fteqw/engine/client
Spoike 744b9a25db try to fix common-symbol conflicts in windows builds.
attempt to provide some better gettext support for engine strings (especially cvar/command descriptions). still no translations available though.
try to optimise hldml rendering a little.
fix issue with menuqc models rendering as black when fog is active.
use threads to try to reduce stalls from player-skin switches.
add sys_clocktype cvar to linux builds too, with CLOCK_MONOTONIC by default.
enable dtls certificate pinning log stuff.
fix r_viewmodel_fov being used instead of fov cvar.
fix possible segfault when egl driver fails.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-13 08:39:48 +00:00
..
anorms.h
api_menu.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
bymorphed.h
bymorphed.ico
cd_linux.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
cd_null.c
cd_sdl.c
cd_win.c
cdaudio.h
cl_cam.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_cg.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
cl_demo.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
cl_ents.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
cl_ignore.c Fix ignore command. 2019-09-17 19:49:39 +00:00
cl_ignore.h
cl_input.c Try to fix missing impulses bug. 2020-07-21 07:58:54 +00:00
cl_main.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
cl_master.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
cl_parse.c makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). 2020-06-12 23:29:58 +00:00
cl_plugin.inc fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_pred.c Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things. 2020-05-14 15:50:26 +00:00
cl_screen.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
cl_tent.c fix a crash if packets arrive in unexpected orders. 2020-02-16 19:13:15 +00:00
cl_ui.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
clhl_game.c
client.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
clq2_cin.c
clq2_ents.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
clq3_parse.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
clq3defs.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
console.c Add con_savehistory cvar, so the user can disable saving conhistory.txt all the time. 2020-06-01 01:41:17 +00:00
fragstats.c Fix scr_scoreboard_showflags 1 2019-09-15 15:09:36 +00:00
freecs.ico
fte_eukara.ico
fte_eukara64.h
fte_eukaranopng.ico
image.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
image_astc.h Some compile fixes. 2020-04-29 15:07:25 +00:00
in_generic.c Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
in_morphos.c
in_morphos.h
in_raw.h
in_sdl.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
in_win.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
input.h
keys.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
keys.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00
lhfont.h
m_download.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
m_items.c Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things. 2020-05-14 15:50:26 +00:00
m_master.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_mp3.c Some compile fixes. 2020-04-29 11:43:33 +00:00
m_multi.c Fix teamplay setting descriptions. 2020-02-16 19:26:58 +00:00
m_native.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
m_options.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
m_script.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_single.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
menu.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
menu.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
merged.h makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). 2020-06-12 23:29:58 +00:00
modelgen.h
net_master.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
p_classic.c
p_null.c
p_script.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
pr_clcmd.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
pr_csqc.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
pr_menu.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
pr_skelobj.c Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime). 2020-06-27 19:32:49 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quake.manifest
quakedef.h makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). 2020-06-12 23:29:58 +00:00
r_2d.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
r_d3.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
r_part.c Remove shader override for clutter... 2020-02-13 01:27:15 +00:00
r_partset.c
r_partset.h
r_surf.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
render.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
renderer.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
renderque.c
renderque.h
resource.h
roq.h
roq_read.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
sbar.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
sbar.h
screen.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
skin.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
snd_al.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
snd_alsa.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_directx.c
snd_dma.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_droid.c
snd_linux.c
snd_macos.c
snd_mem.c Some compile fixes. 2020-04-29 13:16:33 +00:00
snd_mix.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
snd_morphos.c
snd_mp3.c
snd_opensl.c
snd_ov.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
snd_pulse.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_sblaster.c
snd_sdl.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
snd_sndio.c
snd_wasapi.c
snd_win.c
snd_xaudio.c
sound.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
spritegn.h
sys_axfte.cpp
sys_dos.c
sys_droid.c Fix warnings. 2020-07-14 01:16:20 +00:00
sys_linux.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
sys_morphos.c
sys_npfte.c
sys_plugfte.c
sys_plugfte.h
sys_sdl.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
sys_win.c Add sys_clocktype cvar for windows, for people on older versions of windows that need to work around windows timer bugs. 2020-08-01 06:28:22 +00:00
sys_xdk.c
teamplay.c
textedit.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
valid.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
vid.h makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). 2020-06-12 23:29:58 +00:00
vid_headless.c
view.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
view.h
vr.h Fix web+android targets. Fix some relatively recent quake2 bugs. 2020-05-16 13:12:58 +00:00
wad.c WAD3 inverted decals don't actually exist non-white 2020-04-02 20:28:11 +00:00
wad.h
wastes.ico
winamp.h
winquake.h
winquake.rc
zqtp.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00