fteqw/engine/gl
Spoike 6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00
..
gltod3d fix merged build (d3d color references, renderinfo fixes) 2008-06-01 22:34:19 +00:00
gl_alias.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_backend.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_bloom.c Cleaned up the bloom code a little, fixed bloom so view2/splitscreen doesn't cause the main view to get a double dose, by pulling the pixel offsets from outside rather than recalculating them (thus no longer wrongly assuming a full screen). Made the code slightly more readable - no more ugly braces! 2008-02-21 03:19:46 +00:00
gl_draw.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_draw.h fix merged build (d3d color references, renderinfo fixes) 2008-06-01 22:34:19 +00:00
gl_heightmap.c More warnings fixed in D3D. 2007-10-06 15:33:38 +00:00
gl_hlmdl.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_model.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_model.h Minor update... 2008-11-09 22:29:28 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_rlight.c Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage. 2008-01-24 01:24:10 +00:00
gl_rmain.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_rmisc.c Minor update... 2008-11-09 22:29:28 +00:00
gl_rsurf.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_screen.c clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning 2008-06-12 23:19:47 +00:00
gl_shader.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_vidcocoa.m We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidcommon.c Minor update... 2008-11-09 22:29:28 +00:00
gl_vidlinuxglx.c Implemented DGA-code similar to Fuhquake, works much better. 2008-05-13 11:16:20 +00:00
gl_vidmacos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidmorphos.c printf()s, be gone. 2008-02-14 12:45:08 +00:00
gl_vidnt.c Minor update... 2008-11-09 22:29:28 +00:00
gl_vidnull.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidsdl.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c r_fastskycolour accepts rgb format 2008-01-13 05:05:30 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
glquake.h Minor update... 2008-11-09 22:29:28 +00:00
glsupp.h Defined GL_BGRA_EXT so morphos and macosx crosscompilers can do the OpenGL targets again 2008-11-12 12:05:29 +00:00
ltface.c One d3d renderer. 2007-05-25 22:16:29 +00:00
model_hl.h Minor update... 2008-11-09 22:29:28 +00:00
shader.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00