2010-04-24 13:32:50 +00:00
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================================================================================
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Beta release of an SDL port of Fitzquake version 0.80, July 5, 2008
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Author : Kristian Duske
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Email Address : deceive.inveigle.obfuscate@gmail.com
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Author's Homepage : http://www.kristianduske.com/fitzquake
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Minimum SDL version : 1.2.10
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This is a port of the Fitzquake engine to SDL. The main goal of this port is to
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allow fitzquake to run on all major platforms. Currently there are builds for
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Windows, Linux and Mac OS X.
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To run this engine, you need to install the SDL and SDL_net library binaries. For
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Linux, you should probably use the packages for your distribution which should be
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available through your package manager of choice. The minimum SDL version you
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need to run this is 1.2.10. On Windows, you can download the SDL and SDL_net dlls
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from http://www.libsdl.org/. On Mac, the SDL framework is included in the
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application bundle.
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The Mac OS X version includes a simple launcher program.
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Known issues:
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- Mouse sensitivity is different than in the original Fitzquake (or vanilla Quake,
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for that matter).
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- Pasting from the clipboard does not work.
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- It is not possible to switch the screen refresh rates from within the engine.
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- On Linux, there are problems with the default sound sampling rate of 11025Hz.
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This can be fixed by supplying -sndspeed 48000 on the commandline.
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Changes since the March 7 beta:
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- discard mouse movement while input is deactivated
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- implement maps and mods commands using POSIX functions and added a POSIX wrapper
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for Win32
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- activate mouse input when binding a key, otherwise mouse keys cannot be bound
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through the menu
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- fixed shift key behaviour
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- implemented TCP networking
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- fixed fog command (use fmax instead of max in Fog_FogCommand_f)
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- fixed bug that lead to the screen being set to minimum size when the sizedown
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command is issued multiple times
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- LSHIFT + ESC and circomflex always opens the console
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- print everything to stdout
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- and more...
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2011-01-12 10:12:33 +00:00
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ChangeLog:
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----------
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01/22/2008
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- release mouse pointer when console is active.
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- enable key repeats (doesn't work on OS X, test in Win32).c
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01/23/2008
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- implement Sys_SendKeyEvents
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- disable mouse input when console is inactive using SDL_SetEventFilter
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- move mouse input processing to main event loop
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- add vid.mode to determine window mode
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- fixed Sys_printf()
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- enable key repeats when console is active only
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- return 0 if any of the cl_bob vars is 0 in V_CalcBob
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01/24/2008
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- changed in_deactivate so that it does not always release the mouse cursor
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- adapted all calls to in_activate and in_deactive, because they need to be called regardless of the current mode
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- added platform dependent messagebox code for fatal errors on OS X and Windows
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02/06/2008
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- fixed numlock acting as caps lock issue
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- fixed: input is not activated on map command (hopefull got them all this time)
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- center window in windowed modes
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2008/03/14
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- discard mouse movement while input is deactivated
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- implement maps and mods commands using POSIX functions and added a POSIX wrapper for Win32
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- activate mouse input when binding a key, otherwise mouse keys cannot be bound through the menu
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- fixed shift key behaviour
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2008/06/3
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- fixed numerous bugs in sdl_net.c
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2008/06/4
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- fixed fog command (use fmax instead of max in Fog_FogCommand_f)
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- fixed bug that lead to the screen being set to minimum size when the sizedown command is issued multiple times
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2008/07/4
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- LSHIFT + ESC and circomflex always opens the console
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2008/07/5
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- print everything to stdout
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