fteqw/engine/shaders/vulkan
Shpoike 3837beb84e Add 'DECLAMP' to gl's default2d, so mods can display render targets a bit more easily without needing custom glsl.
Fix dumb issues with the recent gltf2 extensions.
Fix r_fog_linear compile issues in the vulkan renderer.
2025-01-26 07:21:38 +00:00
..
sys WIP: linear fog mode (required for Source Engine compatible fog) (#223) 2024-10-20 19:12:16 -07:00
altwater.glsl Add 'DECLAMP' to gl's default2d, so mods can display render targets a bit more easily without needing custom glsl. 2025-01-26 07:21:38 +00:00
bloom_blur.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
bloom_filter.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
bloom_final.glsl Pull in updated vulkan headers instead of carrying our own. 2024-07-14 19:58:24 +01:00
default2d.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultadditivesprite.glsl Add 'DECLAMP' to gl's default2d, so mods can display render targets a bit more easily without needing custom glsl. 2025-01-26 07:21:38 +00:00
defaultfill.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
defaultgammacb.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
defaultskin.glsl Add 'DECLAMP' to gl's default2d, so mods can display render targets a bit more easily without needing custom glsl. 2025-01-26 07:21:38 +00:00
defaultsky.glsl Add 'DECLAMP' to gl's default2d, so mods can display render targets a bit more easily without needing custom glsl. 2025-01-26 07:21:38 +00:00
defaultskybox.glsl Add 'DECLAMP' to gl's default2d, so mods can display render targets a bit more easily without needing custom glsl. 2025-01-26 07:21:38 +00:00
defaultsprite.glsl Add 'DECLAMP' to gl's default2d, so mods can display render targets a bit more easily without needing custom glsl. 2025-01-26 07:21:38 +00:00
defaultwall.glsl Add 'DECLAMP' to gl's default2d, so mods can display render targets a bit more easily without needing custom glsl. 2025-01-26 07:21:38 +00:00
defaultwarp.glsl Add 'DECLAMP' to gl's default2d, so mods can display render targets a bit more easily without needing custom glsl. 2025-01-26 07:21:38 +00:00
depthonly.glsl update triptohell's self-signed cert. 2016-07-17 18:41:01 +00:00
drawflat_wall.glsl Add 'DECLAMP' to gl's default2d, so mods can display render targets a bit more easily without needing custom glsl. 2025-01-26 07:21:38 +00:00
fixedemu.glsl openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
fixedemu_flat.glsl openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
fxaa.glsl Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
menutint.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
postproc_fisheye.glsl Pull in updated vulkan headers instead of carrying our own. 2024-07-14 19:58:24 +01:00
postproc_panorama.glsl Pull in updated vulkan headers instead of carrying our own. 2024-07-14 19:58:24 +01:00
postproc_stereographic.glsl Pull in updated vulkan headers instead of carrying our own. 2024-07-14 19:58:24 +01:00
rtlight.glsl Add 'DECLAMP' to gl's default2d, so mods can display render targets a bit more easily without needing custom glsl. 2025-01-26 07:21:38 +00:00
underwaterwarp.glsl Pull in updated vulkan headers instead of carrying our own. 2024-07-14 19:58:24 +01:00