..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
fix some non-windows builds.
2013-10-08 16:31:53 +00:00
cd_null.c
fix non-windows ports.
2013-10-09 00:16:32 +00:00
cd_sdl.c
sdl2 support.
2014-02-07 08:38:40 +00:00
cd_win.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
cdaudio.h
log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
2013-10-08 14:28:11 +00:00
cl_cam.c
fix colormod
2015-04-14 23:12:17 +00:00
cl_cg.c
q2w bsp format support.
2015-03-03 00:14:43 +00:00
cl_demo.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
cl_ents.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
cl_ignore.c
made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes.
2013-10-29 17:38:22 +00:00
cl_ignore.h
blah
2005-11-30 21:39:27 +00:00
cl_input.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
cl_main.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
cl_master.h
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
cl_parse.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
cl_plugin.inc
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
cl_pred.c
fix colormod
2015-04-14 23:12:17 +00:00
cl_screen.c
in_forceseat will not break clientcmds any more.
2015-04-27 06:19:33 +00:00
cl_tent.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
cl_ui.c
fix demo menu with system paths.
2015-02-02 08:01:53 +00:00
clhl_game.c
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
client.h
hack some sort of hdr in there, because we can. I'm sure it could be improved.
2015-04-27 12:51:42 +00:00
clq2_cin.c
sdl2 support.
2014-02-07 08:38:40 +00:00
clq2_ents.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
clq3_parse.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
clq3defs.h
rewrite download code detect rates and get the best speeds practical.
2014-06-12 23:08:42 +00:00
console.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
fragstats.c
fix colormod
2015-04-14 23:12:17 +00:00
image.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
in_generic.c
fix colormod
2015-04-14 23:12:17 +00:00
in_morphos.c
fix colormod
2015-04-14 23:12:17 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
fix colormod
2015-04-14 23:12:17 +00:00
in_win.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
input.h
fix colormod
2015-04-14 23:12:17 +00:00
keys.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
keys.h
fix colormod
2015-04-14 23:12:17 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
m_items.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
m_master.c
in_forceseat will not break clientcmds any more.
2015-04-27 06:19:33 +00:00
m_mp3.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
m_multi.c
fix colormod
2015-04-14 23:12:17 +00:00
m_options.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
m_script.c
update qccgui debugging to show current values on mouse-over, for more friendly debugging.
2015-01-02 05:20:56 +00:00
m_single.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
menu.c
in_forceseat will not break clientcmds any more.
2015-04-27 06:19:33 +00:00
menu.h
fix colormod
2015-04-14 23:12:17 +00:00
merged.h
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
modelgen.h
new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
2011-03-03 17:09:15 +00:00
net_master.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
p_classic.c
Added EF_BRIGHTFIELD to classic particles.
2015-03-03 07:54:10 +00:00
p_null.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
p_script.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
pr_clcmd.c
fix demo menu with system paths.
2015-02-02 08:01:53 +00:00
pr_csqc.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
pr_menu.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
pr_skelobj.c
fix demo menu with system paths.
2015-02-02 08:01:53 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
2014-05-10 13:42:13 +00:00
quake.manifest
preliminary bidi support.
2014-06-30 21:57:35 +00:00
quakedef.h
fix colormod
2015-04-14 23:12:17 +00:00
r_2d.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
r_d3.c
slightly better doom3 compat
2013-07-29 17:36:44 +00:00
r_part.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
r_partset.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
r_partset.h
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
r_surf.c
hack some sort of hdr in there, because we can. I'm sure it could be improved.
2015-04-27 12:51:42 +00:00
render.h
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
renderer.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
renderque.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
renderque.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
resource.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq_read.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
sbar.c
in_forceseat will not break clientcmds any more.
2015-04-27 06:19:33 +00:00
sbar.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
screen.h
fix colormod
2015-04-14 23:12:17 +00:00
skin.c
fix some q2+q3 gamecode bugs.
2015-02-09 03:37:41 +00:00
snd_al.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
snd_alsa.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
snd_directx.c
q2w bsp format support.
2015-03-03 00:14:43 +00:00
snd_dma.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
snd_droid.c
I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again).
2014-08-15 02:20:41 +00:00
snd_linux.c
misc fixes, tweaks, and hacks.
2014-08-03 14:47:47 +00:00
snd_macos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mem.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4861 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-21 23:11:26 +00:00
snd_mix.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
snd_morphos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mp3.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
snd_ov.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
snd_sdl.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
snd_sndio.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_win.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
sound.h
fix colormod
2015-04-14 23:12:17 +00:00
spritegn.h
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
sys_axfte.cpp
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_droid.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sys_linux.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sys_morphos.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sys_npfte.c
------------------------------------------------------------------------
2013-03-12 23:06:15 +00:00
sys_plugfte.c
q2w bsp format support.
2015-03-03 00:14:43 +00:00
sys_plugfte.h
------------------------------------------------------------------------
2013-03-12 22:37:28 +00:00
sys_sdl.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sys_win.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
teamplay.c
stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings.
2013-11-29 14:36:47 +00:00
textedit.c
q2w bsp format support.
2015-03-03 00:14:43 +00:00
valid.c
fix colormod
2015-04-14 23:12:17 +00:00
vid.h
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
vid_headless.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
view.c
in_forceseat will not break clientcmds any more.
2015-04-27 06:19:33 +00:00
view.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
wad.c
fix colormod
2015-04-14 23:12:17 +00:00
wad.h
fix colormod
2015-04-14 23:12:17 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
winquake.rc
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
zqtp.c
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00