Remove shader override for clutter...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5621 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 2 deletions
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@ -98,7 +98,8 @@ static void R_Clutter_Insert_Soup(clutter_build_ctx_t *ctx, shader_t *shader, ve
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struct clutter_build_ctx_soup_s *soup = NULL;
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size_t i;
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shader_t *os = shader;
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/* useful for debugging mayhaps --eukara */
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/*shader_t *os = shader;
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shader = R_RegisterShader(va("clutter#replace=%s", os->name), SUF_NONE,
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"{\n"
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"program defaultsprite#MASK=0.666\n"
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@ -113,7 +114,7 @@ static void R_Clutter_Insert_Soup(clutter_build_ctx_t *ctx, shader_t *shader, ve
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"}\n"
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"}\n"
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);
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*shader->defaulttextures = *os->defaulttextures;
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*shader->defaulttextures = *os->defaulttextures;*/
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for (i = 0, soup = ctx->soups; i < ctx->numsoups; i++, soup++)
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