fteqw/engine/server
Shpoike 7e9d138d5f Try to fix up some q2 protocol/ice quirks.
Add r_imagelist_wad command to show lumps in the current map's wad list.
Hide the gpu utilisation info unless developer. its misleading on account of power profiles.
Make the menu not flash/animate so much when something else has focus.
Add QTV streaming option when browsing servers (assuming servers are configured properly).
Show people's health+armour+weapons on the scoreboard, if we have that information.
"enemyskin solid; enemycolor 0x00ff00" will make enemies full green without needing any external texture files.
Add ENGINE_HAS_ZIP build option, to have the engine look for concated(self-extracter style) zips for use in single-file games.
Small speedup for hl2bsp load times.
ftemaster now supports bad-word filters. Basic, probably easy enough to hack around, but at least we tried, admins can extra words as needed. People should at least realise they're being naughty.
Misc fixes for ftemaster's html generation.
Add support for a couple of quirky hlbsps.
Don't attempt to auto-use setangles_delta when sv_nqplayerphysics is active, to avoid compat quirks with AD.
2024-12-28 16:24:00 +00:00
..
net_preparse.c Misc small fixups/cleanups. 2024-12-12 13:42:05 +00:00
pr_cmds.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
pr_lua.c Fixup the lua code a bit. 2023-08-12 13:59:55 +01:00
pr_q1qvm.c Fix issue with ktx's parsing of certain entities. 2024-07-14 19:58:26 +01:00
progdefs.h ODE: support for joint groups, required for physics constraints. Also new tracked fields: .damp_linear, .damp_angular, .max_angular and .jointgroup (#289) 2024-10-20 20:13:13 -07:00
progs.h Add DP_SV_SHUTDOWN, for qqshka. 2022-06-19 15:17:54 +00:00
q2game.h Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
savegame.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
server.h Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c Update the doom3 map support. Still not enabled on account of severe material issues. 2024-12-12 13:42:05 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c megacommit. 2024-07-14 19:58:26 +01:00
sv_init.c SV_SpawnServer: .map extension test is supposed to be commented out. tbh the whole extension check doesn't work as well here as in SV_Map_f and should probably be redone and/or streamlined. 2024-09-11 12:17:47 -07:00
sv_main.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
sv_master.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
sv_move.c Add _some_ support for the rerelease's waypoints. 2024-12-28 16:23:59 +00:00
sv_mvd.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
sv_nchan.c Add all the junk for network compat with Q2E. 2024-07-14 19:58:24 +01:00
sv_phys.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
sv_rankin.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
sv_send.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
sv_sql.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c temp 2024-07-14 19:58:25 +01:00
sv_sys_win.c temp 2024-07-14 19:58:25 +01:00
sv_user.c sv_user.c: check if prydon cursor entnum is in range 2024-09-09 00:11:28 -07:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c Add all the junk for network compat with Q2E. 2024-07-14 19:58:24 +01:00
svq2_game.c Add all the junk for network compat with Q2E. 2024-07-14 19:58:24 +01:00
world.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00