quakespasm/Quake/gl_model.c

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/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// models.c -- model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
#include "quakedef.h"
model_t *loadmodel;
char loadname[32]; // for hunk tags
void Mod_LoadSpriteModel (model_t *mod, void *buffer);
void Mod_LoadBrushModel (model_t *mod, void *buffer);
void Mod_LoadAliasModel (model_t *mod, void *buffer);
model_t *Mod_LoadModel (model_t *mod, qboolean crash);
byte mod_novis[MAX_MAP_LEAFS/8];
#define MAX_MOD_KNOWN 2048 //johnfitz -- was 512
model_t mod_known[MAX_MOD_KNOWN];
int mod_numknown;
texture_t *r_notexture_mip; //johnfitz -- moved here from r_main.c
texture_t *r_notexture_mip2; //johnfitz -- used for non-lightmapped surfs with a missing texture
/*
===============
Mod_Init
===============
*/
void Mod_Init (void)
{
memset (mod_novis, 0xff, sizeof(mod_novis));
//johnfitz -- create notexture miptex
r_notexture_mip = (texture_t *) Hunk_AllocName (sizeof(texture_t), "r_notexture_mip");
strcpy (r_notexture_mip->name, "notexture");
r_notexture_mip->height = r_notexture_mip->width = 32;
r_notexture_mip2 = (texture_t *) Hunk_AllocName (sizeof(texture_t), "r_notexture_mip2");
strcpy (r_notexture_mip2->name, "notexture2");
r_notexture_mip2->height = r_notexture_mip2->width = 32;
//johnfitz
}
/*
===============
Mod_Extradata
Caches the data if needed
===============
*/
void *Mod_Extradata (model_t *mod)
{
void *r;
r = Cache_Check (&mod->cache);
if (r)
return r;
Mod_LoadModel (mod, true);
if (!mod->cache.data)
Sys_Error ("Mod_Extradata: caching failed");
return mod->cache.data;
}
/*
===============
Mod_PointInLeaf
===============
*/
mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
{
mnode_t *node;
float d;
mplane_t *plane;
if (!model || !model->nodes)
Sys_Error ("Mod_PointInLeaf: bad model");
node = model->nodes;
while (1)
{
if (node->contents < 0)
return (mleaf_t *)node;
plane = node->plane;
d = DotProduct (p,plane->normal) - plane->dist;
if (d > 0)
node = node->children[0];
else
node = node->children[1];
}
return NULL; // never reached
}
/*
===================
Mod_DecompressVis
===================
*/
byte *Mod_DecompressVis (byte *in, model_t *model)
{
static byte decompressed[MAX_MAP_LEAFS/8];
int c;
byte *out;
int row;
row = (model->numleafs+7)>>3;
out = decompressed;
#if 0
memcpy (out, in, row);
#else
if (!in)
{ // no vis info, so make all visible
while (row)
{
*out++ = 0xff;
row--;
}
return decompressed;
}
do
{
if (*in)
{
*out++ = *in++;
continue;
}
c = in[1];
in += 2;
while (c)
{
*out++ = 0;
c--;
}
} while (out - decompressed < row);
#endif
return decompressed;
}
byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
{
if (leaf == model->leafs)
return mod_novis;
return Mod_DecompressVis (leaf->compressed_vis, model);
}
/*
===================
Mod_ClearAll
===================
*/
void Mod_ClearAll (void)
{
int i;
model_t *mod;
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (mod->type != mod_alias)
{
mod->needload = true;
TexMgr_FreeTexturesForOwner (mod); //johnfitz
}
}
/*
==================
Mod_FindName
==================
*/
model_t *Mod_FindName (char *name)
{
int i;
model_t *mod;
if (!name[0])
Sys_Error ("Mod_FindName: NULL name"); //johnfitz -- was "Mod_ForName"
//
// search the currently loaded models
//
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (!strcmp (mod->name, name) )
break;
if (i == mod_numknown)
{
if (mod_numknown == MAX_MOD_KNOWN)
Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
strcpy (mod->name, name);
mod->needload = true;
mod_numknown++;
}
return mod;
}
/*
==================
Mod_TouchModel
==================
*/
void Mod_TouchModel (char *name)
{
model_t *mod;
mod = Mod_FindName (name);
if (!mod->needload)
{
if (mod->type == mod_alias)
Cache_Check (&mod->cache);
}
}
/*
==================
Mod_LoadModel
Loads a model into the cache
==================
*/
model_t *Mod_LoadModel (model_t *mod, qboolean crash)
{
byte *buf;
byte stackbuf[1024]; // avoid dirtying the cache heap
int mod_type;
if (!mod->needload)
{
if (mod->type == mod_alias)
{
if (Cache_Check (&mod->cache))
return mod;
}
else
return mod; // not cached at all
}
//
// because the world is so huge, load it one piece at a time
//
if (!crash)
{
}
//
// load the file
//
buf = COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
if (!buf)
{
if (crash)
Sys_Error ("Mod_LoadModel: %s not found", mod->name); //johnfitz -- was "Mod_NumForName"
return NULL;
}
//
// allocate a new model
//
COM_FileBase (mod->name, loadname);
loadmodel = mod;
//
// fill it in
//
// call the apropriate loader
mod->needload = false;
mod_type = (buf[0] | (buf[1] << 8) | (buf[2] << 16) | (buf[3] << 24));
switch (mod_type)
{
case IDPOLYHEADER:
Mod_LoadAliasModel (mod, buf);
break;
case IDSPRITEHEADER:
Mod_LoadSpriteModel (mod, buf);
break;
default:
Mod_LoadBrushModel (mod, buf);
break;
}
return mod;
}
/*
==================
Mod_ForName
Loads in a model for the given name
==================
*/
model_t *Mod_ForName (char *name, qboolean crash)
{
model_t *mod;
mod = Mod_FindName (name);
return Mod_LoadModel (mod, crash);
}
/*
===============================================================================
BRUSHMODEL LOADING
===============================================================================
*/
byte *mod_base;
/*
=================
Mod_CheckFullbrights -- johnfitz
=================
*/
qboolean Mod_CheckFullbrights (byte *pixels, int count)
{
int i;
for (i = 0; i < count; i++)
if (*pixels++ > 223)
return true;
return false;
}
/*
=================
Mod_LoadTextures
=================
*/
void Mod_LoadTextures (lump_t *l)
{
int i, j, pixels, num, maxanim, altmax;
miptex_t *mt;
texture_t *tx, *tx2;
texture_t *anims[10];
texture_t *altanims[10];
dmiptexlump_t *m;
//johnfitz -- more variables
char texturename[64];
int nummiptex;
src_offset_t offset;
int mark, fwidth, fheight;
char filename[MAX_OSPATH], filename2[MAX_OSPATH], mapname[MAX_OSPATH];
byte *data;
extern byte *hunk_base;
//johnfitz
//johnfitz -- don't return early if no textures; still need to create dummy texture
if (!l->filelen)
{
Con_Printf ("Mod_LoadTextures: no textures in bsp file\n");
nummiptex = 0;
m = NULL; // avoid bogus compiler warning
}
else
{
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
nummiptex = m->nummiptex;
}
//johnfitz
loadmodel->numtextures = nummiptex + 2; //johnfitz -- need 2 dummy texture chains for missing textures
loadmodel->textures = (texture_t **) Hunk_AllocName (loadmodel->numtextures * sizeof(*loadmodel->textures) , loadname);
for (i=0 ; i<nummiptex ; i++)
{
m->dataofs[i] = LittleLong(m->dataofs[i]);
if (m->dataofs[i] == -1)
continue;
mt = (miptex_t *)((byte *)m + m->dataofs[i]);
mt->width = LittleLong (mt->width);
mt->height = LittleLong (mt->height);
for (j=0 ; j<MIPLEVELS ; j++)
mt->offsets[j] = LittleLong (mt->offsets[j]);
if ( (mt->width & 15) || (mt->height & 15) )
Sys_Error ("Texture %s is not 16 aligned", mt->name);
pixels = mt->width*mt->height/64*85;
tx = (texture_t *) Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
loadmodel->textures[i] = tx;
memcpy (tx->name, mt->name, sizeof(tx->name));
tx->width = mt->width;
tx->height = mt->height;
for (j=0 ; j<MIPLEVELS ; j++)
tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
// the pixels immediately follow the structures
memcpy ( tx+1, mt+1, pixels);
tx->update_warp = false; //johnfitz
tx->warpimage = NULL; //johnfitz
tx->fullbright = NULL; //johnfitz
//johnfitz -- lots of changes
if (!isDedicated) //no texture uploading for dedicated server
{
if (!Q_strncasecmp(tx->name,"sky",3)) //sky texture //also note -- was Q_strncmp, changed to match qbsp
Sky_LoadTexture (tx);
else if (tx->name[0] == '*') //warping texture
{
//external textures -- first look in "textures/mapname/" then look in "textures/"
mark = Hunk_LowMark();
COM_StripExtension (loadmodel->name + 5, mapname);
sprintf (filename, "textures/%s/#%s", mapname, tx->name+1); //this also replaces the '*' with a '#'
data = Image_LoadImage (filename, &fwidth, &fheight);
if (!data)
{
sprintf (filename, "textures/#%s", tx->name+1);
data = Image_LoadImage (filename, &fwidth, &fheight);
}
//now load whatever we found
if (data) //load external image
{
strcpy (texturename, filename);
tx->gltexture = TexMgr_LoadImage (loadmodel, texturename, fwidth, fheight,
SRC_RGBA, data, filename, 0, TEXPREF_NONE);
}
else //use the texture from the bsp file
{
sprintf (texturename, "%s:%s", loadmodel->name, tx->name);
offset = (src_offset_t)(mt+1) - (src_offset_t)mod_base;
tx->gltexture = TexMgr_LoadImage (loadmodel, texturename, tx->width, tx->height,
SRC_INDEXED, (byte *)(tx+1), loadmodel->name, offset, TEXPREF_NONE);
}
//now create the warpimage, using dummy data from the hunk to create the initial image
Hunk_Alloc (gl_warpimagesize*gl_warpimagesize*4); //make sure hunk is big enough so we don't reach an illegal address
Hunk_FreeToLowMark (mark);
sprintf (texturename, "%s_warp", texturename);
tx->warpimage = TexMgr_LoadImage (loadmodel, texturename, gl_warpimagesize,
gl_warpimagesize, SRC_RGBA, hunk_base, "", (src_offset_t)hunk_base, TEXPREF_NOPICMIP | TEXPREF_WARPIMAGE);
tx->update_warp = true;
}
else //regular texture
{
//external textures -- first look in "textures/mapname/" then look in "textures/"
mark = Hunk_LowMark ();
COM_StripExtension (loadmodel->name + 5, mapname);
sprintf (filename, "textures/%s/%s", mapname, tx->name);
data = Image_LoadImage (filename, &fwidth, &fheight);
if (!data)
{
sprintf (filename, "textures/%s", tx->name);
data = Image_LoadImage (filename, &fwidth, &fheight);
}
//now load whatever we found
if (data) //load external image
{
tx->gltexture = TexMgr_LoadImage (loadmodel, filename, fwidth, fheight,
SRC_RGBA, data, filename, 0, TEXPREF_MIPMAP);
//now try to load glow/luma image from the same place
Hunk_FreeToLowMark (mark);
sprintf (filename2, "%s_glow", filename);
data = Image_LoadImage (filename2, &fwidth, &fheight);
if (!data)
sprintf (filename2, "%s_luma", filename);
data = Image_LoadImage (filename2, &fwidth, &fheight);
if (data)
tx->fullbright = TexMgr_LoadImage (loadmodel, filename2, fwidth, fheight,
SRC_RGBA, data, filename, 0, TEXPREF_MIPMAP );
}
else //use the texture from the bsp file
{
sprintf (texturename, "%s:%s", loadmodel->name, tx->name);
offset = (src_offset_t)(mt+1) - (src_offset_t)mod_base;
if (Mod_CheckFullbrights ((byte *)(tx+1), pixels))
{
tx->gltexture = TexMgr_LoadImage (loadmodel, texturename, tx->width, tx->height,
SRC_INDEXED, (byte *)(tx+1), loadmodel->name, offset, TEXPREF_MIPMAP | TEXPREF_NOBRIGHT);
sprintf (texturename, "%s:%s_glow", loadmodel->name, tx->name);
tx->fullbright = TexMgr_LoadImage (loadmodel, texturename, tx->width, tx->height,
SRC_INDEXED, (byte *)(tx+1), loadmodel->name, offset, TEXPREF_MIPMAP | TEXPREF_FULLBRIGHT);
}
else
{
tx->gltexture = TexMgr_LoadImage (loadmodel, texturename, tx->width, tx->height,
SRC_INDEXED, (byte *)(tx+1), loadmodel->name, offset, TEXPREF_MIPMAP);
}
}
Hunk_FreeToLowMark (mark);
}
}
//johnfitz
}
//johnfitz -- last 2 slots in array should be filled with dummy textures
loadmodel->textures[loadmodel->numtextures-2] = r_notexture_mip; //for lightmapped surfs
loadmodel->textures[loadmodel->numtextures-1] = r_notexture_mip2; //for SURF_DRAWTILED surfs
//
// sequence the animations
//
for (i=0 ; i<nummiptex ; i++)
{
tx = loadmodel->textures[i];
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // allready sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
maxanim = tx->name[1];
altmax = 0;
if (maxanim >= 'a' && maxanim <= 'z')
maxanim -= 'a' - 'A';
if (maxanim >= '0' && maxanim <= '9')
{
maxanim -= '0';
altmax = 0;
anims[maxanim] = tx;
maxanim++;
}
else if (maxanim >= 'A' && maxanim <= 'J')
{
altmax = maxanim - 'A';
maxanim = 0;
altanims[altmax] = tx;
altmax++;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
for (j=i+1 ; j<nummiptex ; j++)
{
tx2 = loadmodel->textures[j];
if (!tx2 || tx2->name[0] != '+')
continue;
if (strcmp (tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
if (num >= 'a' && num <= 'z')
num -= 'a' - 'A';
if (num >= '0' && num <= '9')
{
num -= '0';
anims[num] = tx2;
if (num+1 > maxanim)
maxanim = num + 1;
}
else if (num >= 'A' && num <= 'J')
{
num = num - 'A';
altanims[num] = tx2;
if (num+1 > altmax)
altmax = num+1;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
}
#define ANIM_CYCLE 2
// link them all together
for (j=0 ; j<maxanim ; j++)
{
tx2 = anims[j];
if (!tx2)
Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = maxanim * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = anims[ (j+1)%maxanim ];
if (altmax)
tx2->alternate_anims = altanims[0];
}
for (j=0 ; j<altmax ; j++)
{
tx2 = altanims[j];
if (!tx2)
Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = altmax * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = altanims[ (j+1)%altmax ];
if (maxanim)
tx2->alternate_anims = anims[0];
}
}
}
/*
=================
Mod_LoadLighting -- johnfitz -- replaced with lit support code via lordhavoc
=================
*/
void Mod_LoadLighting (lump_t *l)
{
int i;
byte *in, *out, *data;
byte d;
char litfilename[1024];
loadmodel->lightdata = NULL;
// LordHavoc: check for a .lit file
strcpy(litfilename, loadmodel->name);
COM_StripExtension(litfilename, litfilename);
strcat(litfilename, ".lit");
data = (byte*) COM_LoadHunkFile (litfilename);
if (data)
{
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
Con_DPrintf("%s loaded", litfilename);
loadmodel->lightdata = data + 8;
return;
}
else
Con_Printf("Unknown .lit file version (%d)\n", i);
}
else
Con_Printf("Corrupt .lit file (old version?), ignoring\n");
}
// LordHavoc: no .lit found, expand the white lighting data to color
if (!l->filelen)
return;
loadmodel->lightdata = (byte *) Hunk_AllocName ( l->filelen*3, litfilename);
in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
out = loadmodel->lightdata;
memcpy (in, mod_base + l->fileofs, l->filelen);
for (i = 0;i < l->filelen;i++)
{
d = *in++;
*out++ = d;
*out++ = d;
*out++ = d;
}
}
/*
=================
Mod_LoadVisibility
=================
*/
void Mod_LoadVisibility (lump_t *l)
{
if (!l->filelen)
{
loadmodel->visdata = NULL;
return;
}
loadmodel->visdata = (byte *) Hunk_AllocName ( l->filelen, loadname);
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
}
/*
=================
Mod_LoadEntities
=================
*/
void Mod_LoadEntities (lump_t *l)
{
if (!l->filelen)
{
loadmodel->entities = NULL;
return;
}
loadmodel->entities = (char *) Hunk_AllocName ( l->filelen, loadname);
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
}
/*
=================
Mod_LoadVertexes
=================
*/
void Mod_LoadVertexes (lump_t *l)
{
dvertex_t *in;
mvertex_t *out;
int i, count;
in = (dvertex_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = (mvertex_t *) Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->vertexes = out;
loadmodel->numvertexes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->position[0] = LittleFloat (in->point[0]);
out->position[1] = LittleFloat (in->point[1]);
out->position[2] = LittleFloat (in->point[2]);
}
}
/*
=================
Mod_LoadEdges
=================
*/
void Mod_LoadEdges (lump_t *l)
{
dedge_t *in;
medge_t *out;
int i, count;
in = (dedge_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = (medge_t *) Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
loadmodel->edges = out;
loadmodel->numedges = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->v[0] = (unsigned short)LittleShort(in->v[0]);
out->v[1] = (unsigned short)LittleShort(in->v[1]);
}
}
/*
=================
Mod_LoadTexinfo
=================
*/
void Mod_LoadTexinfo (lump_t *l)
{
texinfo_t *in;
mtexinfo_t *out;
int i, j, count, miptex;
float len1, len2;
int missing = 0; //johnfitz
in = (texinfo_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = (mtexinfo_t *) Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->texinfo = out;
loadmodel->numtexinfo = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<8 ; j++)
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
len1 = VectorLength (out->vecs[0]);
len2 = VectorLength (out->vecs[1]);
len1 = (len1 + len2)/2;
if (len1 < 0.32)
out->mipadjust = 4;
else if (len1 < 0.49)
out->mipadjust = 3;
else if (len1 < 0.99)
out->mipadjust = 2;
else
out->mipadjust = 1;
#if 0
if (len1 + len2 < 0.001)
out->mipadjust = 1; // don't crash
else
out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
#endif
miptex = LittleLong (in->miptex);
out->flags = LittleLong (in->flags);
//johnfitz -- rewrote this section
if (miptex >= loadmodel->numtextures-1 || !loadmodel->textures[miptex])
{
if (out->flags & TEX_SPECIAL)
out->texture = loadmodel->textures[loadmodel->numtextures-1];
else
out->texture = loadmodel->textures[loadmodel->numtextures-2];
out->flags |= TEX_MISSING;
missing++;
}
else
{
out->texture = loadmodel->textures[miptex];
}
//johnfitz
}
//johnfitz: report missing textures
if (missing && loadmodel->numtextures > 1)
Con_Printf ("Mod_LoadTexinfo: %d texture(s) missing from BSP file\n", missing);
//johnfitz
}
/*
================
CalcSurfaceExtents
Fills in s->texturemins[] and s->extents[]
================
*/
void CalcSurfaceExtents (msurface_t *s)
{
float mins[2], maxs[2], val;
int i,j, e;
mvertex_t *v;
mtexinfo_t *tex;
int bmins[2], bmaxs[2];
mins[0] = mins[1] = 999999;
maxs[0] = maxs[1] = -99999;
tex = s->texinfo;
for (i=0 ; i<s->numedges ; i++)
{
e = loadmodel->surfedges[s->firstedge+i];
if (e >= 0)
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
else
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
for (j=0 ; j<2 ; j++)
{
val = v->position[0] * tex->vecs[j][0] +
v->position[1] * tex->vecs[j][1] +
v->position[2] * tex->vecs[j][2] +
tex->vecs[j][3];
if (val < mins[j])
mins[j] = val;
if (val > maxs[j])
maxs[j] = val;
}
}
for (i=0 ; i<2 ; i++)
{
bmins[i] = floor(mins[i]/16);
bmaxs[i] = ceil(maxs[i]/16);
s->texturemins[i] = bmins[i] * 16;
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 2000) //johnfitz -- was 512 in glquake, 256 in winquake
Sys_Error ("Bad surface extents");
}
}
/*
================
Mod_PolyForUnlitSurface -- johnfitz -- creates polys for unlightmapped surfaces (sky and water)
TODO: merge this into BuildSurfaceDisplayList?
================
*/
void Mod_PolyForUnlitSurface (msurface_t *fa)
{
vec3_t verts[64];
int numverts, i, lindex;
float *vec;
glpoly_t *poly;
float texscale;
if (fa->flags & (SURF_DRAWTURB | SURF_DRAWSKY))
texscale = (1.0/128.0); //warp animation repeats every 128
else
texscale = (1.0/32.0); //to match r_notexture_mip
// convert edges back to a normal polygon
numverts = 0;
for (i=0 ; i<fa->numedges ; i++)
{
lindex = loadmodel->surfedges[fa->firstedge + i];
if (lindex > 0)
vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
else
vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
VectorCopy (vec, verts[numverts]);
numverts++;
}
//create the poly
poly = (glpoly_t *) Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float));
poly->next = NULL;
fa->polys = poly;
poly->numverts = numverts;
for (i=0, vec=(float *)verts; i<numverts; i++, vec+= 3)
{
VectorCopy (vec, poly->verts[i]);
poly->verts[i][3] = DotProduct(vec, fa->texinfo->vecs[0]) * texscale;
poly->verts[i][4] = DotProduct(vec, fa->texinfo->vecs[1]) * texscale;
}
}
/*
=================
Mod_CalcSurfaceBounds -- johnfitz -- calculate bounding box for per-surface frustum culling
=================
*/
void Mod_CalcSurfaceBounds (msurface_t *s)
{
int i, e;
mvertex_t *v;
s->mins[0] = s->mins[1] = s->mins[2] = 9999;
s->maxs[0] = s->maxs[1] = s->maxs[2] = -9999;
for (i=0 ; i<s->numedges ; i++)
{
e = loadmodel->surfedges[s->firstedge+i];
if (e >= 0)
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
else
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
if (s->mins[0] > v->position[0])
s->mins[0] = v->position[0];
if (s->mins[1] > v->position[1])
s->mins[1] = v->position[1];
if (s->mins[2] > v->position[2])
s->mins[2] = v->position[2];
if (s->maxs[0] < v->position[0])
s->maxs[0] = v->position[0];
if (s->maxs[1] < v->position[1])
s->maxs[1] = v->position[1];
if (s->maxs[2] < v->position[2])
s->maxs[2] = v->position[2];
}
}
/*
=================
Mod_LoadFaces
=================
*/
void Mod_LoadFaces (lump_t *l)
{
dface_t *in;
msurface_t *out;
int i, count, surfnum;
int planenum, side;
in = (dface_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = (msurface_t *) Hunk_AllocName ( count*sizeof(*out), loadname);
//johnfitz -- warn mappers about exceeding old limits
if (count > 32767)
Con_Warning ("%i faces exceeds standard limit of 32767.\n", count);
//johnfitz
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
{
out->firstedge = LittleLong(in->firstedge);
out->numedges = LittleShort(in->numedges);
out->flags = 0;
planenum = LittleShort(in->planenum);
side = LittleShort(in->side);
if (side)
out->flags |= SURF_PLANEBACK;
out->plane = loadmodel->planes + planenum;
out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
CalcSurfaceExtents (out);
Mod_CalcSurfaceBounds (out); //johnfitz -- for per-surface frustum culling
// lighting info
for (i=0 ; i<MAXLIGHTMAPS ; i++)
out->styles[i] = in->styles[i];
i = LittleLong(in->lightofs);
if (i == -1)
out->samples = NULL;
else
out->samples = loadmodel->lightdata + (i * 3); //johnfitz -- lit support via lordhavoc (was "+ i")
//johnfitz -- this section rewritten
if (!Q_strncasecmp(out->texinfo->texture->name,"sky",3)) // sky surface //also note -- was Q_strncmp, changed to match qbsp
{
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
Mod_PolyForUnlitSurface (out); //no more subdivision
}
else if (out->texinfo->texture->name[0] == '*') // warp surface
{
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
Mod_PolyForUnlitSurface (out);
/* FIXME:
With dedicated servers, we segfault in SubdividePolygon() at
the BoundPoly() call. The following dedicated server check is
a workaround, the actual problem is yet to be looked into. */
if (cls.state != ca_dedicated)
GL_SubdivideSurface (out);
}
else if (out->texinfo->flags & TEX_MISSING) // texture is missing from bsp
{
if (out->samples) //lightmapped
{
out->flags |= SURF_NOTEXTURE;
}
else // not lightmapped
{
out->flags |= (SURF_NOTEXTURE | SURF_DRAWTILED);
Mod_PolyForUnlitSurface (out);
}
}
//johnfitz
}
}
/*
=================
Mod_SetParent
=================
*/
void Mod_SetParent (mnode_t *node, mnode_t *parent)
{
node->parent = parent;
if (node->contents < 0)
return;
Mod_SetParent (node->children[0], node);
Mod_SetParent (node->children[1], node);
}
/*
=================
Mod_LoadNodes
=================
*/
void Mod_LoadNodes (lump_t *l)
{
int i, j, count, p;
dnode_t *in;
mnode_t *out;
in = (dnode_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = (mnode_t *) Hunk_AllocName ( count*sizeof(*out), loadname);
//johnfitz -- warn mappers about exceeding old limits
if (count > 32767)
Con_Warning ("%i nodes exceeds standard limit of 32767.\n", count);
//johnfitz
loadmodel->nodes = out;
loadmodel->numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->planenum);
out->plane = loadmodel->planes + p;
out->firstsurface = (unsigned short)LittleShort (in->firstface); //johnfitz -- explicit cast as unsigned short
out->numsurfaces = (unsigned short)LittleShort (in->numfaces); //johnfitz -- explicit cast as unsigned short
for (j=0 ; j<2 ; j++)
{
//johnfitz -- hack to handle nodes > 32k, adapted from darkplaces
p = (unsigned short)LittleShort(in->children[j]);
if (p < count)
out->children[j] = loadmodel->nodes + p;
else
{
p = 65535 - p; //note this uses 65535 intentionally, -1 is leaf 0
if (p < loadmodel->numleafs)
out->children[j] = (mnode_t *)(loadmodel->leafs + p);
else
{
Con_Printf("Mod_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->numleafs);
out->children[j] = (mnode_t *)(loadmodel->leafs); //map it to the solid leaf
}
}
//johnfitz
}
}
Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
}
/*
=================
Mod_LoadLeafs
=================
*/
void Mod_LoadLeafs (lump_t *l)
{
dleaf_t *in;
mleaf_t *out;
int i, j, count, p;
in = (dleaf_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = (mleaf_t *) Hunk_AllocName ( count*sizeof(*out), loadname);
//johnfitz
if (count > 32767)
Host_Error ("Mod_LoadLeafs: %i leafs exceeds limit of 32767.\n", count);
//johnfitz
loadmodel->leafs = out;
loadmodel->numleafs = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->contents);
out->contents = p;
out->firstmarksurface = loadmodel->marksurfaces + (unsigned short)LittleShort(in->firstmarksurface); //johnfitz -- unsigned short
out->nummarksurfaces = (unsigned short)LittleShort(in->nummarksurfaces); //johnfitz -- unsigned short
p = LittleLong(in->visofs);
if (p == -1)
out->compressed_vis = NULL;
else
out->compressed_vis = loadmodel->visdata + p;
out->efrags = NULL;
for (j=0 ; j<4 ; j++)
out->ambient_sound_level[j] = in->ambient_level[j];
//johnfitz -- removed code to mark surfaces as SURF_UNDERWATER
}
}
/*
=================
Mod_LoadClipnodes
=================
*/
void Mod_LoadClipnodes (lump_t *l)
{
dclipnode_t *in;
mclipnode_t *out; //johnfitz -- was dclipnode_t
int i, count;
hull_t *hull;
in = (dclipnode_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = (mclipnode_t *) Hunk_AllocName ( count*sizeof(*out), loadname);
//johnfitz -- warn about exceeding old limits
if (count > 32767)
Con_Warning ("%i clipnodes exceeds standard limit of 32767.\n", count);
//johnfitz
loadmodel->clipnodes = out;
loadmodel->numclipnodes = count;
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 32;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = 64;
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = LittleLong(in->planenum);
//johnfitz -- bounds check
if (out->planenum < 0 || out->planenum >= loadmodel->numplanes)
Host_Error ("Mod_LoadClipnodes: planenum out of bounds");
//johnfitz
//johnfitz -- support clipnodes > 32k
out->children[0] = (unsigned short)LittleShort(in->children[0]);
out->children[1] = (unsigned short)LittleShort(in->children[1]);
if (out->children[0] >= count)
out->children[0] -= 65536;
if (out->children[1] >= count)
out->children[1] -= 65536;
//johnfitz
}
}
/*
=================
Mod_MakeHull0
Duplicate the drawing hull structure as a clipping hull
=================
*/
void Mod_MakeHull0 (void)
{
mnode_t *in, *child;
mclipnode_t *out; //johnfitz -- was dclipnode_t
int i, j, count;
hull_t *hull;
hull = &loadmodel->hulls[0];
in = loadmodel->nodes;
count = loadmodel->numnodes;
out = (mclipnode_t *) Hunk_AllocName ( count*sizeof(*out), loadname);
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = in->plane - loadmodel->planes;
for (j=0 ; j<2 ; j++)
{
child = in->children[j];
if (child->contents < 0)
out->children[j] = child->contents;
else
out->children[j] = child - loadmodel->nodes;
}
}
}
/*
=================
Mod_LoadMarksurfaces
=================
*/
void Mod_LoadMarksurfaces (lump_t *l)
{
int i, j, count;
short *in;
msurface_t **out;
in = (short *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = (msurface_t **) Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->marksurfaces = out;
loadmodel->nummarksurfaces = count;
//johnfitz -- warn mappers about exceeding old limits
if (count > 32767)
Con_Warning ("%i marksurfaces exceeds standard limit of 32767.\n", count);
//johnfitz
for ( i=0 ; i<count ; i++)
{
j = (unsigned short)LittleShort(in[i]); //johnfitz -- explicit cast as unsigned short
if (j >= loadmodel->numsurfaces)
Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
out[i] = loadmodel->surfaces + j;
}
}
/*
=================
Mod_LoadSurfedges
=================
*/
void Mod_LoadSurfedges (lump_t *l)
{
int i, count;
int *in, *out;
in = (int *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = (int *) Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->surfedges = out;
loadmodel->numsurfedges = count;
for ( i=0 ; i<count ; i++)
out[i] = LittleLong (in[i]);
}
/*
=================
Mod_LoadPlanes
=================
*/
void Mod_LoadPlanes (lump_t *l)
{
int i, j;
mplane_t *out;
dplane_t *in;
int count;
int bits;
in = (dplane_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = (mplane_t *) Hunk_AllocName ( count*2*sizeof(*out), loadname);
loadmodel->planes = out;
loadmodel->numplanes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
bits = 0;
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->normal[j]);
if (out->normal[j] < 0)
bits |= 1<<j;
}
out->dist = LittleFloat (in->dist);
out->type = LittleLong (in->type);
out->signbits = bits;
}
}
/*
=================
RadiusFromBounds
=================
*/
float RadiusFromBounds (vec3_t mins, vec3_t maxs)
{
int i;
vec3_t corner;
for (i=0 ; i<3 ; i++)
{
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
}
return VectorLength (corner);
}
/*
=================
Mod_LoadSubmodels
=================
*/
void Mod_LoadSubmodels (lump_t *l)
{
dmodel_t *in;
dmodel_t *out;
int i, j, count;
in = (dmodel_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = (dmodel_t *) Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->submodels = out;
loadmodel->numsubmodels = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (in->mins[j]) - 1;
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
out->origin[j] = LittleFloat (in->origin[j]);
}
for (j=0 ; j<MAX_MAP_HULLS ; j++)
out->headnode[j] = LittleLong (in->headnode[j]);
out->visleafs = LittleLong (in->visleafs);
out->firstface = LittleLong (in->firstface);
out->numfaces = LittleLong (in->numfaces);
}
// johnfitz -- check world visleafs -- adapted from bjp
out = loadmodel->submodels;
if (out->visleafs > MAX_MAP_LEAFS)
Sys_Error ("Mod_LoadSubmodels: too many visleafs (%d, max = %d) in %s", out->visleafs, MAX_MAP_LEAFS, loadmodel->name);
if (out->visleafs > 8192)
Con_Warning ("%i visleafs exceeds standard limit of 8192.\n", out->visleafs);
//johnfitz
}
/*
=================
Mod_BoundsFromClipNode -- johnfitz
update the model's clipmins and clipmaxs based on each node's plane.
This works because of the way brushes are expanded in hull generation.
Each brush will include all six axial planes, which bound that brush.
Therefore, the bounding box of the hull can be constructed entirely
from axial planes found in the clipnodes for that hull.
=================
*/
void Mod_BoundsFromClipNode (model_t *mod, int hull, int nodenum)
{
mplane_t *plane;
mclipnode_t *node;
if (nodenum < 0)
return; //hit a leafnode
node = &mod->clipnodes[nodenum];
plane = mod->hulls[hull].planes + node->planenum;
switch (plane->type)
{
case PLANE_X:
if (plane->signbits == 1)
mod->clipmins[0] = min (mod->clipmins[0], -plane->dist - mod->hulls[hull].clip_mins[0]);
else
mod->clipmaxs[0] = max (mod->clipmaxs[0], plane->dist - mod->hulls[hull].clip_maxs[0]);
break;
case PLANE_Y:
if (plane->signbits == 2)
mod->clipmins[1] = min (mod->clipmins[1], -plane->dist - mod->hulls[hull].clip_mins[1]);
else
mod->clipmaxs[1] = max (mod->clipmaxs[1], plane->dist - mod->hulls[hull].clip_maxs[1]);
break;
case PLANE_Z:
if (plane->signbits == 4)
mod->clipmins[2] = min (mod->clipmins[2], -plane->dist - mod->hulls[hull].clip_mins[2]);
else
mod->clipmaxs[2] = max (mod->clipmaxs[2], plane->dist - mod->hulls[hull].clip_maxs[2]);
break;
default:
//skip nonaxial planes; don't need them
break;
}
Mod_BoundsFromClipNode (mod, hull, node->children[0]);
Mod_BoundsFromClipNode (mod, hull, node->children[1]);
}
/*
=================
Mod_LoadBrushModel
=================
*/
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
int i, j;
dheader_t *header;
dmodel_t *bm;
float radius; //johnfitz
loadmodel->type = mod_brush;
header = (dheader_t *)buffer;
i = LittleLong (header->version);
if (i != BSPVERSION)
Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
// swap all the lumps
mod_base = (byte *)header;
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
// load into heap
Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
Mod_LoadFaces (&header->lumps[LUMP_FACES]);
Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
Mod_LoadNodes (&header->lumps[LUMP_NODES]);
Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
Mod_MakeHull0 ();
mod->numframes = 2; // regular and alternate animation
//
// set up the submodels (FIXME: this is confusing)
//
// johnfitz -- okay, so that i stop getting confused every time i look at this loop, here's how it works:
// we're looping through the submodels starting at 0. Submodel 0 is the main model, so we don't have to
// worry about clobbering data the first time through, since it's the same data. At the end of the loop,
// we create a new copy of the data to use the next time through.
for (i=0 ; i<mod->numsubmodels ; i++)
{
bm = &mod->submodels[i];
mod->hulls[0].firstclipnode = bm->headnode[0];
for (j=1 ; j<MAX_MAP_HULLS ; j++)
{
mod->hulls[j].firstclipnode = bm->headnode[j];
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
}
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
VectorCopy (bm->maxs, mod->maxs);
VectorCopy (bm->mins, mod->mins);
//johnfitz -- calculate rotate bounds and yaw bounds
radius = RadiusFromBounds (mod->mins, mod->maxs);
mod->rmaxs[0] = mod->rmaxs[1] = mod->rmaxs[2] = mod->ymaxs[0] = mod->ymaxs[1] = mod->ymaxs[2] = radius;
mod->rmins[0] = mod->rmins[1] = mod->rmins[2] = mod->ymins[0] = mod->ymins[1] = mod->ymins[2] = -radius;
//johnfitz
//johnfitz -- correct physics cullboxes so that outlying clip brushes on doors and stuff are handled right
if (i > 0 || strcmp(mod->name, sv.modelname) != 0) //skip submodel 0 of sv.worldmodel, which is the actual world
{
// start with the hull0 bounds
VectorCopy (mod->maxs, mod->clipmaxs);
VectorCopy (mod->mins, mod->clipmins);
// process hull1 (we don't need to process hull2 becuase there's
// no such thing as a brush that appears in hull2 but not hull1)
//Mod_BoundsFromClipNode (mod, 1, mod->hulls[1].firstclipnode); // (disabled for now becuase it fucks up on rotating models)
}
//johnfitz
mod->numleafs = bm->visleafs;
if (i < mod->numsubmodels-1)
{ // duplicate the basic information
char name[10];
sprintf (name, "*%i", i+1);
loadmodel = Mod_FindName (name);
*loadmodel = *mod;
strcpy (loadmodel->name, name);
mod = loadmodel;
}
}
}
/*
==============================================================================
ALIAS MODELS
==============================================================================
*/
aliashdr_t *pheader;
stvert_t stverts[MAXALIASVERTS];
mtriangle_t triangles[MAXALIASTRIS];
// a pose is a single set of vertexes. a frame may be
// an animating sequence of poses
trivertx_t *poseverts[MAXALIASFRAMES];
int posenum;
byte **player_8bit_texels_tbl;
byte *player_8bit_texels;
/*
=================
Mod_LoadAliasFrame
=================
*/
void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
{
trivertx_t *pinframe;
int i;
daliasframe_t *pdaliasframe;
pdaliasframe = (daliasframe_t *)pin;
strcpy (frame->name, pdaliasframe->name);
frame->firstpose = posenum;
frame->numposes = 1;
for (i=0 ; i<3 ; i++)
{
// these are byte values, so we don't have to worry about
// endianness
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i];
}
pinframe = (trivertx_t *)(pdaliasframe + 1);
poseverts[posenum] = pinframe;
posenum++;
pinframe += pheader->numverts;
return (void *)pinframe;
}
/*
=================
Mod_LoadAliasGroup
=================
*/
void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
{
daliasgroup_t *pingroup;
int i, numframes;
daliasinterval_t *pin_intervals;
void *ptemp;
pingroup = (daliasgroup_t *)pin;
numframes = LittleLong (pingroup->numframes);
frame->firstpose = posenum;
frame->numposes = numframes;
for (i=0 ; i<3 ; i++)
{
// these are byte values, so we don't have to worry about endianness
frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
frame->bboxmax.v[i] = pingroup->bboxmax.v[i];
}
pin_intervals = (daliasinterval_t *)(pingroup + 1);
frame->interval = LittleFloat (pin_intervals->interval);
pin_intervals += numframes;
ptemp = (void *)pin_intervals;
for (i=0 ; i<numframes ; i++)
{
poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
posenum++;
ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
}
return ptemp;
}
//=========================================================
/*
=================
Mod_FloodFillSkin
Fill background pixels so mipmapping doesn't have haloes - Ed
=================
*/
typedef struct
{
short x, y;
} floodfill_t;
extern unsigned d_8to24table[];
// must be a power of 2
#define FLOODFILL_FIFO_SIZE 0x1000
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
#define FLOODFILL_STEP( off, dx, dy ) \
{ \
if (pos[off] == fillcolor) \
{ \
pos[off] = 255; \
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
} \
else if (pos[off] != 255) fdc = pos[off]; \
}
void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
{
byte fillcolor = *skin; // assume this is the pixel to fill
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
int inpt = 0, outpt = 0;
int filledcolor = -1;
int i;
if (filledcolor == -1)
{
filledcolor = 0;
// attempt to find opaque black
for (i = 0; i < 256; ++i)
if (d_8to24table[i] == (255 << 0)) // alpha 1.0
{
filledcolor = i;
break;
}
}
// can't fill to filled color or to transparent color (used as visited marker)
if ((fillcolor == filledcolor) || (fillcolor == 255))
{
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
return;
}
fifo[inpt].x = 0, fifo[inpt].y = 0;
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
while (outpt != inpt)
{
int x = fifo[outpt].x, y = fifo[outpt].y;
int fdc = filledcolor;
byte *pos = &skin[x + skinwidth * y];
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
skin[x + skinwidth * y] = fdc;
}
}
/*
===============
Mod_LoadAllSkins
===============
*/
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
{
int i, j, k, size, groupskins;
char name[32];
byte *skin, *texels;
daliasskingroup_t *pinskingroup;
daliasskininterval_t *pinskinintervals;
char fbr_mask_name[64]; //johnfitz -- added for fullbright support
src_offset_t offset; //johnfitz
skin = (byte *)(pskintype + 1);
if (numskins < 1 || numskins > MAX_SKINS)
Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
size = pheader->skinwidth * pheader->skinheight;
for (i=0 ; i<numskins ; i++)
{
if (pskintype->type == ALIAS_SKIN_SINGLE)
{
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
// save 8 bit texels for the player model to remap
texels = (byte *) Hunk_AllocName(size, loadname);
pheader->texels[i] = texels - (byte *)pheader;
memcpy (texels, (byte *)(pskintype + 1), size);
//johnfitz -- rewritten
sprintf (name, "%s:frame%i", loadmodel->name, i);
offset = (src_offset_t)(pskintype+1) - (src_offset_t)mod_base;
if (Mod_CheckFullbrights ((byte *)(pskintype+1), size))
{
pheader->gltextures[i][0] = TexMgr_LoadImage (loadmodel, name, pheader->skinwidth, pheader->skinheight,
SRC_INDEXED, (byte *)(pskintype+1), loadmodel->name, offset, TEXPREF_PAD | TEXPREF_NOBRIGHT);
sprintf (fbr_mask_name, "%s:frame%i_glow", loadmodel->name, i);
pheader->fbtextures[i][0] = TexMgr_LoadImage (loadmodel, fbr_mask_name, pheader->skinwidth, pheader->skinheight,
SRC_INDEXED, (byte *)(pskintype+1), loadmodel->name, offset, TEXPREF_PAD | TEXPREF_FULLBRIGHT);
}
else
{
pheader->gltextures[i][0] = TexMgr_LoadImage (loadmodel, name, pheader->skinwidth, pheader->skinheight,
SRC_INDEXED, (byte *)(pskintype+1), loadmodel->name, offset, TEXPREF_PAD);
pheader->fbtextures[i][0] = NULL;
}
pheader->gltextures[i][3] = pheader->gltextures[i][2] = pheader->gltextures[i][1] = pheader->gltextures[i][0];
pheader->fbtextures[i][3] = pheader->fbtextures[i][2] = pheader->fbtextures[i][1] = pheader->fbtextures[i][0];
//johnfitz
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + size);
}
else
{
// animating skin group. yuck.
pskintype++;
pinskingroup = (daliasskingroup_t *)pskintype;
groupskins = LittleLong (pinskingroup->numskins);
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
pskintype = (daliasskintype_t *)(pinskinintervals + groupskins);
for (j=0 ; j<groupskins ; j++)
{
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
if (j == 0) {
texels = (byte *) Hunk_AllocName(size, loadname);
pheader->texels[i] = texels - (byte *)pheader;
memcpy (texels, (byte *)(pskintype), size);
}
//johnfitz -- rewritten
sprintf (name, "%s:frame%i_%i", loadmodel->name, i,j);
offset = (src_offset_t)(pskintype) - (src_offset_t)mod_base; //johnfitz
if (Mod_CheckFullbrights ((byte *)(pskintype), size))
{
pheader->gltextures[i][j&3] = TexMgr_LoadImage (loadmodel, name, pheader->skinwidth, pheader->skinheight,
SRC_INDEXED, (byte *)(pskintype), loadmodel->name, offset, TEXPREF_PAD | TEXPREF_NOBRIGHT);
sprintf (fbr_mask_name, "%s:frame%i_%i_glow", loadmodel->name, i,j);
pheader->fbtextures[i][j&3] = TexMgr_LoadImage (loadmodel, fbr_mask_name, pheader->skinwidth, pheader->skinheight,
SRC_INDEXED, (byte *)(pskintype), loadmodel->name, offset, TEXPREF_PAD | TEXPREF_FULLBRIGHT);
}
else
{
pheader->gltextures[i][j&3] = TexMgr_LoadImage (loadmodel, name, pheader->skinwidth, pheader->skinheight,
SRC_INDEXED, (byte *)(pskintype), loadmodel->name, offset, TEXPREF_PAD);
pheader->fbtextures[i][j&3] = NULL;
}
//johnfitz
pskintype = (daliasskintype_t *)((byte *)(pskintype) + size);
}
k = j;
for (/* */; j < 4; j++)
pheader->gltextures[i][j&3] =
pheader->gltextures[i][j - k];
}
}
return (void *)pskintype;
}
//=========================================================================
/*
=================
Mod_CalcAliasBounds -- johnfitz -- calculate bounds of alias model for nonrotated, yawrotated, and fullrotated cases
=================
*/
void Mod_CalcAliasBounds (aliashdr_t *a)
{
int i,j,k;
float dist, yawradius, radius;
vec3_t v;
//clear out all data
for (i=0; i<3;i++)
{
loadmodel->mins[i] = loadmodel->ymins[i] = loadmodel->rmins[i] = 999999;
loadmodel->maxs[i] = loadmodel->ymaxs[i] = loadmodel->rmaxs[i] = -999999;
radius = yawradius = 0;
}
//process verts
for (i=0 ; i<a->numposes; i++)
for (j=0; j<a->numverts; j++)
{
for (k=0; k<3;k++)
v[k] = poseverts[i][j].v[k] * pheader->scale[k] + pheader->scale_origin[k];
for (k=0; k<3;k++)
{
loadmodel->mins[k] = min (loadmodel->mins[k], v[k]);
loadmodel->maxs[k] = max (loadmodel->maxs[k], v[k]);
}
dist = v[0] * v[0] + v[1] * v[1];
if (yawradius < dist)
yawradius = dist;
dist += v[2] * v[2];
if (radius < dist)
radius = dist;
}
//rbounds will be used when entity has nonzero pitch or roll
radius = sqrt(radius);
loadmodel->rmins[0] = loadmodel->rmins[1] = loadmodel->rmins[2] = -radius;
loadmodel->rmaxs[0] = loadmodel->rmaxs[1] = loadmodel->rmaxs[2] = radius;
//ybounds will be used when entity has nonzero yaw
yawradius = sqrt(yawradius);
loadmodel->ymins[0] = loadmodel->ymins[1] = -yawradius;
loadmodel->ymaxs[0] = loadmodel->ymaxs[1] = yawradius;
loadmodel->ymins[2] = loadmodel->mins[2];
loadmodel->ymaxs[2] = loadmodel->maxs[2];
}
/*
=================
Mod_SetExtraFlags -- johnfitz -- set up extra flags that aren't in the mdl
=================
*/
void Mod_SetExtraFlags (model_t *mod)
{
extern cvar_t r_nolerp_list;
char *s;
int i;
if (!mod || !mod->name || mod->type != mod_alias)
return;
mod->flags &= 0xFF; //only preserve first byte
// nolerp flag
for (s=r_nolerp_list.string; *s; s += i+1, i=0)
{
//search forwards to the next comma or end of string
for (i=0; s[i] != ',' && s[i] != 0; i++) ;
//compare it to the model name
if (!strncmp(mod->name, s, i))
{
mod->flags |= MOD_NOLERP;
break;
}
}
// noshadow flag (TODO: make this a cvar list)
if (!strcmp (mod->name, "progs/flame2.mdl") ||
!strcmp (mod->name, "progs/flame.mdl") ||
!strcmp (mod->name, "progs/bolt1.mdl") ||
!strcmp (mod->name, "progs/bolt2.mdl") ||
!strcmp (mod->name, "progs/bolt3.mdl") ||
!strcmp (mod->name, "progs/laser.mdl"))
mod->flags |= MOD_NOSHADOW;
// fullbright hack (TODO: make this a cvar list)
if (!strcmp (mod->name, "progs/flame2.mdl") ||
!strcmp (mod->name, "progs/flame.mdl") ||
!strcmp (mod->name, "progs/boss.mdl"))
mod->flags |= MOD_FBRIGHTHACK;
}
/*
=================
Mod_LoadAliasModel
=================
*/
void Mod_LoadAliasModel (model_t *mod, void *buffer)
{
int i, j;
mdl_t *pinmodel;
stvert_t *pinstverts;
dtriangle_t *pintriangles;
int version, numframes;
int size;
daliasframetype_t *pframetype;
daliasskintype_t *pskintype;
int start, end, total;
start = Hunk_LowMark ();
pinmodel = (mdl_t *)buffer;
mod_base = (byte *)buffer; //johnfitz
version = LittleLong (pinmodel->version);
if (version != ALIAS_VERSION)
Sys_Error ("%s has wrong version number (%i should be %i)",
mod->name, version, ALIAS_VERSION);
//
// allocate space for a working header, plus all the data except the frames,
// skin and group info
//
size = sizeof (aliashdr_t)
+ (LittleLong (pinmodel->numframes) - 1) *
sizeof (pheader->frames[0]);
pheader = (aliashdr_t *) Hunk_AllocName (size, loadname);
mod->flags = LittleLong (pinmodel->flags);
//
// endian-adjust and copy the data, starting with the alias model header
//
pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
pheader->numskins = LittleLong (pinmodel->numskins);
pheader->skinwidth = LittleLong (pinmodel->skinwidth);
pheader->skinheight = LittleLong (pinmodel->skinheight);
if (pheader->skinheight > MAX_LBM_HEIGHT)
Sys_Error ("model %s has a skin taller than %d", mod->name,
MAX_LBM_HEIGHT);
pheader->numverts = LittleLong (pinmodel->numverts);
if (pheader->numverts <= 0)
Sys_Error ("model %s has no vertices", mod->name);
if (pheader->numverts > MAXALIASVERTS)
Sys_Error ("model %s has too many vertices", mod->name);
pheader->numtris = LittleLong (pinmodel->numtris);
if (pheader->numtris <= 0)
Sys_Error ("model %s has no triangles", mod->name);
pheader->numframes = LittleLong (pinmodel->numframes);
numframes = pheader->numframes;
if (numframes < 1)
Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
mod->synctype = LittleLong (pinmodel->synctype);
mod->numframes = pheader->numframes;
for (i=0 ; i<3 ; i++)
{
pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
}
//
// load the skins
//
pskintype = (daliasskintype_t *)&pinmodel[1];
pskintype = (daliasskintype_t *) Mod_LoadAllSkins (pheader->numskins, pskintype);
//
// load base s and t vertices
//
pinstverts = (stvert_t *)pskintype;
for (i=0 ; i<pheader->numverts ; i++)
{
stverts[i].onseam = LittleLong (pinstverts[i].onseam);
stverts[i].s = LittleLong (pinstverts[i].s);
stverts[i].t = LittleLong (pinstverts[i].t);
}
//
// load triangle lists
//
pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
for (i=0 ; i<pheader->numtris ; i++)
{
triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
for (j=0 ; j<3 ; j++)
{
triangles[i].vertindex[j] =
LittleLong (pintriangles[i].vertindex[j]);
}
}
//
// load the frames
//
posenum = 0;
pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
for (i=0 ; i<numframes ; i++)
{
aliasframetype_t frametype;
frametype = LittleLong (pframetype->type);
if (frametype == ALIAS_SINGLE)
pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
else
pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
}
pheader->numposes = posenum;
mod->type = mod_alias;
Mod_SetExtraFlags (mod); //johnfitz
Mod_CalcAliasBounds (pheader); //johnfitz
//
// build the draw lists
//
GL_MakeAliasModelDisplayLists (mod, pheader);
//
// move the complete, relocatable alias model to the cache
//
end = Hunk_LowMark ();
total = end - start;
Cache_Alloc (&mod->cache, total, loadname);
if (!mod->cache.data)
return;
memcpy (mod->cache.data, pheader, total);
Hunk_FreeToLowMark (start);
}
//=============================================================================
/*
=================
Mod_LoadSpriteFrame
=================
*/
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
{
dspriteframe_t *pinframe;
mspriteframe_t *pspriteframe;
int width, height, size, origin[2];
char name[64];
src_offset_t offset; //johnfitz
pinframe = (dspriteframe_t *)pin;
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
size = width * height;
pspriteframe = (mspriteframe_t *) Hunk_AllocName (sizeof (mspriteframe_t),loadname);
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
*ppframe = pspriteframe;
pspriteframe->width = width;
pspriteframe->height = height;
origin[0] = LittleLong (pinframe->origin[0]);
origin[1] = LittleLong (pinframe->origin[1]);
pspriteframe->up = origin[1];
pspriteframe->down = origin[1] - height;
pspriteframe->left = origin[0];
pspriteframe->right = width + origin[0];
//johnfitz -- image might be padded
pspriteframe->smax = (float)width/(float)TexMgr_PadConditional(width);
pspriteframe->tmax = (float)height/(float)TexMgr_PadConditional(height);
//johnfitz
sprintf (name, "%s:frame%i", loadmodel->name, framenum);
offset = (src_offset_t)(pinframe+1) - (src_offset_t)mod_base; //johnfitz
pspriteframe->gltexture =
TexMgr_LoadImage (loadmodel, name, width, height, SRC_INDEXED, (byte *)(pinframe + 1),
loadmodel->name, offset, TEXPREF_PAD | TEXPREF_ALPHA | TEXPREF_NOPICMIP); //johnfitz -- TexMgr
return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
}
/*
=================
Mod_LoadSpriteGroup
=================
*/
void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum)
{
dspritegroup_t *pingroup;
mspritegroup_t *pspritegroup;
int i, numframes;
dspriteinterval_t *pin_intervals;
float *poutintervals;
void *ptemp;
pingroup = (dspritegroup_t *)pin;
numframes = LittleLong (pingroup->numframes);
pspritegroup = (mspritegroup_t *) Hunk_AllocName (sizeof (mspritegroup_t) +
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *)pspritegroup;
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
poutintervals = (float *) Hunk_AllocName (numframes * sizeof (float), loadname);
pspritegroup->intervals = poutintervals;
for (i=0 ; i<numframes ; i++)
{
*poutintervals = LittleFloat (pin_intervals->interval);
if (*poutintervals <= 0.0)
Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
poutintervals++;
pin_intervals++;
}
ptemp = (void *)pin_intervals;
for (i=0 ; i<numframes ; i++)
{
ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i);
}
return ptemp;
}
/*
=================
Mod_LoadSpriteModel
=================
*/
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
{
int i;
int version;
dsprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dspriteframetype_t *pframetype;
pin = (dsprite_t *)buffer;
mod_base = (byte *)buffer; //johnfitz
version = LittleLong (pin->version);
if (version != SPRITE_VERSION)
Sys_Error ("%s has wrong version number "
"(%i should be %i)", mod->name, version, SPRITE_VERSION);
numframes = LittleLong (pin->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = (msprite_t *) Hunk_AllocName (size, loadname);
mod->cache.data = psprite;
psprite->type = LittleLong (pin->type);
psprite->maxwidth = LittleLong (pin->width);
psprite->maxheight = LittleLong (pin->height);
psprite->beamlength = LittleFloat (pin->beamlength);
mod->synctype = LittleLong (pin->synctype);
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
mod->mins[2] = -psprite->maxheight/2;
mod->maxs[2] = psprite->maxheight/2;
//
// load the frames
//
if (numframes < 1)
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
mod->numframes = numframes;
pframetype = (dspriteframetype_t *)(pin + 1);
for (i=0 ; i<numframes ; i++)
{
spriteframetype_t frametype;
frametype = LittleLong (pframetype->type);
psprite->frames[i].type = frametype;
if (frametype == SPR_SINGLE)
{
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteFrame (pframetype + 1,
&psprite->frames[i].frameptr, i);
}
else
{
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteGroup (pframetype + 1,
&psprite->frames[i].frameptr, i);
}
}
mod->type = mod_sprite;
}
//=============================================================================
/*
================
Mod_Print
================
*/
void Mod_Print (void)
{
int i;
model_t *mod;
Con_SafePrintf ("Cached models:\n"); //johnfitz -- safeprint instead of print
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
{
Con_SafePrintf ("%8p : %s\n", mod->cache.data, mod->name); //johnfitz -- safeprint instead of print
}
Con_Printf ("%i models\n",mod_numknown); //johnfitz -- print the total too
}