Premptive compile fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3603 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4 changed files with 10 additions and 17 deletions
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@ -1437,13 +1437,6 @@ typedef struct {
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vec3_t dlightcfade;
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} clcustomtents_t;
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#define CTE_CUSTOMCOUNT 1
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#define CTE_CUSTOMDIRECTION 2
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#define CTE_STAINS 4
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#define CTE_GLOWS 8
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#define CTE_CHANNELFADE 16
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#define CTE_ISBEAM 128
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clcustomtents_t customtenttype[255]; //network based.
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void CL_ParseCustomTEnt(void)
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{
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@ -678,6 +678,15 @@ enum {
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TEDP_TEI_PLASMAHIT = 79,
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};
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#define CTE_CUSTOMCOUNT 1
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#define CTE_CUSTOMDIRECTION 2
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#define CTE_STAINS 4
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#define CTE_GLOWS 8
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#define CTE_CHANNELFADE 16
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#define CTE_CUSTOMVELOCITY 32
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#define CTE_ISBEAM 128
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//FTE's version of TEI_SHOWLMP2
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#define SL_ORG_NW 0
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#define SL_ORG_NE 1
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@ -429,9 +429,8 @@ void Sh_Shutdown(void);
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void BE_BaseEntShadowDepth(void);
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//Sets the given light+colour to be the current one that everything is to be lit/culled by.
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void BE_SelectDLight(dlight_t *dl, vec3_t colour);
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void BE_SelectEntity(entity_t *ent);
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//Returns true if the mesh is not lit by the current light
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qboolean BE_LightCullModel(vec3_t org, model_t *model);
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#endif
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void BE_SelectEntity(entity_t *ent);
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#endif
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@ -73,14 +73,6 @@ typedef struct {
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qbyte dlighttime;
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qbyte dlightcfade[3];
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} svcustomtents_t;
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#define CTE_CUSTOMCOUNT 1
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#define CTE_CUSTOMDIRECTION 2
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#define CTE_STAINS 4
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#define CTE_GLOWS 8
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#define CTE_CHANNELFADE 16
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#define CTE_CUSTOMVELOCITY 32
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#define CTE_UNUSED2 64
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#define CTE_ISBEAM 128
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typedef struct laggedpacket_s
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{
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