Starting inside a bbox no longer traps a player.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@118 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -326,7 +326,11 @@ trace_t PM_PlayerTrace (vec3_t start, vec3_t end)
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if (trace.allsolid)
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trace.startsolid = true;
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if (trace.startsolid)
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{
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if (!pmove.physents[i].model) //caught inside annother model
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continue; //don't count this.
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trace.fraction = 0;
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}
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// did we clip the move?
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if (trace.fraction < total.fraction)
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