update triptohell's self-signed cert.

fix some more compile-time issues.
fix some vulkan issues that are probably what's breaking amd gpus.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5005 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2016-07-17 18:41:01 +00:00
parent 6a663e9d53
commit 24cd9a1c21
23 changed files with 651 additions and 487 deletions

View file

@ -376,7 +376,7 @@ void CL_CalcNet2 (float *pings, float *pings_min, float *pings_max, float *pingm
*pings = 0;
*pings_max = 0;
*pings_min = 1000000000000;
*pings_min = FLT_MAX;
*pingfr = 0;
*pingfr_max = 0;
*pingfr_min = 0x7fffffff;

View file

@ -191,7 +191,6 @@ typedef struct {
int ef_impact;
} tentmodels_t;
typedef struct beam_s beam_t;
struct beam_s {
tentmodels_t *info;
int entity;

View file

@ -193,45 +193,6 @@ extern int r_regsequence;
// qbyte *Mod_LeafPVS (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer);
#endif
typedef enum uploadfmt
{
TF_INVALID,
TF_RGBA32, /*rgba byte order*/
TF_BGRA32, /*bgra byte order*/
TF_RGBX32, /*rgb byte order, with extra wasted byte after blue*/
TF_BGRX32, /*rgb byte order, with extra wasted byte after blue*/
TF_RGB24, /*rgb byte order, no alpha channel nor pad, and regular top down*/
TF_BGR24, /*bgr byte order, no alpha channel nor pad, and regular top down*/
TF_BGR24_FLIP, /*bgr byte order, no alpha channel nor pad, and bottom up*/
TF_LUM8, /*8bit greyscale image*/
TF_MIP4_LUM8, /*8bit 4-mip greyscale image*/
TF_MIP4_SOLID8, /*8bit 4-mip image*/
TF_MIP4_8PAL24, /*8bit 4-mip image*/
TF_SOLID8, /*8bit quake-palette image*/
TF_TRANS8, /*8bit quake-palette image, index 255=transparent*/
TF_TRANS8_FULLBRIGHT, /*fullbright 8 - fullbright texels have alpha 255, everything else 0*/
TF_HEIGHT8, /*image data is greyscale, convert to a normalmap and load that, uploaded alpha contains the original heights*/
TF_HEIGHT8PAL, /*source data is palette values rather than actual heights, generate a fallback heightmap*/
TF_H2_T7G1, /*8bit data, odd indexes give greyscale transparence*/
TF_H2_TRANS8_0, /*8bit data, 0 is transparent, not 255*/
TF_H2_T4A4, /*8bit data, weird packing*/
/*this block requires a palette*/
TF_PALETTES,
TF_8PAL24,
TF_8PAL32,
/*for render targets*/
TF_DEPTH16,
TF_DEPTH24,
TF_DEPTH32,
TF_RGBA16F,
TF_RGBA32F,
/*for weird systems where the gl driver needs to do the decode (read: webgl)*/
TF_SYSTEMDECODE
} uploadfmt_t;
enum
{
TEX_NOTLOADED,

View file

@ -80,7 +80,47 @@ void SCR_ShowPic_Remove_f(void);
//a header is better than none...
void Draw_TextBox (int x, int y, int width, int lines);
enum fs_relative;
enum uploadfmt;
typedef enum uploadfmt
{
TF_INVALID,
TF_RGBA32, /*rgba byte order*/
TF_BGRA32, /*bgra byte order*/
TF_RGBX32, /*rgb byte order, with extra wasted byte after blue*/
TF_BGRX32, /*rgb byte order, with extra wasted byte after blue*/
TF_RGB24, /*rgb byte order, no alpha channel nor pad, and regular top down*/
TF_BGR24, /*bgr byte order, no alpha channel nor pad, and regular top down*/
TF_BGR24_FLIP, /*bgr byte order, no alpha channel nor pad, and bottom up*/
TF_LUM8, /*8bit greyscale image*/
TF_MIP4_LUM8, /*8bit 4-mip greyscale image*/
TF_MIP4_SOLID8, /*8bit 4-mip image*/
TF_MIP4_8PAL24, /*8bit 4-mip image*/
TF_SOLID8, /*8bit quake-palette image*/
TF_TRANS8, /*8bit quake-palette image, index 255=transparent*/
TF_TRANS8_FULLBRIGHT, /*fullbright 8 - fullbright texels have alpha 255, everything else 0*/
TF_HEIGHT8, /*image data is greyscale, convert to a normalmap and load that, uploaded alpha contains the original heights*/
TF_HEIGHT8PAL, /*source data is palette values rather than actual heights, generate a fallback heightmap*/
TF_H2_T7G1, /*8bit data, odd indexes give greyscale transparence*/
TF_H2_TRANS8_0, /*8bit data, 0 is transparent, not 255*/
TF_H2_T4A4, /*8bit data, weird packing*/
/*this block requires a palette*/
TF_PALETTES,
TF_8PAL24,
TF_8PAL32,
/*for render targets*/
TF_DEPTH16,
TF_DEPTH24,
TF_DEPTH32,
TF_RGBA16F,
TF_RGBA32F,
/*for weird systems where the gl driver needs to do the decode (read: webgl)*/
TF_SYSTEMDECODE
} uploadfmt_t;
qboolean SCR_ScreenShot (char *filename, enum fs_relative fsroot, void **buffer, int numbuffers, int width, int height, enum uploadfmt fmt);
void SCR_DrawTwoDimensional(int uimenu, qboolean nohud);

View file

@ -325,7 +325,7 @@ qbyte gammatable[256]; // palette is sent through this
unsigned short ramps[3][256];
//extern qboolean gammaworks;
qboolean gammaworks;
float hw_blend[4]; // rgba 0.0 - 1.0
/*
void BuildGammaTable (float g)

View file

@ -218,7 +218,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef SERVERONLY
// #define USE_MYSQL //allow mysql in dedicated servers.
#endif
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT)
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT)
#define SUBSERVERS //use subserver code.
#elif defined(__linux__) && !defined(ANDROID) && !defined(FTE_SDL)
#define SUBSERVERS //use subserver code.
@ -422,6 +422,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define MULTITHREAD
#define WEBCLIENT
#endif
#undef SUBSERVERS
#endif
#if (defined(NOLOADERTHREAD) || !defined(MULTITHREAD)) && defined(LOADERTHREAD)

View file

@ -344,7 +344,8 @@ static void SSPI_Encode(sslfile_t *f)
//these are known sites that use self-signed certificates, or are special enough that we don't trust corporate networks to hack in their own certificate authority for a proxy/mitm
//old static const qbyte triptohell_certdata[933] = "\x30\x82\x03\xa1\x30\x82\x02\x89\xa0\x03\x02\x01\x02\x02\x09\x00\x8b\xd0\x05\x63\x62\xd1\x6a\xe3\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x05\x05\x00\x30\x67\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x42\x44\x31\x0c\x30\x0a\x06\x03\x55\x04\x08\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x07\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x0a\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x0b\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x03\x0c\x03\x42\x61\x64\x31\x12\x30\x10\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x09\x01\x16\x03\x42\x61\x64\x30\x1e\x17\x0d\x31\x34\x31\x32\x32\x34\x32\x32\x34\x32\x34\x37\x5a\x17\x0d\x32\x34\x31\x32\x32\x31\x32\x32\x34\x32\x34\x37\x5a\x30\x67\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x42\x44\x31\x0c\x30\x0a\x06\x03\x55\x04\x08\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x07\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x0a\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x0b\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x03\x0c\x03\x42\x61\x64\x31\x12\x30\x10\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x09\x01\x16\x03\x42\x61\x64\x30\x82\x01\x22\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x01\x05\x00\x03\x82\x01\x0f\x00\x30\x82\x01\x0a\x02\x82\x01\x01\x00\xaf\x10\x33\xfa\x39\xf5\xae\x2c\x91\x0e\x20\xe6\x3c\x5c\x7c\x1e\xeb\x16\x50\x2f\x05\x30\xfe\x67\xee\xa9\x00\x54\xd9\x4a\x86\xe6\xba\x80\xfb\x1a\x80\x08\x7e\x7b\x13\xe5\x1a\x18\xc9\xd4\x70\xbd\x5d\xc4\x38\xef\x64\xf1\x90\x2c\x53\x49\x93\x24\x36\x3e\x11\x59\x69\xa6\xdf\x37\xb2\x54\x82\x28\x3e\xdd\x30\x75\xa0\x18\xd8\xe1\xf5\x52\x73\x12\x5b\x37\x68\x1c\x59\xbd\x8c\x73\x66\x47\xbc\xcb\x9c\xfe\x38\x92\x8f\x74\xe9\xd1\x2f\x96\xd2\x5d\x6d\x11\x59\xb2\xdc\xbd\x8c\x37\x5b\x22\x76\x98\xe7\xbe\x08\xef\x1e\x99\xc4\xa9\x77\x2c\x9c\x0e\x08\x3c\x8e\xab\x97\x0c\x6a\xd7\x03\xab\xfd\x4a\x1e\x95\xb2\xc2\x9c\x3a\x16\x65\xd7\xaf\x45\x5f\x6e\xe7\xce\x51\xba\xa0\x60\x43\x0e\x07\xc5\x0b\x0a\x82\x05\x26\xc4\x92\x0a\x27\x5b\xfc\x57\x6c\xdf\xe2\x54\x8a\xef\x38\xf1\xf8\xc4\xf8\x51\x16\x27\x1f\x78\x89\x7c\x5b\xd7\x53\xcd\x9b\x54\x2a\xe6\x71\xee\xe4\x56\x2e\xa4\x09\x1a\x61\xf7\x0f\x97\x22\x94\xd7\xef\x21\x6c\xe6\x81\xfb\x54\x5f\x09\x92\xac\xd2\x7c\xab\xd5\xa9\x81\xf4\xc9\xb7\xd6\xbf\x68\xf8\x4f\xdc\xf3\x60\xa3\x3b\x29\x92\x9e\xdd\xa2\xa3\x02\x03\x01\x00\x01\xa3\x50\x30\x4e\x30\x1d\x06\x03\x55\x1d\x0e\x04\x16\x04\x14\x19\xed\xd0\x7b\x16\xaf\xb5\x0c\x9a\xe8\xd3\x46\x2e\x3c\x64\x29\xb6\xc1\x73\x5a\x30\x1f\x06\x03\x55\x1d\x23\x04\x18\x30\x16\x80\x14\x19\xed\xd0\x7b\x16\xaf\xb5\x0c\x9a\xe8\xd3\x46\x2e\x3c\x64\x29\xb6\xc1\x73\x5a\x30\x0c\x06\x03\x55\x1d\x13\x04\x05\x30\x03\x01\x01\xff\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x05\x05\x00\x03\x82\x01\x01\x00\x62\xa7\x26\xeb\xd4\x03\x29\x9c\x09\x33\x69\x7a\x9c\x65\x68\xec\x4c\xb9\x06\xeb\x1e\x51\x6f\x78\x20\xdc\xf6\x44\x5e\x06\x6e\x53\x87\x73\xe6\x14\x15\xb9\x17\x74\x67\xe0\x4e\x48\x38\xbc\x1c\xbd\xd0\xad\xd6\xbd\x8c\xf0\x3a\xe0\x13\x73\x19\xad\x8b\x79\x68\x67\x65\x9b\x7a\x4c\x81\xfb\xd9\x92\x77\x89\xb5\xb0\x53\xb0\xa5\xf7\x2d\x8e\x29\x60\x31\xd1\x9b\x2f\x63\x8a\x5f\x64\xc1\x61\xd5\xb7\xdf\x70\x3b\x2b\xf6\x1a\x96\xb9\xa7\x08\xca\x87\xa6\x8c\x60\xca\x6e\xd7\xee\xba\xef\x89\x0b\x93\xd5\xfd\xfc\x14\xba\xef\x27\xba\x90\x11\x90\xf7\x25\x70\xe7\x4e\xf4\x9c\x13\x27\xc1\xa7\x8e\xd9\x66\x43\x72\x20\x5b\xe1\x5c\x73\x74\xf5\x33\xf2\xa5\xf6\xe1\xd5\xac\xf3\x67\x5c\xe7\xd4\x0a\x8d\x91\x73\x03\x3e\x9d\xbc\x96\xc3\x0c\xdb\xd5\x77\x6e\x76\x44\x69\xaf\x24\x0f\x4f\x8b\x47\x36\x8b\xc3\xd6\x36\xdd\x26\x5a\x9c\xdd\x9c\x43\xee\x29\x43\xdd\x75\x2f\x19\x52\xfc\x1d\x24\x9c\x13\x29\x99\xa0\x6d\x7a\x95\xcc\xa0\x58\x86\xd8\xc5\xb9\xa3\xc2\x3d\x64\x1d\x85\x8a\xca\x53\x55\x8e\x9a\x6d\xc9\x91\x73\xf4\xe1\xe1\xa4\x9b\x76\xfc\x7f\x63\xc2\xb9\x23";
static const qbyte triptohell_certdata[917] = "\x30\x82\x03\x91\x30\x82\x02\x79\xa0\x03\x02\x01\x02\x02\x09\x00\xb5\x71\x47\x8d\x5e\x66\xf1\xd9\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x0b\x05\x00\x30\x5f\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x55\x53\x31\x11\x30\x0f\x06\x03\x55\x04\x08\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x11\x30\x0f\x06\x03\x55\x04\x07\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x0c\x30\x0a\x06\x03\x55\x04\x0a\x0c\x03\x46\x54\x45\x31\x1c\x30\x1a\x06\x03\x55\x04\x03\x0c\x13\x66\x74\x65\x2e\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x30\x1e\x17\x0d\x31\x34\x31\x32\x32\x35\x30\x30\x35\x38\x31\x34\x5a\x17\x0d\x31\x37\x30\x33\x30\x34\x30\x30\x35\x38\x31\x34\x5a\x30\x5f\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x55\x53\x31\x11\x30\x0f\x06\x03\x55\x04\x08\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x11\x30\x0f\x06\x03\x55\x04\x07\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x0c\x30\x0a\x06\x03\x55\x04\x0a\x0c\x03\x46\x54\x45\x31\x1c\x30\x1a\x06\x03\x55\x04\x03\x0c\x13\x66\x74\x65\x2e\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x30\x82\x01\x22\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x01\x05\x00\x03\x82\x01\x0f\x00\x30\x82\x01\x0a\x02\x82\x01\x01\x00\xdd\xb8\x7c\x69\x3d\x63\x95\xe3\x88\x15\xfd\xad\x93\x5e\x6b\x97\xfb\x74\xba\x1f\x83\x33\xe5\x8a\x8d\x8f\xb0\xbf\xf9\xd3\xa1\x2c\x65\x53\xa7\xef\xd3\x0f\xdc\x03\x60\x0a\x40\xef\xa8\xef\x3f\xb3\xd9\x8d\x31\x39\x12\x8a\xd8\x0e\x24\x8f\xe5\x58\x26\x86\x4c\x76\x6c\x59\x9a\xab\xea\x1c\x3d\xfb\x62\x62\xad\xaf\xd6\x00\x33\x76\x2d\xbb\xeb\xe8\xec\xb4\x76\x4f\xb0\xbe\xcf\xf0\x46\x94\x40\x02\x99\xd4\xb2\x71\x71\xd6\xf5\x1f\xc3\x4f\x1e\x1e\xb4\x0d\x82\x49\xc4\xa2\xdc\xae\x6f\x4e\x3a\xf9\x0e\xdd\xf4\xd2\x53\xe3\xe7\x7d\x58\x79\xf4\xce\x1f\x6c\xac\x81\x8c\x8c\xe1\x03\x5b\x22\x56\x92\x19\x4f\x74\xc0\x36\x41\xac\x1b\xfa\x9e\xf7\x2a\x0f\xd6\x4b\xcc\x9a\xca\x67\x87\xb7\x95\xdf\xb7\xd4\x7d\x8c\xcc\xa9\x25\xde\xdd\x8c\x1b\xd7\x32\xf2\x84\x25\x46\x7b\x10\x55\xf9\x80\xfd\x5d\xad\xab\xf9\x4c\x1f\xc0\xa5\xd1\x3f\x01\x86\x4d\xfa\x57\xab\x7a\x6d\xec\xf1\xdb\xf4\xad\xf2\x33\xcd\xa0\xed\xfe\x1b\x27\x55\x56\xba\x8c\x47\x70\x16\xd5\x75\x17\x8e\x80\xaa\x49\x5e\x93\x83\x1d\x6f\x1f\x2c\xf7\xa7\x64\xe6\x2e\x88\x8e\xff\x70\x5a\x41\x52\xae\x93\x02\x03\x01\x00\x01\xa3\x50\x30\x4e\x30\x1d\x06\x03\x55\x1d\x0e\x04\x16\x04\x14\x4e\x76\x4a\xce\x7b\x45\x14\x39\xeb\x9c\x28\x56\xb5\x7b\x8a\x18\x6f\x22\x17\x82\x30\x1f\x06\x03\x55\x1d\x23\x04\x18\x30\x16\x80\x14\x4e\x76\x4a\xce\x7b\x45\x14\x39\xeb\x9c\x28\x56\xb5\x7b\x8a\x18\x6f\x22\x17\x82\x30\x0c\x06\x03\x55\x1d\x13\x04\x05\x30\x03\x01\x01\xff\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x0b\x05\x00\x03\x82\x01\x01\x00\x48\x22\x65\xed\x2e\xc5\xed\xbb\xe9\x40\x6c\x80\xc4\x63\x19\xd1\x00\xb4\x30\x34\x17\x7c\x7c\xbd\x1b\xc5\xa9\x43\x0c\x92\x6e\xd6\x2d\x11\x6c\x0d\xa6\xda\x30\xe9\xf7\x46\x7b\x01\xe4\x53\x23\xae\x88\xd1\xf2\xed\xca\x84\x06\x19\x97\xb9\x06\xfb\xda\xec\x72\x2d\x15\x20\xd2\x8f\x66\xad\xb5\xdd\x4b\x4f\xdf\x7e\xaf\xa3\x6c\x7f\x53\x32\x8f\xe2\x19\x5c\x44\x98\x86\x31\xee\xb4\x03\xe7\x27\xa1\x83\xab\xc3\xce\xb4\x9a\x01\xbe\x8c\x64\x2e\x2b\xe3\x4e\x55\xdf\x95\xeb\x16\x87\xbd\xfa\x11\xa2\x3e\x38\x92\x97\x36\xe9\x65\x60\xf3\xac\x68\x44\xb3\x51\x54\x3a\x42\xa8\x98\x9b\xee\x1b\x9e\x79\x6a\xaf\xc0\xbe\x41\xc4\xb1\x96\x42\xd9\x94\xef\x49\x5b\xbe\x2d\x04\xb9\xfb\x92\xbb\xdc\x0e\x29\xfd\xee\xa9\x68\x09\xf9\x9f\x69\x8b\x3d\xe1\x4b\xee\x24\xf9\xfe\x02\x3a\x0a\xb8\xcd\x6c\x07\x43\xa9\x4a\xe7\x03\x34\x2e\x72\xa7\x81\xaa\x40\xa9\x98\x5d\x97\xee\x2a\x99\xc6\x8f\xe8\x6f\x98\xa2\x85\xc9\x0d\x04\x19\x43\x6a\xd3\xc7\x15\x4c\x4b\xbc\xa5\xb8\x9f\x38\xf3\x43\x83\x0c\xef\x97\x6e\xa6\x20\xde\xc5\xd3\x1e\x3e\x5d\xcd\x58\x3d\x5c\x55\x7a\x90\x94";
static const qbyte fte_triptohell_certdata[917] = "\x30\x82\x03\x91\x30\x82\x02\x79\xa0\x03\x02\x01\x02\x02\x09\x00\xb5\x71\x47\x8d\x5e\x66\xf1\xd9\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x0b\x05\x00\x30\x5f\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x55\x53\x31\x11\x30\x0f\x06\x03\x55\x04\x08\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x11\x30\x0f\x06\x03\x55\x04\x07\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x0c\x30\x0a\x06\x03\x55\x04\x0a\x0c\x03\x46\x54\x45\x31\x1c\x30\x1a\x06\x03\x55\x04\x03\x0c\x13\x66\x74\x65\x2e\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x30\x1e\x17\x0d\x31\x34\x31\x32\x32\x35\x30\x30\x35\x38\x31\x34\x5a\x17\x0d\x31\x37\x30\x33\x30\x34\x30\x30\x35\x38\x31\x34\x5a\x30\x5f\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x55\x53\x31\x11\x30\x0f\x06\x03\x55\x04\x08\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x11\x30\x0f\x06\x03\x55\x04\x07\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x0c\x30\x0a\x06\x03\x55\x04\x0a\x0c\x03\x46\x54\x45\x31\x1c\x30\x1a\x06\x03\x55\x04\x03\x0c\x13\x66\x74\x65\x2e\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x30\x82\x01\x22\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x01\x05\x00\x03\x82\x01\x0f\x00\x30\x82\x01\x0a\x02\x82\x01\x01\x00\xdd\xb8\x7c\x69\x3d\x63\x95\xe3\x88\x15\xfd\xad\x93\x5e\x6b\x97\xfb\x74\xba\x1f\x83\x33\xe5\x8a\x8d\x8f\xb0\xbf\xf9\xd3\xa1\x2c\x65\x53\xa7\xef\xd3\x0f\xdc\x03\x60\x0a\x40\xef\xa8\xef\x3f\xb3\xd9\x8d\x31\x39\x12\x8a\xd8\x0e\x24\x8f\xe5\x58\x26\x86\x4c\x76\x6c\x59\x9a\xab\xea\x1c\x3d\xfb\x62\x62\xad\xaf\xd6\x00\x33\x76\x2d\xbb\xeb\xe8\xec\xb4\x76\x4f\xb0\xbe\xcf\xf0\x46\x94\x40\x02\x99\xd4\xb2\x71\x71\xd6\xf5\x1f\xc3\x4f\x1e\x1e\xb4\x0d\x82\x49\xc4\xa2\xdc\xae\x6f\x4e\x3a\xf9\x0e\xdd\xf4\xd2\x53\xe3\xe7\x7d\x58\x79\xf4\xce\x1f\x6c\xac\x81\x8c\x8c\xe1\x03\x5b\x22\x56\x92\x19\x4f\x74\xc0\x36\x41\xac\x1b\xfa\x9e\xf7\x2a\x0f\xd6\x4b\xcc\x9a\xca\x67\x87\xb7\x95\xdf\xb7\xd4\x7d\x8c\xcc\xa9\x25\xde\xdd\x8c\x1b\xd7\x32\xf2\x84\x25\x46\x7b\x10\x55\xf9\x80\xfd\x5d\xad\xab\xf9\x4c\x1f\xc0\xa5\xd1\x3f\x01\x86\x4d\xfa\x57\xab\x7a\x6d\xec\xf1\xdb\xf4\xad\xf2\x33\xcd\xa0\xed\xfe\x1b\x27\x55\x56\xba\x8c\x47\x70\x16\xd5\x75\x17\x8e\x80\xaa\x49\x5e\x93\x83\x1d\x6f\x1f\x2c\xf7\xa7\x64\xe6\x2e\x88\x8e\xff\x70\x5a\x41\x52\xae\x93\x02\x03\x01\x00\x01\xa3\x50\x30\x4e\x30\x1d\x06\x03\x55\x1d\x0e\x04\x16\x04\x14\x4e\x76\x4a\xce\x7b\x45\x14\x39\xeb\x9c\x28\x56\xb5\x7b\x8a\x18\x6f\x22\x17\x82\x30\x1f\x06\x03\x55\x1d\x23\x04\x18\x30\x16\x80\x14\x4e\x76\x4a\xce\x7b\x45\x14\x39\xeb\x9c\x28\x56\xb5\x7b\x8a\x18\x6f\x22\x17\x82\x30\x0c\x06\x03\x55\x1d\x13\x04\x05\x30\x03\x01\x01\xff\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x0b\x05\x00\x03\x82\x01\x01\x00\x48\x22\x65\xed\x2e\xc5\xed\xbb\xe9\x40\x6c\x80\xc4\x63\x19\xd1\x00\xb4\x30\x34\x17\x7c\x7c\xbd\x1b\xc5\xa9\x43\x0c\x92\x6e\xd6\x2d\x11\x6c\x0d\xa6\xda\x30\xe9\xf7\x46\x7b\x01\xe4\x53\x23\xae\x88\xd1\xf2\xed\xca\x84\x06\x19\x97\xb9\x06\xfb\xda\xec\x72\x2d\x15\x20\xd2\x8f\x66\xad\xb5\xdd\x4b\x4f\xdf\x7e\xaf\xa3\x6c\x7f\x53\x32\x8f\xe2\x19\x5c\x44\x98\x86\x31\xee\xb4\x03\xe7\x27\xa1\x83\xab\xc3\xce\xb4\x9a\x01\xbe\x8c\x64\x2e\x2b\xe3\x4e\x55\xdf\x95\xeb\x16\x87\xbd\xfa\x11\xa2\x3e\x38\x92\x97\x36\xe9\x65\x60\xf3\xac\x68\x44\xb3\x51\x54\x3a\x42\xa8\x98\x9b\xee\x1b\x9e\x79\x6a\xaf\xc0\xbe\x41\xc4\xb1\x96\x42\xd9\x94\xef\x49\x5b\xbe\x2d\x04\xb9\xfb\x92\xbb\xdc\x0e\x29\xfd\xee\xa9\x68\x09\xf9\x9f\x69\x8b\x3d\xe1\x4b\xee\x24\xf9\xfe\x02\x3a\x0a\xb8\xcd\x6c\x07\x43\xa9\x4a\xe7\x03\x34\x2e\x72\xa7\x81\xaa\x40\xa9\x98\x5d\x97\xee\x2a\x99\xc6\x8f\xe8\x6f\x98\xa2\x85\xc9\x0d\x04\x19\x43\x6a\xd3\xc7\x15\x4c\x4b\xbc\xa5\xb8\x9f\x38\xf3\x43\x83\x0c\xef\x97\x6e\xa6\x20\xde\xc5\xd3\x1e\x3e\x5d\xcd\x58\x3d\x5c\x55\x7a\x90\x94";
static const qbyte triptohell_certdata[933] = "\x30\x82\x03\xa1\x30\x82\x02\x89\xa0\x03\x02\x01\x02\x02\x09\x00\xea\xb7\x13\xcf\x55\xe5\xe8\x8c\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x0b\x05\x00\x30\x67\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x55\x53\x31\x11\x30\x0f\x06\x03\x55\x04\x08\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x11\x30\x0f\x06\x03\x55\x04\x07\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x18\x30\x16\x06\x03\x55\x04\x0a\x0c\x0f\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x31\x18\x30\x16\x06\x03\x55\x04\x03\x0c\x0f\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x30\x1e\x17\x0d\x31\x34\x31\x32\x32\x35\x30\x30\x35\x38\x33\x37\x5a\x17\x0d\x31\x37\x30\x33\x30\x34\x30\x30\x35\x38\x33\x37\x5a\x30\x67\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x55\x53\x31\x11\x30\x0f\x06\x03\x55\x04\x08\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x11\x30\x0f\x06\x03\x55\x04\x07\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x18\x30\x16\x06\x03\x55\x04\x0a\x0c\x0f\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x31\x18\x30\x16\x06\x03\x55\x04\x03\x0c\x0f\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x30\x82\x01\x22\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x01\x05\x00\x03\x82\x01\x0f\x00\x30\x82\x01\x0a\x02\x82\x01\x01\x00\xd8\x77\x62\xf6\x74\xa7\x75\xde\xda\x09\xae\x9e\x76\x7a\xc6\x2a\xcf\x9a\xbe\xc6\xb9\x6d\xe2\xca\x0f\x2d\x95\xb8\x89\x93\xf7\x50\x64\x92\x7d\x95\x34\xe4\x6e\xef\x52\x56\xef\x13\x9a\x3a\xae\x84\x5b\x57\x82\x04\x86\x74\xbd\x4e\x38\x32\x56\x00\xd6\x34\x9c\x23\xd6\x81\x8e\x29\x77\x45\x61\x20\xdf\x28\xf8\xe5\x61\x83\xec\xe6\xa0\x1a\x75\xa8\x3b\x53\x6f\xc4\x09\x61\x66\x3a\xf0\x81\xbf\x2c\xf5\x8e\xf1\xe2\x35\xe4\x24\x7f\x16\xcc\xce\x60\xa2\x42\x6e\xc2\x3a\x29\x75\x6c\x79\xb0\x99\x9c\xe2\xfe\x27\x32\xb6\xf7\x0d\x71\xfd\x62\x9d\x54\x7c\x40\xb2\xf5\xa0\xa4\x25\x31\x8d\x65\xfd\x3f\x3b\x9b\x7e\x84\x74\x17\x3c\x1f\xec\x50\xcf\x75\xb8\x5c\xca\xfc\x0f\xe8\x47\xd8\x64\xec\x5f\x6c\x45\x9a\x55\x49\x97\x3f\xcb\x49\x34\x71\x0a\x12\x13\xbc\x3d\x53\x81\x17\x9a\x92\x44\x91\x07\xc2\xef\x6d\x64\x86\x5d\xfd\x67\xd5\x99\x38\x95\x46\x74\x6d\xb6\xbf\x29\xc9\x5b\xac\xb1\x46\xd6\x9e\x57\x5c\x7b\x24\x91\xf4\x7c\xe4\x01\x31\x8c\xec\x79\x94\xb7\x3f\xd2\x93\x6d\xe2\x69\xbe\x61\x44\x2e\x8f\x1a\xdc\xa8\x97\xf5\x81\x8e\x0c\xe1\x00\xf2\x71\x51\xf3\x02\x03\x01\x00\x01\xa3\x50\x30\x4e\x30\x1d\x06\x03\x55\x1d\x0e\x04\x16\x04\x14\x18\xb2\x6b\x63\xcc\x17\x54\xf6\xf0\xb6\x9e\x62\xa4\x35\xcf\x47\x74\x13\x29\xbf\x30\x1f\x06\x03\x55\x1d\x23\x04\x18\x30\x16\x80\x14\x18\xb2\x6b\x63\xcc\x17\x54\xf6\xf0\xb6\x9e\x62\xa4\x35\xcf\x47\x74\x13\x29\xbf\x30\x0c\x06\x03\x55\x1d\x13\x04\x05\x30\x03\x01\x01\xff\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x0b\x05\x00\x03\x82\x01\x01\x00\x7f\x24\x18\x8a\x79\xee\xf9\xeb\xed\x29\x1e\x21\x15\x8a\x53\xc9\xb7\xec\x30\xc4\x85\x9f\x45\x85\x26\x36\xb7\x07\xf3\xf1\xff\x3b\x89\x05\x0a\xd4\x30\x68\x31\x68\x33\xdd\xf6\x58\xa3\x85\x9f\x49\x50\x76\x9a\xc5\x79\x13\xe1\x4d\x67\x0c\xf3\x92\xf0\x1d\x02\x1f\xc4\x5c\xd4\xa1\x0c\x57\xdf\x46\x84\x43\x9f\xb0\xe2\x91\x62\xa8\xe0\x86\x0d\x47\xe1\xd9\x60\x01\xc4\xe0\xda\x6f\x06\x0a\xad\x38\xf3\x66\x68\xc5\xe2\x66\x3e\x47\x83\x65\x64\xcd\xff\xf3\xbb\xa7\xfa\x23\xf1\x82\x5e\x06\x6a\x91\x37\x51\xcd\xb9\x95\x20\x89\xff\xa1\x54\xb2\x76\xcf\x8e\xe1\xcd\x13\x93\x13\xd1\xda\x0d\x0d\xbc\x0f\xd5\x11\x26\xd6\xaf\x60\x0f\x4d\x8a\x4f\x28\xee\x6c\xf1\x99\xdc\xed\x16\xdc\x87\x26\xfd\x23\x8a\xb8\xb0\x20\x0e\xe2\x32\xf5\x8e\xb0\x65\x98\x13\xb8\x4b\x39\x7c\x8c\x98\xa2\x29\x75\x48\x3a\x89\xf9\x61\x77\x6c\x2d\x84\x41\x40\x17\xa6\x50\xc5\x09\x63\x10\xe7\x09\xd4\x5c\xdd\x0e\x71\x16\xaf\xb1\x32\xe4\xc0\xe6\xea\xfd\x26\x55\x07\x40\x95\x84\x48\x62\x04\x10\x92\xb2\xd9\x27\xfb\x8a\xf3\x7c\xe6\xfe\xd4\xfc\xa6\x33\x79\x01\x5c\xc3\x1f\x80\xa8\xf3";
static struct
{
wchar_t *hostname;
@ -354,7 +355,7 @@ static struct
//FIXME: add alternative when one is about to expire
} knowncerts[] = {
{L"triptohell.info", sizeof(triptohell_certdata), triptohell_certdata},
{L"fte.triptohell.info", sizeof(triptohell_certdata), triptohell_certdata},
{L"fte.triptohell.info", sizeof(fte_triptohell_certdata), fte_triptohell_certdata},
{NULL}
};
@ -376,6 +377,10 @@ static DWORD VerifyKnownCertificates(DWORD status, wchar_t *domain, qbyte *data,
for (j = 0; j < datasize; j++)
Con_Printf("\\x%02x", data[j]);
Con_Printf("\"\n", datasize);
Con_Printf("\n", datasize);
for (j = 0; j < datasize; j++)
Con_Printf("%c", data[j]);
continue;
}
#endif

View file

@ -2154,12 +2154,20 @@ static void BE_DrawMeshChain_Internal(void)
unsigned int passno = 0;
shaderpass_t *pass;
shader_t *useshader = shaderstate.curshader;
extern cvar_t r_polygonoffset_submodel_factor;
float pushdepth;
float pushdepth = shaderstate.curshader->polyoffset.factor;
// float pushfactor;
#ifndef NOLEGACY
if (shaderstate.flags & BEF_PUSHDEPTH)
{
extern cvar_t r_polygonoffset_submodel_factor;
pushdepth += r_polygonoffset_submodel_factor.value;
}
#endif
pushdepth /= 0xffff;
D3D9BE_Cull(shaderstate.curshader->flags & (SHADER_CULL_FRONT | SHADER_CULL_BACK));
pushdepth = (shaderstate.curshader->polyoffset.factor + ((shaderstate.flags & BEF_PUSHDEPTH)?r_polygonoffset_submodel_factor.value:0))/0xffff;
if (pushdepth != shaderstate.depthbias)
{
shaderstate.depthbias = pushdepth;
@ -3422,10 +3430,15 @@ void D3D9BE_BaseEntTextures(void)
void D3D9BE_RenderShadowBuffer(unsigned int numverts, IDirect3DVertexBuffer9 *vbuf, unsigned int numindicies, IDirect3DIndexBuffer9 *ibuf)
{
float pushdepth;
float pushdepth = shaderstate.curshader->polyoffset.factor;
#ifndef NOLEGACY
extern cvar_t r_polygonoffset_submodel_factor;
// if (shaderstate.flags & BEF_PUSHDEPTH)
pushdepth += r_polygonoffset_submodel_factor.value;
#endif
// D3D9BE_Cull(0);//shaderstate.curshader->flags & (SHADER_CULL_FRONT | SHADER_CULL_BACK));
pushdepth = (shaderstate.curshader->polyoffset.factor + ((0/*shaderstate.flags & BEF_PUSHDEPTH*/)?r_polygonoffset_submodel_factor.value:0))/0xffff;
pushdepth /= 0xffff;
if (pushdepth != shaderstate.depthbias)
{
shaderstate.depthbias = pushdepth;

View file

@ -1211,6 +1211,7 @@
/>
<Tool
Name="VCLinkerTool"
LinkLibraryDependencies="false"
AdditionalDependencies="comctl32.lib wsock32.lib odbc32.lib odbccp32.lib winmm.lib"
OutputFile="../../fteqw64.exe"
LinkIncremental="1"

View file

@ -21,7 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// screen.c -- master for refresh, status bar, console, chat, notify, etc
#include "quakedef.h"
qboolean gammaworks;
extern qboolean gammaworks;
#ifdef GLQUAKE
#include "glquake.h"
#include "shader.h"

View file

@ -6202,6 +6202,8 @@ void Shader_DoReload(void)
//don't spam shader reloads while we're connecting, as that's just wasteful.
if (cls.state && cls.state < ca_active)
return;
if (!r_shaders)
return; //err, not ready yet
if (shader_rescan_needed)
{

View file

@ -345,7 +345,7 @@ int gl_mtexarbable=0; //max texture units
qboolean gl_mtexable = false;
qboolean gammaworks; //if the gl drivers can set proper gamma.
extern qboolean gammaworks; //if the gl drivers can set proper gamma.
gl_config_t gl_config;

View file

@ -1194,7 +1194,7 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
#ifdef VKQUAKE
{QR_VULKAN, -1, "depthonly",
"\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x28\x00\x00\x00\x00\x00\x00\x00\x28\x00\x00\x00\xF4\x10\x00\x00"
"\x1C\x11\x00\x00\x30\x09\x00\x00\x03\x02\x23\x07\x00\x00\x01\x00\x01\x00\x08\x00\x64\x00\x00\x00\x00\x00\x00\x00\x11\x00\x02\x00"
"\x1C\x11\x00\x00\xE8\x08\x00\x00\x03\x02\x23\x07\x00\x00\x01\x00\x01\x00\x08\x00\x64\x00\x00\x00\x00\x00\x00\x00\x11\x00\x02\x00"
"\x01\x00\x00\x00\x0B\x00\x06\x00\x01\x00\x00\x00\x47\x4C\x53\x4C\x2E\x73\x74\x64\x2E\x34\x35\x30\x00\x00\x00\x00\x0E\x00\x03\x00"
"\x00\x00\x00\x00\x01\x00\x00\x00\x0F\x00\x0D\x00\x00\x00\x00\x00\x04\x00\x00\x00\x6D\x61\x69\x6E\x00\x00\x00\x00\x2E\x00\x00\x00"
"\x48\x00\x00\x00\x4A\x00\x00\x00\x4C\x00\x00\x00\x58\x00\x00\x00\x60\x00\x00\x00\x62\x00\x00\x00\x63\x00\x00\x00\x03\x00\x03\x00"
@ -1330,80 +1330,78 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
"\x07\x00\x00\x00\x1C\x00\x00\x00\x00\x00\x00\x00\x1A\x00\x00\x00\x37\x00\x03\x00\x0C\x00\x00\x00\x1B\x00\x00\x00\xF8\x00\x02\x00"
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"\x23\x00\x00\x00\x80\x01\x00\x00\x48\x00\x05\x00\x0E\x00\x00\x00\x13\x00\x00\x00\x23\x00\x00\x00\x84\x01\x00\x00\x48\x00\x05\x00"
"\x0E\x00\x00\x00\x14\x00\x00\x00\x23\x00\x00\x00\x88\x01\x00\x00\x47\x00\x03\x00\x0E\x00\x00\x00\x02\x00\x00\x00\x47\x00\x04\x00"
"\x10\x00\x00\x00\x22\x00\x00\x00\x00\x00\x00\x00\x47\x00\x04\x00\x10\x00\x00\x00\x21\x00\x00\x00\x00\x00\x00\x00\x48\x00\x04\x00"
"\x11\x00\x00\x00\x00\x00\x00\x00\x05\x00\x00\x00\x48\x00\x05\x00\x11\x00\x00\x00\x00\x00\x00\x00\x23\x00\x00\x00\x00\x00\x00\x00"
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"\x48\x00\x05\x00\x11\x00\x00\x00\x08\x00\x00\x00\x23\x00\x00\x00\x80\x00\x00\x00\x48\x00\x05\x00\x11\x00\x00\x00\x09\x00\x00\x00"
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"\x00\x00\x00\x00\x47\x00\x04\x00\x13\x00\x00\x00\x21\x00\x00\x00\x01\x00\x00\x00\x47\x00\x04\x00\x15\x00\x00\x00\x1E\x00\x00\x00"
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"\x20\x00\x00\x00\x17\x00\x04\x00\x07\x00\x00\x00\x06\x00\x00\x00\x04\x00\x00\x00\x18\x00\x04\x00\x08\x00\x00\x00\x07\x00\x00\x00"
"\x04\x00\x00\x00\x17\x00\x04\x00\x09\x00\x00\x00\x06\x00\x00\x00\x03\x00\x00\x00\x15\x00\x04\x00\x0A\x00\x00\x00\x20\x00\x00\x00"
"\x00\x00\x00\x00\x2B\x00\x04\x00\x0A\x00\x00\x00\x0B\x00\x00\x00\x04\x00\x00\x00\x1C\x00\x04\x00\x0C\x00\x00\x00\x07\x00\x00\x00"
"\x0B\x00\x00\x00\x17\x00\x04\x00\x0D\x00\x00\x00\x06\x00\x00\x00\x02\x00\x00\x00\x1E\x00\x17\x00\x0E\x00\x00\x00\x08\x00\x00\x00"
"\x08\x00\x00\x00\x08\x00\x00\x00\x09\x00\x00\x00\x06\x00\x00\x00\x09\x00\x00\x00\x06\x00\x00\x00\x09\x00\x00\x00\x06\x00\x00\x00"
"\x09\x00\x00\x00\x06\x00\x00\x00\x0C\x00\x00\x00\x09\x00\x00\x00\x06\x00\x00\x00\x09\x00\x00\x00\x06\x00\x00\x00\x07\x00\x00\x00"
"\x07\x00\x00\x00\x06\x00\x00\x00\x06\x00\x00\x00\x0D\x00\x00\x00\x20\x00\x04\x00\x0F\x00\x00\x00\x02\x00\x00\x00\x0E\x00\x00\x00"
"\x3B\x00\x04\x00\x0F\x00\x00\x00\x10\x00\x00\x00\x02\x00\x00\x00\x1E\x00\x0C\x00\x11\x00\x00\x00\x08\x00\x00\x00\x09\x00\x00\x00"
"\x06\x00\x00\x00\x09\x00\x00\x00\x06\x00\x00\x00\x09\x00\x00\x00\x06\x00\x00\x00\x07\x00\x00\x00\x0D\x00\x00\x00\x0D\x00\x00\x00"
"\x20\x00\x04\x00\x12\x00\x00\x00\x02\x00\x00\x00\x11\x00\x00\x00\x3B\x00\x04\x00\x12\x00\x00\x00\x13\x00\x00\x00\x02\x00\x00\x00"
"\x20\x00\x04\x00\x14\x00\x00\x00\x03\x00\x00\x00\x07\x00\x00\x00\x3B\x00\x04\x00\x14\x00\x00\x00\x15\x00\x00\x00\x03\x00\x00\x00"
"\x36\x00\x05\x00\x02\x00\x00\x00\x04\x00\x00\x00\x00\x00\x00\x00\x03\x00\x00\x00\xF8\x00\x02\x00\x05\x00\x00\x00\xFD\x00\x01\x00"
"\x38\x00\x01\x00"},
#endif
#ifdef GLQUAKE
{QR_OPENGL, 110, "default2d",

View file

@ -293,6 +293,11 @@ typedef struct cookie_s
} cookie_t;
cookie_t *cookies;
#ifdef NPFTE
#define Z_Malloc malloc
#define Z_Free free
#endif
//set a specific cookie.
void Cookie_Feed(char *domain, int secure, char *name, char *value)
{
@ -1479,6 +1484,7 @@ void DL_Close(struct dl_download *dl)
free(dl);
}
#ifndef NPFTE
void DL_DeThread(void)
{
#ifdef MULTITHREAD
@ -1494,7 +1500,6 @@ void DL_DeThread(void)
}
/*updates pending downloads*/
#ifndef NPFTE
unsigned int HTTP_CL_GetActiveDownloads(void)
{
struct dl_download *dl;

View file

@ -583,7 +583,7 @@ static int multicasttype;
static int requireextension;
static qboolean ignoreprotocol;
static int te_515sevilhackworkaround;
qboolean ssqc_deprecated_warned;
extern qboolean ssqc_deprecated_warned;
#define svc_setfrags 14
#define svc_updatecolors 17

View file

@ -372,6 +372,34 @@ int generatevulkanblobs(struct blobheader *blob, size_t maxblobsize, char *fname
u[i].u = (cb[0]<<24)|(cb[1]<<16)|(cb[2]<<8)|(cb[3]<<0);
cb+=4;
}
#if 0 //all is well
if (size == 1 && type == 'b')
fprintf(temp, "layout(constant_id=%u) const bool cvar_%s = %s;\n", id, name, (int)u[0].u?"true":"false");
else if (size == 1 && type == 'i')
fprintf(temp, "layout(constant_id=%u) const int cvar_%s = %i;\n", id, name, (int)u[0].u);
else if (size == 1 && type == 'f')
fprintf(temp, "layout(constant_id=%u) const float cvar_%s = %f;\n", id, name, u[0].f);
else if (size == 3 && type == 'f')
{
fprintf(temp, "layout(constant_id=%u) const float cvar_%s_x = %f;\n", id+0, name, u[0].f);
fprintf(temp, "layout(constant_id=%u) const float cvar_%s_y = %f;\n", id+1, name, u[1].f);
fprintf(temp, "layout(constant_id=%u) const float cvar_%s_z = %f;\n", id+2, name, u[2].f);
fprintf(temp, "vec3 cvar_%s = vec3(cvar_%s_x, cvar_%s_y, cvar_%s_z);\n", name, name, name, name);
}
else if (size == 1 && type == 'B')
fprintf(temp, "layout(constant_id=%u) const bool arg_%s = %s;\n", id, name, (int)u[0].u?"true":"false");
else if (size == 1 && type == 'I')
fprintf(temp, "layout(constant_id=%u) const int arg_%s = %i;\n", id, name, (int)u[0].u);
else if (size == 1 && type == 'F')
fprintf(temp, "layout(constant_id=%u) const float arg_%s = %i;\n", id, name, u[0].f);
else if (size == 3 && type == 'F')
{
fprintf(temp, "layout(constant_id=%u) const float arg_%s_x = %f;\n", id+0, name, u[0].f);
fprintf(temp, "layout(constant_id=%u) const float arg_%s_y = %f;\n", id+1, name, u[1].f);
fprintf(temp, "layout(constant_id=%u) const float arg_%s_z = %f;\n", id+2, name, u[2].f);
fprintf(temp, "vec3 arg_%s = vec3(arg_%s_x, arg_%s_y, arg_%s_z);\n", name, name, name, name);
}
#else
//these initialised values are fucked up because glslangvalidator's spirv generator is fucked up and folds specialisation constants.
//we get around this by ensuring that all such constants are given unique values to prevent them being folded, with the engine overriding everything explicitly.
if (size == 1 && type == 'b')
@ -406,6 +434,7 @@ int generatevulkanblobs(struct blobheader *blob, size_t maxblobsize, char *fname
fprintf(temp, "layout(constant_id=%u) const float arg_%s_z = %i;\n", id+2, name, id+2);//u[2].f);
fprintf(temp, "vec3 arg_%s = vec3(arg_%s_x, arg_%s_y, arg_%s_z);\n", name, name, name, name);
}
#endif
}
}
//permutation stuff
@ -413,8 +442,12 @@ int generatevulkanblobs(struct blobheader *blob, size_t maxblobsize, char *fname
{
if (blob->permutations & (1<<i))
{
#if 0 //all is well
fprintf(temp, "layout(constant_id=%u) const bool %s = %s;\n", 16+i, permutationnames[i], "false");
#else
fprintf(temp, "layout(constant_id=%u) const int _%s = %i;\n", 16+i, permutationnames[i], 16+i);
fprintf(temp, "#define %s (_%s!=0)\n", permutationnames[i], permutationnames[i]);
#endif
}
}
}

View file

@ -20,7 +20,7 @@ void main ()
void main ()
{
//must always draw something, supposedly. It might as well be black.
gl_FragColor = vec4(0, 0, 0, 1);
//in gl anyway, vulkan doesn't need it. gl_FragColor = vec4(0, 0, 0, 1);
}
#endif

View file

@ -37,7 +37,7 @@ extern cvar_t r_portalrecursion;
extern cvar_t r_polygonoffset_shadowmap_offset, r_polygonoffset_shadowmap_factor;
extern cvar_t r_wireframe;
void VK_TerminateShadowMap(void);
static void VK_TerminateShadowMap(void);
void VKBE_BeginShadowmapFace(void);
static void R_DrawPortal(batch_t *batch, batch_t **blist, batch_t *depthmasklist[2], int portaltype);
@ -722,7 +722,7 @@ static struct descpool *VKBE_CreateDescriptorPool(void)
VkDescriptorPoolCreateInfo dpi = {VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO};
VkDescriptorPoolSize dpisz[2];
dpi.flags = 0;
dpi.maxSets = 512;
dpi.maxSets = np->totalsets = 512;
dpi.poolSizeCount = countof(dpisz);
dpi.pPoolSizes = dpisz;
@ -740,20 +740,22 @@ static VkDescriptorSet VKBE_TempDescriptorSet(VkDescriptorSetLayout layout)
{
VkDescriptorSet ret;
VkDescriptorSetAllocateInfo setinfo = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO};
setinfo.descriptorPool = vk.descpool->pool;
setinfo.descriptorSetCount = 1;
setinfo.pSetLayouts = &layout;
if (VK_SUCCESS != vkAllocateDescriptorSets(vk.device, &setinfo, &ret))
if (vk.descpool->availsets == 0)
{
if (vk.descpool->next)
vk.descpool = vk.descpool->next;
else
vk.descpool = vk.descpool->next = VKBE_CreateDescriptorPool();
vkResetDescriptorPool(vk.device, vk.descpool->pool, 0);
setinfo.descriptorPool = vk.descpool->pool;
VkAssert(vkAllocateDescriptorSets(vk.device, &setinfo, &ret));
vk.descpool->availsets = vk.descpool->totalsets;
}
vk.descpool->availsets--;
setinfo.descriptorPool = vk.descpool->pool;
setinfo.descriptorSetCount = 1;
setinfo.pSetLayouts = &layout;
vkAllocateDescriptorSets(vk.device, &setinfo, &ret);
return ret;
}
@ -948,6 +950,7 @@ void VKBE_RestartFrame(void)
shaderstate.activepipeline = VK_NULL_HANDLE;
vk.descpool = vk.frame->descpools;
vkResetDescriptorPool(vk.device, vk.descpool->pool, 0);
vk.descpool->availsets = vk.descpool->totalsets;
}
void VKBE_ShutdownFramePools(struct vkframe *frame)
@ -995,7 +998,7 @@ void VKBE_Shutdown(void)
shaderstate.inited = false;
#ifdef RTLIGHTS
// VK_TerminateShadowMap();
VK_TerminateShadowMap();
#endif
Z_Free(shaderstate.wbatches);
shaderstate.wbatches = NULL;
@ -2008,6 +2011,344 @@ static void deformgen(const deformv_t *deformv, int cnt, vecV_t *src, vecV_t *ds
}
}
static void BE_CreatePipeline(program_t *p, unsigned int shaderflags, unsigned int blendflags, unsigned int permu)
{
struct pipeline_s *pipe;
VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE]={0};
VkPipelineDynamicStateCreateInfo dyn = {VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO};
VkVertexInputBindingDescription vbinds[VK_BUFF_MAX] = {{0}};
VkVertexInputAttributeDescription vattrs[VK_BUFF_MAX] = {{0}};
VkPipelineVertexInputStateCreateInfo vi = {VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO};
VkPipelineInputAssemblyStateCreateInfo ia = {VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO};
VkPipelineViewportStateCreateInfo vp = {VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
VkPipelineRasterizationStateCreateInfo rs = {VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO};
VkPipelineMultisampleStateCreateInfo ms = {VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO};
VkPipelineDepthStencilStateCreateInfo ds = {VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO};
VkPipelineColorBlendStateCreateInfo cb = {VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO};
VkPipelineColorBlendAttachmentState att_state[1];
VkGraphicsPipelineCreateInfo pipeCreateInfo = {VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
VkPipelineShaderStageCreateInfo shaderStages[2] = {{0}};
struct specdata_s
{
int alphamode;
int permu[16];
union
{
float f;
int i;
} cvars[64];
} specdata;
VkSpecializationMapEntry specentries[256] = {{0}};
VkSpecializationInfo specInfo = {0}, *bugsbeware;
VkResult err;
uint32_t i, s;
unsigned char *cvardata;
if (!p->vert || !p->frag)
Sys_Error("program missing required shader\n"); //PANIC
pipe = Z_Malloc(sizeof(*pipe));
pipe->next = p->pipelines;
p->pipelines = pipe;
pipe->flags = shaderflags;
pipe->blendbits = blendflags;
pipe->permu = permu;
if (permu&PERMUTATION_BEM_WIREFRAME)
{
blendflags |= SBITS_MISC_NODEPTHTEST;
blendflags &= ~SBITS_MISC_DEPTHWRITE;
blendflags &= ~(SHADER_CULL_FRONT|SHADER_CULL_BACK);
}
dyn.flags = 0;
dyn.dynamicStateCount = 0;
dyn.pDynamicStates = dynamicStateEnables;
//it wasn't supposed to be like this!
//this stuff gets messy with tcmods and rgbgen/alphagen stuff
vbinds[VK_BUFF_POS].binding = VK_BUFF_POS;
vbinds[VK_BUFF_POS].stride = sizeof(vecV_t);
vbinds[VK_BUFF_POS].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_POS].binding = vbinds[VK_BUFF_POS].binding;
vattrs[VK_BUFF_POS].location = VK_BUFF_POS;
vattrs[VK_BUFF_POS].format = VK_FORMAT_R32G32B32_SFLOAT;
vattrs[VK_BUFF_POS].offset = 0;
vbinds[VK_BUFF_TC].binding = VK_BUFF_TC;
vbinds[VK_BUFF_TC].stride = sizeof(vec2_t);
vbinds[VK_BUFF_TC].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_TC].binding = vbinds[VK_BUFF_TC].binding;
vattrs[VK_BUFF_TC].location = VK_BUFF_TC;
vattrs[VK_BUFF_TC].format = VK_FORMAT_R32G32_SFLOAT;
vattrs[VK_BUFF_TC].offset = 0;
vbinds[VK_BUFF_COL].binding = VK_BUFF_COL;
vbinds[VK_BUFF_COL].stride = sizeof(vec4_t);
vbinds[VK_BUFF_COL].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_COL].binding = vbinds[VK_BUFF_COL].binding;
vattrs[VK_BUFF_COL].location = VK_BUFF_COL;
vattrs[VK_BUFF_COL].format = VK_FORMAT_R32G32B32A32_SFLOAT;
vattrs[VK_BUFF_COL].offset = 0;
vbinds[VK_BUFF_LMTC].binding = VK_BUFF_LMTC;
vbinds[VK_BUFF_LMTC].stride = sizeof(vec2_t);
vbinds[VK_BUFF_LMTC].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_LMTC].binding = vbinds[VK_BUFF_LMTC].binding;
vattrs[VK_BUFF_LMTC].location = VK_BUFF_LMTC;
vattrs[VK_BUFF_LMTC].format = VK_FORMAT_R32G32_SFLOAT;
vattrs[VK_BUFF_LMTC].offset = 0;
//fixme: in all seriousness, why is this not a single buffer?
vbinds[VK_BUFF_NORM].binding = VK_BUFF_NORM;
vbinds[VK_BUFF_NORM].stride = sizeof(vec3_t);
vbinds[VK_BUFF_NORM].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_NORM].binding = vbinds[VK_BUFF_NORM].binding;
vattrs[VK_BUFF_NORM].location = VK_BUFF_NORM;
vattrs[VK_BUFF_NORM].format = VK_FORMAT_R32G32B32_SFLOAT;
vattrs[VK_BUFF_NORM].offset = 0;
vbinds[VK_BUFF_SDIR].binding = VK_BUFF_SDIR;
vbinds[VK_BUFF_SDIR].stride = sizeof(vec3_t);
vbinds[VK_BUFF_SDIR].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_SDIR].binding = vbinds[VK_BUFF_SDIR].binding;
vattrs[VK_BUFF_SDIR].location = VK_BUFF_SDIR;
vattrs[VK_BUFF_SDIR].format = VK_FORMAT_R32G32B32_SFLOAT;
vattrs[VK_BUFF_SDIR].offset = 0;
vbinds[VK_BUFF_TDIR].binding = VK_BUFF_TDIR;
vbinds[VK_BUFF_TDIR].stride = sizeof(vec3_t);
vbinds[VK_BUFF_TDIR].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_TDIR].binding = vbinds[VK_BUFF_TDIR].binding;
vattrs[VK_BUFF_TDIR].location = VK_BUFF_TDIR;
vattrs[VK_BUFF_TDIR].format = VK_FORMAT_R32G32B32_SFLOAT;
vattrs[VK_BUFF_TDIR].offset = 0;
vi.vertexBindingDescriptionCount = countof(vbinds);
vi.pVertexBindingDescriptions = vbinds;
vi.vertexAttributeDescriptionCount = countof(vattrs);
vi.pVertexAttributeDescriptions = vattrs;
ia.topology = (blendflags&SBITS_LINES)?VK_PRIMITIVE_TOPOLOGY_LINE_LIST:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
vp.viewportCount = 1;
dynamicStateEnables[dyn.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
vp.scissorCount = 1;
dynamicStateEnables[dyn.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
//FIXME: fillModeNonSolid might mean mode_line is not supported.
rs.polygonMode = (permu&PERMUTATION_BEM_WIREFRAME)?VK_POLYGON_MODE_LINE:VK_POLYGON_MODE_FILL;
rs.lineWidth = 1;
rs.cullMode = ((shaderflags&SHADER_CULL_FRONT)?VK_CULL_MODE_FRONT_BIT:0) | ((shaderflags&SHADER_CULL_BACK)?VK_CULL_MODE_BACK_BIT:0);
rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rs.depthClampEnable = VK_FALSE;
rs.rasterizerDiscardEnable = VK_FALSE;
if (shaderflags & SHADER_POLYGONOFFSET)
{
rs.depthBiasEnable = VK_TRUE;
rs.depthBiasConstantFactor = -25;//shader->polyoffset.unit;
rs.depthBiasClamp = 0;
rs.depthBiasSlopeFactor = -0.05;//shader->polyoffset.factor;
}
else
rs.depthBiasEnable = VK_FALSE;
ms.pSampleMask = NULL;
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
ds.depthTestEnable = (blendflags&SBITS_MISC_NODEPTHTEST)?VK_FALSE:VK_TRUE;
ds.depthWriteEnable = (blendflags&SBITS_MISC_DEPTHWRITE)?VK_TRUE:VK_FALSE;
if (blendflags & SBITS_MISC_DEPTHEQUALONLY)
ds.depthCompareOp = VK_COMPARE_OP_EQUAL;
else if (blendflags & SBITS_MISC_DEPTHCLOSERONLY)
ds.depthCompareOp = VK_COMPARE_OP_LESS;
else
ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
ds.depthBoundsTestEnable = VK_FALSE;
ds.back.failOp = VK_STENCIL_OP_KEEP;
ds.back.passOp = VK_STENCIL_OP_KEEP;
ds.back.compareOp = VK_COMPARE_OP_NEVER;//VK_COMPARE_OP_ALWAYS;
ds.stencilTestEnable = VK_FALSE;
ds.front = ds.back;
memset(att_state, 0, sizeof(att_state));
att_state[0].colorWriteMask =
((blendflags&SBITS_MASK_RED)?0:VK_COLOR_COMPONENT_R_BIT) |
((blendflags&SBITS_MASK_GREEN)?0:VK_COLOR_COMPONENT_G_BIT) |
((blendflags&SBITS_MASK_BLUE)?0:VK_COLOR_COMPONENT_B_BIT) |
((blendflags&SBITS_MASK_ALPHA)?0:VK_COLOR_COMPONENT_A_BIT);
if (blendflags & SBITS_BLEND_BITS)
{
switch(blendflags & SBITS_SRCBLEND_BITS)
{
case SBITS_SRCBLEND_ZERO: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_ZERO; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; break;
case SBITS_SRCBLEND_ONE: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_ONE; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; break;
case SBITS_SRCBLEND_DST_COLOR: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_DST_COLOR; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA; break;
case SBITS_SRCBLEND_ONE_MINUS_DST_COLOR: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; break;
case SBITS_SRCBLEND_SRC_ALPHA: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; break;
case SBITS_SRCBLEND_ONE_MINUS_SRC_ALPHA: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; break;
case SBITS_SRCBLEND_DST_ALPHA: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_DST_ALPHA; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA; break;
case SBITS_SRCBLEND_ONE_MINUS_DST_ALPHA: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; break;
case SBITS_SRCBLEND_ALPHA_SATURATE: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA_SATURATE; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA_SATURATE; break;
default: Sys_Error("Bad shader blend src\n"); return;
}
switch(blendflags & SBITS_DSTBLEND_BITS)
{
case SBITS_DSTBLEND_ZERO: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; break;
case SBITS_DSTBLEND_ONE: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE; break;
case SBITS_DSTBLEND_SRC_ALPHA: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; break;
case SBITS_DSTBLEND_ONE_MINUS_SRC_ALPHA: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; break;
case SBITS_DSTBLEND_DST_ALPHA: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_DST_ALPHA; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA; break;
case SBITS_DSTBLEND_ONE_MINUS_DST_ALPHA: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; break;
case SBITS_DSTBLEND_SRC_COLOR: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_SRC_COLOR; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; break;
case SBITS_DSTBLEND_ONE_MINUS_SRC_COLOR: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; break;
default: Sys_Error("Bad shader blend dst\n"); return;
}
att_state[0].colorBlendOp = VK_BLEND_OP_ADD;
att_state[0].alphaBlendOp = VK_BLEND_OP_ADD;
att_state[0].blendEnable = VK_TRUE;
}
else
{
att_state[0].blendEnable = VK_FALSE;
}
if (permu&PERMUTATION_BEM_DEPTHONLY)
cb.attachmentCount = 0;
else
cb.attachmentCount = 1;
cb.pAttachments = att_state;
s = 0;
specentries[s].constantID = 0;
specentries[s].offset = offsetof(struct specdata_s, alphamode);
specentries[s].size = sizeof(specdata.alphamode);
s++;
if (blendflags & SBITS_ATEST_GE128)
specdata.alphamode = 3;
else if (blendflags & SBITS_ATEST_GT0)
specdata.alphamode = 2;
else if (blendflags & SBITS_ATEST_LT128)
specdata.alphamode = 1;
else //if (blendflags & SBITS_ATEST_NONE)
specdata.alphamode = 0;
for (i = 0; i < countof(specdata.permu); i++)
{
specentries[s].constantID = 16+i;
specentries[s].offset = offsetof(struct specdata_s, permu[i]);
specentries[s].size = sizeof(specdata.permu[i]);
s++;
specdata.permu[i] = !!(permu & (1u<<i));
}
//cvars
for (cvardata = p->cvardata, i = 0; cvardata < p->cvardata + p->cvardatasize; )
{
unsigned short id = (cvardata[0]<<8)|cvardata[1];
unsigned char type = cvardata[2], size = cvardata[3]-'0';
char *name;
cvar_t *var;
unsigned int u;
cvardata += 4;
name = cvardata;
cvardata += strlen(name)+1;
if (i + size > countof(specdata.cvars))
break; //error
if (type >= 'A' && type <= 'Z')
{ //args will be handled by the blob loader.
for (u = 0; u < size && u < 4; u++)
{
specentries[s].constantID = id;
specentries[s].offset = offsetof(struct specdata_s, cvars[i]);
specentries[s].size = sizeof(specdata.cvars[i]);
specdata.cvars[i].i = (cvardata[u*4+0]<<24)|(cvardata[u*4+1]<<16)|(cvardata[u*4+2]<<8)|(cvardata[u*4+3]<<0);
s++;
i++;
id++;
}
}
else
{
var = Cvar_FindVar(name);
if (var)
{
for (u = 0; u < size && u < 4; u++)
{
specentries[s].constantID = id;
specentries[s].offset = offsetof(struct specdata_s, cvars[i]);
specentries[s].size = sizeof(specdata.cvars[i]);
if (type == 'i')
specdata.cvars[i].i = var->ival;
else
specdata.cvars[i].f = var->vec4[u];
s++;
i++;
id++;
}
}
}
cvardata += 4*size;
}
specInfo.mapEntryCount = s;
specInfo.pMapEntries = specentries;
specInfo.dataSize = sizeof(specdata);
specInfo.pData = &specdata;
#if 0//def _DEBUG
//vk_layer_lunarg_drawstate fucks up and pokes invalid bits of stack.
bugsbeware = Z_Malloc(sizeof(*bugsbeware) + sizeof(*specentries)*s + sizeof(specdata));
*bugsbeware = specInfo;
bugsbeware->pData = bugsbeware+1;
bugsbeware->pMapEntries = (VkSpecializationMapEntry*)((char*)bugsbeware->pData + specInfo.dataSize);
memcpy((void*)bugsbeware->pData, specInfo.pData, specInfo.dataSize);
memcpy((void*)bugsbeware->pMapEntries, specInfo.pMapEntries, sizeof(*specInfo.pMapEntries)*specInfo.mapEntryCount);
#else
bugsbeware = &specInfo;
#endif
//fixme: add more specialisations for custom cvars (yes, this'll flush+reload pipelines if they're changed)
//fixme: add specialisations for permutations I guess
//fixme: add geometry+tesselation support. because we can.
shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shaderStages[0].module = p->vert;
shaderStages[0].pName = "main";
shaderStages[0].pSpecializationInfo = bugsbeware;
shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderStages[1].module = p->frag;
shaderStages[1].pName = "main";
shaderStages[1].pSpecializationInfo = bugsbeware;
pipeCreateInfo.flags = 0;
pipeCreateInfo.stageCount = countof(shaderStages);
pipeCreateInfo.pStages = shaderStages;
pipeCreateInfo.pVertexInputState = &vi;
pipeCreateInfo.pInputAssemblyState = &ia;
pipeCreateInfo.pTessellationState = NULL; //null is okay!
pipeCreateInfo.pViewportState = &vp;
pipeCreateInfo.pRasterizationState = &rs;
pipeCreateInfo.pMultisampleState = &ms;
pipeCreateInfo.pDepthStencilState = &ds;
pipeCreateInfo.pColorBlendState = &cb;
pipeCreateInfo.pDynamicState = &dyn;
pipeCreateInfo.layout = p->layout;
pipeCreateInfo.renderPass = (permu&PERMUTATION_BEM_DEPTHONLY)?vk.shadow_renderpass:vk.renderpass[0];
pipeCreateInfo.subpass = 0;
pipeCreateInfo.basePipelineHandle = VK_NULL_HANDLE;
pipeCreateInfo.basePipelineIndex = -1; //not sure what this is about.
// pipeCreateInfo.flags = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT;
err = vkCreateGraphicsPipelines(vk.device, vk.pipelinecache, 1, &pipeCreateInfo, vkallocationcb, &pipe->pipeline);
if (err)
Sys_Error("Error %i creating pipeline for %s. Check spir-v modules / drivers.\n", err, shaderstate.curshader->name);
vkCmdBindPipeline(vk.frame->cbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, shaderstate.activepipeline=pipe->pipeline);
}
static void BE_BindPipeline(program_t *p, unsigned int shaderflags, unsigned int blendflags, unsigned int permu)
{
struct pipeline_s *pipe;
@ -2032,346 +2373,17 @@ static void BE_BindPipeline(program_t *p, unsigned int shaderflags, unsigned int
if (pipe->permu == permu)
{
if (pipe->pipeline != shaderstate.activepipeline)
vkCmdBindPipeline(vk.frame->cbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, shaderstate.activepipeline=pipe->pipeline);
{
shaderstate.activepipeline = pipe->pipeline;
vkCmdBindPipeline(vk.frame->cbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, shaderstate.activepipeline);
}
return;
}
}
//oh look. we need to build an entirely new pipeline object. hurrah... not.
if (!p->vert || !p->frag)
Sys_Error("program missing required shader\n"); //PANIC
{
VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE]={0};
VkPipelineDynamicStateCreateInfo dyn = {VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO};
VkVertexInputBindingDescription vbinds[VK_BUFF_MAX] = {{0}};
VkVertexInputAttributeDescription vattrs[VK_BUFF_MAX] = {{0}};
VkPipelineVertexInputStateCreateInfo vi = {VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO};
VkPipelineInputAssemblyStateCreateInfo ia = {VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO};
VkPipelineViewportStateCreateInfo vp = {VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
VkPipelineRasterizationStateCreateInfo rs = {VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO};
VkPipelineMultisampleStateCreateInfo ms = {VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO};
VkPipelineDepthStencilStateCreateInfo ds = {VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO};
VkPipelineColorBlendStateCreateInfo cb = {VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO};
VkPipelineColorBlendAttachmentState att_state[1];
VkGraphicsPipelineCreateInfo pipeCreateInfo = {VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
VkPipelineShaderStageCreateInfo shaderStages[2] = {{0}};
struct specdata_s
{
int alphamode;
int permu[16];
union
{
float f;
int i;
} cvars[64];
} specdata;
VkSpecializationMapEntry specentries[256] = {{0}};
VkSpecializationInfo specInfo = {0}, *bugsbeware;
VkResult err;
uint32_t i, s;
unsigned char *cvardata;
pipe = Z_Malloc(sizeof(*pipe));
pipe->next = p->pipelines;
p->pipelines = pipe;
pipe->flags = shaderflags;
pipe->blendbits = blendflags;
pipe->permu = permu;
if (permu&PERMUTATION_BEM_WIREFRAME)
{
blendflags |= SBITS_MISC_NODEPTHTEST;
blendflags &= ~SBITS_MISC_DEPTHWRITE;
blendflags &= ~(SHADER_CULL_FRONT|SHADER_CULL_BACK);
}
dyn.flags = 0;
dyn.dynamicStateCount = 0;
dyn.pDynamicStates = dynamicStateEnables;
//it wasn't supposed to be like this!
//this stuff gets messy with tcmods and rgbgen/alphagen stuff
vbinds[VK_BUFF_POS].binding = VK_BUFF_POS;
vbinds[VK_BUFF_POS].stride = sizeof(vecV_t);
vbinds[VK_BUFF_POS].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_POS].binding = vbinds[VK_BUFF_POS].binding;
vattrs[VK_BUFF_POS].location = VK_BUFF_POS;
vattrs[VK_BUFF_POS].format = VK_FORMAT_R32G32B32_SFLOAT;
vattrs[VK_BUFF_POS].offset = 0;
vbinds[VK_BUFF_TC].binding = VK_BUFF_TC;
vbinds[VK_BUFF_TC].stride = sizeof(vec2_t);
vbinds[VK_BUFF_TC].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_TC].binding = vbinds[VK_BUFF_TC].binding;
vattrs[VK_BUFF_TC].location = VK_BUFF_TC;
vattrs[VK_BUFF_TC].format = VK_FORMAT_R32G32_SFLOAT;
vattrs[VK_BUFF_TC].offset = 0;
vbinds[VK_BUFF_COL].binding = VK_BUFF_COL;
vbinds[VK_BUFF_COL].stride = sizeof(vec4_t);
vbinds[VK_BUFF_COL].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_COL].binding = vbinds[VK_BUFF_COL].binding;
vattrs[VK_BUFF_COL].location = VK_BUFF_COL;
vattrs[VK_BUFF_COL].format = VK_FORMAT_R32G32B32A32_SFLOAT;
vattrs[VK_BUFF_COL].offset = 0;
vbinds[VK_BUFF_LMTC].binding = VK_BUFF_LMTC;
vbinds[VK_BUFF_LMTC].stride = sizeof(vec2_t);
vbinds[VK_BUFF_LMTC].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_LMTC].binding = vbinds[VK_BUFF_LMTC].binding;
vattrs[VK_BUFF_LMTC].location = VK_BUFF_LMTC;
vattrs[VK_BUFF_LMTC].format = VK_FORMAT_R32G32_SFLOAT;
vattrs[VK_BUFF_LMTC].offset = 0;
//fixme: in all seriousness, why is this not a single buffer?
vbinds[VK_BUFF_NORM].binding = VK_BUFF_NORM;
vbinds[VK_BUFF_NORM].stride = sizeof(vec3_t);
vbinds[VK_BUFF_NORM].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_NORM].binding = vbinds[VK_BUFF_NORM].binding;
vattrs[VK_BUFF_NORM].location = VK_BUFF_NORM;
vattrs[VK_BUFF_NORM].format = VK_FORMAT_R32G32B32_SFLOAT;
vattrs[VK_BUFF_NORM].offset = 0;
vbinds[VK_BUFF_SDIR].binding = VK_BUFF_SDIR;
vbinds[VK_BUFF_SDIR].stride = sizeof(vec3_t);
vbinds[VK_BUFF_SDIR].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_SDIR].binding = vbinds[VK_BUFF_SDIR].binding;
vattrs[VK_BUFF_SDIR].location = VK_BUFF_SDIR;
vattrs[VK_BUFF_SDIR].format = VK_FORMAT_R32G32B32_SFLOAT;
vattrs[VK_BUFF_SDIR].offset = 0;
vbinds[VK_BUFF_TDIR].binding = VK_BUFF_TDIR;
vbinds[VK_BUFF_TDIR].stride = sizeof(vec3_t);
vbinds[VK_BUFF_TDIR].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vattrs[VK_BUFF_TDIR].binding = vbinds[VK_BUFF_TDIR].binding;
vattrs[VK_BUFF_TDIR].location = VK_BUFF_TDIR;
vattrs[VK_BUFF_TDIR].format = VK_FORMAT_R32G32B32_SFLOAT;
vattrs[VK_BUFF_TDIR].offset = 0;
vi.vertexBindingDescriptionCount = countof(vbinds);
vi.pVertexBindingDescriptions = vbinds;
vi.vertexAttributeDescriptionCount = countof(vattrs);
vi.pVertexAttributeDescriptions = vattrs;
ia.topology = (blendflags&SBITS_LINES)?VK_PRIMITIVE_TOPOLOGY_LINE_LIST:VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
vp.viewportCount = 1;
dynamicStateEnables[dyn.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
vp.scissorCount = 1;
dynamicStateEnables[dyn.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
//FIXME: fillModeNonSolid might mean mode_line is not supported.
rs.polygonMode = (permu&PERMUTATION_BEM_WIREFRAME)?VK_POLYGON_MODE_LINE:VK_POLYGON_MODE_FILL;
rs.lineWidth = 1;
rs.cullMode = ((shaderflags&SHADER_CULL_FRONT)?VK_CULL_MODE_FRONT_BIT:0) | ((shaderflags&SHADER_CULL_BACK)?VK_CULL_MODE_BACK_BIT:0);
rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rs.depthClampEnable = VK_FALSE;
rs.rasterizerDiscardEnable = VK_FALSE;
if (shaderflags & SHADER_POLYGONOFFSET)
{
rs.depthBiasEnable = VK_TRUE;
rs.depthBiasConstantFactor = -25;//shader->polyoffset.unit;
rs.depthBiasClamp = 0;
rs.depthBiasSlopeFactor = -0.05;//shader->polyoffset.factor;
}
else
rs.depthBiasEnable = VK_FALSE;
ms.pSampleMask = NULL;
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
ds.depthTestEnable = (blendflags&SBITS_MISC_NODEPTHTEST)?VK_FALSE:VK_TRUE;
ds.depthWriteEnable = (blendflags&SBITS_MISC_DEPTHWRITE)?VK_TRUE:VK_FALSE;
if (blendflags & SBITS_MISC_DEPTHEQUALONLY)
ds.depthCompareOp = VK_COMPARE_OP_EQUAL;
else if (blendflags & SBITS_MISC_DEPTHCLOSERONLY)
ds.depthCompareOp = VK_COMPARE_OP_LESS;
else
ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
ds.depthBoundsTestEnable = VK_FALSE;
ds.back.failOp = VK_STENCIL_OP_KEEP;
ds.back.passOp = VK_STENCIL_OP_KEEP;
ds.back.compareOp = VK_COMPARE_OP_NEVER;//VK_COMPARE_OP_ALWAYS;
ds.stencilTestEnable = VK_FALSE;
ds.front = ds.back;
memset(att_state, 0, sizeof(att_state));
att_state[0].colorWriteMask =
((blendflags&SBITS_MASK_RED)?0:VK_COLOR_COMPONENT_R_BIT) |
((blendflags&SBITS_MASK_GREEN)?0:VK_COLOR_COMPONENT_G_BIT) |
((blendflags&SBITS_MASK_BLUE)?0:VK_COLOR_COMPONENT_B_BIT) |
((blendflags&SBITS_MASK_ALPHA)?0:VK_COLOR_COMPONENT_A_BIT);
if (blendflags & SBITS_BLEND_BITS)
{
switch(blendflags & SBITS_SRCBLEND_BITS)
{
case SBITS_SRCBLEND_ZERO: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_ZERO; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; break;
case SBITS_SRCBLEND_ONE: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_ONE; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; break;
case SBITS_SRCBLEND_DST_COLOR: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_DST_COLOR; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA; break;
case SBITS_SRCBLEND_ONE_MINUS_DST_COLOR: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; break;
case SBITS_SRCBLEND_SRC_ALPHA: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; break;
case SBITS_SRCBLEND_ONE_MINUS_SRC_ALPHA: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; break;
case SBITS_SRCBLEND_DST_ALPHA: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_DST_ALPHA; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA; break;
case SBITS_SRCBLEND_ONE_MINUS_DST_ALPHA: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; break;
case SBITS_SRCBLEND_ALPHA_SATURATE: att_state[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA_SATURATE; att_state[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA_SATURATE; break;
default: Sys_Error("Bad shader blend src\n"); return;
}
switch(blendflags & SBITS_DSTBLEND_BITS)
{
case SBITS_DSTBLEND_ZERO: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; break;
case SBITS_DSTBLEND_ONE: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE; break;
case SBITS_DSTBLEND_SRC_ALPHA: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; break;
case SBITS_DSTBLEND_ONE_MINUS_SRC_ALPHA: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; break;
case SBITS_DSTBLEND_DST_ALPHA: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_DST_ALPHA; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA; break;
case SBITS_DSTBLEND_ONE_MINUS_DST_ALPHA: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; break;
case SBITS_DSTBLEND_SRC_COLOR: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_SRC_COLOR; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; break;
case SBITS_DSTBLEND_ONE_MINUS_SRC_COLOR: att_state[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR; att_state[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; break;
default: Sys_Error("Bad shader blend dst\n"); return;
}
att_state[0].colorBlendOp = VK_BLEND_OP_ADD;
att_state[0].alphaBlendOp = VK_BLEND_OP_ADD;
att_state[0].blendEnable = VK_TRUE;
}
else
{
att_state[0].blendEnable = VK_FALSE;
}
cb.attachmentCount = 1;
cb.pAttachments = att_state;
s = 0;
specentries[s].constantID = 0;
specentries[s].offset = offsetof(struct specdata_s, alphamode);
specentries[s].size = sizeof(specdata.alphamode);
s++;
if (blendflags & SBITS_ATEST_GE128)
specdata.alphamode = 3;
else if (blendflags & SBITS_ATEST_GT0)
specdata.alphamode = 2;
else if (blendflags & SBITS_ATEST_LT128)
specdata.alphamode = 1;
else //if (blendflags & SBITS_ATEST_NONE)
specdata.alphamode = 0;
for (i = 0; i < countof(specdata.permu); i++)
{
specentries[s].constantID = 16+i;
specentries[s].offset = offsetof(struct specdata_s, permu[i]);
specentries[s].size = sizeof(specdata.permu[i]);
s++;
specdata.permu[i] = !!(permu & (1u<<i));
}
//cvars
for (cvardata = p->cvardata, i = 0; cvardata < p->cvardata + p->cvardatasize; )
{
unsigned short id = (cvardata[0]<<8)|cvardata[1];
unsigned char type = cvardata[2], size = cvardata[3]-'0';
char *name;
cvar_t *var;
unsigned int u;
cvardata += 4;
name = cvardata;
cvardata += strlen(name)+1;
if (i + size > countof(specdata.cvars))
break; //error
if (type >= 'A' && type <= 'Z')
{ //args will be handled by the blob loader.
for (u = 0; u < size && u < 4; u++)
{
specentries[s].constantID = id;
specentries[s].offset = offsetof(struct specdata_s, cvars[i]);
specentries[s].size = sizeof(specdata.cvars[i]);
specdata.cvars[i].i = (cvardata[u*4+0]<<24)|(cvardata[u*4+1]<<16)|(cvardata[u*4+2]<<8)|(cvardata[u*4+3]<<0);
s++;
i++;
id++;
}
}
else
{
var = Cvar_FindVar(name);
if (var)
{
for (u = 0; u < size && u < 4; u++)
{
specentries[s].constantID = id;
specentries[s].offset = offsetof(struct specdata_s, cvars[i]);
specentries[s].size = sizeof(specdata.cvars[i]);
if (type == 'i')
specdata.cvars[i].i = var->ival;
else
specdata.cvars[i].f = var->vec4[u];
s++;
i++;
id++;
}
}
}
cvardata += 4*size;
}
specInfo.mapEntryCount = s;
specInfo.pMapEntries = specentries;
specInfo.dataSize = sizeof(specdata);
specInfo.pData = &specdata;
#if 0//def _DEBUG
//vk_layer_lunarg_drawstate fucks up and pokes invalid bits of stack.
bugsbeware = Z_Malloc(sizeof(*bugsbeware) + sizeof(*specentries)*s + sizeof(specdata));
*bugsbeware = specInfo;
bugsbeware->pData = bugsbeware+1;
bugsbeware->pMapEntries = (VkSpecializationMapEntry*)((char*)bugsbeware->pData + specInfo.dataSize);
memcpy((void*)bugsbeware->pData, specInfo.pData, specInfo.dataSize);
memcpy((void*)bugsbeware->pMapEntries, specInfo.pMapEntries, sizeof(*specInfo.pMapEntries)*specInfo.mapEntryCount);
#else
bugsbeware = &specInfo;
#endif
//fixme: add more specialisations for custom cvars (yes, this'll flush+reload pipelines if they're changed)
//fixme: add specialisations for permutations I guess
//fixme: add geometry+tesselation support. because we can.
shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shaderStages[0].module = p->vert;
shaderStages[0].pName = "main";
shaderStages[0].pSpecializationInfo = bugsbeware;
shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderStages[1].module = p->frag;
shaderStages[1].pName = "main";
shaderStages[1].pSpecializationInfo = bugsbeware;
pipeCreateInfo.flags = 0;
pipeCreateInfo.stageCount = countof(shaderStages);
pipeCreateInfo.pStages = shaderStages;
pipeCreateInfo.pVertexInputState = &vi;
pipeCreateInfo.pInputAssemblyState = &ia;
pipeCreateInfo.pTessellationState = NULL; //null is okay!
pipeCreateInfo.pViewportState = &vp;
pipeCreateInfo.pRasterizationState = &rs;
pipeCreateInfo.pMultisampleState = &ms;
pipeCreateInfo.pDepthStencilState = &ds;
pipeCreateInfo.pColorBlendState = &cb;
pipeCreateInfo.pDynamicState = &dyn;
pipeCreateInfo.layout = p->layout;
pipeCreateInfo.renderPass = (permu&PERMUTATION_BEM_DEPTHONLY)?vk.shadow_renderpass:vk.renderpass[0];
pipeCreateInfo.subpass = 0;
pipeCreateInfo.basePipelineHandle = VK_NULL_HANDLE;
pipeCreateInfo.basePipelineIndex = -1; //not sure what this is about.
// pipeCreateInfo.flags = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT;
err = vkCreateGraphicsPipelines(vk.device, vk.pipelinecache, 1, &pipeCreateInfo, vkallocationcb, &pipe->pipeline);
if (err)
Sys_Error("Error %i creating pipeline for %s. Check spir-v modules / drivers.\n", err, shaderstate.curshader->name);
}
vkCmdBindPipeline(vk.frame->cbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, shaderstate.activepipeline=pipe->pipeline);
//split into a different function because of abusive stack combined with windows stack probes.
BE_CreatePipeline(p, shaderflags, blendflags, permu);
}
static void BE_SetupTextureDescriptor(texid_t tex, texid_t fallbacktex, VkDescriptorSet set, VkWriteDescriptorSet *firstdesc, VkWriteDescriptorSet *desc, VkDescriptorImageInfo *img)
@ -3262,6 +3274,9 @@ void VKBE_ClearVBO(vbo_t *vbo)
//FIXME: may still be in use by an active commandbuffer.
VkDeviceMemory *retarded;
if (vbo->indicies.vk.buff || vbo->coord.vk.buff)
vkDeviceWaitIdle(vk.device); //just in case
if (vbo->indicies.vk.buff)
{
vkDestroyBuffer(vk.device, vbo->indicies.vk.buff, vkallocationcb);
@ -4809,6 +4824,35 @@ void VKBE_RenderShadowBuffer(struct vk_shadowbuffer *buf)
vkCmdDrawIndexed(vk.frame->cbuf, buf->numindicies, 1, 0, 0, 0);
}
static void VK_TerminateShadowMap(void)
{
struct shadowmaps_s *shad;
unsigned int sbuf, i;
if (vk.shadow_renderpass != VK_NULL_HANDLE)
vkDestroyRenderPass(vk.device, vk.shadow_renderpass, vkallocationcb);
for (sbuf = 0; sbuf < countof(shaderstate.shadow); sbuf++)
{
shad = &shaderstate.shadow[sbuf];
if (!shad->image)
continue;
for (i = 0; i < countof(shad->buf); i++)
{
vkDestroyImageView(vk.device, shad->buf[i].vimage.view, vkallocationcb);
vkDestroySampler(vk.device, shad->buf[i].vimage.sampler, vkallocationcb);
vkDestroyFramebuffer(vk.device, shad->buf[i].framebuffer, vkallocationcb);
}
vkDestroyImage(vk.device, shad->image, vkallocationcb);
vkFreeMemory(vk.device, shad->memory, vkallocationcb);
shad->width = 0;
shad->height = 0;
}
}
qboolean VKBE_BeginShadowmap(qboolean isspot, uint32_t width, uint32_t height)
{
struct shadowmaps_s *shad = &shaderstate.shadow[isspot];
@ -4818,7 +4862,7 @@ qboolean VKBE_BeginShadowmap(qboolean isspot, uint32_t width, uint32_t height)
if (shad->width != width || shad->height != height)
{
//actually, this will really only happen the first time.
//actually, this will really only happen once per.
//so we can be lazy and not free here... check out validation/leak warnings if this changes...
unsigned int i;
@ -4829,6 +4873,7 @@ qboolean VKBE_BeginShadowmap(qboolean isspot, uint32_t width, uint32_t height)
imginfo.imageType = VK_IMAGE_TYPE_2D;
imginfo.extent.width = width;
imginfo.extent.height = height;
imginfo.extent.depth = 1;
imginfo.mipLevels = 1;
imginfo.arrayLayers = countof(shad->buf);
imginfo.samples = VK_SAMPLE_COUNT_1_BIT;
@ -4850,6 +4895,7 @@ qboolean VKBE_BeginShadowmap(qboolean isspot, uint32_t width, uint32_t height)
VkAssert(vkBindImageMemory(vk.device, shad->image, shad->memory, 0));
}
if (vk.shadow_renderpass == VK_NULL_HANDLE)
{
VkAttachmentReference depth_reference;
VkAttachmentDescription attachments[1] = {{0}};
@ -4865,7 +4911,7 @@ qboolean VKBE_BeginShadowmap(qboolean isspot, uint32_t width, uint32_t height)
attachments[depth_reference.attachment].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[depth_reference.attachment].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[depth_reference.attachment].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[depth_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachments[depth_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
attachments[depth_reference.attachment].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;

View file

@ -47,6 +47,9 @@ const char *vklayerlist[] =
void VK_Submit_Work(VkCommandBuffer cmdbuf, VkSemaphore semwait, VkPipelineStageFlags semwaitstagemask, VkSemaphore semsignal, VkFence fencesignal, struct vkframe *presentframe, struct vk_fencework *fencedwork);
static int VK_Submit_Thread(void *arg);
static void VK_Submit_DoWork(void);
static void VK_DestroyRenderPass(void);
static void VK_CreateRenderPass(void);
struct vulkaninfo_s vk;
static struct vk_rendertarg postproc[2];
@ -143,6 +146,13 @@ static void VK_DestroySwapChain(void)
Sys_WaitOnThread(vk.submitthread);
vk.submitthread = NULL;
}
#ifdef THREADACQUIRE
while (vk.aquirenext < vk.aquirelast)
{
VkAssert(vkWaitForFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT], VK_FALSE, UINT64_MAX));
vk.aquirenext++;
}
#endif
while (vk.work)
{
Sys_LockConditional(vk.submitcondition);
@ -171,12 +181,15 @@ static void VK_DestroySwapChain(void)
for (i = 0; i < vk.backbuf_count; i++)
{
//swapchain stuff
vkDestroyFramebuffer(vk.device, vk.backbufs[i].framebuffer, vkallocationcb);
vkDestroyImageView(vk.device, vk.backbufs[i].colour.view, vkallocationcb);
if (vk.backbufs[i].framebuffer)
vkDestroyFramebuffer(vk.device, vk.backbufs[i].framebuffer, vkallocationcb);
vk.backbufs[i].framebuffer = VK_NULL_HANDLE;
if (vk.backbufs[i].colour.view)
vkDestroyImageView(vk.device, vk.backbufs[i].colour.view, vkallocationcb);
vk.backbufs[i].colour.view = VK_NULL_HANDLE;
VK_DestroyVkTexture(&vk.backbufs[i].depth);
}
#ifdef THREADACQUIRE
while (vk.aquirenext < vk.aquirelast)
{
@ -222,6 +235,7 @@ static void VK_DestroySwapChain(void)
static qboolean VK_CreateSwapChain(void)
{
qboolean reloadshaders = false;
uint32_t fmtcount;
VkSurfaceFormatKHR *surffmts;
uint32_t presentmodes;
@ -333,7 +347,8 @@ static qboolean VK_CreateSwapChain(void)
if (vk.backbufformat != swapinfo.imageFormat)
{
//FIXME: need to change the renderpasses.
VK_DestroyRenderPass();
reloadshaders = true;
}
vk.backbufformat = swapinfo.imageFormat;
@ -368,6 +383,13 @@ static qboolean VK_CreateSwapChain(void)
}
#endif
VK_CreateRenderPass();
if (reloadshaders)
{
Shader_NeedReload(true);
Shader_DoReload();
}
attachments[1] = VK_NULL_HANDLE;
attachments[0] = VK_NULL_HANDLE;
@ -2073,7 +2095,18 @@ void VKBE_RenderToTextureUpdate2d(qboolean destchanged)
{
}
static void VK_DestroyRenderPass(void)
{
int i;
for (i = 0; i < countof(vk.renderpass); i++)
{
if (vk.renderpass[i] != VK_NULL_HANDLE)
{
vkDestroyRenderPass(vk.device, vk.renderpass[i], vkallocationcb);
vk.renderpass[i] = VK_NULL_HANDLE;
}
}
}
static void VK_CreateRenderPass(void)
{
int pass;
@ -2085,6 +2118,8 @@ static VkRenderPassCreateInfo rp_info = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_I
for (pass = 0; pass < 3; pass++)
{
if (vk.renderpass[pass] != VK_NULL_HANDLE)
continue;
color_reference.attachment = 0;
color_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
@ -2558,9 +2593,6 @@ qboolean VK_Init(rendererstate_t *info, const char *sysextname, qboolean (*creat
vk.depthformat = VK_FORMAT_D32_SFLOAT;//VK_FORMAT_D32_SFLOAT_S8_UINT;//VK_FORMAT_D24_UNORM_S8_UINT;//VK_FORMAT_D16_UNORM;
//this needs to be done before we have a swapchain.
VK_CreateRenderPass();
#ifndef THREADACQUIRE
{
VkFenceCreateInfo fci = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
@ -2665,8 +2697,7 @@ void VK_Shutdown(void)
VKBE_RT_Destroy(&postproc[i]);
vkDestroyCommandPool(vk.device, vk.cmdpool, vkallocationcb);
for (i = 0; i < countof(vk.renderpass); i++)
vkDestroyRenderPass(vk.device, vk.renderpass[i], vkallocationcb);
VK_DestroyRenderPass();
#ifndef THREADACQUIRE
vkDestroyFence(vk.device, vk.acquirefence, vkallocationcb);
#endif
@ -2689,6 +2720,7 @@ void VK_Shutdown(void)
vkDestroyDebugReportCallbackEXT(vk.instance, vk_debugcallback, vkallocationcb);
vk_debugcallback = VK_NULL_HANDLE;
}
vkDestroySurfaceKHR(vk.instance, vk.surface, vkallocationcb);
vkDestroyInstance(vk.instance, vkallocationcb);
Sys_DestroyMutex(vk.swapchain_mutex);
Sys_DestroyConditional(vk.submitcondition);

View file

@ -246,6 +246,8 @@ extern struct vulkaninfo_s
struct descpool
{
VkDescriptorPool pool;
int availsets;
int totalsets;
struct descpool *next;
} *descpool;
struct dynbuffer

View file

@ -188,9 +188,32 @@ $(OUT_DIR)/fteplug_qi$(PLUG_NATIVE_EXT): qi/qi.c jabber/xml.c plugin.c qvm_api.c
$(CC) $(BASE_CFLAGS) $(CFLAGS) -DFTEPLUGIN -o $@ -shared $(PLUG_CFLAGS) -Ijabber $^ $(PLUG_DEFFILE) $(PLUG_LDFLAGS)
NATIVE_PLUGINS+=qi
$(OUT_DIR)/fteplug_cef$(PLUG_NATIVE_EXT): cef/cef.c plugin.c qvm_api.c
$(CC) $(BASE_CFLAGS) $(CFLAGS) -DFTEPLUGIN -o $@ -shared $(PLUG_CFLAGS) -Icef/2623 $^ $(PLUG_DEFFILE) $(PLUG_LDFLAGS) -Wl,-rpath,. $(PLUG_LDFLAGS_DL)
ifeq ($(FTE_TARGET),win32)
#Yes, this is old, but it actually works without the gpu process crashing all the fucking time.
#multiple more recent versions are defective. and they don't support WinXP either.
CEF_VER=win32_2526
endif
ifeq ($(FTE_TARGET),win64)
#I'm just too lazy to test this minor platform.
#CEF_VER=win64_2704
endif
ifneq ($(CEF_VER),)
.PHONEY: $(OUT_DIR)/fteplug_cef$(PLUG_NATIVE_EXT)
$(OUT_DIR)/fteplug_cef$(PLUG_NATIVE_EXT): $(OUT_DIR)/fteplug_cef_$(BITS).zip
$(OUT_DIR)/fteplug_cef_$(BITS).zip: cef/cef.c plugin.c qvm_api.c
$(CC) $(BASE_CFLAGS) $(CFLAGS) -DFTEPLUGIN -o $(OUT_DIR)/fteplug_cef$(PLUG_NATIVE_EXT) -shared $(PLUG_CFLAGS) -Icef/2623 $^ $(PLUG_DEFFILE) $(PLUG_LDFLAGS) -Wl,-rpath,. $(PLUG_LDFLAGS_DL)
cp cef/2623/libcef_$(BITS).zip $@
chmod 644 $@
zip -9 -j $@ $(OUT_DIR)/fteplug_cef$(PLUG_NATIVE_EXT)
rm $(OUT_DIR)/fteplug_cef$(PLUG_NATIVE_EXT)
#NATIVE_PLUGINS+=cef
else
.PHONEY: $(OUT_DIR)/fteplug_cef$(PLUG_NATIVE_EXT)
$(OUT_DIR)/fteplug_cef$(PLUG_NATIVE_EXT):
echo cef plugin not supported on this arch
endif
#irc plugin can still be built as a qvm.
$(OUT_DIR)/fteplug_irc$(PLUG_NATIVE_EXT): irc/ircclient.c plugin.c qvm_api.c

View file

@ -726,6 +726,8 @@ static int CEF_CALLBACK request_context_handler_on_before_plugin_load(cef_reques
*plugin_policy = PLUGIN_POLICY_BLOCK; //block by default (user can manually override supposedly). most plugins are unlikely to cope well with our offscreen rendering stuff, and flash sucks.
cef_release(plugin_info);
Cvar_Update(&cef_allowplugins);
if (!cef_allowplugins.value)
{
*plugin_policy = PLUGIN_POLICY_DISABLE;

View file

@ -36,6 +36,7 @@ nonstatic void(mitem_desktop desktop) M_Options_Audio =
"96000 \"96000hz\" "
"192000 \"192000hz\" "
)), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("Doppler"), "s_doppler", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("8bit audio"), "s_loadas8bit", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcheck_spawn(_("Swap Speakers"), "s_swapstereo", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemslider_spawn(_("Latency"), "s_mixahead", '0.1 0.3 0.01', '280 8'), fl, [0, pos], [0, 8]); pos += 8;