Spoike
abb9822935
Work with libpng 1.4+ too, if we're compiled that way.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3631 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 12:37:22 +00:00
Spoike
3e9fd517c3
Compile fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3630 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 03:58:09 +00:00
Spoike
3ce350d614
Fix hidden eyes issue.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3629 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 03:54:43 +00:00
Spoike
4e83daa1ec
Revert that change, this will break d3d but fix gl. Need to do it properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3628 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:53:46 +00:00
Spoike
34e50e1489
don't spam that warning, its too annoying and hopefully not generally a problem
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3627 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:30:44 +00:00
Spoike
633eb8dffb
CLIENTONLY isn't MINIMAL.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3626 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:20:14 +00:00
Spoike
103efed5e2
Don't load sprites in dedicated servers as it generally crashes us.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3625 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:18:37 +00:00
Spoike
35468b7a19
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3624 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:17:45 +00:00
Spoike
f34a7fe277
Try to fix fteplug stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:12:35 +00:00
Spoike
84a5466ce7
Use pitchadj as a % instead, its slightly more intuitive.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3622 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:54:36 +00:00
Spoike
2dbf289fc4
Fixed CLIENTONLY+WEBCLIENT
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3621 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:11:42 +00:00
Spoike
164b45a1bb
SDL fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3620 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:08:43 +00:00
Spoike
2937f9d861
Now understands spams setangles.
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D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00
Spoike
9389b7d784
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3618 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:22:33 +00:00
Spoike
f4e564b5de
no lights on skies
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3617 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:21:44 +00:00
Spoike
51f6fcfbcc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3616 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:21:04 +00:00
Spoike
b04705233c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3615 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:17:10 +00:00
Spoike
fcba94f554
Merging D3D and GL renderers a little.
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D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles.
Some download fixes.
Some q3vm 64bit fixes.
Removed some dead cvars.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-02 23:17:25 +00:00
Blub
2ef27d913d
Patch by divVerent: factor out stupid -s option in the makefile so it can be disabled by command line option
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3613 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-31 14:31:19 +00:00
Spoike
4bd284003d
Because not everyone knows.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3612 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-26 01:30:58 +00:00
Spoike
1f9a7004be
Hack to fix win64.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3611 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-23 23:05:40 +00:00
Spoike
1b34642cb2
Fixed hexen2 dedicated server models.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3610 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-23 17:52:28 +00:00
Spoike
cfde45d9fc
compile fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3609 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 10:39:55 +00:00
Spoike
789197f58f
Working towards d3d+gl dual support again.
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Fixed slow-rockets bug with high framerates.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 02:25:39 +00:00
Spoike
184954dd6f
fixing dedicated servers.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3607 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-18 10:53:30 +00:00
Spoike
c1bf210da1
PSK (with implicit PSA) support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-15 09:06:31 +00:00
Spoike
dfd02ad9e3
Fix hexen2 cd tracks.
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Fix zalon's crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-05 10:42:23 +00:00
Spoike
9f29f8d97f
Fix portals (and compiles again with gcc).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3604 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-29 13:49:43 +00:00
Spoike
9cbdfb7fd0
Premptive compile fixes...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3603 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:20:55 +00:00
Spoike
22bb395305
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00
Spoike
8cac55a8eb
in_rawinput_keyboard should be functional now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3601 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-24 02:18:42 +00:00
TimeServ
b140dac79c
trash serial mouse and mwhook support
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3600 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-23 06:46:56 +00:00
TimeServ
39e9a5b37b
add xp+ rawinput keyboard logic, add cvar in_rawinput_keyboard
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3599 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-23 04:53:20 +00:00
Spoike
2e9336eb91
Don't let spammed centerprints/h2plaques result in disconnections.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3598 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 22:12:43 +00:00
Spoike
4948652e17
Fixed the hexen2 looping sound bug (implemented stopsound).
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Muted some hexen2 effect warning prints, so it feels more stable even if its not.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3597 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 13:31:39 +00:00
Spoike
6fd01d9a2c
Should fix the missing sheep on demo2.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 22:56:33 +00:00
Spoike
6455e98327
This should fix the pentacles. Though it might break non-mission-pack monsters/maps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3595 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:59:06 +00:00
Spoike
c9848cbcfc
Its silly that it always prints 'server is paused' when the console is down, so don't say anything if that's the only way its paused (still show the plaque though).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3594 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:58:07 +00:00
Spoike
e4b02f6c6c
Fix the annoying server-starts-paused bug that I added with a recent commit.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3593 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:56:46 +00:00
Spoike
96d279adaf
Fix that text. Should have been names, not numbers.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3592 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:55:57 +00:00
Spoike
abc4fad46e
Fix black trees on keep2. Not quite the true fix, but I'd rather not break quake instead.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3591 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:55:24 +00:00
Spoike
fc6d1f48e8
Fixed gl_font changes not taking affect until a conres change.
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Fixed saved games.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3590 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 20:40:27 +00:00
Mark Olsen
1218dd866e
qccHunkAlloc(): Round block sizes up to the next 8 to make sure all blocks returned are aligned at least to that size. Fixes problems with alignment exceptions occuring on MIPS/Irix and should also improve performance on those systems that silently emulate badly aligned data accesses.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3589 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 09:35:40 +00:00
Mark Olsen
223ac397af
qccHunkAlloc(): Round block sizes up to the next 8 to make sure all blocks returned are aligned at least to that size. Fixes problems with alignment exceptions occuring on MIPS/Irix and should also improve performance on those systems that silently emulate badly aligned data accesses.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3588 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 09:22:36 +00:00
Spoike
a4ed95a376
Fixed hexen2 plaques.
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Fixed hexen2 new game menu ignoring class the first time around.
Fixed hexen2 pickup glows.
Slight loading speed improvement due to testing less texture paths.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 02:44:21 +00:00
Spoike
11d870ac27
Fixes minimal target.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3586 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 09:25:23 +00:00
Spoike
918833a763
hexen2 infoplaque.
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splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 02:03:02 +00:00
Spoike
18564b98f6
Wasn't prototyped, apparently.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3584 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-15 15:02:30 +00:00
Spoike
f535baa59f
Added per-player userinfos (for splitscreen).
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Enabled cheats in single player by default.
Added a 'sky' alias to wrap r_skybox.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3583 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 03:17:33 +00:00
Spoike
2cad75bc69
Attempting to fix/rework splitscreen.
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Removed the impulse2/+forward2 etc commands.
Added +p2, -p2, p2 commands as a prefixed command instead. don't use + or - on them (so '+p2 forward' to move player 2 forward), this permits a simple generic way to send commands to a single player from an input device.
rawinput mice will submit commands/movements based upon idx%maxsplits, they will correctly submit mouse clicks, which will be mapped through the +p2/+p3 commands as appropriate, so each mouse is purely for a single player.
Fixed player model visibility in splitscreen mode.
Ignoring allow_splitscreen for the local player, cl_splitscreen is technically now the only enabler (though you will need to configure rawinput or binds).
Added support for { texturename prefixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 00:15:07 +00:00