fix a few unrelated bugs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5507 fc73d0e0-1445-4013-8a0c-d673dee63da5
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3 changed files with 43 additions and 4 deletions
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@ -982,7 +982,6 @@ int main (int c, const char **v)
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if (readlink("/proc/self/exe", bindir, sizeof(bindir)-1) > 0)
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{
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*COM_SkipPath(bindir) = 0;
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Sys_Printf("Binary is located at \"%s\"\n", bindir);
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parms.binarydir = bindir;
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}
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/*#elif defined(__bsd__)
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@ -990,7 +989,6 @@ int main (int c, const char **v)
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if (readlink("/proc/self/file", bindir, sizeof(bindir)-1) > 0)
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{
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*COM_SkipPath(bindir) = 0;
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Sys_Printf("Binary is located at "%s"\n", bindir);
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parms.binarydir = bindir;
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}
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*/
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@ -1018,6 +1016,29 @@ int main (int c, const char **v)
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if (COM_CheckParm("-nostdout"))
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nostdout = 1;
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if (parms.binarydir)
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Sys_Printf("Binary is located at \"%s\"\n", bindir);
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#ifndef CLIENTONLY
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if (isDedicated) //compleate denial to switch to anything else - many of the client structures are not initialized.
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{
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float delay;
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SV_Init (&parms);
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delay = SV_Frame();
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while (1)
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{
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if (!isDedicated)
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Sys_Error("Dedicated was cleared");
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NET_Sleep(delay, false);
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delay = SV_Frame();
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}
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}
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#endif
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Host_Init(&parms);
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for (i = 1; i < parms.argc; i++)
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@ -1149,4 +1170,5 @@ qboolean Sys_RunInstaller(void)
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{
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return false;
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}
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#endif
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#endif
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@ -5456,9 +5456,11 @@ static qboolean QDECL Mod_LoadQ3Model(model_t *mod, void *buffer, size_t fsize)
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size_t s;
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char *f;
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char basename[MAX_QPATH];
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char lodname[MAX_QPATH];
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memcpy(basename, mod->name, ext-mod->name);
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basename[ext-mod->name] = 0;
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f = FS_LoadMallocFile(va("%s_%i.%s", basename, lod, ext), &s);
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Q_snprintfz(lodname, sizeof(lodname), "%s_%i.%s", basename, lod, ext);
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f = FS_LoadMallocFile(lodname, &s);
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if (!f)
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break;
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root = sublod;
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@ -3230,6 +3230,21 @@ qboolean VK_SCR_GrabBackBuffer(void)
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while (vk.aquirenext == vk.aquirelast)
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{ //we're still waiting for the render thread to increment acquirelast.
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//shouldn't really happen, but can if the gpu is slow.
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if (vk.neednewswapchain)
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{ //the render thread is is likely to have died... don't loop until infinity.
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if (vk.submitthread)
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{
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//signal its condition, in case its sleeping, so we don't wait for infinity
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Sys_LockConditional(vk.submitcondition);
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Sys_ConditionSignal(vk.submitcondition);
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Sys_UnlockConditional(vk.submitcondition);
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//now wait+clean up the thread
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Sys_WaitOnThread(vk.submitthread);
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vk.submitthread = NULL;
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}
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return false;
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}
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Sys_Sleep(0); //o.O
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#ifdef _WIN32
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Sys_SendKeyEvents();
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