=0 ; i<progs->numfunctions ; i++)
{
func = &pr_functions[i];
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
if (!strcmp(PR_GetString(func->s_name),name))
return func;
}
return NULL;
}
/*
============
GetEdictFieldValue
============
*/
eval_t *GetEdictFieldValue(edict_t *ed, const char *field)
{
ddef_t *def = NULL;
int i;
static int rep = 0;
for (i=0 ; i<GEFV_CACHESIZE ; i++)
{
if (!strcmp(field, gefvCache[i].field))
{
def = gefvCache[i].pcache;
goto Done;
}
}
def = ED_FindField (field);
if (strlen(field) < MAX_FIELD_LEN)
{
gefvCache[rep].pcache = def;
strcpy (gefvCache[rep].field, field);
rep ^= 1;
}
Done:
if (!def)
return NULL;
return (eval_t *)((char *)&ed->v + def->ofs*4);
}
/*
============
PR_ValueString
(etype_t type, eval_t *val)
Returns a string describing *data in a type specific manner
=============
*/
const char *PR_ValueString (int type, eval_t *val)
{
static char line[256];
ddef_t *def;
dfunction_t *f;
type &= ~DEF_SAVEGLOBAL;
switch (type)
{
case ev_string:
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
sprintf (line, "%s", PR_GetString(val->string));
break;
case ev_entity:
sprintf (line, "entity %i", NUM_FOR_EDICT(PROG_TO_EDICT(val->edict)) );
break;
case ev_function:
f = pr_functions + val->function;
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
sprintf (line, "%s()", PR_GetString(f->s_name));
break;
case ev_field:
def = ED_FieldAtOfs ( val->_int );
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
sprintf (line, ".%s", PR_GetString(def->s_name));
break;
case ev_void:
sprintf (line, "void");
break;
case ev_float:
sprintf (line, "%5.1f", val->_float);
break;
case ev_vector:
sprintf (line, "'%5.1f %5.1f %5.1f'", val->vector[0], val->vector[1], val->vector[2]);
break;
case ev_pointer:
sprintf (line, "pointer");
break;
default:
sprintf (line, "bad type %i", type);
break;
}
return line;
}
/*
============
PR_UglyValueString
(etype_t type, eval_t *val)
Returns a string describing *data in a type specific manner
Easier to parse than PR_ValueString
=============
*/
const char *PR_UglyValueString (int type, eval_t *val)
{
static char line[256];
ddef_t *def;
dfunction_t *f;
type &= ~DEF_SAVEGLOBAL;
switch (type)
{
case ev_string:
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
sprintf (line, "%s", PR_GetString(val->string));
break;
case ev_entity:
sprintf (line, "%i", NUM_FOR_EDICT(PROG_TO_EDICT(val->edict)));
break;
case ev_function:
f = pr_functions + val->function;
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
sprintf (line, "%s", PR_GetString(f->s_name));
break;
case ev_field:
def = ED_FieldAtOfs ( val->_int );
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
sprintf (line, "%s", PR_GetString(def->s_name));
break;
case ev_void:
sprintf (line, "void");
break;
case ev_float:
sprintf (line, "%f", val->_float);
break;
case ev_vector:
sprintf (line, "%f %f %f", val->vector[0], val->vector[1], val->vector[2]);
break;
default:
sprintf (line, "bad type %i", type);
break;
}
return line;
}
/*
============
PR_GlobalString
Returns a string with a description and the contents of a global,
padded to 20 field width
============
*/
const char *PR_GlobalString (int ofs)
{
const char *s;
int i;
ddef_t *def;
void *val;
static char line[128];
val = (void *)&pr_globals[ofs];
def = ED_GlobalAtOfs(ofs);
if (!def)
sprintf (line,"%i(???)", ofs);
else
{
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
s = PR_ValueString (def->type, (eval_t *)val);
sprintf (line,"%i(%s)%s", ofs, PR_GetString(def->s_name), s);
}
i = strlen(line);
for ( ; i<20 ; i++)
strcat (line," ");
strcat (line," ");
return line;
}
const char *PR_GlobalStringNoContents (int ofs)
{
int i;
ddef_t *def;
static char line[128];
def = ED_GlobalAtOfs(ofs);
if (!def)
sprintf (line,"%i(???)", ofs);
else
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
sprintf (line,"%i(%s)", ofs, PR_GetString(def->s_name));
i = strlen(line);
for ( ; i<20 ; i++)
strcat (line," ");
strcat (line," ");
return line;
}
/*
=============
ED_Print
For debugging
=============
*/
void ED_Print (edict_t *ed)
{
ddef_t *d;
int *v;
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
int i, j, l;
const char *name;
int type;
if (ed->free)
{
Con_Printf ("FREE\n");
return;
}
Con_SafePrintf("\nEDICT %i:\n", NUM_FOR_EDICT(ed)); //johnfitz -- was Con_Printf
for (i=1 ; i<progs->numfielddefs ; i++)
{
d = &pr_fielddefs[i];
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
name = PR_GetString(d->s_name);
l = strlen(name);
if (l > 1 && name[l - 2] == '_')
continue; // skip _x, _y, _z vars
v = (int *)((char *)&ed->v + d->ofs*4);
// if the value is still all 0, skip the field
type = d->type & ~DEF_SAVEGLOBAL;
for (j=0 ; j<type_size[type] ; j++)
if (v[j])
break;
if (j == type_size[type])
continue;
Con_SafePrintf ("%s",name); //johnfitz -- was Con_Printf
while (l++ < 15)
Con_SafePrintf (" "); //johnfitz -- was Con_Printf
Con_SafePrintf ("%s\n", PR_ValueString(d->type, (eval_t *)v)); //johnfitz -- was Con_Printf
}
}
/*
=============
ED_Write
For savegames
=============
*/
void ED_Write (FILE *f, edict_t *ed)
{
ddef_t *d;
int *v;
int i, j;
const char *name;
int type;
fprintf (f, "{\n");
if (ed->free)
{
fprintf (f, "}\n");
return;
}
for (i=1 ; i<progs->numfielddefs ; i++)
{
d = &pr_fielddefs[i];
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
name = PR_GetString(d->s_name);
j = strlen(name);
if (j > 1 && name[j - 2] == '_')
continue; // skip _x, _y, _z vars
v = (int *)((char *)&ed->v + d->ofs*4);
// if the value is still all 0, skip the field
type = d->type & ~DEF_SAVEGLOBAL;
for (j=0 ; j<type_size[type] ; j++)
if (v[j])
break;
if (j == type_size[type])
continue;
fprintf (f,"\"%s\" ",name);
fprintf (f,"\"%s\"\n", PR_UglyValueString(d->type, (eval_t *)v));
}
//johnfitz -- save entity alpha manually when progs.dat doesn't know about alpha
if (!pr_alpha_supported && ed->alpha != ENTALPHA_DEFAULT)
fprintf (f,"\"alpha\" \"%f\"\n", ENTALPHA_TOSAVE(ed->alpha));
//johnfitz
fprintf (f, "}\n");
}
void ED_PrintNum (int ent)
{
ED_Print (EDICT_NUM(ent));
}
/*
=============
ED_PrintEdicts
For debugging, prints all the entities in the current server
=============
*/
void ED_PrintEdicts (void)
{
int i;
Con_Printf ("%i entities\n", sv.num_edicts);
for (i=0 ; i<sv.num_edicts ; i++)
ED_PrintNum (i);
}
/*
=============
ED_PrintEdict_f
For debugging, prints a single edicy
=============
*/
void ED_PrintEdict_f (void)
{
int i;
i = Q_atoi (Cmd_Argv(1));
if (i >= sv.num_edicts)
{
Con_Printf("Bad edict number\n");
return;
}
ED_PrintNum (i);
}
/*
=============
ED_Count
For debugging
=============
*/
void ED_Count (void)
{
int i;
edict_t *ent;
int active, models, solid, step;
active = models = solid = step = 0;
for (i=0 ; i<sv.num_edicts ; i++)
{
ent = EDICT_NUM(i);
if (ent->free)
continue;
active++;
if (ent->v.solid)
solid++;
if (ent->v.model)
models++;
if (ent->v.movetype == MOVETYPE_STEP)
step++;
}
Con_Printf ("num_edicts:%3i\n", sv.num_edicts);
Con_Printf ("active :%3i\n", active);
Con_Printf ("view :%3i\n", models);
Con_Printf ("touch :%3i\n", solid);
Con_Printf ("step :%3i\n", step);
}
/*
==============================================================================
ARCHIVING GLOBALS
FIXME: need to tag constants, doesn't really work
==============================================================================
*/
/*
=============
ED_WriteGlobals
=============
*/
void ED_WriteGlobals (FILE *f)
{
ddef_t *def;
int i;
const char *name;
int type;
fprintf (f,"{\n");
for (i=0 ; i<progs->numglobaldefs ; i++)
{
def = &pr_globaldefs[i];
type = def->type;
if ( !(def->type & DEF_SAVEGLOBAL) )
continue;
type &= ~DEF_SAVEGLOBAL;
if (type != ev_string && type != ev_float && type != ev_entity)
continue;
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
name = PR_GetString(def->s_name);
fprintf (f,"\"%s\" ", name);
fprintf (f,"\"%s\"\n", PR_UglyValueString(type, (eval_t *)&pr_globals[def->ofs]));
}
fprintf (f,"}\n");
}
/*
=============
ED_ParseGlobals
=============
*/
void ED_ParseGlobals (const char *data)
{
char keyname[64];
ddef_t *key;
while (1)
{
// parse key
data = COM_Parse (data);
if (com_token[0] == '}')
break;
if (!data)
Sys_Error ("ED_ParseEntity: EOF without closing brace");
strcpy (keyname, com_token);
// parse value
data = COM_Parse (data);
if (!data)
Sys_Error ("ED_ParseEntity: EOF without closing brace");
if (com_token[0] == '}')
Sys_Error ("ED_ParseEntity: closing brace without data");
key = ED_FindGlobal (keyname);
if (!key)
{
Con_Printf ("'%s' is not a global\n", keyname);
continue;
}
if (!ED_ParseEpair ((void *)pr_globals, key, com_token))
Host_Error ("ED_ParseGlobals: parse error");
}
}
//============================================================================
/*
=============
ED_NewString
=============
*/
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
static string_t ED_NewString (const char *string)
{
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
char *new_p;
int i, l;
string_t num;
l = strlen(string) + 1;
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
num = PR_AllocString (l, &new_p);
for (i=0 ; i< l ; i++)
{
if (string[i] == '\\' && i < l-1)
{
i++;
if (string[i] == 'n')
*new_p++ = '\n';
else
*new_p++ = '\\';
}
else
*new_p++ = string[i];
}
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
return num;
}
/*
=============
ED_ParseEval
Can parse either fields or globals
returns false if error
=============
*/
qboolean ED_ParseEpair (void *base, ddef_t *key, const char *s)
{
int i;
char string[128];
ddef_t *def;
char *v, *w;
void *d;
dfunction_t *func;
d = (void *)((int *)base + key->ofs);
switch (key->type & ~DEF_SAVEGLOBAL)
{
case ev_string:
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
*(string_t *)d = ED_NewString (s);
break;
case ev_float:
*(float *)d = atof (s);
break;
case ev_vector:
strcpy (string, s);
v = string;
w = string;
for (i=0 ; i<3 ; i++)
{
while (*v && *v != ' ')
v++;
*v = 0;
((float *)d)[i] = atof (w);
w = v = v+1;
}
break;
case ev_entity:
*(int *)d = EDICT_TO_PROG(EDICT_NUM(atoi (s)));
break;
case ev_field:
def = ED_FindField (s);
if (!def)
{
//johnfitz -- HACK -- suppress error becuase fog/sky fields might not be mentioned in defs.qc
if (strncmp(s, "sky", 3) && strcmp(s, "fog"))
Con_DPrintf ("Can't find field %s\n", s);
return false;
}
*(int *)d = G_INT(def->ofs);
break;
case ev_function:
func = ED_FindFunction (s);
if (!func)
{
Con_Printf ("Can't find function %s\n", s);
return false;
}
*(func_t *)d = func - pr_functions;
break;
default:
break;
}
return true;
}
/*
====================
ED_ParseEdict
Parses an edict out of the given string, returning the new position
ed should be a properly initialized empty edict.
Used for initial level load and for savegames.
====================
*/
const char *ED_ParseEdict (const char *data, edict_t *ent)
{
ddef_t *key;
qboolean anglehack;
qboolean init;
char keyname[256];
int n;
init = false;
// clear it
if (ent != sv.edicts) // hack
memset (&ent->v, 0, progs->entityfields * 4);
// go through all the dictionary pairs
while (1)
{
// parse key
data = COM_Parse (data);
if (com_token[0] == '}')
break;
if (!data)
Sys_Error ("ED_ParseEntity: EOF without closing brace");
// anglehack is to allow QuakeEd to write single scalar angles
// and allow them to be turned into vectors. (FIXME...)
if (!strcmp(com_token, "angle"))
{
strcpy (com_token, "angles");
anglehack = true;
}
else
anglehack = false;
// FIXME: change light to _light to get rid of this hack
if (!strcmp(com_token, "light"))
strcpy (com_token, "light_lev"); // hack for single light def
strcpy (keyname, com_token);
// another hack to fix keynames with trailing spaces
n = strlen(keyname);
while (n && keyname[n-1] == ' ')
{
keyname[n-1] = 0;
n--;
}
// parse value
data = COM_Parse (data);
if (!data)
Sys_Error ("ED_ParseEntity: EOF without closing brace");
if (com_token[0] == '}')
Sys_Error ("ED_ParseEntity: closing brace without data");
init = true;
// keynames with a leading underscore are used for utility comments,
// and are immediately discarded by quake
if (keyname[0] == '_')
continue;
//johnfitz -- hack to support .alpha even when progs.dat doesn't know about it
if (!strcmp(keyname, "alpha"))
ent->alpha = ENTALPHA_ENCODE(atof(com_token));
//johnfitz
key = ED_FindField (keyname);
if (!key)
{
//johnfitz -- HACK -- suppress error becuase fog/sky/alpha fields might not be mentioned in defs.qc
if (strncmp(keyname, "sky", 3) && strcmp(keyname, "fog") && strcmp(keyname, "alpha"))
Con_DPrintf ("\"%s\" is not a field\n", keyname); //johnfitz -- was Con_Printf
continue;
}
if (anglehack)
{
char temp[32];
strcpy (temp, com_token);
sprintf (com_token, "0 %s 0", temp);
}
if (!ED_ParseEpair ((void *)&ent->v, key, com_token))
Host_Error ("ED_ParseEdict: parse error");
}
if (!init)
ent->free = true;
return data;
}
/*
================
ED_LoadFromFile
The entities are directly placed in the array, rather than allocated with
ED_Alloc, because otherwise an error loading the map would have entity
number references out of order.
Creates a server's entity / program execution context by
parsing textual entity definitions out of an ent file.
Used for both fresh maps and savegame loads. A fresh map would also need
to call ED_CallSpawnFunctions () to let the objects initialize themselves.
================
*/
void ED_LoadFromFile (const char *data)
{
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
edict_t *ent = NULL;
int inhibit = 0;
dfunction_t *func;
pr_global_struct->time = sv.time;
// parse ents
while (1)
{
// parse the opening brace
data = COM_Parse (data);
if (!data)
break;
if (com_token[0] != '{')
Sys_Error ("ED_LoadFromFile: found %s when expecting {",com_token);
if (!ent)
ent = EDICT_NUM(0);
else
ent = ED_Alloc ();
data = ED_ParseEdict (data, ent);
// remove things from different skill levels or deathmatch
if (deathmatch.value)
{
if (((int)ent->v.spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
{
ED_Free (ent);
inhibit++;
continue;
}
}
else if ((current_skill == 0 && ((int)ent->v.spawnflags & SPAWNFLAG_NOT_EASY))
|| (current_skill == 1 && ((int)ent->v.spawnflags & SPAWNFLAG_NOT_MEDIUM))
|| (current_skill >= 2 && ((int)ent->v.spawnflags & SPAWNFLAG_NOT_HARD)) )
{
ED_Free (ent);
inhibit++;
continue;
}
//
// immediately call spawn function
//
if (!ent->v.classname)
{
Con_SafePrintf ("No classname for:\n"); //johnfitz -- was Con_Printf
ED_Print (ent);
ED_Free (ent);
continue;
}
// look for the spawn function
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
func = ED_FindFunction (PR_GetString(ent->v.classname));
if (!func)
{
Con_SafePrintf ("No spawn function for:\n"); //johnfitz -- was Con_Printf
ED_Print (ent);
ED_Free (ent);
continue;
}
pr_global_struct->self = EDICT_TO_PROG(ent);
PR_ExecuteProgram (func - pr_functions);
}
Con_DPrintf ("%i entities inhibited\n", inhibit);
}
/*
===============
PR_LoadProgs
===============
*/
void PR_LoadProgs (void)
{
int i;
// flush the non-C variable lookup cache
for (i=0 ; i<GEFV_CACHESIZE ; i++)
gefvCache[i].field[0] = 0;
CRC_Init (&pr_crc);
progs = (dprograms_t *)COM_LoadHunkFile ("progs.dat", NULL);
if (!progs)
Sys_Error ("PR_LoadProgs: couldn't load progs.dat");
Con_DPrintf ("Programs occupy %iK.\n", com_filesize/1024);
for (i=0 ; i<com_filesize ; i++)
CRC_ProcessByte (&pr_crc, ((byte *)progs)[i]);
// byte swap the header
for (i=0 ; i<sizeof(*progs)/4 ; i++)
((int *)progs)[i] = LittleLong ( ((int *)progs)[i] );
if (progs->version != PROG_VERSION)
Sys_Error ("progs.dat has wrong version number (%i should be %i)", progs->version, PROG_VERSION);
if (progs->crc != PROGHEADER_CRC)
Sys_Error ("progs.dat system vars have been modified, progdefs.h is out of date");
pr_functions = (dfunction_t *)((byte *)progs + progs->ofs_functions);
pr_strings = (char *)progs + progs->ofs_strings;
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
if (progs->ofs_strings + progs->numstrings >= com_filesize)
Host_Error ("progs.dat strings go past end of file\n");
pr_numknownstrings = 0;
pr_maxknownstrings = 0;
pr_stringssize = progs->numstrings;
if (pr_knownstrings)
Z_Free ((void *)pr_knownstrings);
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
pr_knownstrings = NULL;
PR_SetEngineString(""); // initialize the strings
pr_globaldefs = (ddef_t *)((byte *)progs + progs->ofs_globaldefs);
pr_fielddefs = (ddef_t *)((byte *)progs + progs->ofs_fielddefs);
pr_statements = (dstatement_t *)((byte *)progs + progs->ofs_statements);
pr_global_struct = (globalvars_t *)((byte *)progs + progs->ofs_globals);
pr_globals = (float *)pr_global_struct;
// byte swap the lumps
for (i=0 ; i<progs->numstatements ; i++)
{
pr_statements[i].op = LittleShort(pr_statements[i].op);
pr_statements[i].a = LittleShort(pr_statements[i].a);
pr_statements[i].b = LittleShort(pr_statements[i].b);
pr_statements[i].c = LittleShort(pr_statements[i].c);
}
for (i=0 ; i<progs->numfunctions; i++)
{
pr_functions[i].first_statement = LittleLong (pr_functions[i].first_statement);
pr_functions[i].parm_start = LittleLong (pr_functions[i].parm_start);
pr_functions[i].s_name = LittleLong (pr_functions[i].s_name);
pr_functions[i].s_file = LittleLong (pr_functions[i].s_file);
pr_functions[i].numparms = LittleLong (pr_functions[i].numparms);
pr_functions[i].locals = LittleLong (pr_functions[i].locals);
}
for (i=0 ; i<progs->numglobaldefs ; i++)
{
pr_globaldefs[i].type = LittleShort (pr_globaldefs[i].type);
pr_globaldefs[i].ofs = LittleShort (pr_globaldefs[i].ofs);
pr_globaldefs[i].s_name = LittleLong (pr_globaldefs[i].s_name);
}
pr_alpha_supported = false; //johnfitz
for (i=0 ; i<progs->numfielddefs ; i++)
{
pr_fielddefs[i].type = LittleShort (pr_fielddefs[i].type);
if (pr_fielddefs[i].type & DEF_SAVEGLOBAL)
Sys_Error ("PR_LoadProgs: pr_fielddefs[i].type & DEF_SAVEGLOBAL");
pr_fielddefs[i].ofs = LittleShort (pr_fielddefs[i].ofs);
pr_fielddefs[i].s_name = LittleLong (pr_fielddefs[i].s_name);
//johnfitz -- detect alpha support in progs.dat
if (!strcmp(pr_strings + pr_fielddefs[i].s_name,"alpha"))
pr_alpha_supported = true;
//johnfitz
}
for (i=0 ; i<progs->numglobals ; i++)
((int *)pr_globals)[i] = LittleLong (((int *)pr_globals)[i]);
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
pr_edict_size = progs->entityfields * 4 + sizeof(edict_t) - sizeof(entvars_t);
// round off to next highest whole word address (esp for Alpha)
// this ensures that pointers in the engine data area are always
// properly aligned
pr_edict_size += sizeof(void *) - 1;
pr_edict_size &= ~(sizeof(void *) - 1);
}
/*
===============
PR_Init
===============
*/
void PR_Init (void)
{
Cmd_AddCommand ("edict", ED_PrintEdict_f);
Cmd_AddCommand ("edicts", ED_PrintEdicts);
Cmd_AddCommand ("edictcount", ED_Count);
Cmd_AddCommand ("profile", PR_Profile_f);
Cvar_RegisterVariable (&nomonsters, NULL);
Cvar_RegisterVariable (&gamecfg, NULL);
Cvar_RegisterVariable (&scratch1, NULL);
Cvar_RegisterVariable (&scratch2, NULL);
Cvar_RegisterVariable (&scratch3, NULL);
Cvar_RegisterVariable (&scratch4, NULL);
Cvar_RegisterVariable (&savedgamecfg, NULL);
Cvar_RegisterVariable (&saved1, NULL);
Cvar_RegisterVariable (&saved2, NULL);
Cvar_RegisterVariable (&saved3, NULL);
Cvar_RegisterVariable (&saved4, NULL);
}
edict_t *EDICT_NUM(int n)
{
if (n < 0 || n >= sv.max_edicts)
Sys_Error ("EDICT_NUM: bad number %i", n);
return (edict_t *)((byte *)sv.edicts+ (n)*pr_edict_size);
}
int NUM_FOR_EDICT(edict_t *e)
{
int b;
b = (byte *)e - (byte *)sv.edicts;
b = b / pr_edict_size;
if (b < 0 || b >= sv.num_edicts)
Sys_Error ("NUM_FOR_EDICT: bad pointer");
return b;
}
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
//===========================================================================
#define PR_STRING_ALLOCSLOTS 256
static void PR_AllocStringSlots (void)
{
pr_maxknownstrings += PR_STRING_ALLOCSLOTS;
Con_DPrintf("PR_AllocStringSlots: realloc'ing for %d slots\n", pr_maxknownstrings);
pr_knownstrings = (const char **) Z_Realloc ((void *)pr_knownstrings, pr_maxknownstrings * sizeof(char *));
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
}
const char *PR_GetString (int num)
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
{
if (num >= 0 && num < pr_stringssize)
return pr_strings + num;
else if (num < 0 && num >= -pr_numknownstrings)
{
if (!pr_knownstrings[-1 - num])
{
Host_Error ("PR_GetString: attempt to get a non-existant string %d\n", num);
return "";
}
return pr_knownstrings[-1 - num];
}
else
{
Host_Error("PR_GetString: invalid string offset %d\n", num);
return "";
}
}
int PR_SetEngineString (const char *s)
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
{
int i;
if (!s)
return 0;
#if 0 /* can't: sv.model_precache & sv.sound_precache points to pr_strings */
if (s >= pr_strings && s <= pr_strings + pr_stringssize)
Host_Error("PR_SetEngineString: \"%s\" in pr_strings area\n", s);
#else
if (s >= pr_strings && s <= pr_strings + pr_stringssize - 2)
return (int)(s - pr_strings);
#endif
for (i = 0; i < pr_numknownstrings; i++)
{
if (pr_knownstrings[i] == s)
return -1 - i;
}
// new unknown engine string
//Con_DPrintf ("PR_SetEngineString: new engine string %p\n", s);
#if 0
for (i = 0; i < pr_numknownstrings; i++)
{
if (!pr_knownstrings[i])
break;
}
#endif
// if (i >= pr_numknownstrings)
// {
if (i >= pr_maxknownstrings)
PR_AllocStringSlots();
pr_numknownstrings++;
// }
pr_knownstrings[i] = s;
return -1 - i;
}
int PR_AllocString (int size, char **ptr)
{
int i;
if (!size)
return 0;
for (i = 0; i < pr_numknownstrings; i++)
{
if (!pr_knownstrings[i])
break;
}
// if (i >= pr_numknownstrings)
// {
if (i >= pr_maxknownstrings)
PR_AllocStringSlots();
pr_numknownstrings++;
// }
pr_knownstrings[i] = (char *)Hunk_AllocName(size, "string");
if (ptr)
*ptr = (char *) pr_knownstrings[i];
64 bit compatibility effort, 4/nn: x86_64 works just fine now, yey! the QuakeC interpreter used to use string pointer offsets from pr_strings even when the pointers lead to engine data which is often well out of 32bit range on a 64bit architecture and they lead to crashes. they now go through the new PR_SetEngineString and PR_GetString functions which turn any address outside the pr_strings area into an index into a table of engine string addresses, adding new string addresses to the table as needed. the engine strings table is allocated with 256 entries at first (see the PR_STRING_ALLOCSLOTS definition in pr_edict.c) and its size is incremented by 256 as needed and re-allocated on the zone. managing that allocation and reallocation is accomplished by the recently added Z_Realloc function. implementation based on the uhexen2 (hexen2: hammer of thyrion) engine which, in turn, is loosely based on twilight and quakeforge engines. pr_strings range check is from tyrquake. pr_edict.c: added the new PR_SetEngineString, PR_GetString, PR_AllocString public functions and the new private PR_AllocStringSlots function. made ED_NewString private to pr_edict.c and reworked it to return an index to a newly allocated string. progs.h: added prototypes for the new public PR_SetEngineString, PR_GetString and PR_AllocString functions. host_cmd.c, pr_cmds.c, pr_edict.c, pr_exec.c, progs.h, sv_main.c, sv_phys.c: modifed to use the new PR_SetEngineString and PR_GetString functions. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@38 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-17 15:04:50 +00:00
return -1 - i;
}