fteqw/engine/gl/gl_model.c
Spoike 6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00

3582 lines
83 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// models.c -- model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
#include "quakedef.h"
#if defined(RGLQUAKE) || defined(D3DQUAKE)
#if defined(RGLQUAKE)
#include "glquake.h"
#endif
#ifdef D3DQUAKE
#include "d3dquake.h"
#endif
#include "com_mesh.h"
extern cvar_t r_shadow_bumpscale_basetexture;
extern cvar_t r_replacemodels;
extern int gl_bumpmappingpossible;
qboolean isnotmap = true; //used to not warp ammo models.
#ifndef SWQUAKE
model_t *loadmodel;
char loadname[32]; // for hunk tags
#else
extern model_t *loadmodel;
extern char loadname[32]; // for hunk tags
#endif
void CM_Init(void);
qboolean GL_LoadHeightmapModel (model_t *mod, void *buffer);
qboolean GLMod_LoadSpriteModel (model_t *mod, void *buffer);
qboolean GLMod_LoadSprite2Model (model_t *mod, void *buffer);
qboolean GLMod_LoadBrushModel (model_t *mod, void *buffer);
#ifdef Q2BSPS
qboolean Mod_LoadQ2BrushModel (model_t *mod, void *buffer);
#endif
qboolean Mod_LoadHLModel (model_t *mod, void *buffer);
model_t *GLMod_LoadModel (model_t *mod, qboolean crash);
#ifdef DOOMWADS
qboolean Mod_LoadDoomLevel(model_t *mod);
#endif
#ifdef DOOMWADS
void GLMod_LoadDoomSprite (model_t *mod);
#endif
#define MAX_MOD_KNOWN 2048
#ifndef SWQUAKE
model_t mod_known[MAX_MOD_KNOWN];
int mod_numknown;
#else
extern model_t mod_known[MAX_MOD_KNOWN];
extern int mod_numknown;
#endif
extern cvar_t r_loadlits;
#ifdef SPECULAR
extern cvar_t gl_specular;
#endif
extern cvar_t r_fb_bmodels;
#ifdef RUNTIMELIGHTING
model_t *lightmodel;
int numlightdata;
qboolean writelitfile;
int relitsurface;
void GLMod_UpdateLightmap(int snum)
{
msurface_t *s;
if (lightmodel)
{
// int i;
// for (s = lightmodel->surfaces,i=0; i < lightmodel->numsurfaces; i++,s++)
// s->cached_dlight = -1;
if (snum < lightmodel->numsurfaces)
{
s = lightmodel->surfaces + snum;
s->cached_dlight = -1;
}
else
Con_Printf("lit non-existant surface\n");
}
}
#endif
void GLMod_TextureList_f(void)
{
int m, i;
texture_t *tx;
model_t *mod;
qboolean shownmodelname;
for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
{
if (mod->type == mod_brush && !mod->needload)
{
if (*mod->name == '*')
continue;// inlines don't count
shownmodelname = false;
for (i = 0; i < mod->numtextures; i++)
{
tx = mod->textures[i];
if (!tx)
continue; //happens on e1m2
if (!shownmodelname)
{
shownmodelname = true;
Con_Printf("%s\n", mod->name);
}
Con_Printf("%s\n", tx->name);
}
}
}
}
void GLMod_BlockTextureColour_f (void)
{
char texname[64];
model_t *mod;
texture_t *tx;
char *match = Cmd_Argv(1);
int i, m;
unsigned int colour[8*8];
unsigned int rgba;
((char *)&rgba)[0] = atoi(Cmd_Argv(2));
((char *)&rgba)[1] = atoi(Cmd_Argv(3));
((char *)&rgba)[2] = atoi(Cmd_Argv(4));
((char *)&rgba)[3] = 255;
sprintf(texname, "8*8_%i_%i_%i", (int)((char *)&rgba)[0], (int)((char *)&rgba)[1], (int)((char *)&rgba)[2]);
for (i = 0; i < sizeof(colour)/sizeof(colour[0]); i++)
colour[i] = rgba;
for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
{
if (mod->type == mod_brush && !mod->needload)
{
for (i = 0; i < mod->numtextures; i++)
{
tx = mod->textures[i];
if (!tx)
continue; //happens on e1m2
if (!stricmp(tx->name, match))
{
tx->gl_texturenum = R_LoadTexture32(texname, 8, 8, colour, true, false);
}
}
}
}
}
/*
===============
Mod_Init
===============
*/
void GLMod_Init (void)
{
mod_numknown = 0;
Q1BSP_Init();
Cmd_AddRemCommand("mod_texturelist", GLMod_TextureList_f);
Cmd_AddRemCommand("mod_usetexture", GLMod_BlockTextureColour_f);
}
void GLMod_Shutdown (void)
{
mod_numknown = 0;
Cmd_RemoveCommand("mod_texturelist");
Cmd_RemoveCommand("mod_usetexture");
#ifdef RUNTIMELIGHTING
lightmodel = NULL;
#endif
}
/*
===============
Mod_Init
Caches the data if needed
===============
*/
void *GLMod_Extradata (model_t *mod)
{
void *r;
r = Cache_Check (&mod->cache);
if (r)
return r;
GLMod_LoadModel (mod, true);
if (!mod->cache.data)
Sys_Error ("Mod_Extradata: caching failed");
return mod->cache.data;
}
/*
===============
Mod_PointInLeaf
===============
*/
mleaf_t *GLMod_PointInLeaf (model_t *model, vec3_t p)
{
mnode_t *node;
float d;
mplane_t *plane;
if (!model)
{
Sys_Error ("Mod_PointInLeaf: bad model");
}
if (!model->nodes)
return NULL;
#ifdef Q2BSPS
if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3)
{
return model->leafs + CM_PointLeafnum(model, p);
}
#endif
if (model->fromgame == fg_doom)
{
return NULL;
}
node = model->nodes;
while (1)
{
if (node->contents < 0)
return (mleaf_t *)node;
plane = node->plane;
d = DotProduct (p,plane->normal) - plane->dist;
if (d > 0)
node = node->children[0];
else
node = node->children[1];
}
return NULL; // never reached
}
/*
===================
Mod_ClearAll
===================
*/
void GLMod_ClearAll (void)
{
int i;
model_t *mod;
#ifdef RUNTIMELIGHTING
lightmodel = NULL;
#endif
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (mod->type != mod_alias
&& mod->type != mod_halflife
)
mod->needload = true;
}
void GLMod_Think (void)
{
#ifdef RUNTIMELIGHTING
if (lightmodel)
{
if (relitsurface >= lightmodel->numsurfaces)
{
return;
}
LightFace(relitsurface);
GLMod_UpdateLightmap(relitsurface);
relitsurface++;
if (relitsurface >= lightmodel->numsurfaces)
{
char filename[MAX_QPATH];
char *f;
Con_Printf("Finished lighting level\n");
strcpy(filename, lightmodel->name);
f = COM_SkipPath(filename);
*f = '\0';
if (lightmodel->deluxdata)
{
COM_StripExtension(lightmodel->name, filename, sizeof(filename));
COM_DefaultExtension(filename, ".lux", sizeof(filename));
FS_WriteFile(filename, lightmodel->deluxdata-8, numlightdata*3+8, FS_GAME);
}
if (writelitfile) //the user might already have a lit file (don't overwrite it).
{
COM_StripExtension(lightmodel->name, filename, sizeof(filename));
COM_DefaultExtension(filename, ".lit", sizeof(filename));
FS_WriteFile(filename, lightmodel->lightdata-8, numlightdata*3+8, FS_GAME);
}
}
}
#endif
}
/*
==================
Mod_FindName
==================
*/
model_t *GLMod_FindName (char *name)
{
int i;
model_t *mod;
// if (!name[0])
// Sys_Error ("Mod_ForName: NULL name");
//
// search the currently loaded models
//
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (!strcmp (mod->name, name) )
break;
if (i == mod_numknown)
{
if (mod_numknown == MAX_MOD_KNOWN)
Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
memset(mod, 0, sizeof(model_t)); //clear the old model as the renderers use the same globals
strcpy (mod->name, name);
mod->needload = true;
mod_numknown++;
mod->particleeffect = -1;
mod->particletrail = -1;
}
return mod;
}
/*
==================
Mod_TouchModel
==================
*/
void GLMod_TouchModel (char *name)
{
model_t *mod;
mod = GLMod_FindName (name);
if (!mod->needload)
{
if (mod->type == mod_alias
|| mod->type == mod_halflife
)
Cache_Check (&mod->cache);
}
}
/*
==================
Mod_LoadModel
Loads a model into the cache
==================
*/
char *COM_FileExtension (char *in);
model_t *GLMod_LoadModel (model_t *mod, qboolean crash)
{
void *d;
unsigned *buf = NULL;
qbyte stackbuf[1024]; // avoid dirtying the cache heap
char mdlbase[MAX_QPATH];
qboolean lastload = false;
char *replstr;
qboolean doomsprite = false;
char *ext;
if (!mod->needload && mod->type != mod_dummy)
{
if (mod->type == mod_alias
|| mod->type == mod_halflife
)
{
d = Cache_Check (&mod->cache);
if (d)
return mod;
}
else
return mod; // not cached at all
}
loadmodel = mod;
#ifdef Q2BSPS
if (!*mod->name)
{
if (!Mod_LoadQ2BrushModel (mod, buf))
goto couldntload;
mod->needload = false;
P_DefaultTrail(mod);
return mod;
}
#endif
//
// load the file
//
// set necessary engine flags for loading purposes
if (!strcmp(mod->name, "progs/player.mdl"))
mod->engineflags |= MDLF_PLAYER | MDLF_DOCRC;
else if (!strcmp(mod->name, "progs/flame.mdl") ||
!strcmp(mod->name, "progs/flame2.mdl"))
mod->engineflags |= MDLF_FLAME;
else if (!strcmp(mod->name, "progs/bolt.mdl") ||
!strcmp(mod->name, "progs/bolt2.mdl") ||
!strcmp(mod->name, "progs/bolt3.mdl") ||
!strcmp(mod->name, "progs/beam.mdl") ||
!strcmp(mod->name, "models/stsunsf2.mdl") ||
!strcmp(mod->name, "models/stsunsf1.mdl") ||
!strcmp(mod->name, "models/stice.mdl"))
mod->engineflags |= MDLF_BOLT;
else if (!strcmp(mod->name, "progs/backpack.mdl"))
mod->engineflags |= MDLF_NOTREPLACEMENTS;
else if (!strcmp(mod->name, "progs/eyes.mdl"))
mod->engineflags |= MDLF_NOTREPLACEMENTS|MDLF_DOCRC;
// call the apropriate loader
mod->needload = false;
// get string used for replacement tokens
ext = COM_FileExtension(mod->name);
if (!Q_strcasecmp(ext, "spr") || !Q_strcasecmp(ext, "sp2"))
replstr = ""; // sprite
else if (!Q_strcasecmp(ext, "dsp")) // doom sprite
{
replstr = "";
doomsprite = true;
}
else // assume models
replstr = r_replacemodels.string;
// gl_load24bit 0 disables all replacements
if (!gl_load24bit.value)
replstr = "";
COM_StripExtension(mod->name, mdlbase, sizeof(mdlbase));
while (replstr)
{
replstr = COM_ParseStringSet(replstr);
if (replstr)
buf = (unsigned *)COM_LoadStackFile (va("%s.%s", mdlbase, com_token), stackbuf, sizeof(stackbuf));
else
{
buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
if (!buf)
{
#ifdef DOOMWADS
if (doomsprite) // special case needed for doom sprites
{
mod->needload = false;
GLMod_LoadDoomSprite(mod);
P_DefaultTrail(mod);
return mod;
}
#endif
break; // failed to load unreplaced file and nothing left
}
}
if (!buf)
continue;
//
// allocate a new model
//
COM_FileBase (mod->name, loadname, sizeof(loadname));
//
// fill it in
//
Mod_DoCRC(mod, (char*)buf, com_filesize);
switch (LittleLong(*(unsigned *)buf))
{
//The binary 3d mesh model formats
case IDPOLYHEADER:
if (!Mod_LoadQ1Model(mod, buf))
continue;
break;
#ifdef MD2MODELS
case MD2IDALIASHEADER:
if (!Mod_LoadQ2Model(mod, buf))
continue;
break;
#endif
#ifdef MD3MODELS
case MD3_IDENT:
if (!Mod_LoadQ3Model (mod, buf))
continue;
break;
#endif
#ifdef HALFLIFEMODELS
case (('T'<<24)+('S'<<16)+('D'<<8)+'I'):
if (!Mod_LoadHLModel (mod, buf))
continue;
break;
#endif
//Binary skeletal model formats
#ifdef ZYMOTICMODELS
case (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'):
if (!Mod_LoadZymoticModel(mod, buf))
continue;
break;
case (('K'<<24)+('R'<<16)+('A'<<8)+'D'):
if (!Mod_LoadDarkPlacesModel(mod, buf))
continue;
break;
#endif
//Binary Sprites
#ifdef SP2MODELS
case IDSPRITE2HEADER:
if (!GLMod_LoadSprite2Model (mod, buf))
continue;
break;
#endif
case IDSPRITEHEADER:
if (!GLMod_LoadSpriteModel (mod, buf))
continue;
break;
//Binary Map formats
#ifdef Q2BSPS
case ('R'<<0)+('B'<<8)+('S'<<16)+('P'<<24):
case IDBSPHEADER: //looks like id switched to have proper ids
if (!Mod_LoadQ2BrushModel (mod, buf))
continue;
break;
#endif
#ifdef DOOMWADS
case (('D'<<24)+('A'<<16)+('W'<<8)+'I'): //the id is hacked by the FS .wad loader (main wad).
case (('D'<<24)+('A'<<16)+('W'<<8)+'P'): //the id is hacked by the FS .wad loader (patch wad).
if (!Mod_LoadDoomLevel (mod))
continue;
break;
#endif
case 30: //hl
case 29: //q1
case 28: //prerel
if (!GLMod_LoadBrushModel (mod, buf))
continue;
break;
//Text based misc types.
default:
//check for text based headers
COM_Parse((char*)buf);
#ifdef MD5MODELS
if (!strcmp(com_token, "MD5Version")) //doom3 format, text based, skeletal
{
if (!Mod_LoadMD5MeshModel (mod, buf))
continue;
break;
}
if (!strcmp(com_token, "EXTERNALANIM")) //custom format, text based, specifies skeletal models to load and which md5anim files to use.
{
if (!Mod_LoadCompositeAnim (mod, buf))
continue;
break;
}
#endif
#ifdef TERRAIN
if (!strcmp(com_token, "terrain")) //custom format, text based.
{
if (!GL_LoadHeightmapModel(mod, buf))
continue;
break;
}
#endif
Con_Printf(CON_WARNING "Unrecognised model format %i\n", LittleLong(*(unsigned *)buf));
continue;
}
P_DefaultTrail(mod);
Validation_IncludeFile(mod->name, (char *)buf, com_filesize);
return mod;
}
couldntload:
if (crash)
Host_EndGame ("Mod_NumForName: %s not found or couldn't load", mod->name);
Con_Printf(CON_ERROR "Unable to load or replace %s\n", mod->name);
mod->type = mod_dummy;
mod->mins[0] = -16;
mod->mins[1] = -16;
mod->mins[2] = -16;
mod->maxs[0] = 16;
mod->maxs[1] = 16;
mod->maxs[2] = 16;
mod->needload = true;
mod->engineflags = 0;
P_DefaultTrail(mod);
return mod;
}
/*
==================
Mod_ForName
Loads in a model for the given name
==================
*/
model_t *GLMod_ForName (char *name, qboolean crash)
{
model_t *mod;
mod = GLMod_FindName (name);
return GLMod_LoadModel (mod, crash);
}
/*
===============================================================================
BRUSHMODEL LOADING
===============================================================================
*/
#ifdef SWQUAKE
extern qbyte *mod_base;
#else
qbyte *mod_base;
#endif
char *advtexturedesc;
char *mapsection;
char *defaultsection;
static char *GLMod_TD_LeaveSection(char *file)
{ //recursive routine to find the next }
while(file)
{
file = COM_Parse(file);
if (*com_token == '{')
file = GLMod_TD_LeaveSection(file);
else if (*com_token == '}')
return file;
}
return NULL;
}
static char *GLMod_TD_Section(char *file, const char *sectionname)
{ //position within the open brace.
while(file)
{
while(*file <= ' ') //skip whitespace and new lines.
{
if (!*file)
return NULL;
file++;
}
file = COM_Parse(file);
if (!stricmp(com_token, sectionname))
{
file = COM_Parse(file);
if (*com_token != '{')
return NULL;
return file;
}
if (*com_token == '{')
file = GLMod_TD_LeaveSection(file);
}
return NULL;
}
void GLMod_InitTextureDescs(char *mapname)
{
if (advtexturedesc)
BZ_Free(advtexturedesc);
advtexturedesc = COM_LoadMallocFile(va("maps/shaders/%s.shaders", mapname));
if (!advtexturedesc)
advtexturedesc = COM_LoadMallocFile(va("shaders/%s.shaders", mapname));
if (advtexturedesc)
{
mapsection = advtexturedesc;
defaultsection = NULL;
}
else
{
advtexturedesc = COM_LoadMallocFile(va("map.shaders", mapname));
mapsection = GLMod_TD_Section(advtexturedesc, mapname);
defaultsection = GLMod_TD_Section(advtexturedesc, "default");
}
}
void GLMod_LoadAdvancedTextureSection(char *section, char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
{
char stdname[MAX_QPATH] = "";
char flatname[MAX_QPATH] = "";
char bumpname[MAX_QPATH] = "";
char normname[MAX_QPATH] = "";
char lumaname[MAX_QPATH] = "";
char glossname[MAX_QPATH] = "";
section = GLMod_TD_Section(section, name);
while(section)
{
section = COM_Parse(section);
if (*com_token == '}')
break;
while(*section <= ' ') //get rid of nasty whitespace.
{
if (!*section)
return;
section++;
}
if (*section == '=')
section++; //evil notation.
if (!stricmp(com_token, "texture") || !stricmp(com_token, "base"))
{
section = COM_Parse(section);
Q_strncpyz(stdname, com_token, sizeof(stdname));
}
else if (!stricmp(com_token, "flatmap") || !stricmp(com_token, "flat")
|| !stricmp(com_token, "diffusemap") || !stricmp(com_token, "diffuse"))
{
section = COM_Parse(section);
Q_strncpyz(flatname, com_token, sizeof(flatname));
}
else if (!stricmp(com_token, "bumpmap") || !stricmp(com_token, "bump"))
{
section = COM_Parse(section);
Q_strncpyz(bumpname, com_token, sizeof(bumpname));
}
else if (!stricmp(com_token, "normalmap") || !stricmp(com_token, "normal"))
{
section = COM_Parse(section);
Q_strncpyz(normname, com_token, sizeof(normname));
}
else if (!stricmp(com_token, "glossmap") || !stricmp(com_token, "gloss"))
{
section = COM_Parse(section);
Q_strncpyz(glossname, com_token, sizeof(glossname));
}
else if (!stricmp(com_token, "luma") || !stricmp(com_token, "glow")
|| !stricmp(com_token, "ambient") || !stricmp(com_token, "ambientmap"))
{
section = COM_Parse(section);
Q_strncpyz(lumaname, com_token, sizeof(lumaname));
}
else
{
//best thing we can do is jump to the end of the line, and hope they were a good creator...
while(*section && *section != '\n')
section++;
}
}
//okay it's all parsed. Try and interpret the data now.
*base = 0;
if (norm)
*norm = 0;
if (luma)
*luma = 0;
if (gloss)
*gloss = 0;
if (!*stdname && !*flatname)
return;
TRACE(("dbg: GLMod_LoadAdvancedTextureSection: %s\n", name));
if (norm && gl_bumpmappingpossible && cls.allow_bump)
{
*base = 0;
*norm = 0;
if (!*norm && *normname)
*norm = Mod_LoadHiResTexture(normname, NULL, true, false, false);
if (!*norm && *bumpname)
*norm = Mod_LoadBumpmapTexture(bumpname, NULL);
if (*norm && *flatname)
*base = Mod_LoadHiResTexture(flatname, NULL, true, false, true);
}
else
{
*base = 0;
if (norm)
*norm = 0;
}
if (!*base && *stdname)
*base = Mod_LoadHiResTexture(stdname, NULL, true, false, true);
if (!*base && *flatname)
*base = Mod_LoadHiResTexture(flatname, NULL, true, false, true);
if (luma && *lumaname)
*luma = Mod_LoadHiResTexture(lumaname, NULL, true, true, true);
if (*norm && gloss && *glossname && gl_specular.value)
*gloss = Mod_LoadHiResTexture(glossname, NULL, true, false, true);
}
void GLMod_LoadAdvancedTexture(char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
{
if (!gl_load24bit.value)
return;
if (mapsection)
{
GLMod_LoadAdvancedTextureSection(mapsection, name,base,norm,luma,gloss,alphamode,cull);
if (*base)
return;
}
if (defaultsection)
GLMod_LoadAdvancedTextureSection(defaultsection, name,base,norm,luma,gloss,alphamode,cull);
}
/*
=================
Mod_LoadTextures
=================
*/
qboolean GLMod_LoadTextures (lump_t *l)
{
extern cvar_t gl_shadeq1, gl_shadeq1_name;
extern int gl_bumpmappingpossible;
int i, j, pixels, num, max, altmax;
miptex_t *mt;
texture_t *tx, *tx2;
texture_t *anims[10];
texture_t *altanims[10];
char altname[256];
dmiptexlump_t *m;
qboolean alphaed;
qbyte *base;
TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
GLMod_InitTextureDescs(loadname);
if (!l->filelen)
{
loadmodel->textures = NULL;
return true;
}
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
loadmodel->numtextures = m->nummiptex;
loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
for (i=0 ; i<m->nummiptex ; i++)
{
m->dataofs[i] = LittleLong(m->dataofs[i]);
if (m->dataofs[i] == -1) //e1m2, this happens
continue;
mt = (miptex_t *)((qbyte *)m + m->dataofs[i]);
TRACE(("dbg: GLMod_LoadTextures: texture %s\n", loadname));
if (!*mt->name) //I HATE MAPPERS!
{
sprintf(mt->name, "unnamed%i", i);
Con_Printf(CON_WARNING "warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, mt->name);
}
mt->width = LittleLong (mt->width);
mt->height = LittleLong (mt->height);
for (j=0 ; j<MIPLEVELS ; j++)
mt->offsets[j] = LittleLong (mt->offsets[j]);
if ( (mt->width & 15) || (mt->height & 15) )
Con_Printf (CON_WARNING "Warning: Texture %s is not 16 aligned", mt->name);
if (mt->width < 1 || mt->height < 1)
Con_Printf (CON_WARNING "Warning: Texture %s has no size", mt->name);
pixels = mt->width*mt->height/64*85;
tx = Hunk_AllocName (sizeof(texture_t)/* +pixels*/, loadname );
loadmodel->textures[i] = tx;
memcpy (tx->name, mt->name, sizeof(tx->name));
tx->width = mt->width;
tx->height = mt->height;
tx->parttype = P_ParticleTypeForName(va("tex_%s", tx->name));
if (!mt->offsets[0]) //this is a hl external style texture, load it a little later (from a wad)
{
// tx->gl_texturenum = Mod_LoadReplacementTexture("light1_4", true, false);
continue;
}
// for (j=0 ; j<MIPLEVELS ; j++)
// tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
// the pixels immediately follow the structures
// memcpy ( tx+1, mt+1, pixels); //have to be saved for dynamic screen changing (done by reloading entire vid/draw subsystem and all textures)
if (!Q_strncmp(mt->name,"sky",3))
{
tx->offsets[0] = (char *)mt + mt->offsets[0] - (char *)tx;
R_InitSky (tx);
}
else
#ifdef PEXT_BULLETENS
if (!R_AddBulleten(tx))
#endif
{
tx->gl_texturenum = 0;
GLMod_LoadAdvancedTexture(tx->name, &tx->gl_texturenum, &tx->gl_texturenumbumpmap, &tx->gl_texturenumfb, &tx->gl_texturenumspec, NULL, NULL);
if (tx->gl_texturenum)
continue;
base = (qbyte *)(mt+1);
if (loadmodel->fromgame == fg_halflife)
{//external textures have already been filtered.
base = W_ConvertWAD3Texture(mt, &mt->width, &mt->height, &alphaed); //convert texture to 32 bit.
tx->alphaed = alphaed;
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, loadname, true, alphaed, true)))
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, "bmodels", true, alphaed, true)))
tx->gl_texturenum = R_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, true, alphaed);
*tx->name = *mt->name;
}
else
{
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, loadname, true, false, true)))
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, "bmodels", true, false, true)))
tx->gl_texturenum = R_LoadTexture8 (mt->name, tx->width, tx->height, base, true, false);
if (r_fb_bmodels.value)
{
snprintf(altname, sizeof(altname)-1, "%s_luma", mt->name);
if (gl_load24bit.value)
{
tx->gl_texturenumfb = Mod_LoadReplacementTexture(altname, loadname, true, false, true);
if (!tx->gl_texturenumfb)
tx->gl_texturenumfb = Mod_LoadReplacementTexture(altname, "bmodels", true, false, true);
}
if (!tx->gl_texturenumfb) //generate one (if possible).
tx->gl_texturenumfb = R_LoadTextureFB(altname, tx->width, tx->height, base, true, true);
}
}
tx->gl_texturenumbumpmap = 0;
if (gl_bumpmappingpossible && cls.allow_bump)
{
extern cvar_t gl_bump;
if (gl_bump.value<2) //set to 2 to have faster loading.
{
snprintf(altname, sizeof(altname)-1, "%s_norm", mt->name);
tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, loadname, true, false, false);
if (!tx->gl_texturenumbumpmap)
tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, "bmodels", true, false, false);
}
if (!tx->gl_texturenumbumpmap)
{
if (gl_load24bit.value)
{
snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname, loadname);
if (!tx->gl_texturenumbumpmap)
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname, "bmodels");
}
else
snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
}
if (!(tx->gl_texturenumbumpmap) && loadmodel->fromgame != fg_halflife)
{
base = (qbyte *)(mt+1); //convert to greyscale.
for (j = 0; j < pixels; j++)
base[j] = (host_basepal[base[j]*3] + host_basepal[base[j]*3+1] + host_basepal[base[j]*3+2]) / 3;
tx->gl_texturenumbumpmap = R_LoadTexture8Bump(altname, tx->width, tx->height, base, true, r_shadow_bumpscale_basetexture.value); //normalise it and then bump it.
}
//don't do any complex quake 8bit -> glossmap. It would likly look a little ugly...
if (gl_specular.value && gl_load24bit.value)
{
snprintf(altname, sizeof(altname)-1, "%s_gloss", mt->name);
tx->gl_texturenumspec = Mod_LoadHiResTexture(altname, loadname, true, false, false);
if (!tx->gl_texturenumspec)
tx->gl_texturenumspec = Mod_LoadHiResTexture(altname, "bmodels", true, false, false);
}
}
}
#ifdef Q3SHADERS //load q3 syntax shader last, after the textures inside the bsp have been loaded and stuff.
if (cls.allow_shaders && gl_shadeq1.value && *gl_shadeq1_name.string)
{
char *star;
//find the *
if (!strcmp(gl_shadeq1_name.string, "*"))
tx->shader = R_RegisterCustom(mt->name, NULL); //just load the regular name.
else if (!(star = strchr(gl_shadeq1_name.string, '*')) || (strlen(gl_shadeq1_name.string)+strlen(mt->name)+1>=sizeof(altname))) //it's got to fit.
tx->shader = R_RegisterCustom(gl_shadeq1_name.string, NULL);
else
{
strncpy(altname, gl_shadeq1_name.string, star-gl_shadeq1_name.string); //copy the left
altname[star-gl_shadeq1_name.string] = '\0';
strcat(altname, mt->name); //insert the *
strcat(altname, star+1); //add any final text.
tx->shader = R_RegisterCustom(altname, NULL);
}
}
#endif
}
//
// sequence the animations
//
for (i=0 ; i<m->nummiptex ; i++)
{
tx = loadmodel->textures[i];
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // already sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
max = tx->name[1];
altmax = 0;
if (max >= 'a' && max <= 'z')
max -= 'a' - 'A';
if (max >= '0' && max <= '9')
{
max -= '0';
altmax = 0;
anims[max] = tx;
max++;
}
else if (max >= 'A' && max <= 'J')
{
altmax = max - 'A';
max = 0;
altanims[altmax] = tx;
altmax++;
}
else
{
Con_Printf (CON_ERROR "Bad animating texture %s\n", tx->name);
return false;
}
for (j=i+1 ; j<m->nummiptex ; j++)
{
tx2 = loadmodel->textures[j];
if (!tx2 || tx2->name[0] != '+')
continue;
if (strcmp (tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
if (num >= 'a' && num <= 'z')
num -= 'a' - 'A';
if (num >= '0' && num <= '9')
{
num -= '0';
anims[num] = tx2;
if (num+1 > max)
max = num + 1;
}
else if (num >= 'A' && num <= 'J')
{
num = num - 'A';
altanims[num] = tx2;
if (num+1 > altmax)
altmax = num+1;
}
else
{
Con_Printf (CON_ERROR "Bad animating texture %s\n", tx->name);
return false;
}
}
#define ANIM_CYCLE 2
// link them all together
for (j=0 ; j<max ; j++)
{
tx2 = anims[j];
if (!tx2)
{
Con_Printf (CON_ERROR "Missing frame %i of %s\n",j, tx->name);
return false;
}
tx2->anim_total = max * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = anims[ (j+1)%max ];
if (altmax)
tx2->alternate_anims = altanims[0];
}
for (j=0 ; j<altmax ; j++)
{
tx2 = altanims[j];
if (!tx2)
{
Con_Printf (CON_ERROR "Missing frame %i of %s\n",j, tx->name);
return false;
}
tx2->anim_total = altmax * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = altanims[ (j+1)%altmax ];
if (max)
tx2->alternate_anims = anims[0];
}
}
return true;
}
void GLMod_NowLoadExternal(void)
{
extern int gl_bumpmappingpossible;
int i, width, height;
qboolean alphaed;
texture_t *tx;
if (loadmodel->fromgame != fg_halflife)
return;
for (i=0 ; i<loadmodel->numtextures ; i++)
{
tx = loadmodel->textures[i];
if (!tx) //e1m2, this happens
continue;
if (!tx->gl_texturenum)
{
#ifdef PEXT_BULLETENS
if (!R_AddBulleten(tx))
#endif
{
qbyte * data;
data = W_GetTexture(tx->name, &width, &height, &alphaed);
if (data)
{ //data is from temp hunk, so no need to free.
tx->alphaed = alphaed;
}
if (!(tx->gl_texturenum = Mod_LoadHiResTexture(tx->name, loadname, true, false, true)))
if (!(tx->gl_texturenum = Mod_LoadHiResTexture(tx->name, "bmodels", true, false, true)))
tx->gl_texturenum = Mod_LoadReplacementTexture("light1_4", NULL, true, false, true); //a fallback. :/
}
}
if (!tx->gl_texturenumbumpmap && *tx->name != '{' && gl_bumpmappingpossible && cls.allow_bump)
{
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), loadname);
if (!tx->gl_texturenumbumpmap)
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), "bmodels");
if (!tx->gl_texturenumbumpmap)
{
qbyte *data;
qbyte *heightmap;
int width, height;
int j;
data = W_GetTexture(tx->name, &width, &height, &alphaed);
if (!data)
continue;
heightmap = Hunk_TempAllocMore(width*height);
for (j = 0; j < width*height; j++)
{
*heightmap++ = (data[j*4+0] + data[j*4+1] + data[j*4+2])/3;
}
tx->gl_texturenumbumpmap = R_LoadTexture8Bump (va("%s_bump", tx->name), width, height, heightmap-j, true, r_shadow_bumpscale_basetexture.value);
}
}
}
}
qbyte lmgamma[256];
void BuildLightMapGammaTable (float g, float c)
{
int i, inf;
// g = bound (0.1, g, 3);
// c = bound (1, c, 3);
if (g == 1 && c == 1)
{
for (i = 0; i < 256; i++)
lmgamma[i] = i;
return;
}
for (i = 0; i < 256; i++)
{
inf = 255 * pow ((i + 0.5) / 255.5 * c, g) + 0.5;
if (inf < 0)
inf = 0;
else if (inf > 255)
inf = 255;
lmgamma[i] = inf;
}
}
/*
=================
Mod_LoadLighting
=================
*/
void GLMod_LoadLighting (lump_t *l)
{
qbyte *luxdata = NULL;
int mapcomeswith24bitcolouredlighting = false;
loadmodel->engineflags &= ~MDLF_RGBLIGHTING;
//lit file light intensity is made to match the world's light intensity.
// if (cls.allow_lightmapgamma)
// BuildLightMapGammaTable(0.6, 2);
// else
BuildLightMapGammaTable(1, 1);
loadmodel->lightdata = NULL;
loadmodel->deluxdata = NULL;
if (!l->filelen)
{
return;
}
if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3)
mapcomeswith24bitcolouredlighting = true;
if (!mapcomeswith24bitcolouredlighting && r_loadlits.value && gl_bumpmappingpossible) //fixme: adjust the light intensities.
{ //the map util has a '-scalecos X' parameter. use 0 if you're going to use only just lux. without lux scalecos 0 is hideous.
char luxname[MAX_QPATH];
if (!luxdata)
{
strcpy(luxname, loadmodel->name);
COM_StripExtension(loadmodel->name, luxname, sizeof(luxname));
COM_DefaultExtension(luxname, ".lux", sizeof(luxname));
luxdata = COM_LoadHunkFile(luxname);
}
if (!luxdata)
{
strcpy(luxname, "luxs/");
COM_StripExtension(COM_SkipPath(loadmodel->name), luxname+5, sizeof(luxname)-5);
strcat(luxname, ".lux");
luxdata = COM_LoadHunkFile(luxname);
}
COM_StripExtension(COM_SkipPath(loadmodel->name), luxname+5, sizeof(luxname)-5);
strcat(luxname, ".lux");
if (luxdata)
{
if (l->filelen && l->filelen != (com_filesize-8)/3)
{
Con_Printf("deluxmap \"%s\" doesn't match level. Ignored.\n", luxname);
luxdata=NULL;
}
else if (luxdata[0] == 'Q' && luxdata[1] == 'L' && luxdata[2] == 'I' && luxdata[3] == 'T')
{
if (LittleLong(*(int *)&luxdata[4]) == 1)
{
luxdata+=8;
loadmodel->deluxdata = luxdata;
}
else
{
Con_Printf("\"%s\" isn't a version 1 deluxmap\n", luxname);
luxdata=NULL;
}
}
else
{
Con_Printf("lit \"%s\" isn't a deluxmap\n", luxname);
luxdata=NULL;
}
}
}
if (!mapcomeswith24bitcolouredlighting && r_loadlits.value)
{
qbyte *litdata = NULL;
char *litname;
char litnamemaps[MAX_QPATH];
char litnamelits[MAX_QPATH];
int depthmaps;
int depthlits;
{
strcpy(litnamemaps, loadmodel->name);
COM_StripExtension(loadmodel->name, litnamemaps, sizeof(litnamemaps));
COM_DefaultExtension(litnamemaps, ".lit", sizeof(litnamemaps));
depthmaps = COM_FDepthFile(litnamemaps, false);
}
{
strcpy(litnamelits, "lits/");
COM_StripExtension(COM_SkipPath(loadmodel->name), litnamelits+5, sizeof(litnamelits) - 5);
strcat(litnamelits, ".lit");
depthlits = COM_FDepthFile(litnamelits, false);
}
if (depthmaps <= depthlits)
litname = litnamemaps; //maps has priority over lits
else
{
litname = litnamelits;
}
litdata = COM_LoadHunkFile(litname);
COM_StripExtension(COM_SkipPath(loadmodel->name), litname+5, sizeof(litname)-5);
strcat(litname, ".lit");
if (litdata && (litdata[0] == 'Q' && litdata[1] == 'L' && litdata[2] == 'I' && litdata[3] == 'T'))
{
if (LittleLong(*(int *)&litdata[4]) == 1 && l->filelen && l->filelen != (com_filesize-8)/3)
Con_Printf("lit \"%s\" doesn't match level. Ignored.\n", litname);
else if (LittleLong(*(int *)&litdata[4]) != 1)
Con_Printf("lit \"%s\" isn't version 1.\n", litname);
else
{
float prop;
int i;
qbyte *normal;
//load it
loadmodel->lightdata = litdata+8;
loadmodel->engineflags |= MDLF_RGBLIGHTING;
//now some cheat protection.
normal = mod_base + l->fileofs;
litdata = loadmodel->lightdata;
for (i = 0; i < l->filelen; i++) //force it to the same intensity. (or less, depending on how you see it...)
{
#define m(a, b, c) (a>(b>c?b:c)?a:(b>c?b:c))
prop = (float)m(litdata[0], litdata[1], litdata[2]);
if (!prop)
{
litdata[0] = lmgamma[*normal];
litdata[1] = lmgamma[*normal];
litdata[2] = lmgamma[*normal];
}
else
{
prop = lmgamma[*normal] / prop;
litdata[0] *= prop;
litdata[1] *= prop;
litdata[2] *= prop;
}
normal++;
litdata+=3;
}
//end anti-cheat
}
}
else if (litdata)
Con_Printf("lit \"%s\" isn't a lit\n", litname);
// else
//failed to find
}
if (mapcomeswith24bitcolouredlighting)
loadmodel->engineflags |= MDLF_RGBLIGHTING;
#ifdef RUNTIMELIGHTING
else if (r_loadlits.value == 2 && !lightmodel && (!(loadmodel->engineflags & MDLF_RGBLIGHTING) || (!luxdata && gl_bumpmappingpossible)))
{
qbyte *litdata = NULL;
int i;
qbyte *normal;
writelitfile = !(loadmodel->engineflags & MDLF_RGBLIGHTING);
loadmodel->engineflags |= MDLF_RGBLIGHTING;
loadmodel->lightdata = Hunk_AllocName ( l->filelen*3+8, loadname);
strcpy(loadmodel->lightdata, "QLIT");
((int*)loadmodel->lightdata)[1] = LittleLong(1);
loadmodel->lightdata += 8;
litdata = loadmodel->lightdata;
normal = mod_base + l->fileofs;
for (i = 0; i < l->filelen; i++)
{
*litdata++ = lmgamma[*normal];
*litdata++ = lmgamma[*normal];
*litdata++ = lmgamma[*normal];
normal++;
}
if (gl_bumpmappingpossible)
{
loadmodel->deluxdata = Hunk_AllocName ( l->filelen*3+8, loadname);
strcpy(loadmodel->deluxdata, "QLIT");
((int*)loadmodel->deluxdata)[1] = LittleLong(1);
loadmodel->deluxdata += 8;
litdata = loadmodel->deluxdata;
{
for (i = 0; i < l->filelen*3; i++)
*litdata++ = 0.5f*255;
}
}
numlightdata = l->filelen;
lightmodel = loadmodel;
relitsurface = 0;
return;
}
#endif
if (loadmodel->lightdata)
{
if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && r_lightmap_saturation.value != 1.0f)
{
// desaturate lightmap according to cvar
SaturateR8G8B8(loadmodel->lightdata, l->filelen, r_lightmap_saturation.value);
}
return;
}
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
{
int i;
qbyte *in, *out;
in = mod_base + l->fileofs;
out = loadmodel->lightdata;
for (i = 0; i < l->filelen; i++)
{
*out++ = lmgamma[*in++];
}
if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && r_lightmap_saturation.value != 1.0f)
SaturateR8G8B8(loadmodel->lightdata, l->filelen, r_lightmap_saturation.value);
}
//memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
}
/*
=================
Mod_LoadVisibility
=================
*/
void GLMod_LoadVisibility (lump_t *l)
{
if (!l->filelen)
{
loadmodel->visdata = NULL;
return;
}
loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
}
/*
=================
Mod_LoadEntities
=================
*/
void GLMod_LoadEntities (lump_t *l)
{
if (!l->filelen)
{
loadmodel->entities = NULL;
return;
}
loadmodel->entities = Hunk_AllocName ( l->filelen + 1, loadname);
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
loadmodel->entities[l->filelen] = 0;
}
/*
=================
Mod_LoadVertexes
=================
*/
qboolean GLMod_LoadVertexes (lump_t *l)
{
dvertex_t *in;
mvertex_t *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->vertexes = out;
loadmodel->numvertexes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->position[0] = LittleFloat (in->point[0]);
out->position[1] = LittleFloat (in->point[1]);
out->position[2] = LittleFloat (in->point[2]);
}
return true;
}
/*
=================
Mod_LoadSubmodels
=================
*/
static qboolean hexen2map;
qboolean GLMod_LoadSubmodels (lump_t *l)
{
dq1model_t *inq;
dh2model_t *inh;
mmodel_t *out;
int i, j, count;
//this is crazy!
inq = (void *)(mod_base + l->fileofs);
inh = (void *)(mod_base + l->fileofs);
if (!inq->numfaces)
{
hexen2map = true;
if (l->filelen % sizeof(*inh))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*inh);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->submodels = out;
loadmodel->numsubmodels = count;
for ( i=0 ; i<count ; i++, inh++, out++)
{
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (inh->mins[j]) - 1;
out->maxs[j] = LittleFloat (inh->maxs[j]) + 1;
out->origin[j] = LittleFloat (inh->origin[j]);
}
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
{
out->headnode[j] = LittleLong (inh->headnode[j]);
}
for ( ; j<MAX_MAP_HULLSM ; j++)
out->headnode[j] = 0;
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
out->hullavailable[j] = true;
for ( ; j<MAX_MAP_HULLSM ; j++)
out->hullavailable[j] = false;
out->visleafs = LittleLong (inh->visleafs);
out->firstface = LittleLong (inh->firstface);
out->numfaces = LittleLong (inh->numfaces);
}
}
else
{
hexen2map = false;
if (l->filelen % sizeof(*inq))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*inq);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->submodels = out;
loadmodel->numsubmodels = count;
for ( i=0 ; i<count ; i++, inq++, out++)
{
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (inq->mins[j]) - 1;
out->maxs[j] = LittleFloat (inq->maxs[j]) + 1;
out->origin[j] = LittleFloat (inq->origin[j]);
}
for (j=0 ; j<MAX_MAP_HULLSDQ1 ; j++)
{
out->headnode[j] = LittleLong (inq->headnode[j]);
}
for ( ; j<MAX_MAP_HULLSM ; j++)
out->headnode[j] = 0;
for (j=0 ; j<3 ; j++)
out->hullavailable[j] = true;
for ( ; j<MAX_MAP_HULLSM ; j++)
out->hullavailable[j] = false;
out->visleafs = LittleLong (inq->visleafs);
out->firstface = LittleLong (inq->firstface);
out->numfaces = LittleLong (inq->numfaces);
}
}
return true;
}
/*
=================
Mod_LoadEdges
=================
*/
qboolean GLMod_LoadEdges (lump_t *l)
{
dedge_t *in;
medge_t *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf ("MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
loadmodel->edges = out;
loadmodel->numedges = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->v[0] = (unsigned short)LittleShort(in->v[0]);
out->v[1] = (unsigned short)LittleShort(in->v[1]);
}
return true;
}
/*
=================
Mod_LoadTexinfo
=================
*/
qboolean GLMod_LoadTexinfo (lump_t *l)
{
texinfo_t *in;
mtexinfo_t *out;
int i, j, count;
int miptex;
float len1, len2;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->texinfo = out;
loadmodel->numtexinfo = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<8 ; j++)
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
len1 = Length (out->vecs[0]);
len2 = Length (out->vecs[1]);
len1 = (len1 + len2)/2;
if (len1 < 0.32)
out->mipadjust = 4;
else if (len1 < 0.49)
out->mipadjust = 3;
else if (len1 < 0.99)
out->mipadjust = 2;
else
out->mipadjust = 1;
#if 0
if (len1 + len2 < 0.001)
out->mipadjust = 1; // don't crash
else
out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
#endif
miptex = LittleLong (in->miptex);
out->flags = LittleLong (in->flags);
if (!loadmodel->textures || miptex < 0 || miptex >= loadmodel->numtextures)
{
out->texture = r_notexture_mip; // checkerboard texture
out->flags = 0;
}
else
{
out->texture = loadmodel->textures[miptex];
if (!out->texture)
{
out->texture = r_notexture_mip; // texture not found
out->flags = 0;
}
}
}
return true;
}
/*
================
CalcSurfaceExtents
Fills in s->texturemins[] and s->extents[]
================
*/
void CalcSurfaceExtents (msurface_t *s);
/*
{
float mins[2], maxs[2], val;
int i,j, e;
mvertex_t *v;
mtexinfo_t *tex;
int bmins[2], bmaxs[2];
mins[0] = mins[1] = 999999;
maxs[0] = maxs[1] = -99999;
tex = s->texinfo;
for (i=0 ; i<s->numedges ; i++)
{
e = loadmodel->surfedges[s->firstedge+i];
if (e >= 0)
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
else
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
for (j=0 ; j<2 ; j++)
{
val = v->position[0] * tex->vecs[j][0] +
v->position[1] * tex->vecs[j][1] +
v->position[2] * tex->vecs[j][2] +
tex->vecs[j][3];
if (val < mins[j])
mins[j] = val;
if (val > maxs[j])
maxs[j] = val;
}
}
for (i=0 ; i<2 ; i++)
{
bmins[i] = floor(mins[i]/16);
bmaxs[i] = ceil(maxs[i]/16);
s->texturemins[i] = bmins[i] * 16;
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 ) //q2 uses 512.
// Sys_Error ("Bad surface extents");
}
}
*/
/*
=================
Mod_LoadFaces
=================
*/
qboolean GLMod_LoadFaces (lump_t *l)
{
dface_t *in;
msurface_t *out;
int i, count, surfnum;
int planenum, side;
int tn;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
{
out->firstedge = LittleLong(in->firstedge);
out->numedges = LittleShort(in->numedges);
out->flags = 0;
planenum = LittleShort(in->planenum);
side = LittleShort(in->side);
if (side)
out->flags |= SURF_PLANEBACK;
out->plane = loadmodel->planes + planenum;
tn = LittleShort (in->texinfo);
if (tn < 0 || tn >= loadmodel->numtexinfo)
Host_EndGame("Hey! That map has texinfos out of bounds!\n");
out->texinfo = loadmodel->texinfo + tn;
CalcSurfaceExtents (out);
// lighting info
for (i=0 ; i<MAXLIGHTMAPS ; i++)
out->styles[i] = in->styles[i];
i = LittleLong(in->lightofs);
if (i == -1)
out->samples = NULL;
else if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && loadmodel->fromgame != fg_halflife)
out->samples = loadmodel->lightdata + i*3;
else
out->samples = loadmodel->lightdata + i;
if (!out->texinfo->texture)
continue;
// set the drawing flags flag
if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
{
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
continue;
}
if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent
{
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
for (i=0 ; i<2 ; i++)
{
out->extents[i] = 16384;
out->texturemins[i] = -8192;
}
continue;
}
/*if (*out->texinfo->texture->name == '~')
{
out->texinfo->flags |= SURF_BLENDED;
continue;
}*/
if (!Q_strncmp(out->texinfo->texture->name,"{",1)) // alpha
{
out->texinfo->flags |= SURF_ALPHATEST;
out->flags |= (SURF_DRAWALPHA);
continue;
}
if (!Q_strncmp(out->texinfo->texture->name,"glass",5)) // alpha
{
out->flags |= (SURF_DRAWALPHA);
continue;
}
if (out->flags & SURF_DRAWALPHA)
out->flags &= ~SURF_DRAWALPHA;
}
return true;
}
/*
=================
Mod_SetParent
=================
*/
void GLMod_SetParent (mnode_t *node, mnode_t *parent)
{
if (!node)
return;
node->parent = parent;
if (node->contents < 0)
return;
GLMod_SetParent (node->children[0], node);
GLMod_SetParent (node->children[1], node);
}
/*
=================
Mod_LoadNodes
=================
*/
qboolean GLMod_LoadNodes (lump_t *l)
{
int i, j, count, p;
dnode_t *in;
mnode_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->nodes = out;
loadmodel->numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->planenum);
out->plane = loadmodel->planes + p;
out->firstsurface = LittleShort (in->firstface);
out->numsurfaces = LittleShort (in->numfaces);
for (j=0 ; j<2 ; j++)
{
p = LittleShort (in->children[j]);
if (p >= 0)
out->children[j] = loadmodel->nodes + p;
else
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
}
}
GLMod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
return true;
}
/*
=================
Mod_LoadLeafs
=================
*/
qboolean GLMod_LoadLeafs (lump_t *l)
{
dleaf_t *in;
mleaf_t *out;
int i, j, count, p;
// char s[80];
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->leafs = out;
loadmodel->numleafs = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->contents);
out->contents = p;
out->firstmarksurface = loadmodel->marksurfaces +
(unsigned short)LittleShort(in->firstmarksurface);
out->nummarksurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
p = LittleLong(in->visofs);
if (p == -1)
out->compressed_vis = NULL;
else
out->compressed_vis = loadmodel->visdata + p;
out->efrags = NULL;
for (j=0 ; j<4 ; j++)
out->ambient_sound_level[j] = in->ambient_level[j];
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
// gl underwater warp
if (out->contents != Q1CONTENTS_EMPTY)
{
for (j=0 ; j<out->nummarksurfaces ; j++)
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
}
if (isnotmap)
{
for (j=0 ; j<out->nummarksurfaces ; j++)
out->firstmarksurface[j]->flags |= SURF_DONTWARP;
}
}
}
return true;
}
//these are used to boost other info sizes
int numsuplementryplanes;
int numsuplementryclipnodes;
void *suplementryclipnodes;
void *suplementryplanes;
void *crouchhullfile;
qbyte *COM_LoadMallocFile (char *path);
void GLMod_LoadCrouchHull(void)
{
int i, h;
int numsm;
char crouchhullname[MAX_QPATH];
int *data;
int hulls;
// dclipnode_t *cn;
memset(loadmodel->hulls, 0, sizeof(loadmodel->hulls)); //ensure all the sizes are 0 (this is how we check for the existance of a hull
numsuplementryplanes = numsuplementryclipnodes = 0;
//find a name for a ccn and try to load it.
strcpy(crouchhullname, loadmodel->name);
COM_StripExtension(loadmodel->name, crouchhullname, sizeof(crouchhullname));
COM_DefaultExtension(crouchhullname, ".crh",sizeof(crouchhullname)); //crouch hull
crouchhullfile = COM_LoadMallocFile(crouchhullname); //or otherwise temporary storage. load on hunk if you want, but that would be a waste.
if (!crouchhullfile)
return;
data = crouchhullfile;
if (LittleLong(*data++) != ('S') + ('C'<<8) + ('N'<<16) + ('P'<<24)) //make sure it's the right version
return;
if (LittleLong(*data) == 2)
{
data++;
hulls = LittleLong(*data++);
}
else
return;
if (hulls > MAX_MAP_HULLSM - MAX_MAP_HULLSDQ1)
{
return;
}
numsm = LittleLong(*data++);
if (numsm != loadmodel->numsubmodels) //not compatible
return;
numsuplementryplanes = LittleLong(*data++);
numsuplementryclipnodes = LittleLong(*data++);
for (h = 0; h < hulls; h++)
{
for (i = 0; i < 3; i++)
loadmodel->hulls[3+h].clip_mins[i] = LittleLong(*data++);
for (i = 0; i < 3; i++)
loadmodel->hulls[3+h].clip_maxs[i] = LittleLong(*data++);
for (i = 0; i < numsm; i++) //load headnode references
{
loadmodel->submodels[i].headnode[3+h] = LittleLong(*data)+1;
data++;
}
}
suplementryplanes = data;
suplementryclipnodes = (qbyte*)data + sizeof(dplane_t)*numsuplementryplanes;
}
/*
=================
Mod_LoadClipnodes
=================
*/
qboolean GLMod_LoadClipnodes (lump_t *l)
{
dclipnode_t *in, *out;
int i, count;
hull_t *hull;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( (count+numsuplementryclipnodes)*sizeof(*out), loadname);//space for both
loadmodel->clipnodes = out;
loadmodel->numclipnodes = count+numsuplementryclipnodes;
if (hexen2map)
{ //hexen2.
hexen2map=false;
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 32;
hull->available = true;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -24;
hull->clip_mins[1] = -24;
hull->clip_mins[2] = -20;
hull->clip_maxs[0] = 24;
hull->clip_maxs[1] = 24;
hull->clip_maxs[2] = 20;
hull->available = true;
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -12;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 16;
hull->available = true;
hull = &loadmodel->hulls[4];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -40;
hull->clip_mins[1] = -40;
hull->clip_mins[2] = -42;
hull->clip_maxs[0] = 40;
hull->clip_maxs[1] = 40;
hull->clip_maxs[2] = 42;
hull->available = true;
hull = &loadmodel->hulls[5];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -48;
hull->clip_mins[1] = -48;
hull->clip_mins[2] = -50 - 24;
hull->clip_maxs[0] = 48;
hull->clip_maxs[1] = 48;
hull->clip_maxs[2] = 50;
hull->available = true;
//6 isn't used.
//7 isn't used.
}
else if (loadmodel->fromgame == fg_halflife)
{
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -32;//-36 is correct here, but we'll just copy mvdsv instead.
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = hull->clip_mins[2]+72;
hull->available = true;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -32;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = hull->clip_mins[2]+64;
hull->available = true;
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -18;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = hull->clip_mins[2]+36;
hull->available = true;
}
else
{
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 32;
hull->available = true;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = 64;
hull->available = true;
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -6;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 30;
hull->available = false;
}
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = LittleLong(in->planenum);
out->children[0] = LittleShort(in->children[0]);
out->children[1] = LittleShort(in->children[1]);
}
if (numsuplementryclipnodes) //now load the crouch ones.
{
for (i = 3; i < MAX_MAP_HULLSM; i++)
{
hull = &loadmodel->hulls[i];
hull->planes = suplementryplanes;
hull->clipnodes = out-1;
hull->firstclipnode = 0;
hull->lastclipnode = numsuplementryclipnodes;
hull->available = true;
}
in = suplementryclipnodes;
for (i=0 ; i<numsuplementryclipnodes ; i++, out++, in++)
{
out->planenum = LittleLong(in->planenum);
out->children[0] = LittleShort(in->children[0]);
out->children[0] += out->children[0]>=0?1:0;
out->children[1] = LittleShort(in->children[1]);
out->children[1] += out->children[1]>=0?1:0;
}
}
return true;
}
/*
=================
Mod_MakeHull0
Deplicate the drawing hull structure as a clipping hull
=================
*/
void GLMod_MakeHull0 (void)
{
mnode_t *in, *child;
dclipnode_t *out;
int i, j, count;
hull_t *hull;
hull = &loadmodel->hulls[0];
in = loadmodel->nodes;
count = loadmodel->numnodes;
out = Hunk_AllocName ( count*sizeof(*out), loadname);
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = in->plane - loadmodel->planes;
for (j=0 ; j<2 ; j++)
{
child = in->children[j];
if (child->contents < 0)
out->children[j] = child->contents;
else
out->children[j] = child - loadmodel->nodes;
}
}
}
/*
=================
Mod_LoadMarksurfaces
=================
*/
qboolean GLMod_LoadMarksurfaces (lump_t *l)
{
int i, j, count;
short *in;
msurface_t **out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->marksurfaces = out;
loadmodel->nummarksurfaces = count;
for ( i=0 ; i<count ; i++)
{
j = (unsigned short)LittleShort(in[i]);
if (j >= loadmodel->numsurfaces)
{
Con_Printf (CON_ERROR "Mod_ParseMarksurfaces: bad surface number\n");
return false;
}
out[i] = loadmodel->surfaces + j;
}
return true;
}
/*
=================
Mod_LoadSurfedges
=================
*/
qboolean GLMod_LoadSurfedges (lump_t *l)
{
int i, count;
int *in, *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->surfedges = out;
loadmodel->numsurfedges = count;
for ( i=0 ; i<count ; i++)
out[i] = LittleLong (in[i]);
return true;
}
/*
=================
Mod_LoadPlanes
=================
*/
qboolean GLMod_LoadPlanes (lump_t *l)
{
int i, j;
mplane_t *out;
dplane_t *in;
int count;
int bits;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( (count+numsuplementryplanes)*2*sizeof(*out), loadname);
loadmodel->planes = out;
loadmodel->numplanes = count+numsuplementryplanes;
for ( i=0 ; i<count ; i++, in++, out++)
{
bits = 0;
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->normal[j]);
if (out->normal[j] < 0)
bits |= 1<<j;
}
out->dist = LittleFloat (in->dist);
out->type = LittleLong (in->type);
out->signbits = bits;
}
if (numsuplementryplanes)
{
in = suplementryplanes;
suplementryplanes = out;
for ( i=0 ; i<numsuplementryplanes ; i++, in++, out++)
{
bits = 0;
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->normal[j]);
if (out->normal[j] < 0)
bits |= 1<<j;
}
out->dist = LittleFloat (in->dist);
out->type = LittleLong (in->type);
out->signbits = bits;
}
}
return true;
}
/*
=================
RadiusFromBounds
=================
*/
float RadiusFromBounds (vec3_t mins, vec3_t maxs);
/*
{
int i;
vec3_t corner;
for (i=0 ; i<3 ; i++)
{
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
}
return Length (corner);
}
*/
//combination of R_AddDynamicLights and R_MarkLights
void GLR_StainSurf (msurface_t *surf, float *parms);
static void Q1BSP_StainNode (mnode_t *node, float *parms)
{
#ifdef RGLQUAKE
mplane_t *splitplane;
float dist;
msurface_t *surf;
int i;
if (node->contents < 0)
return;
splitplane = node->plane;
dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
if (dist > (*parms))
{
Q1BSP_StainNode (node->children[0], parms);
return;
}
if (dist < (-*parms))
{
Q1BSP_StainNode (node->children[1], parms);
return;
}
// mark the polygons
surf = cl.worldmodel->surfaces + node->firstsurface;
for (i=0 ; i<node->numsurfaces ; i++, surf++)
{
if (surf->flags&~(SURF_DONTWARP|SURF_PLANEBACK))
continue;
GLR_StainSurf(surf, parms);
}
Q1BSP_StainNode (node->children[0], parms);
Q1BSP_StainNode (node->children[1], parms);
#endif
}
void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node);
qboolean Q1BSP_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace);
void GLQ1BSP_LightPointValues(model_t *model, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
void GLMod_FixupNodeMinsMaxs (mnode_t *node, mnode_t *parent)
{
if (!node)
return;
if (node->contents >= 0)
{
GLMod_FixupNodeMinsMaxs (node->children[0], node);
GLMod_FixupNodeMinsMaxs (node->children[1], node);
}
if (parent)
{
if (parent->minmaxs[0] > node->minmaxs[0])
parent->minmaxs[0] = node->minmaxs[0];
if (parent->minmaxs[1] > node->minmaxs[1])
parent->minmaxs[1] = node->minmaxs[1];
if (parent->minmaxs[2] > node->minmaxs[2])
parent->minmaxs[2] = node->minmaxs[2];
if (parent->minmaxs[3] < node->minmaxs[3])
parent->minmaxs[3] = node->minmaxs[3];
if (parent->minmaxs[4] < node->minmaxs[4])
parent->minmaxs[4] = node->minmaxs[4];
if (parent->minmaxs[5] < node->minmaxs[5])
parent->minmaxs[5] = node->minmaxs[5];
}
}
void GLMod_FixupMinsMaxs(void)
{
//q1 bsps are capped to +/- 32767 by the nodes/leafs
//verts arn't though
//so if the map is too big, let's figure out what they should be
float *v;
msurface_t **mark, *surf;
mleaf_t *pleaf;
medge_t *e, *pedges;
int en, lindex;
int i, c, lnumverts;
qboolean needsfixup = false;
if (loadmodel->mins[0] < -32768)
needsfixup = true;
if (loadmodel->mins[1] < -32768)
needsfixup = true;
if (loadmodel->mins[2] < -32768)
needsfixup = true;
if (loadmodel->maxs[0] > 32767)
needsfixup = true;
if (loadmodel->maxs[1] > 32767)
needsfixup = true;
if (loadmodel->maxs[2] > 32767)
needsfixup = true;
if (!needsfixup)
return;
//this is insane.
//why am I writing this?
//by the time the world actually gets this large, the floating point errors are going to be so immensly crazy that it's just not worth it.
pedges = loadmodel->edges;
for (i = 0; i < loadmodel->numleafs; i++)
{
pleaf = &loadmodel->leafs[i];
mark = pleaf->firstmarksurface;
c = pleaf->nummarksurfaces;
if (c)
{
do
{
surf = (*mark++);
lnumverts = surf->numedges;
for (en=0 ; en<lnumverts ; en++)
{
lindex = currentmodel->surfedges[surf->firstedge + en];
if (lindex > 0)
{
e = &pedges[lindex];
v = currentmodel->vertexes[e->v[0]].position;
}
else
{
e = &pedges[-lindex];
v = currentmodel->vertexes[e->v[1]].position;
}
if (pleaf->minmaxs[0] > v[0])
pleaf->minmaxs[0] = v[0];
if (pleaf->minmaxs[1] > v[1])
pleaf->minmaxs[1] = v[1];
if (pleaf->minmaxs[2] > v[2])
pleaf->minmaxs[2] = v[2];
if (pleaf->minmaxs[3] < v[0])
pleaf->minmaxs[3] = v[0];
if (pleaf->minmaxs[4] < v[1])
pleaf->minmaxs[4] = v[1];
if (pleaf->minmaxs[5] < v[2])
pleaf->minmaxs[5] = v[2];
}
} while (--c);
}
}
GLMod_FixupNodeMinsMaxs (loadmodel->nodes, NULL); // sets nodes and leafs
}
/*
=================
Mod_LoadBrushModel
=================
*/
qboolean GLMod_LoadBrushModel (model_t *mod, void *buffer)
{
int i, j;
dheader_t *header;
mmodel_t *bm;
model_t *lm=mod;
unsigned int chksum;
int start;
qboolean noerrors;
start = Hunk_LowMark();
loadmodel->type = mod_brush;
header = (dheader_t *)buffer;
if ((!cl.worldmodel && cls.state>=ca_connected)
#ifndef CLIENTONLY
|| (!sv.worldmodel && sv.active)
#endif
)
isnotmap = false;
else
isnotmap = true;
i = LittleLong (header->version);
if (i == BSPVERSION || i == BSPVERSIONPREREL)
{
loadmodel->fromgame = fg_quake;
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
}
else if (i == BSPVERSIONHL) //halflife support
loadmodel->fromgame = fg_halflife;
else
{
Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s has wrong version number (%i should be %i)\n", mod->name, i, BSPVERSION);
return false;
}
// swap all the lumps
mod_base = (qbyte *)header;
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
// checksum all of the map, except for entities
mod->checksum = 0;
mod->checksum2 = 0;
for (i = 0; i < HEADER_LUMPS; i++)
{
if ((unsigned)header->lumps[i].fileofs + (unsigned)header->lumps[i].filelen > com_filesize)
{
Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s appears truncated\n", mod->name);
return false;
}
if (i == LUMP_ENTITIES)
continue;
chksum = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
mod->checksum ^= chksum;
if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
continue;
mod->checksum2 ^= chksum;
}
if (1)//mod_ebfs.value)
{
char *id;
id = (char *)(header + 1);
if (id[0]=='P' && id[1]=='A' && id[2]=='C' && id[3]=='K')
{ //EBFS detected.
COM_LoadMapPackFile(mod->name, sizeof(dheader_t));
}
}
noerrors = true;
crouchhullfile = NULL;
// load into heap
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
noerrors = noerrors && GLMod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
noerrors = noerrors && GLMod_LoadEdges (&header->lumps[LUMP_EDGES]);
noerrors = noerrors && GLMod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
noerrors = noerrors && GLMod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
if (noerrors)
GLMod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
}
noerrors = noerrors && GLMod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
if (noerrors)
GLMod_LoadCrouchHull();
noerrors = noerrors && GLMod_LoadPlanes (&header->lumps[LUMP_PLANES]);
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
noerrors = noerrors && GLMod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
noerrors = noerrors && GLMod_LoadFaces (&header->lumps[LUMP_FACES]);
noerrors = noerrors && GLMod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
}
if (noerrors)
GLMod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
noerrors = noerrors && GLMod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
noerrors = noerrors && GLMod_LoadNodes (&header->lumps[LUMP_NODES]);
noerrors = noerrors && GLMod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
if (noerrors)
{
GLMod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
GLMod_MakeHull0 ();
}
if (crouchhullfile)
{
BZ_Free(crouchhullfile);
crouchhullfile=NULL;
}
if (!noerrors)
{
Hunk_FreeToLowMark(start);
return false;
}
#ifndef CLIENTONLY
if (sv.state) //if the server is running
{
if (!strcmp(loadmodel->name, va("maps/%s.bsp", sv.name)))
Mod_ParseInfoFromEntityLump(mod_base + header->lumps[LUMP_ENTITIES].fileofs);
}
else
#endif
{
if (!cl.model_precache[1]) //not copied across yet
Mod_ParseInfoFromEntityLump(mod_base + header->lumps[LUMP_ENTITIES].fileofs);
}
Q1BSP_SetModelFuncs(mod);
mod->funcs.LightPointValues = GLQ1BSP_LightPointValues;
mod->funcs.StainNode = Q1BSP_StainNode;
mod->funcs.MarkLights = Q1BSP_MarkLights;
mod->numframes = 2; // regular and alternate animation
//
// set up the submodels (FIXME: this is confusing)
//
for (i=0 ; i<mod->numsubmodels ; i++)
{
bm = &mod->submodels[i];
mod->hulls[0].firstclipnode = bm->headnode[0];
mod->hulls[0].available = true;
Q1BSP_SetHullFuncs(&mod->hulls[0]);
for (j=1 ; j<MAX_MAP_HULLSM ; j++)
{
mod->hulls[j].firstclipnode = bm->headnode[j];
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
mod->hulls[j].available = bm->hullavailable[j];
if (mod->hulls[j].firstclipnode > mod->hulls[j].lastclipnode)
mod->hulls[j].available = false;
Q1BSP_SetHullFuncs(&mod->hulls[j]);
}
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
VectorCopy (bm->maxs, mod->maxs);
VectorCopy (bm->mins, mod->mins);
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
mod->numleafs = bm->visleafs;
if (i < mod->numsubmodels-1)
{ // duplicate the basic information
char name[10];
sprintf (name, "*%i", i+1);
loadmodel = Mod_FindName (name);
*loadmodel = *mod;
strcpy (loadmodel->name, name);
mod = loadmodel;
P_DefaultTrail(mod);
}
}
#ifdef RUNTIMELIGHTING
if (lightmodel == lm)
LightLoadEntities(lightmodel->entities);
#endif
if (1)
GLMod_FixupMinsMaxs();
return true;
}
/*
==============================================================================
ALIAS MODELS
==============================================================================
*/
//aliashdr_t *pheader;
//mstvert_t stverts[MAXALIASVERTS*2];
//mtriangle_t triangles[MAXALIASTRIS];
// a pose is a single set of vertexes. a frame may be
// an animating sequence of poses
//dtrivertx_t *poseverts[MAXALIASFRAMES];
//int posenum;
qbyte *player_8bit_texels/*[320*200]*/;
//=========================================================
/*
=================
Mod_FloodFillSkin
Fill background pixels so mipmapping doesn't have haloes - Ed
=================
*/
typedef struct
{
short x, y;
} floodfill_t;
// must be a power of 2
#define FLOODFILL_FIFO_SIZE 0x1000
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
#define FLOODFILL_STEP( off, dx, dy ) \
{ \
if (pos[off] == fillcolor) \
{ \
pos[off] = 255; \
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
} \
else if (pos[off] != 255) fdc = pos[off]; \
}
void GLMod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight )
{
qbyte fillcolor = *skin; // assume this is the pixel to fill
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
int inpt = 0, outpt = 0;
int filledcolor = -1;
int i;
if (filledcolor == -1)
{
filledcolor = 0;
// attempt to find opaque black
for (i = 0; i < 256; ++i)
if (d_8to24rgbtable[i] == (255 << 0)) // alpha 1.0
{
filledcolor = i;
break;
}
}
// can't fill to filled color or to transparent color (used as visited marker)
if ((fillcolor == filledcolor) || (fillcolor == 255))
{
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
return;
}
fifo[inpt].x = 0, fifo[inpt].y = 0;
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
while (outpt != inpt)
{
int x = fifo[outpt].x, y = fifo[outpt].y;
int fdc = filledcolor;
qbyte *pos = &skin[x + skinwidth * y];
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
skin[x + skinwidth * y] = fdc;
}
}
//=============================================================================
/*
=================
Mod_LoadSpriteFrame
=================
*/
void * GLMod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum, int version, unsigned char *palette)
{
dspriteframe_t *pinframe;
mspriteframe_t *pspriteframe;
int width, height, size, origin[2];
char name[64];
pinframe = (dspriteframe_t *)pin;
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
size = width * height;
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
*ppframe = pspriteframe;
pspriteframe->width = width;
pspriteframe->height = height;
origin[0] = LittleLong (pinframe->origin[0]);
origin[1] = LittleLong (pinframe->origin[1]);
pspriteframe->up = origin[1];
pspriteframe->down = origin[1] - height;
pspriteframe->left = origin[0];
pspriteframe->right = width + origin[0];
pspriteframe->gl_texturenum = 0;
if (!pspriteframe->gl_texturenum)
{ //the dp way
COM_StripExtension(loadmodel->name, name, sizeof(name));
Q_strncatz(name, va("_%i", framenum), sizeof(name));
pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, "sprites", true, true, true);
}
if (!pspriteframe->gl_texturenum)
{ //the older fte way.
COM_StripExtension(loadmodel->name, name, sizeof(name));
Q_strncatz(name, va("_%i", framenum), sizeof(name));
pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, "sprites", true, true, true);
}
if (!pspriteframe->gl_texturenum)
{ //the fuhquake way
COM_StripExtension(COM_SkipPath(loadmodel->name), name, sizeof(name));
Q_strncatz(name, va("_%i", framenum), sizeof(name));
pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, "sprites", true, true, true);
}
if (version == SPRITE32_VERSION)
{
size *= 4;
if (!pspriteframe->gl_texturenum)
pspriteframe->gl_texturenum = R_LoadTexture32 (name, width, height, (unsigned *)(pinframe + 1), true, true);
}
else if (version == SPRITEHL_VERSION)
{
if (!pspriteframe->gl_texturenum)
pspriteframe->gl_texturenum = R_LoadTexture8Pal32 (name, width, height, (qbyte *)(pinframe + 1), (qbyte*)palette, true, true);
}
else
{
if (!pspriteframe->gl_texturenum)
pspriteframe->gl_texturenum = R_LoadTexture8 (name, width, height, (qbyte *)(pinframe + 1), true, true);
}
return (void *)((qbyte *)(pinframe+1) + size);
}
/*
=================
Mod_LoadSpriteGroup
=================
*/
void * GLMod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum, int version, unsigned char *palette)
{
dspritegroup_t *pingroup;
mspritegroup_t *pspritegroup;
int i, numframes;
dspriteinterval_t *pin_intervals;
float *poutintervals;
void *ptemp;
pingroup = (dspritegroup_t *)pin;
numframes = LittleLong (pingroup->numframes);
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *)pspritegroup;
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
pspritegroup->intervals = poutintervals;
for (i=0 ; i<numframes ; i++)
{
*poutintervals = LittleFloat (pin_intervals->interval);
if (*poutintervals <= 0.0)
{
Con_Printf (CON_ERROR "Mod_LoadSpriteGroup: interval<=0\n");
return NULL;
}
poutintervals++;
pin_intervals++;
}
ptemp = (void *)pin_intervals;
for (i=0 ; i<numframes ; i++)
{
ptemp = GLMod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i, version, palette);
}
return ptemp;
}
/*
=================
Mod_LoadSpriteModel
=================
*/
qboolean GLMod_LoadSpriteModel (model_t *mod, void *buffer)
{
int i;
int version;
dsprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dspriteframetype_t *pframetype;
int rendertype=0;
unsigned char pal[256*4];
int sptype;
int hunkstart;
hunkstart = Hunk_LowMark();
pin = (dsprite_t *)buffer;
version = LittleLong (pin->version);
if (version != SPRITE_VERSION)
if (version != SPRITE32_VERSION)
if (version != SPRITEHL_VERSION)
{
Con_Printf (CON_ERROR "%s has wrong version number "
"(%i should be %i)\n", mod->name, version, SPRITE_VERSION);
return false;
}
sptype = LittleLong (pin->type);
if (LittleLong(pin->version) == SPRITEHL_VERSION)
{
pin = (dsprite_t*)((char*)pin + 4);
rendertype = LittleLong (pin->type);
}
numframes = LittleLong (pin->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = Hunk_AllocName (size, loadname);
mod->cache.data = psprite;
psprite->type = sptype;
psprite->maxwidth = LittleLong (pin->width);
psprite->maxheight = LittleLong (pin->height);
psprite->beamlength = LittleFloat (pin->beamlength);
mod->synctype = LittleLong (pin->synctype);
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
mod->mins[2] = -psprite->maxheight/2;
mod->maxs[2] = psprite->maxheight/2;
if (pin->version == SPRITEHL_VERSION)
{
int i;
short *numi = (short*)(pin+1);
unsigned char *src = (unsigned char *)(numi+1);
if (LittleShort(*numi) != 256)
{
Con_Printf(CON_ERROR "%s has wrong number of palette indexes (we only support 256)\n", mod->name);
Hunk_FreeToLowMark(hunkstart);
return false;
}
for (i = 0; i < 256; i++)
{
pal[i*4+0] = *src++;
pal[i*4+1] = *src++;
pal[i*4+2] = *src++;
pal[i*4+3] = 255;
}
pframetype = (dspriteframetype_t *)(src);
}
else
pframetype = (dspriteframetype_t *)(pin + 1);
//
// load the frames
//
if (numframes < 1)
{
Con_Printf (CON_ERROR "Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
Hunk_FreeToLowMark(hunkstart);
return false;
}
mod->numframes = numframes;
for (i=0 ; i<numframes ; i++)
{
spriteframetype_t frametype;
frametype = LittleLong (pframetype->type);
psprite->frames[i].type = frametype;
if (frametype == SPR_SINGLE)
{
pframetype = (dspriteframetype_t *)
GLMod_LoadSpriteFrame (pframetype + 1,
&psprite->frames[i].frameptr, i, version, pal);
}
else
{
pframetype = (dspriteframetype_t *)
GLMod_LoadSpriteGroup (pframetype + 1,
&psprite->frames[i].frameptr, i, version, pal);
}
if (pframetype == NULL)
{
Hunk_FreeToLowMark(hunkstart);
return false;
}
}
mod->type = mod_sprite;
return true;
}
qboolean GLMod_LoadSprite2Model (model_t *mod, void *buffer)
{
int i;
int version;
dmd2sprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dmd2sprframe_t *pframetype;
mspriteframe_t *frame;
float origin[2];
int hunkstart;
hunkstart = Hunk_LowMark();
pin = (dmd2sprite_t *)buffer;
version = LittleLong (pin->version);
if (version != SPRITE2_VERSION)
{
Con_Printf (CON_ERROR "%s has wrong version number "
"(%i should be %i)", mod->name, version, SPRITE2_VERSION);
return false;
}
numframes = LittleLong (pin->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = Hunk_AllocName (size, loadname);
mod->cache.data = psprite;
psprite->type = SPR_VP_PARALLEL;
psprite->maxwidth = 1;
psprite->maxheight = 1;
psprite->beamlength = 1;
mod->synctype = 0;
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
mod->mins[2] = -psprite->maxheight/2;
mod->maxs[2] = psprite->maxheight/2;
//
// load the frames
//
if (numframes < 1)
{
Con_Printf (CON_ERROR "Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
Hunk_FreeToLowMark(hunkstart);
return false;
}
mod->numframes = numframes;
pframetype = pin->frames;
for (i=0 ; i<numframes ; i++)
{
spriteframetype_t frametype;
frametype = SPR_SINGLE;
psprite->frames[i].type = frametype;
frame = psprite->frames[i].frameptr = Hunk_AllocName(sizeof(mspriteframe_t), loadname);
frame->gl_texturenum = Mod_LoadHiResTexture(pframetype->name, NULL, true, true, true);
frame->width = LittleLong(pframetype->width);
frame->height = LittleLong(pframetype->height);
origin[0] = LittleLong (pframetype->origin_x);
origin[1] = LittleLong (pframetype->origin_y);
frame->up = -origin[1];
frame->down = frame->height - origin[1];
frame->left = -origin[0];
frame->right = frame->width - origin[0];
pframetype++;
}
mod->type = mod_sprite;
return true;
}
#ifdef DOOMWADS
typedef struct {
short width;
short height;
short xpos;
short ypos;
} doomimage_t;
static int FindDoomSprites(char *name, int size, void *param)
{
if (*(int *)param + strlen(name)+1 > 16000)
Sys_Error("Too many doom sprites\n");
strcpy((char *)param + *(int *)param, name);
*(int *)param += strlen(name)+1;
return true;
}
static void LoadDoomSpriteFrame(char *imagename, mspriteframedesc_t *pdesc, int anglenum, qboolean xmirrored)
{
int c;
int fr;
int rc;
unsigned int *colpointers;
qbyte *data;
doomimage_t *header;
qbyte image[256*256];
qbyte *palette;
qbyte *coldata;
mspriteframe_t *pframe;
if (!anglenum)
{
pdesc->type = SPR_SINGLE;
pdesc->frameptr = pframe = Hunk_AllocName(sizeof(*pframe), loadname);
}
else
{
mspritegroup_t *group;
if (!pdesc->frameptr || pdesc->type != SPR_ANGLED)
{
pdesc->type = SPR_ANGLED;
group = Hunk_AllocName(sizeof(*group)+sizeof(mspriteframe_t *)*(8-1), loadname);
pdesc->frameptr = (mspriteframe_t *)group;
group->numframes = 8;
}
else
group = (mspritegroup_t *)pdesc->frameptr;
pframe = Hunk_AllocName(sizeof(*pframe), loadname);
group->frames[anglenum-1] = pframe;
}
palette = COM_LoadTempFile("wad/playpal");
header = (doomimage_t *)COM_LoadTempFile2(imagename);
data = (qbyte *)header;
pframe->width = header->width;
pframe->height = header->height;
pframe->up = +header->ypos;
pframe->down = -header->height + header->ypos;
if (xmirrored)
{
pframe->right = -header->xpos;
pframe->left = header->width - header->xpos;
}
else
{
pframe->left = -header->xpos;
pframe->right = header->width - header->xpos;
}
if (header->width*header->height > sizeof(image))
return;
memset(image, 255, header->width*header->height);
colpointers = (unsigned int*)(data+sizeof(doomimage_t));
for (c = 0; c < header->width; c++)
{
if (colpointers[c] >= com_filesize)
break;
coldata = data + colpointers[c];
while(1)
{
fr = *coldata++;
if (fr == 255)
break;
rc = *coldata++;
coldata++;
if ((fr+rc) > header->height)
break;
while(rc)
{
image[c + fr*header->width] = *coldata++;
fr++;
rc--;
}
coldata++;
}
}
pframe->gl_texturenum = GL_LoadTexture8Pal24(imagename, pframe->width, pframe->height, image, palette, true, true);
}
/*
=================
Doom Sprites
=================
*/
void GLMod_LoadDoomSprite (model_t *mod)
{
char files[16384];
char basename[MAX_QPATH];
int baselen;
char *name;
int numframes=0;
int ofs;
int size;
int elements=0;
int framenum;
int anglenum;
msprite_t *psprite;
COM_StripExtension(mod->name, basename, sizeof(basename));
baselen = strlen(basename);
strcat(basename, "*");
*(int *)files=4;
COM_EnumerateFiles(basename, FindDoomSprites, files);
//find maxframes and validate the rest.
for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1)
{
name = files+ofs+baselen;
if (!*name)
Host_Error("Doom sprite componant lacks frame name");
if (*name - 'a'+1 > numframes)
numframes = *name - 'a'+1;
if (name[1] < '0' || name[1] > '8')
Host_Error("Doom sprite componant has bad angle number");
if (name[1] == '0')
elements+=8;
else
elements++;
if (name[2]) //is there a second element?
{
if (name[2] - 'a'+1 > numframes)
numframes = name[2] - 'a'+1;
if (name[3] < '0' || name[3] > '8')
Host_Error("Doom sprite componant has bad angle number");
if (name[3] == '0')
elements+=8;
else
elements++;
}
}
if (elements != numframes*8)
Host_Error("Doom sprite has wrong componant count");
if (!numframes)
Host_Error("Doom sprite componant has no frames");
size = sizeof (msprite_t) + (elements - 1) * sizeof (psprite->frames);
psprite = Hunk_AllocName (size, loadname);
psprite->numframes = numframes;
//do the actual loading.
for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1)
{
name = files+ofs;
framenum = name[baselen+0] - 'a';
anglenum = name[baselen+1] - '0';
LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, false);
if (name[baselen+2]) //is there a second element?
{
framenum = name[baselen+2] - 'a';
anglenum = name[baselen+3] - '0';
LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, true);
}
}
psprite->type = SPR_FACING_UPRIGHT;
mod->type = mod_sprite;
mod->cache.data = psprite;
}
#endif
//=============================================================================
/*
================
Mod_Print
================
*/
void GLMod_Print (void)
{
int i;
model_t *mod;
Con_Printf ("Cached models:\n");
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
{
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
}
}
#endif