..
asm_i386.h
Initial checkin
2004-08-21 01:25:48 +00:00
bothdefs.h
CSQC is standard now, and secure via the same md4 as a map currently has.
2005-03-10 03:55:18 +00:00
bspfile.h
we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed.
2004-11-27 08:16:25 +00:00
cmd.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
cmd.h
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
common.c
*** empty log message ***
2005-03-07 08:58:26 +00:00
common.h
*** empty log message ***
2005-03-07 08:58:26 +00:00
console.h
CSQC is standard now, and secure via the same md4 as a map currently has.
2005-03-10 03:55:18 +00:00
crc.c
Initial checkin
2004-08-21 01:25:48 +00:00
crc.h
Initial checkin
2004-08-21 01:25:48 +00:00
cvar.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
cvar.h
I need to commit more often...
2004-10-10 06:32:29 +00:00
gl_q2bsp.c
CSQC is standard now, and secure via the same md4 as a map currently has.
2005-03-10 03:55:18 +00:00
huff.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
math.s
CSQC is standard now, and secure via the same md4 as a map currently has.
2005-03-10 03:55:18 +00:00
mathlib.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
mathlib.h
New function headers.
2004-12-05 08:15:49 +00:00
md4.c
Initial checkin
2004-08-21 01:25:48 +00:00
md5.c
Initial checkin
2004-08-21 01:25:48 +00:00
net.h
sockaddr_qstorage should make no assumptions about where the sa_family member is. Thanks to bigfoot for pointing this out.
2005-01-29 02:26:42 +00:00
net_chan.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
net_wins.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
particles.h
CSQC is standard now, and secure via the same md4 as a map currently has.
2005-03-10 03:55:18 +00:00
plugin.c
CSQC is standard now, and secure via the same md4 as a map currently has.
2005-03-10 03:55:18 +00:00
pmove.c
some bugfixes
2005-02-06 02:47:36 +00:00
pmove.h
Wall jumping... and stuff.
2005-01-04 08:04:42 +00:00
pmovetst.c
Starting inside a bbox no longer traps a player.
2004-09-04 17:42:25 +00:00
protocol.h
CSQC is standard now, and secure via the same md4 as a map currently has.
2005-03-10 03:55:18 +00:00
q1bsp.c
No SV_Error in client only builds please
2005-01-28 20:19:01 +00:00
q2pmove.c
Initial checkin
2004-08-21 01:25:48 +00:00
quakeasm.h
Initial checkin
2004-08-21 01:25:48 +00:00
qvm.c
CSQC is standard now, and secure via the same md4 as a map currently has.
2005-03-10 03:55:18 +00:00
sys.h
fixing a warning the proper way.
2004-08-30 07:04:48 +00:00
tlout.h
Initial checkin
2004-08-21 01:25:48 +00:00
translate.c
Few bug fixes and some q3 compatable shaders.
2004-10-19 16:10:14 +00:00
translate.h
Initial Checkin
2004-08-23 00:15:46 +00:00
ui_public.h
*** empty log message ***
2005-03-07 08:58:26 +00:00
unzip.c
Go away uShort issues... zlib sucks
2005-01-28 20:17:27 +00:00
unzip.h
Go away uShort issues... zlib sucks
2005-01-28 20:17:27 +00:00
vm.h
CSQC is standard now, and secure via the same md4 as a map currently has.
2005-03-10 03:55:18 +00:00
world.h
server can be configured out, rtlights are a bit more responcible.
2004-11-29 01:21:00 +00:00
zone.c
Killed a warning in release builds.
2004-12-05 11:36:34 +00:00
zone.h
Small stuph.
2004-10-03 22:52:02 +00:00