quakespasm/Windows/Fitzquake.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Fitzquake" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\sdlfitzquake" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="0" />
<Option compiler="gcc" />
<Option parameters="-window -basedir C:\Programme\Quake" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin\Release\sdlfitzquake" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="0" />
<Option compiler="gcc" />
<Option parameters="-window -basedir C:\Programme\Quake" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="C:\Programme\SDL\include" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDLmain" />
<Add library="SDL.dll" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add library="dxguid" />
<Add library="opengl32" />
<Add library="glu32" />
<Add library="SDL_net" />
<Add library="ws2_32" />
<Add directory="C:\Programme\SDL\lib" />
</Linker>
<Unit filename="..\Quake\anorm_dots.h" />
<Unit filename="..\Quake\anorms.h" />
<Unit filename="..\Quake\bspfile.h" />
<Unit filename="..\Quake\cd_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\cdaudio.h" />
<Unit filename="..\Quake\chase.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\cl_demo.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\cl_input.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\cl_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\cl_parse.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\cl_tent.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\client.h" />
<Unit filename="..\Quake\cmd.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\cmd.h" />
<Unit filename="..\Quake\common.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\common.h" />
<Unit filename="..\Quake\console.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\console.h" />
<Unit filename="..\Quake\crc.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\crc.h" />
<Unit filename="..\Quake\cvar.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\cvar.h" />
<Unit filename="..\Quake\d_ifacea.h" />
<Unit filename="..\Quake\draw.h" />
<Unit filename="..\Quake\gl_draw.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_fog.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_mesh.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_model.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_model.h" />
<Unit filename="..\Quake\gl_refrag.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_rlight.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_rmain.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_rmisc.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_screen.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_sky.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_test.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_texmgr.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_texmgr.h" />
<Unit filename="..\Quake\gl_vidsdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_warp.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\gl_warp_sin.h" />
<Unit filename="..\Quake\glquake.h" />
<Unit filename="..\Quake\host.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\host_cmd.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\image.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\image.h" />
<Unit filename="..\Quake\in_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\input.h" />
<Unit filename="..\Quake\keys.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\keys.h" />
<Unit filename="..\Quake\main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\mathlib.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\mathlib.h" />
<Unit filename="..\Quake\menu.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\menu.h" />
<Unit filename="..\Quake\modelgen.h" />
<Unit filename="..\Quake\net.h" />
<Unit filename="..\Quake\net_dgrm.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\net_dgrm.h" />
<Unit filename="..\Quake\net_loop.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\net_loop.h" />
<Unit filename="..\Quake\net_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\net_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\net_sdlnet.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\net_sdlnet.h" />
<Unit filename="..\Quake\pl_win.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\platform.h" />
<Unit filename="..\Quake\pr_cmds.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\pr_comp.h" />
<Unit filename="..\Quake\pr_edict.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\pr_exec.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\progdefs.h" />
<Unit filename="..\Quake\progs.h" />
<Unit filename="..\Quake\protocol.h" />
<Unit filename="..\Quake\quakedef.h" />
<Unit filename="..\Quake\r_alias.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\r_brush.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\r_part.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\r_sprite.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\r_world.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\render.h" />
<Unit filename="..\Quake\resource.h" />
<Unit filename="..\Quake\sbar.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\sbar.h" />
<Unit filename="..\Quake\screen.h" />
<Unit filename="..\Quake\server.h" />
<Unit filename="..\Quake\snd_dma.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\snd_mem.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\snd_mix.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\snd_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\sound.h" />
<Unit filename="..\Quake\spritegn.h" />
<Unit filename="..\Quake\sv_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\sv_move.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\sv_phys.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\sv_user.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\sys.h" />
<Unit filename="..\Quake\sys_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\vid.h" />
<Unit filename="..\Quake\view.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\view.h" />
<Unit filename="..\Quake\wad.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\wad.h" />
<Unit filename="..\Quake\world.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\world.h" />
<Unit filename="..\Quake\zone.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\Quake\zone.h" />
<Unit filename="Fitzquake.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder />
</Extensions>
</Project>
</CodeBlocks_project_file>