.. |
bothdefs.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
bspfile.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
cmd.c
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vulkan: fixed anisotropy
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2019-07-16 02:59:12 +00:00 |
cmd.h
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Some minor fixes.
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2018-12-30 21:09:13 +00:00 |
com_mesh.c
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fix a few unrelated bugs
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2019-08-11 05:32:53 +00:00 |
com_mesh.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
com_phys_bullet.cpp
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Add ortho lights (still has serious issues that make them unusable on regular maps).
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2018-07-22 11:49:37 +00:00 |
com_phys_ode.c
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Build config tweaks.
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2019-04-16 22:40:05 +00:00 |
common.c
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vulkan: fixed anisotropy
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2019-07-16 02:59:12 +00:00 |
common.h
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Remove the 'weapon' command and a few others in q2/q3. Never reset pending input angles to 0 (makes mods that use input_angles instead of view_angles work a bit better). Some c++ tweaks for the bullet plugin.
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2019-08-19 16:15:31 +00:00 |
config_freecs.h
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Add BPTC (aka: bc6+bc7) fallback decompression.
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2019-08-01 02:13:44 +00:00 |
config_fteqw.h
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Implement gl_outline, fixing some of the issues with my previous attempt.
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2019-08-03 02:07:40 +00:00 |
config_fteqw_noweb.h
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Fixes for winX_sdl builds.
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2019-07-02 04:37:11 +00:00 |
config_minimal.h
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Add BPTC (aka: bc6+bc7) fallback decompression.
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2019-08-01 02:13:44 +00:00 |
config_nocompat.h
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Add BPTC (aka: bc6+bc7) fallback decompression.
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2019-08-01 02:13:44 +00:00 |
config_wastes.h
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Add BPTC (aka: bc6+bc7) fallback decompression.
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2019-08-01 02:13:44 +00:00 |
console.h
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Better compat with mvdsv
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2019-03-23 07:06:37 +00:00 |
crc.c
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rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
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2014-03-30 08:55:06 +00:00 |
crc.h
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rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
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2014-03-30 08:55:06 +00:00 |
cvar.c
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Fix a couple of splitscreen bugs.
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2019-02-01 08:29:14 +00:00 |
cvar.h
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Optimised the textures of defaultwall with fast preset.
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2019-05-23 15:11:32 +00:00 |
fs.c
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Fix downloads-are-going-to-qw-gamedir bug.
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2019-08-11 13:54:26 +00:00 |
fs.h
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Optimised the textures of defaultwall with fast preset.
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2019-05-23 15:11:32 +00:00 |
fs_dzip.c
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added cmake file.
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2018-03-04 14:41:16 +00:00 |
fs_pak.c
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added cmake file.
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2018-03-04 14:41:16 +00:00 |
fs_stdio.c
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Rework android code to avoid google's nativeactivity limitations.
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2019-06-17 04:21:41 +00:00 |
fs_vpk.c
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Lazy GLSL loading, for faster load times.
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2018-11-27 16:48:19 +00:00 |
fs_win32.c
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Optimised the textures of defaultwall with fast preset.
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2019-05-23 15:11:32 +00:00 |
fs_xz.c
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Add BPTC (aka: bc6+bc7) fallback decompression.
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2019-08-01 02:13:44 +00:00 |
fs_zip.c
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Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed.
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2018-07-05 16:21:44 +00:00 |
gl_q2bsp.c
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Fix bug with offset capsule collisions.
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2019-07-03 15:45:54 +00:00 |
huff.c
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reworked clipboard handling to avoid stalls when pasting in linux.
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2018-10-11 10:31:23 +00:00 |
log.c
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vulkan: fixed anisotropy
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2019-07-16 02:59:12 +00:00 |
mathlib.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
mathlib.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
md4.c
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Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
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2011-07-30 14:14:56 +00:00 |
net.h
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Fix q2 cinematics (was giving black screens).
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2019-06-05 20:48:06 +00:00 |
net_chan.c
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Optimised the textures of defaultwall with fast preset.
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2019-05-23 15:11:32 +00:00 |
net_ice.c
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Reworked networking a little, separating out common code for separate server/master processes.
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2018-12-28 00:04:36 +00:00 |
net_ssl_gnutls.c
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Fix q2 cinematics (was giving black screens).
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2019-06-05 20:48:06 +00:00 |
net_ssl_winsspi.c
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Fix q2 cinematics (was giving black screens).
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2019-06-05 20:48:06 +00:00 |
net_wins.c
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Fix compile issues when HAVE_PACKET is disabled, also removing references to resulting unusable hostnames.
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2019-08-03 01:58:03 +00:00 |
netinc.h
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Compile error.
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2019-08-03 02:28:31 +00:00 |
particles.h
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cmake now builds botlib (as a shared object)
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2019-01-29 07:18:07 +00:00 |
plugin.c
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Last fix for skyrooms. Should now show entities in the skyroom.
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2019-07-29 05:28:20 +00:00 |
pmove.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
pmove.h
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fix TW patch/uncrouch bug.
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2019-04-01 10:16:36 +00:00 |
pmovetst.c
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Fix csqc polygon issue (using explicit glsl that doesn't need normals).
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2019-02-19 06:49:03 +00:00 |
pr_bgcmd.c
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Fixes for winX_sdl builds.
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2019-07-02 04:37:11 +00:00 |
pr_common.h
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vulkan: fixed anisotropy
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2019-07-16 02:59:12 +00:00 |
protocol.h
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Lets try enabling Z_EXT_PF_ONGROUND by default for a bit, lets see what explodes.
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2019-07-29 06:04:43 +00:00 |
q1bsp.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
q2pmove.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
q3common.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
qvm.c
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Fix some more stuff.
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2019-07-29 06:32:37 +00:00 |
sha1.c
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Many general cleaups and warning fixes.
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2018-11-19 06:37:25 +00:00 |
sys.h
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Remove the 'weapon' command and a few others in q2/q3. Never reset pending input angles to 0 (makes mods that use input_angles instead of view_angles work a bit better). Some c++ tweaks for the bullet plugin.
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2019-08-19 16:15:31 +00:00 |
sys_linux_threads.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
sys_win_threads.c
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update the clustertransfer builtin to work on non-cluster dedicated servers.
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2017-05-23 07:03:07 +00:00 |
translate.c
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Reworked networking a little, separating out common code for separate server/master processes.
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2018-12-28 00:04:36 +00:00 |
translate.h
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Reworked networking a little, separating out common code for separate server/master processes.
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2018-12-28 00:04:36 +00:00 |
ui_public.h
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A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
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2007-09-17 20:35:39 +00:00 |
vm.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
world.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
zone.c
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Optimised the textures of defaultwall with fast preset.
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2019-05-23 15:11:32 +00:00 |
zone.h
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Last fix for skyrooms. Should now show entities in the skyroom.
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2019-07-29 05:28:20 +00:00 |